We Love Katamari Review
Keita Takahashi's insane creation keeps rollin' rollin' rollin'...
Version tested: PlayStation 2
It was love at first sight. We do love Katamari; in fact, we loved Namco's Katamari Damacy from the moment we set eyes on it. Our initial burst of enthusiasm for the bonkers concept, which made us giddy like teenagers and curled something in the pits of our stomachs with excitement as the arrival date of our import gaming care package loomed, settled into a contented and affectionate long-term relationship in which the spark never died. Katamari never ceased to surprise us during the courtship, and even when we'd seen all of its best tricks - even when we'd let out those little moans of pleasure at discovering that thing it could do where it let you roll up entire islands - familiarity never bred contempt, and we were happy to come back to Katamari on a regular basis for more of the same comfortable, psychedelic madness.
The majority of you reading this, sadly, won't have had the chance to love Katamari like we do. We have a habit of picking great but underappreciated games and banging on about them until our readers actually go and buy them - ICO being a prime example. That's not some badge of honour - we feel it's our duty. But Katamari Damacy is a more tragic case than most. When we banged on about Katamari Damacy, it wasn't our readers who needed convincing - it was Namco and the rest of the European publishing industry, who passed over the game with a sneer. Too niche. Too quirky. Too hard to market. Too Japanese.
So if you're a well-behaved Euro-consumer who hasn't attracted the ire of our corporate overlords at Sony for importing or, god forbid, chipping, you've probably never played Katamari Damacy. You're missing out. The game used an incredibly simple but totally new concept - you roll around a ball collecting objects that start out very small (thumbtacks, matches, pieces of sushi, sweets), gradually growing your "katamari" and picking up larger and larger objects (flowerpots, cats, bicycles, humans, cars, houses...) until you're eventually huge enough to pluck whales and oil tankers from the ocean and stars out of the sky. In order to let you do this seamlessly, without load delays or anything daft like that when you pass certain size thresholds, the game used a stylised art style where everything looked almost as if it was made of Lego, adding to the surreal feeling of the whole affair. Top it off with the fantastic plot - which saw the hilarious Cosmo King getting drunk and knocking the stars out of the sky, and sending the tiny Prince down to earth to roll up things to make new ones - and one of the best game soundtracks we've ever heard, and you had a pretty impressive package.
Your Last Roll-oh.

Rolling up Paris - that's one way of solving the whole EU rebate problem, we suppose.
We Love Katamari isn't spectacularly different, and that needs to be made clear straight away. Much of the core gameplay is pretty similar. Katamari Damacy had a basic hook - collecting things by rolling over them - which simply worked, and as such, didn't need to change very much in the sequel. Instead, creator Keita Takahashi and his team have focused on expanding the range of different types of mission you can get in the game - letting their imaginations run wild on the possibilities of the game mechanic, and creating a game that feels much more confident and creative as a result.
The basic idea behind the game is grin-inducingly silly; after the events of Katamari Damacy, the Cosmo King has become a major celebrity on earth, and everyone really loves him (hence the Japanese name, Minna Daisuki Katamari Damashii, which translates more accurately as "Everyone Loves Katamari Damacy") - to the extent that they keep petitioning him to help them out with things. Unfortunately, he's incredibly lazy, and can't be bothered doing anything - but when they stroke his ego, he relents and, while he's still lazy, he sends the Prince out to do whatever's needed.
This allows for a much wider range of missions than we saw in the previous game, with a far more varied set of goals and winning conditions. As a simple example, an early mission sees you tasked with tidying up a boy's room by picking up the 100 items of junk lying around; others will see you creating a giant snowball to serve as the head of a huge snowman some people are building (and true to life, simply rolling the ball around on the snow does make it larger, although picking up things is still vital), keeping a burning katamari alight by picking up flammable objects and then using it to light a bonfire, or, in one of my favourite missions, rolling around a sumo wrestler picking up food which he absorbs and grows, until he's big enough to roll over and "defeat" another sumo wrestler waiting for him in part of the level.
Other missions are even more surreal. You'll find yourself rescuing Earth from a meteor strike by picking up the nations of the world (a task you may recall from the end credits of Katamari Damacy, if you played it) and then picking up the meteor before it hits; running around underwater, or hovering in the skies above the islands picking up clouds to stop it from raining. Many missions involve growing to a certain size in order to "defeat" something, so you have to use your judgement to say when you're large enough; quite a lot of them aren't timed, or have no fail condition, but you'll keep repeating them to do them faster or get a bigger Katamari.
I'll have some of what they're rollin'

Katamari Classroom Terror. Just wait for Jack Thompson to get his hands on this.
The payoff as you progress is better, too. You gradually populate a world with the people you've helped, the objects you've won and the "cousins" - small, freaky, prince-like creatures who can be found on some levels and whom you can play with once you've found them - that you've collected, and you can walk around all these and interact with them to find new parts of the game. Later on, you can give a shot to "rolling up the sun" - a game where you have to roll up all the previous Katamari you've created and try to create one large enough to roll up the sun itself, which is one game mode we don't recommend combining with hallucinogens of any description. But best of all, this time around the short cut-scenes tell the tragic and emotional story of the Cosmo King's young life and the birth of the Prince. It takes a certain taste for surrealist humour, but these - along with so much else about the game - reduced us to tears of laughter on occasion.
The mechanics of the game aren't perfect; some levels are slightly frustrating because you can build your katamari to a good size and then get lost looking for the thing you have to defeat, leading to the timer running out on you, while other later levels seem to buck the difficulty curve entirely by simply being far too easy. Levels where you have to pick up a specific type of object - the larger, the better, but even the smallest will do - can be frustrating when you build up to a certain size and then accidentally pick up a tiny object of that type, ending the level abruptly on you.
These are minor niggles, however. The game retains its beautifully abstract styling and adds a level of creativity that even the first Katamari Damacy didn't touch. The soundtrack, believe it or not, is even better than the first - repeating many of the themes and even re-recording some of the songs, but building on it with a wider range of vocal styles and even some excellent classical music in places. Plus, the addition of Rolling Up The Sun and the levels where the challenge is to do the best you can rather than simply meeting an objective and moving on to the next level gives the game much-needed longevity, as does the much improved two-player mode - which sees you and a friend having to cooperate to move the Katamari around the level, which is an exercise in teamwork rather than competition, but can admittedly be an exercise in frustration if you're not on the same wavelength.
Katamari Do Your Best

Underwater Katamari two-player action requires either teamwork, or a willingness to resort to physical violence.
In other words, we love We Love Katamari. We expect that some will criticise it because it's about rolling around and picking things up again, but once you scratch the surface of this amazing game, it's clear that imagination has run wild to an extent that makes the first game look restrained. We Love Katamari is consistently surprising and full of unexpected delights even for players who squeezed the last drops out of the first game; it takes the concept that we loved so much and asks "I wonder what else we can do with this" with a huge cheeky grin on its face and a pocket full of Class-A drugs, Party Rings and bathroom cleaning products.
In short, it's brilliant - and even if you've never played the original Katamari Damacy, it's accessible and hugely enjoyable, with a learning curve that'll be kind to beginners while still providing plenty of entertainment to veterans of the Prince's rolling expeditions. To play it is to understand the slightly arrogant title - and hopefully, this time around, European gamers will also get a chance to love Katamari.
9 / 10
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Comments (68) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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...probably not. I would like to think so though.
Someone PLEASE release this!!!
edit: "rumours that Katamari Damacy is coming out on PSP"
Really? Anyone heard anything from somewhere other than Wall Mart?
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(P.s. Namco, please release it over here. It needs a wider audience, it really does.)
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/mutters
If it's not an free-roaming urban gang-based driving/shooting game with hidden sex scenes, publishers just don't want to know. Probably because it will sell as well as Ico did (i.e. badly) to the "Honourable Medals of Duty: The Road to War" crowd
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Let's face it though, the EG readers aren't exactly a good representation of the buying public so for once Namco and the other publisher are probably right :-/
Anyway, I enjoyed the first game so I'll probably pick up the sequel, too, especially since it looks as if they're going to release it at a budget price again.
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if not, i hate namco
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The gameplay is not too bad but the game couldn't excite me to play more than a few rounds.
6 / 10 for the original game MAX but as a half-collector, it's not too bad to have it on my library shelf.
I'll not get this one for sure.
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Publisher: Namco Europe
Developer: Namco Europe
yet is a japanese import....
... ive seen someone playing this and i have to say its one of the weirdest ideas yet most orginal.. RELEASE IT OVER HERE FOOLS! I don't want to have to delve into black-market-modding just to play cool niche titles like this...
has anyone seen that really funny japanese advert for Katamari Damacy?
how i laughed....
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It may be. But it's also an adult game. No - not in THAT sense. I mean in the same way that The Simpsons is a kid's cartoon at the same time as being directed at 30 year olds. I wish there were a PAL release of both games.
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/knows it will never happen
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/mutters mantra
Never again a PAL console, never again, never again...
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http://www.hd advanceuk.com/hdadvanceuk/
then buy Katamari.
There is NO excuse.
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1: This will never get a Euro release.
2: There is no God.
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Erm, are you american perchance? Someone tells me you dont get irony?
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"Levels where you have to pick up a specific type of object - the larger, the better, but even the smallest will do - can be frustrating when you build up to a certain size and then accidentally pick up a tiny object of that type, ending the level abruptly on you."
These levels will drive you nuts if you let them. In the first game I got a meduim bear and a medium cow and left it at that.
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Sometimes these guys just pop out and remind me why I keep reading EG.
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BTW Katamari PSP or DS would be the best thing evah! Make it!
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Peej
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Yep the entire room gathered round one TV to watch it being played. Hope you idiots at Konami Europe realise what you passed up last time and don't bloody do it again!
Peej
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Loved the original but way to short completed in around 6 hours :0(
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September the 6th, according to VG+.
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But there is no such thing as "cy" in Japanese spelled in romaji. AFAIK, anyway. Katamari Damashii is the correct romanization of the title - just listen to the soundtrack and hear how they pronounce the last syllable.
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So no, you woulden't see that.
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"We have a habit of picking great but underappreciated games and banging on about them until our readers actually go and buy them - ICO being a prime example."
..yes EG, it was you and only you who championed ICO, my what sparkling beacons of blinding light you are!
o_O
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/cancels shit parcel for Konami Europe.
Peej
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Don't question the Fahey! He is the reason you get video games in the UK at all! HE IS HET GOD FO TV ENTRETANIEMNT!!!!!!!
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'Balor boasting about XBOX and slagging Sony' - UNTICKED
'Gareth.de hanging on at the last, being rude' - UNTICKED
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Neither I nor anyone else here is being arrogant about our role in the success of any of these games (because frankly, er, that'd be pretty much like taking great pride in your role in enforcing human rights in Guantanamo Bay - few of them have HAD any success). I'm just saying that it's something EG does, and it's something we did again with Katamari Damacy. Seriously, you have no idea how often publishers give us shit for banging on about under-promoted games or games that don't appear in Europe...
Of course judging from some of the responses, I'm sure you'd prefer that we just stuck to reviewing soccer, racing and movie licensed titles and didn't bother trying to highlight these great games or pestering the publishers to get their act together on them, eh? Because obviously when we do so, we're just being arrogant and above our station, yeah?
Fucking tards.
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/cancels shit parcel for Konami Europe.
Speaking of Konami, I saw their Scandinavian offices the other day a few blocks from my place. A small, anonymous house... so let me know if you want the parcel delivered some time in the future, peej!
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Of course judging from some of the responses, I'm sure you'd prefer that we just stuck to reviewing soccer, racing and movie licensed titles and didn't bother trying to highlight these great games or pestering the publishers to get their act together on them, eh? Because obviously when we do so, we're just being arrogant and above our station, yeah?
Fucking tards.
Don't be a pratt Shinji, this defensive and agressive reply only serves to strengthen the criticism - and does you no good whatsoever.
I love EG for loving games and wouldn't change it, but that statement served no purpose other than that of inflating your collective egos. The usual self-deprecating style was gone, and in it's place was sense of trumped up self-importance.
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Too flexible! Some English-speaking people start pronouncing it as Da-mah-see based on the spelling, sometimes even if they've played the game where about half the songs have the (correctly pronounced) word in it.
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No. The original name was "Katamari Damashii" (the most accurate spelling of the title in romaji, probably). It's just the US release that prompted the fucked up "Damacy" spelling decision. Which makes no sense to me whatsoever.
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http://katamaridamacy.jp/ a>
which would seem to indicate that somebody involved with the dev team chose cy instead of shii way before the US version.
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Hey Brit I can't tell if that's lime or cock on your breath.
BTW, look up 'irony'. The superior attitude doesn't sit well with your ignorance. You meant 'sarcasm'. As in 'Yeah, the British make GREAT lovers'.
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At least it wasn't Katamacy Damacy.
So how big is your biggest ball, everybody (who played the first game)? The best I've done is 844m on the make the Moon stage, and I got to 300m after 19 minutes 27 seconds.
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KG
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Well, that, a generic inferiority complex, and the continued misguided belief that our whole country will pause to hear your opinion on everything we say and do.
The original poster was offensive, and for no reason. Nobody took issue with that. So I was offensive in return.
More to the point, the poster adopted a superior attitude while saying something that was completely ignorant.
But in the end none of that matters, right? America bad! Americans stupid! Etc. It amazes me that you Euros think it's so important to mention that you don't like America - as if you're the most popular people in the world.
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More irony!
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If you want to insist that the poster's use of the word 'irony' was correct, enjoy your ignorance. You're probably an Alanis Morisette fan too.
irony: Incongruity between what might be expected and what actually occurs
sarcasm: cutting language: remarks that mean the opposite of what they seem to say and are intended to mock or deride.
Examining the original quote: " Meh : Kiddie game.
This is not 'irony' by any definition. The one-line statement neither establishes a premise nor makes a conclusion. Given the complete lack of tone in such a short missive, one could certainly be forgiven for not discerning the implied meaning. The poster later attempted to clarify his comment as 'irony', but it could only qualify as sarcasm: 'a remark that means the opposite of what it seems to say'.
Class is over. Unjustified British superior attitude to resume in 3, 2, 1 ....
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http://katamaridamacy.jp/ a>
which would seem to indicate that somebody involved with the dev team chose cy instead of shii way before the US version. "
Nah I don't think this site existed when the game was originally released in Japan. The original name is / was best described in romaji as "Katamari Damashii" since "cy" in English usually pronounced to rhyme with "sea" or "sigh". The ambiguity results in lots of people mispronouncing the name of the game.
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Almost as good as their definition of 'peace'.
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"The ambiguity results in lots of people mispronouncing the name of the game."
Yes, and it grates the ears a little to hear it said Damacy after hearing the game itself pronouce it Damashii hundreds and hundreds of times. Plus, I'm pretty sure there is no Hiragana or Katakana character that has "cy" as its defined sound.
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Webster's Desk Dictionary:
Irony:
1. The use of words to convery a meaning that is the oppostite of its literal meaning.
2. An outcome of events contrary to what was, or might have been, expected.
Sarcasm:
1. Harsh or bitter derision of irony.
2. A Sneering or cutting remark.
Obviously, this particular american is a lot more familiar with BULLSHIT than irony.
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We are hoping to release this title for Europe, although nothing has been announced at present.
Kind regards,
Namco Ltd., Consumer Division
-> so a bit more positive than the original Katamari Damacy. Time to wait and see...
...(11/08/05)...which wasn't long...
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Also:
<a href = http://www.guardian.co.uk/weekend/story/0,3605,9853 75,00.html> Why 'Irony' is too ambigious to be used correctly in any context. A must read for 'Brits' and 'yanks' alike. </a>
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I had a point, but it got buried in my mind, since a flu surprised me. So I would like to be forgiven for not making a lot of sense.
Also, smelly apparently had a smiley at the end of his post, so I think it would have been logical to assume he wasn't serious about his comment.