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We Love Katamari Review

PlayStation 2 ntsc-japan Import Review by Rob Fahey

26 July, 2005

It was love at first sight. We do love Katamari; in fact, we loved Namco's Katamari Damacy from the moment we set eyes on it. Our initial burst of enthusiasm for the bonkers concept, which made us giddy like teenagers and curled something in the pits of our stomachs with excitement as the arrival date of our import gaming care package loomed, settled into a contented and affectionate long-term relationship in which the spark never died. Katamari never ceased to surprise us during the courtship, and even when we'd seen all of its best tricks - even when we'd let out those little moans of pleasure at discovering that thing it could do where it let you roll up entire islands - familiarity never bred contempt, and we were happy to come back to Katamari on a regular basis for more of the same comfortable, psychedelic madness.

The majority of you reading this, sadly, won't have had the chance to love Katamari like we do. We have a habit of picking great but underappreciated games and banging on about them until our readers actually go and buy them - ICO being a prime example. That's not some badge of honour - we feel it's our duty. But Katamari Damacy is a more tragic case than most. When we banged on about Katamari Damacy, it wasn't our readers who needed convincing - it was Namco and the rest of the European publishing industry, who passed over the game with a sneer. Too niche. Too quirky. Too hard to market. Too Japanese.

So if you're a well-behaved Euro-consumer who hasn't attracted the ire of our corporate overlords at Sony for importing or, god forbid, chipping, you've probably never played Katamari Damacy. You're missing out. The game used an incredibly simple but totally new concept - you roll around a ball collecting objects that start out very small (thumbtacks, matches, pieces of sushi, sweets), gradually growing your "katamari" and picking up larger and larger objects (flowerpots, cats, bicycles, humans, cars, houses...) until you're eventually huge enough to pluck whales and oil tankers from the ocean and stars out of the sky. In order to let you do this seamlessly, without load delays or anything daft like that when you pass certain size thresholds, the game used a stylised art style where everything looked almost as if it was made of Lego, adding to the surreal feeling of the whole affair. Top it off with the fantastic plot - which saw the hilarious Cosmo King getting drunk and knocking the stars out of the sky, and sending the tiny Prince down to earth to roll up things to make new ones - and one of the best game soundtracks we've ever heard, and you had a pretty impressive package.

Your Last Roll-oh.

'We Love Katamari' Screenshot 1

Rolling up Paris - that's one way of solving the whole EU rebate problem, we suppose.

We Love Katamari isn't spectacularly different, and that needs to be made clear straight away. Much of the core gameplay is pretty similar. Katamari Damacy had a basic hook - collecting things by rolling over them - which simply worked, and as such, didn't need to change very much in the sequel. Instead, creator Keita Takahashi and his team have focused on expanding the range of different types of mission you can get in the game - letting their imaginations run wild on the possibilities of the game mechanic, and creating a game that feels much more confident and creative as a result.

The basic idea behind the game is grin-inducingly silly; after the events of Katamari Damacy, the Cosmo King has become a major celebrity on earth, and everyone really loves him (hence the Japanese name, Minna Daisuki Katamari Damashii, which translates more accurately as "Everyone Loves Katamari Damacy") - to the extent that they keep petitioning him to help them out with things. Unfortunately, he's incredibly lazy, and can't be bothered doing anything - but when they stroke his ego, he relents and, while he's still lazy, he sends the Prince out to do whatever's needed.

This allows for a much wider range of missions than we saw in the previous game, with a far more varied set of goals and winning conditions. As a simple example, an early mission sees you tasked with tidying up a boy's room by picking up the 100 items of junk lying around; others will see you creating a giant snowball to serve as the head of a huge snowman some people are building (and true to life, simply rolling the ball around on the snow does make it larger, although picking up things is still vital), keeping a burning katamari alight by picking up flammable objects and then using it to light a bonfire, or, in one of my favourite missions, rolling around a sumo wrestler picking up food which he absorbs and grows, until he's big enough to roll over and "defeat" another sumo wrestler waiting for him in part of the level.

Other missions are even more surreal. You'll find yourself rescuing Earth from a meteor strike by picking up the nations of the world (a task you may recall from the end credits of Katamari Damacy, if you played it) and then picking up the meteor before it hits; running around underwater, or hovering in the skies above the islands picking up clouds to stop it from raining. Many missions involve growing to a certain size in order to "defeat" something, so you have to use your judgement to say when you're large enough; quite a lot of them aren't timed, or have no fail condition, but you'll keep repeating them to do them faster or get a bigger Katamari.

I'll have some of what they're rollin'

'We Love Katamari' Screenshot 2

Katamari Classroom Terror. Just wait for Jack Thompson to get his hands on this.

The payoff as you progress is better, too. You gradually populate a world with the people you've helped, the objects you've won and the "cousins" - small, freaky, prince-like creatures who can be found on some levels and whom you can play with once you've found them - that you've collected, and you can walk around all these and interact with them to find new parts of the game. Later on, you can give a shot to "rolling up the sun" - a game where you have to roll up all the previous Katamari you've created and try to create one large enough to roll up the sun itself, which is one game mode we don't recommend combining with hallucinogens of any description. But best of all, this time around the short cut-scenes tell the tragic and emotional story of the Cosmo King's young life and the birth of the Prince. It takes a certain taste for surrealist humour, but these - along with so much else about the game - reduced us to tears of laughter on occasion.

The mechanics of the game aren't perfect; some levels are slightly frustrating because you can build your katamari to a good size and then get lost looking for the thing you have to defeat, leading to the timer running out on you, while other later levels seem to buck the difficulty curve entirely by simply being far too easy. Levels where you have to pick up a specific type of object - the larger, the better, but even the smallest will do - can be frustrating when you build up to a certain size and then accidentally pick up a tiny object of that type, ending the level abruptly on you.

These are minor niggles, however. The game retains its beautifully abstract styling and adds a level of creativity that even the first Katamari Damacy didn't touch. The soundtrack, believe it or not, is even better than the first - repeating many of the themes and even re-recording some of the songs, but building on it with a wider range of vocal styles and even some excellent classical music in places. Plus, the addition of Rolling Up The Sun and the levels where the challenge is to do the best you can rather than simply meeting an objective and moving on to the next level gives the game much-needed longevity, as does the much improved two-player mode - which sees you and a friend having to cooperate to move the Katamari around the level, which is an exercise in teamwork rather than competition, but can admittedly be an exercise in frustration if you're not on the same wavelength.

Katamari Do Your Best

'We Love Katamari' Screenshot 3

Underwater Katamari two-player action requires either teamwork, or a willingness to resort to physical violence.

In other words, we love We Love Katamari. We expect that some will criticise it because it's about rolling around and picking things up again, but once you scratch the surface of this amazing game, it's clear that imagination has run wild to an extent that makes the first game look restrained. We Love Katamari is consistently surprising and full of unexpected delights even for players who squeezed the last drops out of the first game; it takes the concept that we loved so much and asks "I wonder what else we can do with this" with a huge cheeky grin on its face and a pocket full of Class-A drugs, Party Rings and bathroom cleaning products.

In short, it's brilliant - and even if you've never played the original Katamari Damacy, it's accessible and hugely enjoyable, with a learning curve that'll be kind to beginners while still providing plenty of entertainment to veterans of the Prince's rolling expeditions. To play it is to understand the slightly arrogant title - and hopefully, this time around, European gamers will also get a chance to love Katamari.

9/10

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Comments: 1-50 of 70 in total | next 50 »

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disc
26/07/05 @ 11:44
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RIGHT ON!
AFX
26/07/05 @ 11:47
#2
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Sweet. I had a play on Katamari Damacy 1 a few weeks back for the first time and loved it. I don't even have a PS2 so may be reason to get one. That is unless it's coming out on the PSP (which I do have). I've heard rumours that Katamari Damacy is coming out on PSP in October according to Wal Mart's site...
ishigo
26/07/05 @ 11:49
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It is *brilliant*; have been playing it obsessively for the last few days and now have the demented soundtrack looping in my head. Here's hoping for KD3!
Kon
26/07/05 @ 11:50
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Would it help if a publisher (Ignition comes to mind) gave a glance at any given KD topic on EG and realised that most everyone who comments here wants to see the game published in PAL territories?

...probably not. I would like to think so though.

Someone PLEASE release this!!!

edit: "rumours that Katamari Damacy is coming out on PSP"

Really? Anyone heard anything from somewhere other than Wall Mart?
Edited 1 times, most recently on 26/07/05 @ 12:53
Navi
26/07/05 @ 11:53
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Excellent to see this one is as good as the first. Now, if play-asia could just get their finger out and deliver it, I'd be a happy bunny.

(P.s. Namco, please release it over here. It needs a wider audience, it really does.)
Wobbler
26/07/05 @ 11:56
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Release this -- or the original, even -- in Europe, you fools!


/mutters
If it's not an free-roaming urban gang-based driving/shooting game with hidden sex scenes, publishers just don't want to know. Probably because it will sell as well as Ico did (i.e. badly) to the "Honourable Medals of Duty: The Road to War" crowd :(
itamae
26/07/05 @ 12:00
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When we banged on about Katamari Damacy, it wasn't our readers who needed convincing - it was Namco and the rest of the European publishing industry, who passed over the game with a sneer. Too niche. Too quirky. Too hard to market. Too Japanese.


Let's face it though, the EG readers aren't exactly a good representation of the buying public so for once Namco and the other publisher are probably right :-/

Anyway, I enjoyed the first game so I'll probably pick up the sequel, too, especially since it looks as if they're going to release it at a budget price again.
Freek
26/07/05 @ 12:03
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Urge to chip console rising...
smelly
26/07/05 @ 12:05
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Meh : Kiddie game. :-)
Teeth
26/07/05 @ 12:22
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If I could get my chip working I'd buy this tomorrow.
Lost_in_Darkness
26/07/05 @ 12:30
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So, i'm confused. Is We Love Katamari coming out here or not?

if not, i hate namco
Darkedge
26/07/05 @ 12:35
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it's genius but I prefer the first one - especially the first soundtrack. The second one has a couple of tracks that make you want to tear off your earlobes and stuff them in the holes they are so annoying.
ProfessorLesser
26/07/05 @ 12:40
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Would I be right in comparing this to Blast Corps. for similary fresh and interesting approaches, creating a fubulous yet underrated game?
Derblington
26/07/05 @ 12:44
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They better release it here otherwise I'm going to have to shell out to get my old PS2 working again :(
Edited 1 times, most recently on 26/07/05 @ 15:39
therev
26/07/05 @ 12:58
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I'm trying to wait for the US release, due to language issues, but reviews like this are making it very difficult.
bionutz
26/07/05 @ 13:01
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I dreamt I sold my PS2...
kururin
26/07/05 @ 13:05
#17
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How much did you get for it?
captain-future
26/07/05 @ 13:26
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I've got my US-import of the first Katamari and can only say I like the music (sort of).
The gameplay is not too bad but the game couldn't excite me to play more than a few rounds.
6 / 10 for the original game MAX but as a half-collector, it's not too bad to have it on my library shelf.

I'll not get this one for sure.
Edited 1 times, most recently on 26/07/05 @ 14:30
rinoaMW
26/07/05 @ 13:27
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I think im missing something... it says

Publisher: Namco Europe
Developer: Namco Europe

yet is a japanese import.... :P

... ive seen someone playing this and i have to say its one of the weirdest ideas yet most orginal.. RELEASE IT OVER HERE FOOLS! I don't want to have to delve into black-market-modding just to play cool niche titles like this...

has anyone seen that really funny japanese advert for Katamari Damacy?

how i laughed....
silver jon
26/07/05 @ 13:28
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Quote "Meh : Kiddie game. :-) "

It may be. But it's also an adult game. No - not in THAT sense. I mean in the same way that The Simpsons is a kid's cartoon at the same time as being directed at 30 year olds. I wish there were a PAL release of both games.
O-Fox
26/07/05 @ 13:28
#21
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I'm hoping for a Katamari Double pack
/knows it will never happen
Teeth
26/07/05 @ 13:31
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Pisses me off SO MUCH that we don't get games like this.

/mutters mantra

Never again a PAL console, never again, never again...
abeit
26/07/05 @ 13:32
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I love katamari
deepmenace
26/07/05 @ 13:41
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just buy the a hd, hd advance and a n/w adaptor from here (£89) :

http://www.hdadvanceuk.com/hdadvanceuk/

then buy Katamari.

There is NO excuse.
urban
26/07/05 @ 13:43
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hmmm might need to get :)
Universal Hamster
26/07/05 @ 13:57
#26
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Lets face 2 facts:
1: This will never get a Euro release.
2: There is no God.
smelly
26/07/05 @ 14:05
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"It may be. But it's also an adult game"



Erm, are you american perchance? Someone tells me you dont get irony?
Feanor
26/07/05 @ 14:23
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Still not ever heard an explanation for why Namco decided to spell Damashii as Damacy for the US release.

"Levels where you have to pick up a specific type of object - the larger, the better, but even the smallest will do - can be frustrating when you build up to a certain size and then accidentally pick up a tiny object of that type, ending the level abruptly on you."

These levels will drive you nuts if you let them. In the first game I got a meduim bear and a medium cow and left it at that.
Edited 1 times, most recently on 26/07/05 @ 15:30
Mirkan
26/07/05 @ 15:05
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it takes the concept that we loved so much and asks "I wonder what else we can do with this" with a huge cheeky grin on its face and a pocket full of Class-A drugs, Party Rings and bathroom cleaning products.

Sometimes these guys just pop out and remind me why I keep reading EG.
therev
26/07/05 @ 15:15
#30
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I saw it spelled as Damacy on web sites long before the US release. The official site, at least, always spelt it Damacy, IIRC. It's just a few places like Play Asia that spelt it differently.
Mr_Brown
26/07/05 @ 15:21
#31
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Might have to import this with Winning Eleven 9 next week. I imported the last one £19.99 a while ago. Apsolute bargin.

BTW Katamari PSP or DS would be the best thing evah! Make it!
pjmaybe
26/07/05 @ 15:21
#32
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Look, I'm not bloody kidding - this gets a PAL release or Konami can kiss their butts goodbye!

Peej
Universal Hamster
26/07/05 @ 15:22
#33
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Shall we petition?
pjmaybe
26/07/05 @ 15:23
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Oh and if you want to see what happened at the LAN when people saw Katamari Damacy being played...

Yep the entire room gathered round one TV to watch it being played. Hope you idiots at Konami Europe realise what you passed up last time and don't bloody do it again!

Peej
Edited 1 times, most recently on 26/07/05 @ 16:24
Rizo
26/07/05 @ 15:24
#35
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Does anyone know the current US relese date?

Loved the original but way to short completed in around 6 hours :0(
itamae
26/07/05 @ 15:33
#36
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Does anyone know the current US relese date?

September the 6th, according to VG+.
Feanor
26/07/05 @ 15:50
#37
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"I saw it spelled as Damacy on web sites long before the US release. The official site, at least, always spelt it Damacy, IIRC. It's just a few places like Play Asia that spelt it differently."

But there is no such thing as "cy" in Japanese spelled in romaji. AFAIK, anyway. Katamari Damashii is the correct romanization of the title - just listen to the soundtrack and hear how they pronounce the last syllable.
Edited 1 times, most recently on 26/07/05 @ 16:54
smelly
26/07/05 @ 15:50
#38
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But Im right though arent i? If this was a game on a nintendo console, all you fanboys would be going on about it being kiddy wouldnt you?
Freek
26/07/05 @ 17:32
#39
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You'll find that probably most people posting here own an NGC themselfs to play those supposed "kiddy games".
So no, you woulden't see that.
silentbob
26/07/05 @ 19:04
#40
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It's amazing the amount of stick Edge magazine used to get for sounding half as pompous as this, yet everyone seems to lap it up:

"We have a habit of picking great but underappreciated games and banging on about them until our readers actually go and buy them - ICO being a prime example."

..yes EG, it was you and only you who championed ICO, my what sparkling beacons of blinding light you are!

o_O
itamae
26/07/05 @ 19:22
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Well as a matter of fact the EG review made me buy ICO, so you won't hear me complain ;-)
pjmaybe
26/07/05 @ 19:34
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(Sigh) I meant Namco.

/cancels shit parcel for Konami Europe.

Peej
kururin
26/07/05 @ 20:10
#43
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"..yes EG, it was you and only you who championed ICO, my what sparkling beacons of blinding light you are!"

Don't question the Fahey! He is the reason you get video games in the UK at all! HE IS HET GOD FO TV ENTRETANIEMNT!!!!!!!
Carrybagma
27/07/05 @ 00:26
#44
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'Smelly moaning about Nintendo/kiddiestuff etc' - TICK.
'Balor boasting about XBOX and slagging Sony' - UNTICKED
'Gareth.de hanging on at the last, being rude' - UNTICKED
disc
27/07/05 @ 07:32
#45
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Feanor but then the japanese game is called Katamari Damacy... they're quite flexible those japanese...

Edge hyping ico? What like giving it 8 and then halo 10?


Right... if there is anything they hype it is the xbox and halo...
Shinji [mod]
27/07/05 @ 08:48
#46
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Sigh. I didn't say that we were the only people who liked ICO, since that's clearly nonsense. We DID, however, pick up on that game - as we've done with a few others which haven't had strong marketing support or commercial success - and keep harping on about it on a regular basis in the hope of convincing some more people to try it out, and maybe even pushing the publishers not to make such a mistake again.

Neither I nor anyone else here is being arrogant about our role in the success of any of these games (because frankly, er, that'd be pretty much like taking great pride in your role in enforcing human rights in Guantanamo Bay - few of them have HAD any success). I'm just saying that it's something EG does, and it's something we did again with Katamari Damacy. Seriously, you have no idea how often publishers give us shit for banging on about under-promoted games or games that don't appear in Europe...

Of course judging from some of the responses, I'm sure you'd prefer that we just stuck to reviewing soccer, racing and movie licensed titles and didn't bother trying to highlight these great games or pestering the publishers to get their act together on them, eh? Because obviously when we do so, we're just being arrogant and above our station, yeah?

Fucking tards. :)
kururin
27/07/05 @ 09:08
#47
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Oho. Guantanamo Bay. At least you didn't reach for the nazi holocaust.
Darkedge
27/07/05 @ 09:17
#48
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smelly you comedy reaches the usual dizzying heights. Moron.
valli
27/07/05 @ 09:26
#49
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Fantastic game, slightly longer than KD and more variated, just like the review says. Loved the dark cut scenes with the conflict between little King of Cosmos and his Dad.

/cancels shit parcel for Konami Europe.

Speaking of Konami, I saw their Scandinavian offices the other day a few blocks from my place. A small, anonymous house... so let me know if you want the parcel delivered some time in the future, peej! :)
hp_on_toast
27/07/05 @ 09:34
#50
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So it's better than Conspiracy:Weapons of Mass Destruction then...

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