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X2: The Threat Review

PC Review by Rob Fahey

6 February, 2004

If there's one piece of apparel you're sure to find in the ensemble of even the most fashion-challenged gamer, it's a nice pair of rose-tinted spectacles - to be used mostly when considering the videogames of yesteryear, particularly those which have become embedded in our minds as the games which defined our "youth". Such as it was.

One such classic of times past is certainly Elite - and there are probably few games for which the rose-tinted glass gets dragged out more often. Any discussion about what games you'd like to see made simply isn't complete without someone saying "they should do a proper remake of Elite," an outburst to be followed by wistful sighing and sage nodding from the entire group. Elite, it could be argued, is the shining light of retro gaming - perhaps the one old game which simply has not been bettered by a modern take on the same genre, and hence something of a sacred cow to, well, just about any gamer over the age of twenty.

Beyond Beyond The Frontier

'X2: The Threat' Screenshot 1

It's quite apparent from the outset that the design discussion for Egosoft's ambitious follow-up to X: Beyond The Frontier started off with the line "we should do a proper remake of Elite," and that's been the team's goal right throughout development. X2: The Threat is a game which sets out to combine space combat and navigation with trading in much the same way that Elite did, but with the addition of a couple of decades worth of advancement to game design and technology. As with Elite, you start out with a low-spec ship and a few credits to your name, and from the outset, it's possible to simply go and play in a vast universe full of opportunity and danger.

This time, however, the universe is a lot more complex and advanced than the relatively simple affair presented in Elite. Egosoft has set out to create a vast, sprawling game world with an intricate and perfectly simulated economy, and in this effort the developer has been hugely successful. The enormous universe available to you in X2 is hugely impressive in terms of scale, but even more impressive in terms of detail - beautifully realised and staggeringly complex, it provides you with an economy where you can play around to your hearts content and actually see the effects that your actions have on the universe as a whole.

What's more, the team has given you massive freedom to play within this universe. Unlike Elite, you are not restricted to a single ship; it's possible to acquire additional ships and order them around, while you fly your main craft, so for example you can set them running on trade routes to earn cash, or have them fly as wingmen for you in tricky situations. You can even purchase factories and build up a corporate empire of your own - there's very little limit to what can be achieved in the game, and the early stages of gameplay will often have you gawping at the incredible ships and stations that inhabit the star systems, while later in the game you'll be able to own and command those very ships and stations.

To top it off, the game looks absolutely fantastic, and has to be one of the most graphically gorgeous representations of space we've ever seen. Everything is bump mapped and realistically lit, with harsh black shadows falling across objects and a wide selection of diverse and interesting ship and station designs for the various different races and sectors of space in the game. The downside is that it's an extremely power-hungry game and if you have a PC that's fallen much behind the cutting edge, performance will be dodgy to say the least. For a new PC, however, this is a game that will really show off the capabilities of all that expensive new hardware.

Economically Sound

'X2: The Threat' Screenshot 2

All of this is very impressive indeed, and Egosoft is to be commended highly for creating such a fantastically ambitious and beautifully realised game world. Unfortunately, however, it's likely that most people who play X2 will never get to see very much of that world - because for all the thought that's gone into creating such an incredible playground, the developers seem to have forgotten to actually devise a decent game to play there.

As previously mentioned, you start the game (after a fairly hackneyed cut-scene involving your arrest for the theft of a spaceship and subsequent rehabilitation thanks to a military officer who takes an interest in you) with a fairly puny ship. In order to give the game some structure, there are a series of missions to be undertaken, which will get you exploring the local galaxy and earning some credits, but right from the outset you're also encouraged to get involved in trading yourself, and keen business minds will soon be working out the best trade routes both within the local systems and between different systems.

There are also a variety of other missions which can be undertaken by gaining in rank and then accepting missions from characters at the various space stations - these are quite varied, ranging from delivery missions through to races, search and destroy missions and a host of other types in between. However, it's clear very quickly that these missions are merely a distraction - the main meat of this game lies in trading or fighting, with even the running plot (yes, there is one, although the degree to which you decide to follow it is up to you) taking a back seat to the basic Elite-style gameplay mechanics.

The problem is that those gameplay mechanics actually aren't a lot of fun. The game is full of problems which start to grate very quickly indeed - ranging from a host of interface issues through to a poorly conceived flight model and right up to the biggest bugbear of all - namely atrociously poor pacing which frankly offers very little reward for enormous amounts of time invested in the game.

Free as a Bird

'X2: The Threat' Screenshot 3

The first thing you're likely to have trouble with is the interface to the game, which frankly hasn't been thought out particularly well at all. X2 is an extraordinarily complex game which requires you to interact with a range of systems - trading, navigation, combat, and communications, to name but a few of the most obvious ones - and as such, the interface needs to be intuitive and helpful. Sadly, it is neither - with relatively obscure keyboard shortcuts being the order of the day for the majority of operations, and even after tens of hours in the cockpit, as it were, the mechanisms for controlling relatively simple operations feel clunky and awkward.

A difficult menu system might be more forgivable if the flight system itself weren't so flawed, but, sadly, the extra time that Egosoft apparently took to work on the flight and combat systems hasn't really paid off. Whether using a mouse or a joystick to navigate (a joystick is definitely preferable), there's an inaccuracy to the controls that leaves your ship drifting around in space and makes combat quite a chore early in the game. Things improve somewhat later on, but the clunky interface suggests that Digital Anvil's supremely polished (if less ambitious) Freelancer never happened, while the dull and frustrating space combat gives you the impression Freespace never happened.

Both of those problems are frustrations which many gamers would probably be willing to deal with if X2 was delivering on its promise of providing the sort of interaction with its stunningly realised universe that we were hoping for - but unfortunately, it's this that sounds the death knell for the game for the majority of players, we fear. While the latter stages of the game are certainly fascinating, and the ability to watch the effects of your actions on the economy of the galaxy as you build a genuine interstellar business empire is quite unique to this genre, the sad fact is that you're going to have to persevere on low-end trading milk runs for a very, very long time before you get to see any of that.

In space, nobody can hear you snore

'X2: The Threat' Screenshot 4

In fact, you're probably looking at a good thirty to forty hours of gameplay before you start to touch on the high-level possibilities of X2 - thirty to forty hours of running increasingly dull missions and trade runs and grappling with frustrating combat and a badly designed interface, before the things you really want to do in the game start to present themselves to you. In terms of pacing, this is slower progress than a lot of MMORPGs offer - and given the notorious "level grind" mentality behind those games, that's really saying something.

Herein lies the key issue with X2. While it's somewhat unprofessional for a reviewer to ponder why a developer decided to make a certain type of game rather than aiming for a different game entirely, an exception needs to be made here - because the question has to be asked, why isn't X2 a massively multiplayer game? Egosoft have gone to the trouble of modelling a complicated economy, creating an utterly huge game environment, and designing a game around the idea of very gradual levelling-style progression; they've even built in a fame system which gives you access to new missions as you progress, and the concept of corporations owning factories and independently piloted ships working together. However, having created all of this, they then went and populated this game with one player only - and without the ongoing social hook of a massively multiplayer game, that quickly wears thin.

X2 is a superbly ambitious game which achieves much of what it sets out to do, but the fact of the matter is that the Elite sacred cow needs to be led to the slaughter. This is, to a large degree, a faithful reproduction of Elite gameplay, brought to life in a modern game, but that gameplay simply hasn't stood the test of time, and ignoring the obvious genre high water marks such as Conflict Freespace doesn't help in the slightest either.

Egosoft desperately needs to think very hard about where they want to go with these games - as an MMORPG, X2 would be a much more interesting proposition, but as a single-player game, it's definitely one for the hardcore fans only.

5/10

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Comments: 1-50 of 95 in total | next 50 »

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itamae
06/02/04 @ 09:31
#1
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/sits down with a nice cup of tea, awaiting Lutz's comment
Blerk
06/02/04 @ 09:41
#2
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Ooh... shame. Could've been good if they'd got it right...

/goes back to playing Elite
renzo
06/02/04 @ 09:41
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/almost feels sorry for Lutz... ALMOST :-}

/joins itamae with cup of tea

/haughtily sips tea
UncleLou
06/02/04 @ 09:46
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I haven't played enough to be able to really comment on the score - but it seems a bit harsh. While most of what Shinji says is true, the game is also incredbily addictive. I've just earned enough money to buy my first factory (which hopefully means that the trade runs are a thing of the past more or less, or at least I can make them compeltely automatic), and that's after maybe 8 hours.

That said, even at the moment, very early in the game, I am not doing the trade runs myself, but just remote-control my transporter while exploring the galaxy in a fast little ship.

It can't be pointed out too often that this is, first and foremost, a trading sim in disguise of a space sim/shooter.



Amajiro
06/02/04 @ 09:49
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Yeah, the review is spot on. Looks nice, but inutterably boring unless you cheat. My advice is download the rolling demo and watch that - it's far more entertaining than the actual game.
jimmyjimbob
06/02/04 @ 10:00
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5/10 seems a bit harsh IMO. Most of the problems with the interface could be sorted out with a patch. Granted it is a bit of a slog to get anywhere, while this isn't ideal it doesn't make the game warrant such a low score
UncleLou
06/02/04 @ 10:05
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Looks nice, but inutterably boring unless you cheat

Erm, I think you might have missed the point of the game. Like I said, it's a trading sim, and related rather to the tycoon/empire-building games than to a space sim. There's nothing deadlier to kill the fun of a trading sim than to use a money cheat imo. It's like playing an FPS in God mode.
pjmaybe
06/02/04 @ 10:09
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(swiftly cancels play order)

Thought as much - It would end up being one of those games that's nice in theory but the execution's not worth the upgrade hike.

/waits patiently for BFV

Peej
Nemesis
06/02/04 @ 10:14
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I think Lutz is out buying it now.
Harry 
06/02/04 @ 10:16
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Even though I like the game an awful lot. Would give it an eight personally, I can't argue with most of the points made here. The cutscenes are arse and the menu system a bit naff to say the least. However you can have a factory running soon after the Brennan's Triumph mission (very early on) rather than the many many hours some people have found. But yeah, it's clunky as hell and a game perhaps that will only appeal to a few. I just happen to be one of the few who can be arsed persevering.
MikeD
06/02/04 @ 10:52
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I think it's pretty clear why this is not a MMORPG. To my knowledge there hasn't been a directly controlled combat system in any mmorpg. It's all turnbased, for pings. So it's probably just not possible yet.


oh hold on, forgot that sony mmofps, but that stinks. And I think it still has ping issues.
UncleLou
06/02/04 @ 11:12
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think it's pretty clear why this is not a MMORPG. To my knowledge there hasn't been a directly controlled combat system in any mmorpg

There's a MMORPG version planned though, with (afaik) exactly the same game mechanics. I am doubtful as well though that it would work.
Mike_Hunt
06/02/04 @ 11:16
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This should be good.

Lutz's has booked a day off work especially for this game. He's due back from his shopping trip any minute now.

At least he's not done anything silly like buy it from Game and from Play.com...

/starts making popcorn

[MH]
Mike_Hunt
06/02/04 @ 11:22
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Whether using a mouse or a joystick to navigate (a joystick is definitely preferable),

Oh boy, oh boy!

/orders in more popcorn with a side order of hotdogs

[MH]
UncleLou
06/02/04 @ 11:25
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He might like it, who knows, Dirtbox, Harry and me sure do like it. Still a bit of an ethusiasm killer to find this review when he just bought the game he's been anticipating for months and upgrading his PC for I imagine.
Lutz [mod]
06/02/04 @ 11:30
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Oh!

Well, the only things I can say as I've not played it yet are:

The MMORPG version is being made Shinji. Thoguh release date is unknown.
Interface and keyboard mapping is indeed a very large bone of contention.
It isn't meant to be the next elite as such. It's more of an empire building game. Think of civilisation in space. Apparently.
Combat is meant to be a bit dodgy at the moment to say the least.

On the upside Egosoft have a commitment to fix their games, and tehy patched X:BTF to perfection. 1.3 is already being worked on.
Whilst I know this is no excuse I think if you play it in say 3 months time it might be a different game.

Also, no mention of the AI scripting???

Guys: I love you all. Really I do. You thought of me, I'm touched. :D

I'll be back in a few hours after testing this. Keep your eye either here or on the forums. :)
Mike_Hunt
06/02/04 @ 11:31
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Agreed UL. It really his kind of game, and he's already stated that he doesn't expect it to live up to the hype. I'm sure he'll be entertained by it.

[MH]
UncleLou
06/02/04 @ 11:33
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See? He's in good spirit! :-)
Khanivor
06/02/04 @ 11:37
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X2 is basicaly Xtensions with a graphics upgrade and an interface downgrade. The fact has to be faced that egosoft aren't very good at making enjoyable games.

Nemesis
06/02/04 @ 11:41
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/watches forum with interest.
Errol
06/02/04 @ 11:45
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Buy eve instead.
Blerk
06/02/04 @ 11:47
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EVE SUCKS!

:-D
pjmaybe
06/02/04 @ 12:09
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So we can expect the reader review from Lutz next week singing its praises then? Can we? Can we?

What is it, is his uncle the developer or somethin?

Peej
Lutz [mod]
06/02/04 @ 12:57
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First impressions are good.
The mouse isn't brilliant, but it's not as bad as I had thought it would be.
The menu's aren't that bad either.

It's a bit tough getting used the lay out though.
The tutorial is pretty pants, and the moment it ends the computer ends it for you, you don't exit.

Remarkably I find a fair chunk of the controls second nature, as they're FreeSpace 2 controls.

I've had little issue with graphics. I'm running full specs (Bar shadows) on 1024*768*32. It's defo running as smooth as the demo. So far anyway.

Some things I do find disturbing: You can't hear your engines! I'm so used to hear the throttle... no afterburners either. I also cannot find out how to go to external view. Although I think that may be disabled for some reason.

Jumping out of your ship is pretty cool, as is docking. Elite style docking ahoy! :D

Ah! Just found external view on the keycard diag thingy. I'll check that out shortly.

Well, dinner now!
UncleLou
06/02/04 @ 13:04
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Elite style docking ahoy! :D


Until you find out that it's fully automatic with a single key, you don't even need a docking computer. ;-)
Blerk
06/02/04 @ 13:05
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Some things I do find disturbing: You can't hear your engines! I'm so used to hear the throttle... no afterburners either.

In space, no-one can hear you thrust. :-)

Surely that's realistic? Sound doesn't carry in space.
UncleLou
06/02/04 @ 13:09
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But you'd certainly hear your engines inside of a spaceship.
Lutz [mod]
06/02/04 @ 13:36
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UncleLou is right, you would hear them inside. Or something anyway. Ironcially enough in the external view you can hear them! :D

Erm, How do you set your monitors to target a specific ship???
Harry 
06/02/04 @ 13:58
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You can use T to target something in front of you, otherwise use pgup/pgdown to move through ship targets. You use shift-1 to send a target to monitor 1, or you can do it via the menu. For example press . (dot) to open the sector menu, choose a target and make it the monitor target. You can make missiles default to a monitor too – so have the target in one monitor and the missile chasing it in the other. You can enlarge the monitor and also control the camera within it.
Edited 1 times, most recently on 06/02/04 @ 13:58
Tipsy
06/02/04 @ 14:22
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Ha, and I was about to ask "Where is Errol with the obligatory 'buy eve' comment?". What happened with that corp property stealing business, btw?
Shrui
06/02/04 @ 16:12
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I am a fan but that in itself concerns me as the game has so many flaws and it seems I'm happy to accept these awful design decisions! :(

I played Elite 2 and 3 extensively (still do now and then) and the trading run grinds to earn some money to get the good stuff are simply not as long as in this game.
Unless you take advantage of an exploit after the second mission it just takes too damn long to work up some cash. Even taking advantage of it still only cuts a small amount of the work out.
Luckily the trading scripts once you own some more ships do help enormously. Unfortunately your trading ship, none of which are cheap, may at random come across an immensley powerful alien ship and lose you 200k or more. Now, after a long time of building that cash you can imagine how frustrating that is. I played Eve in beta which at the time suffered exactly the same problems (is it better now?) and you'd have thought Egosoft could have learned from that.

Mouse control I found to be useless as it stands now and they only just got joystick control to an acceptable level through patches.

While you get used to the interface, it is one of the most atrocious and inaccessible I've ever come across in a game (although Need For Speed Underground's UI can get me swearing). It's all done by either arrow keys scrolling through endless menus or awkward shortcut keys. No mouse pointer and no option to customise it in anyway.

But despite all of this I continue with the game as the parts of the game that do work keep me hooked. I actually love games where there is endless ways to customise the ship, it's great to experiment with it all. Also, while it ain't as good as the Elite series I still love this genre and you do have a great sense of freedom in the game.

*edit* typo
Edited 1 times, most recently on 06/02/04 @ 16:14
Dirtbox
06/02/04 @ 16:27
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It's a love it or hate it game. Shinji didn't get it.
Lutz [mod]
06/02/04 @ 17:17
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So far I'm totally and utterly hooked.
I've not had any graphical glitches.
My only major grip, and it isn't that major to be honest, is I'm having to use mouse and keyboard to pilot my ship (heading wise) People speaking of trading? Hmm... well, the second mission thingy has been removed apparently, so that won't work. However I'm a newbie to the X games and I've made 10,000 in about 2 hours. Bare in mind at least 3,000 of that was in the last 20 minutes as it all just suddenly "clicked".
I don't forsee trading as a problem so far... but we'll see.

Shinji: Question for you mate. As you've written a good review (Content wise I mean) and given your average score of the game, how do you like the fact that on the instruction manual of the game Erogamer is quoted as saying: "It's a beautiful looking game with a stunning amount of content and some really great ideas in the game design..." ?
;) I find it hilarious myself! :)

Personally I think you've written a good review. Been abit harsh on the score maybe, but hey, that's what you're paid for. And as DB said, think it's a love or hate game, like Eve. I dunno. I'm waffling.
dstarr78
06/02/04 @ 17:23
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I think it's great!
max
06/02/04 @ 17:42
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Thank you Lutz, you sold it to me.

I think the point that has been mentioned on this forum that is oft forgotten is that the game is an empire-building sim, not a combat sim. Granted, it could have been a bit more exciting if they'd honed the combat, but surely its most satisfying seeing your empire coming to fruition and ultimately taking over the galaxy?

Can't wait to get it, I forsee a very sleepless few months (when I get it, and have a PC handy... which could be a couple of months... bah...)

Max
Lutz [mod]
06/02/04 @ 17:49
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Max: Bare in mind that there is a few flaws mate. It ain't golden, not yet anyway. Hopefully Egosoft will make it so.
You'll also need a killer PC to run it on. I was reading PC... Gamer? Some PC mag anyway and it stuttered on their Alienware demon ninja PC so bewarned! :D I'm running P4 2.8HT, 1gig ram @ 400mhz and 128mb 9800pro, and I've got shadows off. I suspect in teh very busy sectors I'll have to drop the bump mapping too. Dunno yet.

Join us in the forums, there's a large X2 thread going on. :)
yegon
06/02/04 @ 19:01
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Been playing the US version since December - definitely a love it or hate it game. Personally, I love it, but acknowledge that it IS flawed and buggy (as hell sometimes).

Dont listen to me though, most of the gaming press trashed X:BTF (pre X-tension) and I played it/loved it for about six months. If you can take the s-l-o-w start (much quicker than XBTF though) and can get around some of the daunting control mechanics it's a really,really good game imo. After the disapointment of Eve and Freelancer, I'm pleased I FINALLY have a decent modern space sim to play.
sam_spade
06/02/04 @ 19:48
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"Games with lots and lots and lots of mind numbing repetition were the only skills required are to remember button combinations or possess quick reactions do not appeal to everyone "

Look okay, we get it. The control system in X2 isn't that good. I wish people would stop going on about it.

Oh and on the Elite comparison thing, isn't Elite more of a straight to the point game. You'd get your stock, leave the stations, jump (or fight) and then dock another station. Both X2 (it seems) and Eve have a long space flight time which I think pushes people away.
yegon
06/02/04 @ 21:05
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Sam, I don't think Grownup was referring to X2's controls (although I may be wrong).
Lutz [mod]
06/02/04 @ 22:22
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Sam: I don't think X2's fighting is that long mate. In fact the bulk of the game is Empire building.
Clive Dunn
06/02/04 @ 22:40
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I think, as has been said by a number of other people, that this really is a prime example of a game you either love or hate.

I have to say that after 2 months of the US version I still haven't decided which camp I fall into. I want to love it, it is the new Elite, I don't accept that the control system is unintuitive - its complicated but with so much to do it has to be. It looks lovely, the universe is huge, you can have a massive fleet of ships ( carriers ! ), and a huge empire of trading stations.

But I still feel something is missing, and its difficult to put your finger on exactly what it is. I think it might be due to a totally uninvolving central plot, terrible cutscenes, and your character being called "Julian". For me "Julian" is more likely to be playing polo at the weekend than saving the universe. I know its shallow, but its difficult to feel much empathy with "Julian" and it stops me living and breathing the universe as I felt I did with Elite all those years ago.

Having said that though, if you have a decent PC and like slower paced games, I'd recommend you play this one - at times its simply majestic in what its trying to do.

Love it or loathe it, in the days of risk-adverse development its a joy to see people with a vision creating games.
Lutz [mod]
06/02/04 @ 22:56
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Clive: You can rename the main character...
Clive Dunn
06/02/04 @ 23:40
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In the cutscenes ?
sam_spade
07/02/04 @ 00:27
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Lutz,

I was saying about the whole approach of Elite is to get you from place to place as quick as possible, with some fights inbetween to spice it up.

Modern space games seem to be more about drifting along in space for a lot of the time.
UncleLou
07/02/04 @ 03:19
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It's 4 am, I've just set up my first factory, which involved hiring a massive transporter that followed me through a few sytems and then built my factory where I told him to, and the only thing that could stop me playing is that I want to go to bed before dawn.

I haven't been this addicted to a game in along, long time.
Lutz [mod]
07/02/04 @ 08:18
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Clive: Oh yeah! :)

Sam: Erm... IIRC in Elite when you warped from system to system you still had a two minute flight to get the space station... and you fly for less than that in X2 and Freelancer... ?
Chris_C
07/02/04 @ 08:40
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I think this game can be a combat sim, if you are willing to cheat.

*Hears outrages from the background*

The main problem with the combat of the game is 2 things - first is the AI ramming your ship. That cannot be helped except by learning some ninji reflex. After about 10 to 20 fights, you should be able to get the hang of avoiding the AI ship ramming you, as you can guess their pattern. (the AI behaves slightly differently just before it rams you)

The second problem with this game is the speed of the weapon. The most common weapon you use to kill things, the HPT (I think) travels extremely slowly, compared to the fast enemy. There are two cheatings solution. One is to download a script that will allow you the use of a khazk M3, which provides a beam weapon. The ssecond option is to install the speed up weapon mod.

Both are available at www.xscripting.com

Using the above, I have much enjoyment out of the game from shooting the Xenon, and Khazk systems.
Clive Dunn
07/02/04 @ 09:24
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Cheers Lutz, I hadn't noticed that option - I'll try to consign Julian to the grave of poorly named central characters.

Errol
07/02/04 @ 10:19
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LOL. The character you play is called Julian ??
Lutz [mod]
07/02/04 @ 10:22
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Better than Errol. Or Isla. That's all I can say.

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