Tomb Raider: Legend Review

You still would.

Version tested: PSP

Folk might've done a lot of standing around at E3, but the queues were nothing next to the ranks of hacks lining the internet earlier this year waiting to have a pop at Tomb Raider. Who could forget Angel of Darkness, after all?

Well, as it turned out, we all could - because it might not have lasted that long, but Tomb Raider: Legend still did more than enough to erase the doubts shadowing Lara during her years off. Crystal Dynamics, best known for the likes of Legacy of Kain and Snowblind (and brilliantly rubbish weasel-and-rabbit platform game Whiplash), didn't just make a better sequel; they gave the series a new starting point.

Criticised in some quarters for an over-reliance on pointing the way - with clearly marked grapple-points, telegraphed jumps, simple puzzles and tap-along action sequences - the reality was that it harnessed these things to escape the traditional grid-layout 3D platform template with so much aplomb that we barely noticed the change. The Lara of Legend could move through environments with greater fluency than anyone since Ubisoft's latter-day Prince of Persia, allowing the player to pick paths that, while quite often obvious, were seldom less than entertaining.

It also served as a timely reminder that Lara is more than just a token woman in games, with some infectiously excitable, ladylike intonation from Zoe off Spooks [Keeley Hawes - Ed], and a story that kept you interested and wrapped itself up with another thing the genre's lacked since The Sands of Time: neatness. Certain elements fell short - the motorbike sections were particularly dismal - but it'll be remembered for the things it got right, and there were plenty of them. Like the rhythmic tapping of triangle to speed up climbing - a trifling detail, but something we'd happily see borrowed elsewhere.

So then to the PSP version, which arrives a bit late but not unwelcome - and on a Sony platform that's been maligned almost as much as the Angel of Darkness in recent months. Can Lara save the day?

'Tomb Raider: Legend' Screenshot 1

It's grainier, but Lara still looks great.

Tomb Raider: Legend begins atop a cliff in Bolivia, with Lara jumping over small gaps, moving hand over hand across ledges, swinging from ropes and even yanking things around with a grapple hook. After a bit of scene-setting to bed the controls in, and an early taste of the forgettable lock-on gunplay, Lara gets down to what she's best at: navigating perilous tombs, running along platforms, jumping to ledges to spring to ropes, swinging from trapezes and elegantly landing on the lip of the exit - perhaps having to tap triangle to steady herself if she catches it one-handed. Along the way she moves boxes or hangs from bars to activate switches, occasionally demanding a bit of lateral thinking. It's all very streamlined and not unwelcomely linear, and the constant plotting with her sidekicks over the radio helps ferry the relevance alongside her - with none of that clearing-her-name rubbish this time but all fun stuff about swords, betrayal and Arthurian legends. Plus you get to shoot animals.

The good news is that the PSP version doesn't shirk its responsibility to the material, retaining all the console version's levels - including the surprisingly excellent Croft Manor with its feast of manoeuvrable ledges and poles - and even introducing a few other bits, where you race another player to find the same artefact, or try and get to the end of a tomb sequence within a time-limit. These things aren't just new to the PSP; they're new to Legend as a whole, and that's nothing to scoff at.

The bad news is that the PSP port also has some other things new to Legend: laggy controls, a fiddly camera, and frame-rate issues.

'Tomb Raider: Legend' Screenshot 2

Boulders are the new crates: discuss.

The camera was always going to be hard to implement. Here you have to hold the square button, also used for picking up objects and pushing things around, and use the same analog nub you use for movement to twist the camera. Counter-intuitive to start with, the camera's sluggish response merely adds insult to injury - injury caused by spikes and 100-foot drops.

Fortunately there's a centre-camera button, so your inability to adjust the camera with a second analog stick doesn't entirely rob the game of its fluency. There will be times you're left racing around unable to see where you're going, but in truth the lag on the controls and analog nub, simultaneously imprecise and over-responsive, is the real issue. It'll send you flying off ledges at angles you didn't anticipate, or you'll stumble off them before the game's even registered that you've pressed the jump button. The control lag grates even more during the ill-advised motorbike sections, which were tediously repetitive to begin with and now have rubbish controls to count against them as well. As if to twist the knife, half the time the game doesn't register that you're the hammering square button to move into a push position.

Ironically the control set-up feels more like the very first Tomb Raider's, the lag demanding a deliberate approach pocked with frustration. You might go from there to pointing out that graphically it has more in common with that game too, but while the PSP Legend is blocky and old-fashioned in places, and the textures sometimes muddy, it's not all that bad. Lara's still deliciously detailed when it counts - with the dinner dress in particular a lightning rod for processor cycles - and while it's not as slick as the console versions it still manages to look better than 90 per cent of the other PSP action games.

'Tomb Raider: Legend' Screenshot 3

It's worth completing just to see how it comes together, and it's nice to see a developer finding some real motivation for a character.

It's a pity the controls foul things up because in many other respects Legend PSP deserves credit, actually offering more content than any of its console counterparts, with the Croft Manor and full single-player game intact and new game modes including wireless ones. These are quite interesting - about putting your patterns of platform moves together quickly and instinctively - and only rendered frustrating by the technical problems, with the against-the-clock levels in particular becoming a kind of drunken choreography, dancing uncomfortably through corridors and across platforms until you remember the quirks enough in advance to beat the time limit. And the lack of a "Restart" pause menu option makes no sense - if time overruns, you either have to finish the task and hit restart, or quit out and reload your savefile.

All that said, for the most part Legend's problems are largely those of the system itself. Coming at it off the back of the Xbox 360 version the differences inevitably grate, but by the time you reach Ghana - one of the standouts - you've grown to accept them. The PSP version may not have the zip of the others, and you certainly wouldn't choose it over and above them, but Tomb Raider: Legend is a good game, and if you can put up with the initial awkwardness you'll find it was worth the wait. As we said a couple of months ago, Lara's swinging in the right direction, and if the dev-team can keep a handle on it next time out we'll be first in line to congratulate them.

7 / 10

Tomb Raider: Legend is out now on PS2, Xbox, Xbox 360, PC and PSP. You can buy it in shops.

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Comments (37) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • redd #1 6 years ago

    "boulders are the new crates"

    couldnt agree more.
  • SimonM7 #2 6 years ago

    "The PSP version may not have the zip of the others, and you certainly wouldn't choose it over and above them..."

    Sort of consistently true throughout the PSP's library of games, unfortunately. With the exception of Lumines, Exit and Loco Roco, obviously.
  • drumbaby #3 6 years ago

    And Syphon Filter and Monster Hunter, obviously. :)
  • gerald #4 6 years ago

    ... and Daxter and Metal Gear Acid 2.

    They should have done Tomb Raider Acid... round-based, card-driven tomb raiding. And unlockable stereoscopic clips of Lara-models in bikinis :-)
  • morriss #5 6 years ago

    Is that 'grate' in the final paragraph a bit of artistic licenciousness? ;)
  • dbeamish #6 6 years ago

    make sure you all watch the "Lara" interview on EGTV. She comes across as a really intelligent lady and makes me wonder why previous LC models were not allowed to speak when she cleary has such a terrific eloquence and obvious intelligence.
  • jack_klugman #7 6 years ago

    She comes across as a really intelligent lady and makes me wonder why previous LC models were not allowed to speak when she cleary has such a terrific eloquence and obvious intelligence.

    lol ywot? gay
  • #8 6 years ago

    nah, she comes off as a dumbass. no one else but dumbasses would take that job. at least she's making money
  • SimonM7 #9 6 years ago

    As good as Syphon Filter and Daxter both are, they're very much PS2 games that could've been better (in fact, would've been better on the basis of the controls alone) on an actual PS2.
  • SimonM7 #10 6 years ago

    I don't see how it's irrelevant. A PS2 is about half what a PSP costs, and games are roughly the same. I love playing games on handhelds, but I think it's a waste of time to create something for a handheld that'd work better on a stationary console.

    Sure, in the event that you have just the PSP, I guess the PSP version is worth bothering with, but there are plenty of instances where "it's admirably good for a handheld version!" when it could've been an excellent game on the PS2.

    Lumines is an excellent example of a game created with the nature of a handheld in mind, and so is Loco Roco and Exit. They're the types of games that seem like a bother to sit down in front of your telly and boot up to play. Splinter Cell Essentials is really quite an interesting concept of having a bunch of prequel and sequel missions make its own game, but it's shite because they tried to shoehorn it onto PSP. On PS2 or Xbox it would've been a better game on the basis of the controls alone. (again)

    I just can't picture anyone rather having Syphon Filter on PSP than having the same game with proper controls, 5.1 sound going up against Metal Gear and Splinter Cell where it belongs.

    But then again, it just might end up feeling like an average game because it was really just "good for a handheld game" in the first place.
  • SimonM7 #11 6 years ago

    Er, no I'm not.

    I love handhelds, I already said I do. I loved the GBA because it let me play the SNES like games nobody bothers with on stationary consoles anymore. I love the DS because you never see any of that on stationary consoles either, the likes of Phoenix Wright and Trauma Center are fantastic. I love playing Lumines and Exit too, on my admittedly under-represented PSP.

    Portable to me is just that I sit elsewhere than in front of my telly while playing games. I wouldn't really bring the PSP anywhere without a power outlet, so it's essentially just "a smaller screen somewhere else in my appartment". I believe this is true for most, and Ken Kutaragi even said at some point that he *wanted people to play PSP at home*.

    So to me it really just is a smaller screen and shoddy controls for PS2 type games, but an EXCELLENT machine for cool handheld based concepts like Lumines (which barely any company actually use it for, since they can easily just recycle their PS2 ideas on it).

    It's not that I don't like handheld gaming or even the PSP, I just want games for it that consider the medium and use it in a way that's unique, instead of simply being a portable playstation.
  • SimonM7 #12 6 years ago

    I think the number one reason PSP doesn't sell as well as it could (should? would?) is because every single person and their dog already own a PS2 where most of these games already come out in far better iterations. What the PSP offers in spades is watered down ports and games that would've been better off with two analogue sticks anyway, and I just don't think anyone finds that attractive.

    If we take the portability into account, then Syphon Filter just isn't the kind of game you fire up and play in 5 minute chunks. Neither is Daxter. The whole philosophy of these games are exactly the same as for a PS2 game, and that's what makes them so un-attractive to me.
  • Cabelo #13 6 years ago

    Takes me two to three hours for a game of Lumines unless I play the Time Attack or Versus.

    Still a lovely handheld game.
  • SimonM7 #14 6 years ago

    I agree, Lumines is definitely no 5min-chunker either, but it's definitely a unique game made great thanks to the PSP. When I picture Lumines in front of the, the PSP unit is almost part of its overall look. Screenshots look weird and naked.

    And most of all, it's a game I'd play on PSP over any of the stationary consoles any day.

    Though Live Arcade does employ a little of the same casual approach, and I prolly will end up getting Lumines Live aswell.
  • Kay #15 6 years ago

    Simon makes a very very good point. Something that I've been saying too for a while now.

    Haven't played SF, but Daxter works well on the PSP and was a surprisingly good game. Lumines, Loco Roco etc. are far better suited though, and I would prefer if developers concentrated on making games that would actually work on the PSP, instead of trying to shoehorn a PS2 experience on a handheld. Yes, it may work with some games (like Daxter) but in most cases you end up with a horrible compromise.

    Funnily enough, I think the slightly limited power of the GBA worked in its favour. Developers knew exactly what sort of games it was good at (i.e. classic 2D genres from the 16-bit days), and that's what they focused on. As a result, we saw a selection of fantastic 2D games that didn't seem at all out of place on a handheld. The DS is doing well in this regard too, though its games are obviously more unique.

    K
    Edited by 1 at 12/06/06 @ 12:35
  • dk_rare #16 6 years ago

    Let it not be said that the PSP only gets inferior rehashes of console games.

    Oh wait, it just be said ^_^
  • drumbaby #17 6 years ago

    If playing a game in 5 minute chunks is the benchmark of a quality handheld game, then quite frankly -- SOD handheld gaming! Not all journeys are as short as 5 minutes. Not all stop offs in a hotel are 5 minutes. Not all situations where you'd want to play a game/ read a book/ do a puzzle have the duration of 5 minutes. In fact, thankfully most of them aren't. Nothing wrong with getting stuck into something for...oh, I don't know...15 minutes? :)

    Syphon Filter as an example: The check points are numerous, the combat plentiful, the objectives bite sized....and there's a sleep mode for when your egg timer expires. ;)

    And isn't it nice that it doubles up as a game that also lends itself to protracted play time because of its story and mission structure? Quite frankly I really like the dual nature of PSP games like this.
  • kangarootoo #18 6 years ago

    "If we take the portability into account, then Syphon Filter just isn't the kind of game you fire up and play in 5 minute chunks."

    A very good point, and one that is becoming more and more important for devs to consider when trying to expand the market. Casual gamers commuting to work often want to be able to complete a gaming session before their journey ends. In some cases, that might be as little as 5-10 mins.

    Can Lumines really not be saved mid session? If so, thats a real mistake if I think.

    @drumbaby

    "If playing a game in 5 minute chunks is the benchmark of a quality handheld game, then quite frankly -- SOD handheld gaming!"

    Oh come on, that isn't what he said and you know it. Its a factor, for some games and some gamers, but no-one suggested it was a benchmark.

    I would suggest a decent save system that allows you to stop playing whenever you want is mandatory for any portable game though, although I guess the sleep function sort of covers that.
  • SimonM7 #19 6 years ago

    in reply to drumbaby...

    Well, the fact that I don't particularly like RTS games doesn't mean I want to rid the earth of them, but I'd be ticked off if there were only RTS games to choose from.

    That's sort of my point here. Out of all the PSP games on the market today, few would be able to name more than Exit, Lumines and Loco Roco as games that are truly PSP born. I had Lumines and only Lumines for a year or something until Exit came out. In that time, sure, I could've played SSX: On Tour on PSP instead, but I didn't. (I didn't play it at all, but that's like so beside the point, man!)

    '5-minute chunks' originates from the "waiting for the bus" philosophy of Gameboy adverts. I've never ever actually stood in line for something and actually bothered to grab my handheld and play some on it. I dunno, maybe it's a culture thing, but I'd either be oogled to death or beaten and robbed.

    In fact, even on a bus or a train it'd feel just a liiittle bit unsafe to wave the PSP about, because the 15 year old PSP demographic are the most likely to stab me to death and run off with my things.

    Anyway, when I use the phrase I'm refering to the anti-spending a friday night in front of the telly gaming that suits handhelds. There are some games I want to truly be absorbed by (that includes stuff like surround sound and a big screen) and spend hours in front of, and then there are games that, while immersive, I can thoroughly enjoy while taking a crap. Stuff with throw-yourself-in-and-out-of-ability.

    Apparently Silent Hill is on track for PSP, and it's like... what the fuck.. Whatever it ends up being is something I rather play with proper production values with my surround sound and 32" widescreen telly. It's just so difficult for me to think of it as development time well spent.
    Edited by 2 at 12/06/06 @ 14:04
  • SimonM7 #20 6 years ago

    Well, that question wasn't meant to lead awhere, obviously, but I can answer in a way that makes it sort of significant.

    Because I own pretty much all the consoles, I have all the consoles in mind when I give the PSP such a hard time. I do sort of assume that everyone on this site, and pretty much any gamer I know owns a PS2.

    If we for a second imagine that Sony DIDN'T make the PSP to appeal to its already installed PS2 fanbase and demographic, but instead targeted completely new gamers that don't have Xboxes, Playstations, Gamecubes or any of that, then suddenly it's put in entirely different light. Then a Silent Hill experience on the PSP wouldn't feel as obviously inferior, and the lack of a secondary analogue stick and therefore non-existant camera control in games that need it the most wouldn't feel so bad.

    However, if approached with Syphon Filter, the exact game, for either PSP or PS2, and you could choose one. Each of course sporting the usual differences, with the PS2 having more polys and the PSP having... you know.. er.. less polys.

    What would you choose?

    And as a follow up to that question; if the game comes out on PSP only, does that make the PS2-version-that-never-was less attractive? Because the creation of a PSP game and a PS2 game is so similar in execution, the feeling I get is that it could just aswell have been a PS2 game that (if I may use the phrase again) would've been better on the basis of controls alone!

    But yes, of course, in the end you're absolutely right. The purpose of the PSP isn't so much to offer the best experience - it's soley for games to be portable.
  • MadMirko #21 6 years ago

    Another turn-off for me is that the PSP is darn expensive, shiny and vulnerable. That mostly cancels the portability aspect. You can play it around your house, true, but no one would just shove it in a backpack or just put it in a shirt pocket like a GBM or DSLite.

    Then there is the UMD media, which makes no sense at all for a "on the go" device.

    I never take the PSP anywhere, and so your argument of it mostly having ports of PS2 games that are best played on the real thing hurts even more.
    Edited by 1 at 12/06/06 @ 15:46
  • Reaver #22 6 years ago

    Don't buy it if you can't use it properly? Are you saying if you don't intend on taking the PSP out with you there's no point in getting one at all? Thats just stupid.
  • tengu #23 6 years ago

    The PSP's great as far as I'm concerned. I've never had any major control issues(Apart from the lack of stick usage in Darkstalkers), the battery lasts plenty long enough for me on one charge, I've played plenty of good games on it, so clearly it's doing something right. I'm perfectly happy with it.

    Been waiting for the PSP version of Tomb Raider Legend before getting the game, and it sounds decent, so I guess it's a buy. Good-oh.
  • dk_rare #24 6 years ago

    Well pucker my arse a virgin (_x_), I just don't like PSP and a lower score for the PSP port is one of my reasons for not liking it. DEAL WITH IT!
  • Hughes. #25 6 years ago

    "The PSP version may not have the zip of the others, and you certainly wouldn't choose it over and above them"

    Actually I did. As soon as I heard it would be the exact same game, with extras, there was no way I was going to spend £30 for a console version. The frame rate doesn't exactly rip-along, but for a game that also appears on the 360 I wouldn't expect it to. The only problem I have with the game is the fact that the camera isn't locked behind Lara, as is traditional for the series.

    Aside from that it's just about the perfect handheld action title.
  • MadMirko #26 6 years ago

    @wasp

    Regarding what you said about the PSP selling well everywhere: Even if true (unfortunately there are no figures for Europe) it doesn't really matter.

    Sony and Microsoft lose money when you buy a system. That's because they pack in expensive hardware, which nobody would buy if sold at cost. Nintendo is the only manufacturer not following this philosophy.

    So, what really matters is software sales, that's were the big three earn the money, and where the PSP is soundly defeated. In the American top 30 for May, there is no PSP title. Japanese charts for last week:

    New Super Mario Bros. (NDS, Nintendo) 334,208 [1,233,726] units
    Kahashima Ryuuta Kyouju Kanshuu: Motto Nouo Kitaeru Otona DS Training (NDS, Nintendo) - 56,470 [2,423,898] units
    Kahashima Ryuuta Kyouju no Nouo Kitaeru Otona DS Training (NDS, Nintendo) - 40,211 [2,322,970] units
    Metroid Prime: Hunters (NDS, Nintendo) - 32,467 units
    World Soccer Winning Eleven 10 (PS2, Konami) - 31,600 [726,527] units
    Tetris DS (NDS, Nintendo) - 29,209 [574,875] units
    Doubutsu no Mori DS [Animal Crossing: Wild World] (NDS, Nintendo) - 28,552 [2,774,649] units
    Eigoga Nigatena Otonano DS Training: Eigo Zuke (NDS, Nintendo) - 25,997 [1,118,493] units
    Jikkyou Powerful Major League (PS2, Konami) - 20,852 [176,408] units
    Dragon Quest & Final Fantasy in Itadaki Street Portable (PSP, Square Enix) - 15,640 [63,982] units

    You also need to know that Japan is THE market. Compare the numbers sold in one week (above) to the American charts for one _month_:

    1 NDS NEW SUPER MARIO BROS Nintendo 275.692
    2 PS2 KINGDOM HEARTS II Square Enix 168.944
    3 NDS BRAIN AGE: TRAIN YOUR BRAIN Nintendo 109.432
    Edited by 2 at 12/06/06 @ 19:53
  • tengu #27 6 years ago

    "So, what really matters is software sales, that's were the big three earn the money, and where the PSP is soundly defeated."

    Perhaps no PSP games in the American charts for May because it had no major releases, and just about every other console did. Only two DS games in the US top 30 for May, and both very big name titles. One of those is(Probably) the biggest DS title yet released, the other(Brain Training) is a massively hyped 'budget' title. Nothing odd there. As said, the phenomenal success of the DS doesn't mean the PSP is a failure by any means.
  • Drakron #28 6 years ago

    And does have the PSP have any major release?

    No, wait until Pokemon (a heavy weigh title) comes around and smack the PSP more.

    And yes, there are no numbers because they do not want the public to know about the actual numbers, the same happens with MMORPGs were they are fast to anounce "milestone" numbers that are just based in the total number of subcription.

    The UMB is a complete failure, the PSP have to be viewed in all aspects and in the adoption of the UMB format it have completly and utterly failed.

    Things are not going to change, Sony have much higher stakes in the PS3 and seen to abandoned PSP to its end, they have much to profit from it.
  • MadMirko #29 6 years ago

    To your "afaik":

    Sales US for whole May:
    http://www.gfdata.de/archiv06-2006-gamefront/1760.html

    Sales Japan for _one week_ in May:
    (they update this chart, but currently it display the last week of May)
    http://www.the -magicbox.com/topten.htm

    The US market does not seem bigger to me, and I regularly read those charts as they are published.

    What you say about hardware price is true for PS2 and 1, but PSP is a "new" (as in "first iteration";) console.
    Edited by 1 at 13/06/06 @ 07:46
  • drumbaby #30 6 years ago

    There are some games I want to truly be absorbed by (that includes stuff like surround sound and a big screen)

    Monster Hunter through the Logitech headphones...it doesn't get more absorbing. The PSP screen is plenty big and vivid enough to give genuinely imposing presence to the marauding behemoths, and subtle enough to render all the beautiful atmospherics. The Dolby Pro 2 sound is simply awesome. I've sunk hours into this game...20 + now. I can see it lasting me months. And when I want a quick blast I can either play earlier missions to accumulate goodies/ points...or play something a little more conducive to a quick 10 minutes crapping on the khazee. PSP gives me the epic session, and the casual fix, with equal aplomb.

    However, if approached with Syphon Filter, the exact game, for either PSP or PS2, and you could choose one.

    The fact that it's PSP exclusive, and being hailed by many as the best SF in the series kind of renders that hypothetical null and void. It's great to play the game whenever and wherever I like, and the sleep mode means that interruptions to the game experience no longer cause me inconvenience. Any control issues are niggly at worst, and the game delivers long term satisfaction, and casual fun equally. The fact that it has a few less polys than a non existent PS2 game...who cares? Do DS iterations of Nintendo franchises get short shrift for looking inferior to the same property on the N64/ Cube? Not by anyone who's realistic enough to make concessions towards the inferior hardware of the portable while weighing up the advantages of gaming on the go.

    Personally I'm glad that the PSP offers near-enough PS2 experiences. It affords me gaming time with some of the home console-esque style games that I otherwise wouldn't have at home when the PC/ TV is being hogged...and obviously when on the move/ away from home. Also the Loco Rocos and Namco Museums of the world give me the flipside experience....simple fun casual stuff for short bursts.

    It's really nice to have the choice of gaming styles. Shouldn't the PSP get some praise for trying to diversify and expand the portable experience?
  • Reaver #31 6 years ago

    I'd be extremely happy if the PSP could offer me a near enough experience to home console gaming as well as giving me some original stuff which every console be it handheld or not should offer, but at the moment it really doesn't.

    The fact is though, that publishers instead of looking at the PSP and saying "So, how can we make a great console-like game, but so it suits the PSP perfectly." instead say "Right, we've got this home console franchise we want on the PSP. Just squeeze it on there, who cares about how bad the controls will be." Obviously there are some exceptions to this rule, but so far only a select few.

    The games can look worse, I don't care, as drumbaby stated, people don't expect the DS to always have N64/GC style graphics, and likewise people shouldn't expect the PSP to have PS2 graphics all the time no matter what the hype machine will try and make you believe.

    But until publishers stop bringing out second rate conversions of games which could have been so much better had they actually looked at the PSP as a unique thing rather than a dumbed down PS2, the DS will always be better and continue to win the current battle.

    When Sony are struggling to truly convince Japanese gamers of its greatness, you know there's a problem.
  • drumbaby #32 6 years ago

    Obviously there are some exceptions to this rule, but so far only a select few.

    These would be the ones I'd be inclined to buy :)

    I can see the list growing. I mean it already is, and we're in PSP's 2nd year now. Personally I'm not writing it off based on the shovelware. That'd be like writing off PS2 based on the hideous amounts of shelf fodder. Plus I'm enjoying the other stuff far too much to ever want to buy s'ware anyway :)
    Edited by 1 at 13/06/06 @ 10:40
  • Reaver #33 6 years ago

    I'm not writing it off either, its just a shame that a lot of its supposedly major releases fall into the "haven't really bothered" category.

    True, with time there will be more games that have been designed with the PSP in mind, but Sony will no doubt be hoping that this will happen sooner rather than later.

    And even then, there will still be some who will take the easy way out.

    *Looks at EA*
  • SeesThroughAll #34 6 years ago

    And even then, there will still be some who will take the easy way out.

    *Looks at EA*


    Nevertheless, EA did produce Burnout Legends, and despite it being a home-to-handheld port, it was designed with the PSP in mind. Still great fun.
  • Reaver #35 6 years ago

    Well, Burnout Legends was actually done by Criterion. OK they are owned by EA, but they haven't yet been swallowed into the internal developer hole that some others have been.

    Still, point taken.
  • SimonM7 #36 6 years ago

    I'm glad you're enjoying your PSP, drumbaby, but you really missed my point with the SF example.

    I know it's PSP only and therefore it's pointless to use 'what ifs' in debating its quality as a game. However, that was not what I tried to do.

    I simply said that, hypothetically, if you could choose between a PS2 version and a PSP version, what would you go for. Again, I know that's impossible to do in practice, but just.. try to imagine it. :)

    But also, like I said about RTS games, I really couldn't care less if the PSP does get PS2 like games that I'd rather enjoy on an actual PS2 as long as there was an equal amount of worthwhile original content that actually embraces the UNIQUE aspects of the PSP. There just isn't though.

    People keep mentioning the same 3 titles over and over when they talk about that category of games. We're about 1½ years into the PSP's life cycle and we have 3 games, of which I own two. That's why people are miffed about it.

    Loco Roco and Lumines 2 will both see a purchase from me though, so that makes at least two games this year.
  • ToeWars #37 6 years ago

    Honestly, you people.

    There seems to be a PSP bashing bandwagon rolling into town. I'm fed up with all the lazy thinkers, regurgitating soundbites. "Not many good games, PSP conversions are inferior and without justification, DS is for "proper" gamers, handhelds are for puzzle games"...

    Utter bollocks. I love having a PS2 in my pocket and I'm happy to settle for a few small compromises in order to play the type of games I like on the train to work. Lots of great games for it too, with some very exciting titles coming this year.

    BTW - As for Tomb Raider, it's ace. Shame about the long loads when you perish, but apart from that I can say I'm delighted that I waited for this version.
  • JohnnyWashnGo #38 6 years ago

    I have posted on the forums about my dissapointment with the Tomb Raider game on PSP but thought I would do so here as well.

    It just doesn't work that well on the handheld.

    It feels like you are playing in mud most of the time.
    The jerky controls (thanks to that piece of pap, analogue nub) throw you off the edge of ledges more often than not.
    The framerate is up and down more often than... (insert your own simile here)
    You cannot tell what you are actually doing a lot of the time.

    The loads time, though long, are what we come to expect of the PSP so I cannot complain about those really. Its just part and parcel of playing games on Sonys handheld.

    I really wish I had saved me money for LocoRoco, the demo is superb, the full game better be as good.
    /Crosses fingers.