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The Legend of Zelda: Twilight Princess Review

Wii Review by Kristan Reed

8 December, 2006

Page 4 of 4. <- Page 3: "Kristan's take"

Rob's take

Indy Eat Your Heart Out

At the core of any Zelda game lie those locations and puzzles, though, and ultimately no matter how interesting and mature its narrative and characters may be, Twilight Princess would fall on its face if it couldn't deliver solid, interesting temples to explore and ultimately solve. Your adventures on Hyrule Field are more interesting than ever before, certainly - including as they do some new horseback combat sequences, and areas where you play as a wolf and therefore have no access to items, but can instead use heightened animal senses, track scents and follow your sarcastic but ultimately hugely likeable twilight world companion, Midna, through sequences of tricky jumps to reach new areas. However, as compelling as these experiences are, it's the temples which make or break Zelda.

Thankfully, by and large, it's more make than break. While the temples are familiar in theme, they are filled with new and interesting puzzles which strike a balance between challenge and frustration that few other games can manage. Solving a puzzle in Twilight Princess - and each temple is essentially one massive chaining puzzle, with cause and effect leading you from start to finish - is a satisfying experience, giving the player enough hints to make the solution logical rather than a leap of faith, and making it just tricky enough that working out what you need to do provides a genuine sense of achievement.

Where there are exceptions to this rule - and sadly, those exceptions do exist in the game - they are all the more apparent because they represent a bump in an otherwise perfectly balanced difficulty curve. It is to the game's credit that after over thirty hours of play, I can only think of a few minor instances of puzzles which I felt were difficult for the wrong reasons; any other puzzle which I was stuck on for a while was due to user error, and the final solution was both satisfying and a little embarrassing, in a "how didn't I see that one..." sense. It is however worth noting that the game takes a few liberties in terms of how much prior knowledge of the Zelda series it assumes - and while new players probably won't be stuck for long, not least because the game offers optional hints at solutions at the first sign of you being genuinely in trouble, it might take them a little longer to get into the mindset required for puzzle solving.

The game bosses, too, are fantastic - requiring a heady combination of lateral thinking and quick reactions to defeat, but never lapsing into frustration due to twitchy controls or difficult timings. At their best, some of the boss battles are reminiscent of Shadow of the Colossus, with Link facing off against gigantic creatures whose weak points must be exploited using a clever combination of the tools and weapons at your disposal, and each boss battle progresses through various different stages, never asking you to repeat the same manoeuvre more than a couple of times and challenging you afresh at each stage. The boss battle is, in effect, a worthy payoff at the end of the dungeon, and it's great to have a game in which the boss is something you're excited about reaching, rather than dreading as a hurdle to be overcome.

Regress to Progress

'The Legend of Zelda: Twilight Princess' Screenshot lava

One hangover from Zelda's earlier iterations that I could have done without, though, is the save system - which does allow you to save anywhere, but when you save inside a dungeon, merely saves the state of the dungeon itself and dumps you back at the beginning of it next time you load the game. In many instances, this can leave you on the wrong side of a complex set of jumps or timed runs (the early fire-themed dungeon is particularly bad on this front) to get back to your original position - a frustration which makes it more appealing to try and finish each dungeon in one sitting, which isn't always exactly an ideal situation.

The save system isn't the only aspect of Twilight Princess that feels a little dated, either. Graphically, the game is initially disappointing - it shows its GameCube origins clearly, and even at that it doesn't rival titles like Resident Evil 4 for graphical quality. However, this is more than compensated for by the artwork of the game, which is of a consistently high quality; all too often, we consider game art and game graphics to be the same thing, and nowhere is the distinction more clear than in Twilight Princess. The graphics are dated but functional - the art, however, is wonderful, and combined with superb animation and a rich, detailed world which focuses more in providing interaction and setting than on modelling individual blades of grass, it makes for a game which is absolutely great to look at, once you get past the distinctly last-gen visual quality.

In terms of music and audio, too, the traditional heritage of the game is apparent - but I can't say that I agree with critics who have complained about the lack of spoken dialogue, a touch which could have been nice, but could equally have spoiled the game, and whose absence certainly doesn't break the experience in any way. The music, too, is certainly guilty of a certain synth quality - and having heard an orchestral composition of Zelda's music in London only weeks ago, it is tempting to wonder how much better it would have sounded with a full orchestral score. This criticism, I feel, is more valid - for a game of this scale, a synth is no substitute for an orchestra, and after focusing so much on the production values of the rest of the game, Nintendo have dropped the ball slightly by relegating the excellent score to being somewhat tinny and hollow in this fashion.

Heroes made; Legends born

'The Legend of Zelda: Twilight Princess' Screenshot greenfairy

After spending so much time ruminating over Zelda's triumphs and its flaws, actually deciding on a final score for the game - a single number to plonk on the end of the review like a line in the sand - feels utterly arbitrary. Twilight Princess is a game which I believe anyone with an open mind can have fantastic enjoyment from; it is a triumph of narrative, of game design, and of production values, a consistent and beautiful benchmark for quality within its genre. It's a better game than Ocarina of Time - a better game than any 3D Zelda, in fact - and is one of the few games which I honestly believe everyone should try out, at least. All of which makes me lean heavily towards a ten.

On the other hand, Eurogamer has an unspoken but nonetheless clear agenda of rewarding innovation, and a game has to be not only a pinnacle, but a pretty damn astonishing pinnacle, for it to achieve a ten by simply doing old things exceptionally well. Twilight Princess does innovate in places, but most of the time it evolves instead - which is welcome, and positive, but perhaps not as worthy of reward, to my mind. Equally, I must take into account that the game is flawed; just as Hyrule bears the scars of history in this game, so too the game itself bears the scars of its own history, with some questionable gameplay mechanics (such as the crippled dungeon save system) that owe more to tradition than to genuinely well-planned design.

All of which stays my hand, and leaves me with too many misgivings to award a ten. I still believe that Legend of Zelda: Twilight Princess is one of the finest games ever made, and is the pinnacle of a truly legendary series - but a little more risk taking, and a little more regard for the evolving conventions of gaming, would have elevated this even further. There is room for improvement, and the score reflects that - but it's by no means a suggestion that there's any real reason not to play one of the best games of the last five years.

9/10

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Comments: 1-50 of 227 in total | next 50 »

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HappyTreeFriend
08/12/06 @ 15:26
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About Time!! Now to read!
Huntcjna
08/12/06 @ 15:28
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Looks like a solid score to me for one of my favourite franchises. Could I just ask if you gents are planning on reviewing next weeks GC release seperatley or not at all?
Gori
08/12/06 @ 15:29
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I've honestly had more fun with the Wii today than with my 360 since release.
Dirtbox
08/12/06 @ 15:29
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Oh.
gizmo
08/12/06 @ 15:30
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Are those screenshots captured from the game and representative of the actual quality?
lambtron
08/12/06 @ 15:30
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Cannot wait! ^_^.
Steroyd
08/12/06 @ 15:31
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This calls for a CELEBRATION

Let's dance.
Rambaldi
08/12/06 @ 15:31
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Yes, but is it worth buying a Wii for or will a £15 Cube do?
bdc
08/12/06 @ 15:32
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Got it today - and to be honest, I think these guys gave it 9/10 just for the sake of it being Zelda. It does _not_ deserve that score at all. Maybe a 7. The controller feels fucked up, the graphics are terrible, and its repetitive.

Blinded by hype. Just like with Halo 2 then. Sequels to big games always HAVE to dazzle the ones actually reviewing the games :(
gizmo
08/12/06 @ 15:32
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"but it's quickly apparent that you're not actually controlling the sword; instead, the slashing movement is interpreted as a button press, and Link swings his sword just how he would if you'd pressed a button, regardless of how you held or moved the Wiimote."

This is what puts me off.

Its like standing in front of the telly and kicking an imaginary ball, each time I press the 'a' button on my 360 controller!
Hunamster
08/12/06 @ 15:34
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18/10, best game evar!
El_MUERkO
08/12/06 @ 15:34
#12
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18/20 = better than Gears!

/runs
El_MUERkO
08/12/06 @ 15:35
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:O

same second
Carlo
08/12/06 @ 15:35
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\0/


That's a 'definately order it' if ever there was one
DUFFMAN5
08/12/06 @ 15:37
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Do you guys know, save from the control system does this version differ greatly from the cube version, the ONLY reason I still have a cube is for this game.
Thank you muchly
jonnyreb
08/12/06 @ 15:38
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Has anyone tried the standard 'cube version yet? And if so, is it basically the same game?

I wouldn't mind picking this up but don't really want to invest in a Wii for it.....but the cube needs about 5cm of dust brushed off the top first :)

I heard some distrurbing rumours that the standard cube version isn't coming out in Europe.......disturbing but not reliable.
Psychopompus
08/12/06 @ 15:42
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'Graphically, the game is initially disappointing - it shows its GameCube origins clearly, and even at that it doesn't rival titles like Resident Evil 4 for graphical quality.'

This game has been finished for ages, they could have upgraded the graphics in the timespan between finishing the game and release. Lazy bastards
ProfessorLesser
08/12/06 @ 15:45
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I don't want to read it :-(
Steroyd
08/12/06 @ 15:45
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This game has been finished for ages, they could have upgraded the graphics in the timespan between finishing the game and release. Lazy bastards

But they spent lots of time incorporating the wiitrols, i think i'll stick to the cube version though, gotta wait till next weak though. :'(
Psychopompus
08/12/06 @ 15:45
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It's just unforgiveable !
lennon
08/12/06 @ 15:46
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Out of interest is much of the game made up of tiresome travelling ala WW?

Length is irrelevant when its padded out.
Kay
08/12/06 @ 15:46
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Er... are there any spoilers? I'm afraid to read.

K
lambtron
08/12/06 @ 15:47
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So PsychoPompus. You are suggesting they should have redone all the assets? Riiiggghhhhtt...
Steroyd
08/12/06 @ 15:47
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What type of review would it be if there were spoilers.

I'm gonna read it on my PSP tonight, would make some great reading material.
Psychopompus
08/12/06 @ 15:49
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Yes indeed, they had almost 3 years for that !
playgen
08/12/06 @ 15:50
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Im going to buy it on cube, i doubt the wiimote controls make £180 worth of a difference
JetSetWilly
08/12/06 @ 15:50
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Both reviews an excellent read. I can't wait to get stuck into this.

/puts life on hold
Rambaldi
08/12/06 @ 15:52
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After re-reading the reviews it seems there's little reason to buy a Wii just for this. One of the main criticisms is the feeling of disconnection between the contoller and the actions. Odd. Cube it is!
Muddtallica
08/12/06 @ 15:54
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9/10 is good enough for me...well, heck, what am I talking about, I was always going to get it anyway. Sounds great though, and none of the mild criticisms in there were anything that I wasn't expecting, nor that I couldn't live with...I am curious to know what changed, though, between the E3 2006 build and the final version? Because I recall that EG were really scathing on this back in May, and now they've changed their tune completely...
Feanor
08/12/06 @ 15:55
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How about using actual quotes from the review, instead of making them up MMUK? Although, I know how you love to invent stuff then argue about it as if it's real.

And the text matches the score completely. They love almost everything about the game, apart from a few annoying flaws that drag it down from a 10 to a 9. It really couldn't be more simple to understand.
Edited 1 times, most recently on 08/12/06 @ 15:56
NthSimulachum
08/12/06 @ 15:56
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Worth getting a Wii for?? It's a bit expensive...
Shinji [mod]
08/12/06 @ 15:57
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Im going to buy it on cube, i doubt the wiimote controls make £180 worth of a difference

We haven't seen a Cube version, but I agree with that assertion. The Wii controls are something I'm neutral for in this game - playing games like Wii Sports shows the real potential of the controller, whereas Zelda really just uses the gesture sensing to replace button presses. It's fun, but the trade-off is a little accuracy; I think on balance, for me, it's an even match between whether I'd prefer it this way or with a standard controller. If this is genuinely the only difference between the Cube and Wii versions, then just go for whichever one you fancy.
gypsumfantastic
08/12/06 @ 15:57
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ZELDAAAAAAA!

I'll get you next time, you little minx.
Aga
08/12/06 @ 15:58
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Hyrules so much it's not even funny!

\o/ Better than HALO \o/ - as confirmed by EG
Shinji [mod]
08/12/06 @ 15:59
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As I say, we haven't seen Cube code, so I honestly can't comment on any differences other than gesture vs. button press :)
Starmaniac
08/12/06 @ 15:59
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A very tempting game, I have tried it for about two hours on Wii. But than I have decided to wait for the Gamecube version. I am sure I could have get used to the controls, but do I really need to go through the hassle when the good old gamepad version is around the corner? No
gypsumfantastic
08/12/06 @ 16:00
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A nine? A tossing NINE?

Right. That's it. I'm burning down the Internets.
Feanor
08/12/06 @ 16:00
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"If this is genuinely the only difference between the Cube and Wii versions, then just go for whichever one you fancy."

The GC version lets you control the camera, right?
Feanor
08/12/06 @ 16:01
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"the Internets say that the Gamecube's 2 item slots are quite annoying compared to the Wii's 4."

Hmm, that doesn't sound good. Why does the GC version have less item slots?
varsas
08/12/06 @ 16:01
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From reports the reasons for getting the Wii version over the GC version are the targeting controls and widescreen mode. Having watched videos of the horseback-archery sequences I think having the more intuitive targeting system is probably a better option.
jimbob101
08/12/06 @ 16:03
#41
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I think the Wii version has widescreen support which the GC version doesn't. Disapointing, but I'll still be getting it for the GC.
JetSetWilly
08/12/06 @ 16:03
#42
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@ManicMinerUK

I know what you mean, but I don't think that's peculiar to the Zelda review. At the time I made the point that Dead Rising's save system would have took more of a panning if the overall game was heading for a 5.
Chtulie
08/12/06 @ 16:04
#43
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Er, isn't this game a launch game to prove the other half of the Wii interface. That the Wii can give a whole new gameplay experience AND do existing genres well.
Something that took quite a while to be realisd on the DS, when games started to choose better which extra functions to incorporate, and which not to use.
Starmaniac
08/12/06 @ 16:05
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Is there a reason for the Cube version to have less slots and no widescreen suppost other than Nintendo trying to make look the Wii version better artificially?

Edited 1 times, most recently on 08/12/06 @ 16:06
Feanor
08/12/06 @ 16:05
#45
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Go on then, find us an EG review where the flaws from Zelda are present but EG make a big deal about them and give the game an 8 or a 7.

I recall them marking RE 4 down for a few annoying flaws, but only from a 10 to a 9. And Gears of Wars single-player got an 8 partly because it's such a short game which is one flaw Zelda certainly doesn't have.
Artemis_Matsas
08/12/06 @ 16:05
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What an irony...

Right now i hold my copy of Zelda, but the shop i ordered my Wii from f****d up and i'm getting the system on Tuesday!!!

AAAAAAAAAAAARRRRRRRRRRRRRGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!
varsas
08/12/06 @ 16:06
#47
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@ManicMinerUK: I'm not sure that they would be major flaws in other games at all. It sounds like the save system and camera work perfectly well the vast majority of time.
Muddtallica
08/12/06 @ 16:06
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ManicMinerUK: Have you played a Zelda game before? Those are flaws that I recognise from previous entries, and if I think about them, I suppose they do sound quite bad, but I never really noticed them. The dungeon save thing isn't a big issue, it just means you have to do a bit of walking if you save and quit in the middle of a dungeon, and as for the lack of direction, it's always happened very infrequently, and it's never really even close to being a game-breaking problem.

The camera thing's a bit more concerning, because Wind Waker had an ace camera, and I'll be sad to sacrifice that control, but I never had any actual problems with OoT's one-button camera control. If it's as good as that, I'll be happy enough.
gypsumfantastic
08/12/06 @ 16:06
#49
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Hulking muscle-mary Marcus Fenix could have a Mincing queen link in a fight any day.

Feel the homoerotic tension.
Chtulie
08/12/06 @ 16:07
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@ Feanor:

Good lord I hope the GC version won't have seperate camera controls. It was one of the things that annoyed me most about WW after the N64 Zeldas. It wasn't quite as bad as Sunshine, but the constant need to adjust the camera rather then having a good automatic one frustrated me to no end.

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