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The Legend of Zelda: Twilight Princess Review

Wii Review by Kristan Reed

8 December, 2006

Page 2 of 4. <- Page 1: "Kristan's take"Page 3: "Rob's take" ->

Kristan's take

Multitasking

Being able to target boss monsters' weak spots is a fairly predictable use of the fledgling technology (and might explain why most of the early ones are so damned easy), but the learning curve is well judged. As you progress, you'll be entrusted with all manner of ways of manipulating your environment, which not only makes some of the level design absolutely fiendish, but makes progressing through each section enormously satisfying. Spotting that switch in the ceiling or that suspiciously fragile bit of scenery encourages you to get to know where and when to use your equipment - and when you're also faced with enemies that can only be taken down with certain weapons, it becomes a lot more interesting in the process. And once you're in the position of having to multitask, it becomes apparent how solid the control system actually is. For example, one section tasks you with not only riding a horse and attacking a set of enemies on the move, but ensuring someone's safe passage. Having to aim your weapon, steer your horse, keep its speed high and toggle between two different bits of equipment would normally be a nightmare, and to begin with you might curse the game for asking rather too much of you. But somehow - with a little bit of practice - the process suddenly clicks and feels surprisingly fluid, and finally proves that high speed chases don't have to be played on rails.

Occasionally, though, your admiration for the game will dip slightly. Decisions like taking the camera control away from the player only half work and directly result in unnecessary frustration on a few notable occasions when you need it most. Most of the time you won't even notice, and the effective Z-lock approach helps enormously when you're in combat. But when you're negotiating platforms, the tendency for the game to unhelpfully place the camera at a slight angle results in misdirected jumps and frustrating backtracking (the lava level, I'm looking at you). Repeat failure results in having to try and force the camera behind you so you can see the angle of your leap - but sometimes the camera just has a complete fit or wrestles control back like a disobedient child. Fortunately problems here don't pop up enough to detract from the game to any significant degree, but, nevertheless, they do pop up.

Save my soul

What is unquestionably annoying is the knackered old save system. Again, in most circumstances you won't even notice, but when you're playing through one of the platform/puzzling sections any save will always put you back at the beginning of that section no matter how far you've come. Sure, your progress in terms of puzzles and enemies defeated is recorded, but it still forces you to traverse through often tricky sections when it really shouldn't be necessary in this day and age.

'The Legend of Zelda: Twilight Princess' Screenshot colossal

Shadow of the colossal game.

Also somewhat bothersome is the way the game is often vague about where you're supposed to go next. Quite often, a long section of narrative after the end of a section will make reference to a place or task you're supposed to do next, but then fails to reinforce that with something as simple as a marker on your map. Your helper, Midna, is often plain sarcastic when asked for help, telling you to "hurry up" and go to find someone who could be literally anywhere on the map. Even when you know where to go and what to do, it's not always clear how to do it when you get there. The maddening fishing task right at the beginning part of the game is a classic example of the game making daft assumptions that leave the player high and dry and wandering around (often for ages) with no idea what they did wrong. And when you do find out, you feel pretty dumb for not realising, but also justifiably mad at the designers for not tapping you on the shoulder for being an idiot. Some players won't ever encounter such situations and put this down to player incompetence, but trust us, it's quite frustrating when you hit a cul-de-sac like this.

One thing that's being hotly debated about Twilight Princess is whether it really cuts it technically in the modern next gen age. Arguably it's a GameCube game in essence, so perhaps it's not really fair to even think of it as a true example of what the Wii can do. But even with that taken into account, it's an undeniably beautiful game that outshines most games purely through the levels of artistry on show. Fair enough, the texture detail's not great, and the 480p resolutions ensure that jaggies are in evidence - especially for the big screen owners among us, but you'll stop noticing the more nitpicky technical elements after about an hour. After that, it serves as a reminder that it's the quality of the gameplay and the overall experience of the game that's by far the most pertinent part of playing a videogame - and in that respect it's a game that ticks pretty much every box going.

Midi touch

'The Legend of Zelda: Twilight Princess' Screenshot ico

These beasties have a touch of Ico spookiness to them.

Sure, the synthesized audio's also pretty old school, but it feels deliberately so - as if the designers are playing as much on people's associations with past Zeldas as anything. Likewise, the absence of voiceovers will probably come as a relief to those used to the text-based narrative. Admittedly it flies in the face of modern videogame storytelling, and it does feel a curiously old-fashioned approach, but very endearing with it. It certainly doesn't detract from the game's ability to tell a fascinating yarn, and one that Zelda fans old and new will love every minute of.

As we mentioned before, it's an awesomely long game, and will take a big investment of your time to really get the most out of. We haven't even discussed the numerous mini-games, like fishing, flying, clawshot shooting, and the numerous collectibles that litter the game world (like bugs and Poe souls), or the challenge-based tasks that exist on the periphery of the main quest. It's a game that, all-told, could conceivably consume months of your life if you let it. But the best thing is to reinforce the notion that that Nintendo has somehow managed to create a sprawling, epic adventure of such a consistently high quality - yet is one of most easily digestible epics we've ever come across.

Twilight Princess is an incredible game on the whole, with so many peaks, so many magic moments that will live long in the minds of millions of gamers. Sure, there are times in the game when you want to shake Miyamoto and co by the lapels for including elements of the game which remain dogged by old-school convention, but they represent a flea bite on what is just a stunning and relentlessly enjoyable game. Regardless of whether you're a hardened series veteran or a wide-eyed newcomer, Twilight Princess is undoubtedly the best action adventure game for some time.

9/10

Read our Scoring Policy

To Page 3: "Rob's take" ->

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Comments: 1-50 of 227 in total | next 50 »

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HappyTreeFriend
08/12/06 @ 15:26
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About Time!! Now to read!
Huntcjna
08/12/06 @ 15:28
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Looks like a solid score to me for one of my favourite franchises. Could I just ask if you gents are planning on reviewing next weeks GC release seperatley or not at all?
Gori
08/12/06 @ 15:29
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I've honestly had more fun with the Wii today than with my 360 since release.
Dirtbox
08/12/06 @ 15:29
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Oh.
gizmo
08/12/06 @ 15:30
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Are those screenshots captured from the game and representative of the actual quality?
lambtron
08/12/06 @ 15:30
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Cannot wait! ^_^.
Steroyd
08/12/06 @ 15:31
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This calls for a CELEBRATION

Let's dance.
Rambaldi
08/12/06 @ 15:31
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Yes, but is it worth buying a Wii for or will a £15 Cube do?
bdc
08/12/06 @ 15:32
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Got it today - and to be honest, I think these guys gave it 9/10 just for the sake of it being Zelda. It does _not_ deserve that score at all. Maybe a 7. The controller feels fucked up, the graphics are terrible, and its repetitive.

Blinded by hype. Just like with Halo 2 then. Sequels to big games always HAVE to dazzle the ones actually reviewing the games :(
gizmo
08/12/06 @ 15:32
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"but it's quickly apparent that you're not actually controlling the sword; instead, the slashing movement is interpreted as a button press, and Link swings his sword just how he would if you'd pressed a button, regardless of how you held or moved the Wiimote."

This is what puts me off.

Its like standing in front of the telly and kicking an imaginary ball, each time I press the 'a' button on my 360 controller!
Hunamster
08/12/06 @ 15:34
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18/10, best game evar!
El_MUERkO
08/12/06 @ 15:34
#12
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18/20 = better than Gears!

/runs
El_MUERkO
08/12/06 @ 15:35
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:O

same second
Carlo
08/12/06 @ 15:35
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\0/


That's a 'definately order it' if ever there was one
DUFFMAN5
08/12/06 @ 15:37
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Do you guys know, save from the control system does this version differ greatly from the cube version, the ONLY reason I still have a cube is for this game.
Thank you muchly
jonnyreb
08/12/06 @ 15:38
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Has anyone tried the standard 'cube version yet? And if so, is it basically the same game?

I wouldn't mind picking this up but don't really want to invest in a Wii for it.....but the cube needs about 5cm of dust brushed off the top first :)

I heard some distrurbing rumours that the standard cube version isn't coming out in Europe.......disturbing but not reliable.
Psychopompus
08/12/06 @ 15:42
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'Graphically, the game is initially disappointing - it shows its GameCube origins clearly, and even at that it doesn't rival titles like Resident Evil 4 for graphical quality.'

This game has been finished for ages, they could have upgraded the graphics in the timespan between finishing the game and release. Lazy bastards
ProfessorLesser
08/12/06 @ 15:45
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I don't want to read it :-(
Steroyd
08/12/06 @ 15:45
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This game has been finished for ages, they could have upgraded the graphics in the timespan between finishing the game and release. Lazy bastards

But they spent lots of time incorporating the wiitrols, i think i'll stick to the cube version though, gotta wait till next weak though. :'(
Psychopompus
08/12/06 @ 15:45
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It's just unforgiveable !
lennon
08/12/06 @ 15:46
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Out of interest is much of the game made up of tiresome travelling ala WW?

Length is irrelevant when its padded out.
Kay
08/12/06 @ 15:46
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Er... are there any spoilers? I'm afraid to read.

K
lambtron
08/12/06 @ 15:47
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So PsychoPompus. You are suggesting they should have redone all the assets? Riiiggghhhhtt...
Steroyd
08/12/06 @ 15:47
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What type of review would it be if there were spoilers.

I'm gonna read it on my PSP tonight, would make some great reading material.
Psychopompus
08/12/06 @ 15:49
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Yes indeed, they had almost 3 years for that !
playgen
08/12/06 @ 15:50
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Im going to buy it on cube, i doubt the wiimote controls make £180 worth of a difference
JetSetWilly
08/12/06 @ 15:50
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Both reviews an excellent read. I can't wait to get stuck into this.

/puts life on hold
Rambaldi
08/12/06 @ 15:52
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After re-reading the reviews it seems there's little reason to buy a Wii just for this. One of the main criticisms is the feeling of disconnection between the contoller and the actions. Odd. Cube it is!
Muddtallica
08/12/06 @ 15:54
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9/10 is good enough for me...well, heck, what am I talking about, I was always going to get it anyway. Sounds great though, and none of the mild criticisms in there were anything that I wasn't expecting, nor that I couldn't live with...I am curious to know what changed, though, between the E3 2006 build and the final version? Because I recall that EG were really scathing on this back in May, and now they've changed their tune completely...
Feanor
08/12/06 @ 15:55
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How about using actual quotes from the review, instead of making them up MMUK? Although, I know how you love to invent stuff then argue about it as if it's real.

And the text matches the score completely. They love almost everything about the game, apart from a few annoying flaws that drag it down from a 10 to a 9. It really couldn't be more simple to understand.
Edited 1 times, most recently on 08/12/06 @ 15:56
NthSimulachum
08/12/06 @ 15:56
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Worth getting a Wii for?? It's a bit expensive...
Shinji [mod]
08/12/06 @ 15:57
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Im going to buy it on cube, i doubt the wiimote controls make £180 worth of a difference

We haven't seen a Cube version, but I agree with that assertion. The Wii controls are something I'm neutral for in this game - playing games like Wii Sports shows the real potential of the controller, whereas Zelda really just uses the gesture sensing to replace button presses. It's fun, but the trade-off is a little accuracy; I think on balance, for me, it's an even match between whether I'd prefer it this way or with a standard controller. If this is genuinely the only difference between the Cube and Wii versions, then just go for whichever one you fancy.
gypsumfantastic
08/12/06 @ 15:57
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ZELDAAAAAAA!

I'll get you next time, you little minx.
Aga
08/12/06 @ 15:58
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Hyrules so much it's not even funny!

\o/ Better than HALO \o/ - as confirmed by EG
Shinji [mod]
08/12/06 @ 15:59
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As I say, we haven't seen Cube code, so I honestly can't comment on any differences other than gesture vs. button press :)
Starmaniac
08/12/06 @ 15:59
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A very tempting game, I have tried it for about two hours on Wii. But than I have decided to wait for the Gamecube version. I am sure I could have get used to the controls, but do I really need to go through the hassle when the good old gamepad version is around the corner? No
gypsumfantastic
08/12/06 @ 16:00
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A nine? A tossing NINE?

Right. That's it. I'm burning down the Internets.
Feanor
08/12/06 @ 16:00
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"If this is genuinely the only difference between the Cube and Wii versions, then just go for whichever one you fancy."

The GC version lets you control the camera, right?
Feanor
08/12/06 @ 16:01
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"the Internets say that the Gamecube's 2 item slots are quite annoying compared to the Wii's 4."

Hmm, that doesn't sound good. Why does the GC version have less item slots?
varsas
08/12/06 @ 16:01
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From reports the reasons for getting the Wii version over the GC version are the targeting controls and widescreen mode. Having watched videos of the horseback-archery sequences I think having the more intuitive targeting system is probably a better option.
jimbob101
08/12/06 @ 16:03
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I think the Wii version has widescreen support which the GC version doesn't. Disapointing, but I'll still be getting it for the GC.
JetSetWilly
08/12/06 @ 16:03
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@ManicMinerUK

I know what you mean, but I don't think that's peculiar to the Zelda review. At the time I made the point that Dead Rising's save system would have took more of a panning if the overall game was heading for a 5.
Chtulie
08/12/06 @ 16:04
#43
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Er, isn't this game a launch game to prove the other half of the Wii interface. That the Wii can give a whole new gameplay experience AND do existing genres well.
Something that took quite a while to be realisd on the DS, when games started to choose better which extra functions to incorporate, and which not to use.
Starmaniac
08/12/06 @ 16:05
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Is there a reason for the Cube version to have less slots and no widescreen suppost other than Nintendo trying to make look the Wii version better artificially?

Edited 1 times, most recently on 08/12/06 @ 16:06
Feanor
08/12/06 @ 16:05
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Go on then, find us an EG review where the flaws from Zelda are present but EG make a big deal about them and give the game an 8 or a 7.

I recall them marking RE 4 down for a few annoying flaws, but only from a 10 to a 9. And Gears of Wars single-player got an 8 partly because it's such a short game which is one flaw Zelda certainly doesn't have.
Artemis_Matsas
08/12/06 @ 16:05
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What an irony...

Right now i hold my copy of Zelda, but the shop i ordered my Wii from f****d up and i'm getting the system on Tuesday!!!

AAAAAAAAAAAARRRRRRRRRRRRRGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!
varsas
08/12/06 @ 16:06
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@ManicMinerUK: I'm not sure that they would be major flaws in other games at all. It sounds like the save system and camera work perfectly well the vast majority of time.
Muddtallica
08/12/06 @ 16:06
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ManicMinerUK: Have you played a Zelda game before? Those are flaws that I recognise from previous entries, and if I think about them, I suppose they do sound quite bad, but I never really noticed them. The dungeon save thing isn't a big issue, it just means you have to do a bit of walking if you save and quit in the middle of a dungeon, and as for the lack of direction, it's always happened very infrequently, and it's never really even close to being a game-breaking problem.

The camera thing's a bit more concerning, because Wind Waker had an ace camera, and I'll be sad to sacrifice that control, but I never had any actual problems with OoT's one-button camera control. If it's as good as that, I'll be happy enough.
gypsumfantastic
08/12/06 @ 16:06
#49
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Hulking muscle-mary Marcus Fenix could have a Mincing queen link in a fight any day.

Feel the homoerotic tension.
Chtulie
08/12/06 @ 16:07
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@ Feanor:

Good lord I hope the GC version won't have seperate camera controls. It was one of the things that annoyed me most about WW after the N64 Zeldas. It wasn't quite as bad as Sunshine, but the constant need to adjust the camera rather then having a good automatic one frustrated me to no end.

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