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Tomb Raider: Anniversary Review

Xbox 360 Review by Kristan Reed

23 October, 2007

Page 1 of 2. Page 2 ->

Whatever the ins and outs are of Tomb Raider: Anniversary's protracted passage to the Xbox 360 [where's my house, Eidos?], there's plenty to celebrate about this tardy conversion. First up, Eidos has been smart enough to release the game at mid-price, with most UK retailers pricing it at just GBP 24.99 for the boxed version. Interestingly, owners of last year's Tomb Raider Legend also have the option of downloading the game in four separate 'episodes', each priced at 600 points. The latter option, in particular, offers superb value for the kind of gamers who never get beyond the first few levels - but forcing Eidos to restrict sales of the downloadable version to owners of Legend seems like another of those illogical Xbox Live rules that ought to be shot in the head. Like a bear.

Apart from being able to get it on the cheap, there's another good reason for Tomb Raider fans to feel upbeat about waiting five months for a 360 version - Buzz Monkey has pulled off a solid conversion which manages to feel right at home on the format, despite the game's humble PS2 origins. No one who played the surprisingly excellent PC version should be too shocked by that fact, though, and it's this sumptuous-looking version that serves as the template for the 360 release.

Visually, it seems that the developers stopped short of providing us with the ultimate version, with a few of the graphical bells and whistles apparent on the PC version (like Lara's glistening skin as she emerges from water) shorn from this version. There's also a sense that the game doesn't really take full advantage of the 360's high definition capabilities - instead upscaling rather less ambitious resolutions, perhaps to ensure the game runs flawlessly. That the conversion team hasn't even rendered the game's front-end font in high resolution perhaps tells its own story, but fortunately, once you dive into the game itself, there's really nothing to get hung up about for more than five seconds. Tomb Raider: Anniversary might not be pushing the boundaries of visual excellence on the 360 (nor did Legend, thinking about it), but it's still a great looking game - mainly because the peerless level design throughout conjures such an eerily evocative atmosphere.

Death of a party

If you've joined the party late and are wondering why we're gibbering on about conversion quality and just want to know whether the game's any good in general, read on. Essentially, after mucking about with the series for years and ending up the frankly disastrous Tomb Raider: Angel of Darkness, Eidos knew it had to take the series back to basics and recapture what people liked about Lara games in the first place. The first step towards that was 2006's Tomb Raider Legend - a game with terrible combat, dreadful boss monsters, cringeworthy motorbike sections, but enough action adventure excitement overall to remind people what the fuss was about. But if Legend was the hand that saved the series from the abyss, Anniversary hauls Lara Croft back into the fray in some style.

'Tomb Raider: Anniversary' Screenshot 1

Ever wondered why Lara's thighs are the same width as her calves?

But for all the acclaim lavished upon Anniversary this year, isn't it just a remake of the 1996 original with Legend's game engine and control system? Yes, but it's an update that just happens to work fantastically well - due in no small part to incredible level design which has barely dated in 11 years that have elapsed. Even if you played the game back when it came out, it's a game that you might enjoy even more now than you did then. Although it uses largely the exact same geometry as you might dimly recall, the way the levels play out make it feel like an entirely new game. Whatever solutions worked then, the fact that Lara's now blessed with a grapple gun changes the way you approach the puzzle fundamentals completely. No longer is Lara just pulling switches, pushing boxes and making leaps of faith, now you'll supplement those basics by swinging across gaps, running along walls, hopping daintily from pole to pole and pulling loose scenery down.

Underpinning all of this is one of the most finely honed control systems we've ever come across in an action adventure. Right from the beginning, it's a game that just feelsright, thanks, in no small part to the 360 pad itself. Even the most punishing-looking feats of athleticism are handled with aplomb by a set of simple control rules that govern the entire game - such as auto grab when you fall off a ledge, or the ability to recover easily from a slightly mis-timed jump or ledge grab. Being able to string together complex manoeuvres with confidence is part of what makes the game like this fun, and in that department, we cannot stress how much the control system has been improved since the old days. Back then, Core's tile-based approach to jumps tended to punish the player for minor slip-ups, and lining yourself up just so would invariably take multiple attempts to get right, whereas now the game gives you far more leeway, evidently reading your intentions far more intelligently. Rather than fighting against the controls and camera angle, Anniversary just lets you get on with adventuring - for the most part, but more of the niggles later.

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Comments: 1-50 of 57 in total | next 50 »

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ecureuil
23/10/07 @ 13:04
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I love this game. \o/
Murbal
23/10/07 @ 13:09
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/wonders what happened to the PSP version
oneiros
23/10/07 @ 13:10
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"Admittedly, a smallish percentage will ever get to that point on level 13 to ever reach the painfully exacting sequence of wall runs and jumps and winged demon fighting that we refer to..."

Sorry; who what with the where now?
Edited 2 times, most recently on 23/10/07 @ 14:11
BBIAJ
23/10/07 @ 13:14
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PSP version has been out for months much?
Machiavel
23/10/07 @ 13:18
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Why the bear hate? :(
ecureuil
23/10/07 @ 13:18
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/wonders what happened to the PSP version

It has been out for ages.
ecureuil
23/10/07 @ 13:19
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Why the bear hate? :(

/issues a Threat Down
Killerbee
23/10/07 @ 13:19
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I've had this sitting waiting to be played (on my PS2) pretty much since it was released - I really should get on with it...

Is a Wii version still planned?
krudster [mod]
23/10/07 @ 13:23
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PSP version also comes out this week. Wii version early December I believe.
ecureuil
23/10/07 @ 13:30
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PSP version also comes out this week.

Wha..? I've seen the game case on the shelves of a local game store for the past month. Perhaps they were just placeholders, although they had price stickers on them.
Paukl
23/10/07 @ 13:33
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After reading the review I wasn't expecting such a high score, didn't really read like a 9, but I guess the price plays a factor there.

I still can't see myself picking this up, enjoying Half Life 2 far too much, and with the rest of the orange flavoured delights to munch through, and Pro Evo on Friday...well, sorry, Lara :(
krudster [mod]
23/10/07 @ 13:34
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Trust me, it hasn't been released yet - PSP disks only came last week.
Der_tolle_Emil
23/10/07 @ 13:38
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Too much at the moment to buy. Still I loved Legends and there is no way that I will not buy this. Just don't know how I will find the time to finish PGR4 and still start with Metroid, Orange Box, Tomb Raider, Phantom Hourglass and Phoenix Wright. And before you know it Super Mario Galaxy will be out as well.
ecureuil
23/10/07 @ 13:44
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Too much at the moment to buy. Still I loved Legends and there is no way that I will not buy this. Just don't know how I will find the time to finish PGR4 and still start with Metroid, Orange Box, Tomb Raider, Phantom Hourglass and Phoenix Wright. And before you know it Super Mario Galaxy will be out as well.

Yep, same here, and quite why publishers STILL insist on releasing their big titles at Christmas and ignoring the summer dry spell, I'll never know.

krudster - I believe you! Is it going to be reviewed?
krudster [mod]
23/10/07 @ 14:01
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I think we'll include the PSP version in a roundup of some sort. I think a third review would be overkill, don't you?
Oceadge
23/10/07 @ 14:03
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Does this have the nice music from the original?
What's the save system like? Can you save anywhere like the original on PC or do you have to save at those blue crystals as on the PS1?
krudster [mod]
23/10/07 @ 14:11
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Save anywhere - no, but checkpoints very very regularly to the point that you don't need to (though this mechanic renders the health system rather irrelevant, because as soon as you die, you're respawned with full health.)

It also has lovely music. There.
Monkey_Puncher
23/10/07 @ 14:14
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Definite buy at some point, but as other people said it'll take a back seat while I try to find the time to play Orange Box, Mass Effect, COD4, Assassins Creed etc etc
miiiguel
23/10/07 @ 14:15
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Can I ask for a review too ?

Clive Barker Jericho!

Please.

By the way: how does the "1st time try" Achievements work ? And the time trials (as..., can one die ?)?
Edited 2 times, most recently on 23/10/07 @ 15:20
Oceadge
23/10/07 @ 14:16
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Cool, thanks Mr Krudster and nice review - I'll be getting this!
ecureuil
23/10/07 @ 14:16
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I think we'll include the PSP version in a roundup of some sort. I think a third review would be overkill, don't you?

Fair enough. Would be nice to know how it stacks up to the PS2 version, as Legend was a bit rough on the PSP.

I don't understand the level 13 comment either...

Not wanting to give anything away to those who haven't played it, but there's a very noticeable difficulty spike on level 13 that's rather infuriating, although many people may have been put off by the game by then as it takes a dip in quality. It's a shame they couldn't have reworked it for this version, it seemed a little like they rushed the end section in order to meet the deadline.
moggsy
23/10/07 @ 14:26
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but forcing Eidos to restrict sales of the downloadable version to owners of Legend seems like another of those illogical Xbox Live rules that ought to be shot in the head

Isn't this down to the fact that the Legend disc contains files required to play the downloadable Anniversary levels i.e. that would be too large to consider as a download?
morriss
23/10/07 @ 14:35
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So is it cheaper for me to re-buy TR:L for £10 and download the content or buy the game full price?
Thorpe
23/10/07 @ 14:35
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Terrible combat in Legend? Meh, it was ok. Not terrible. The reviewer should get out and play some more games if he or she thinks that was "terrible."
krudster [mod]
23/10/07 @ 14:37
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Errr, any idea how many reviews I've written for this site since 2002? ;)
miiiguel
23/10/07 @ 14:42
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Thorpe... it was/is pretty bad. Well above average game, though.
Edited 1 times, most recently on 23/10/07 @ 15:42
Dr.Mott
23/10/07 @ 14:50
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@ krudster

It's still not enough! ;)
ecureuil
23/10/07 @ 15:11
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@ krudster

And you still have time to prattle with us pond life? Get writing already! :P
nickthegun
23/10/07 @ 15:14
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So.....how many achievement points are up for grabs?

Is it considered a live arcade game or the first volley in a cunning new digital distribution model?
Lionheart
23/10/07 @ 15:18
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The mansion sucks :(
JayeM
23/10/07 @ 15:27
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I want.
miiiguel
23/10/07 @ 15:29
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nickthegun: It's not an Arcade game, it's just available through download, so the 1K rule applies.
_Price_
23/10/07 @ 15:32
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I preferred Yahtzee's review. It had more pictures.
cools
23/10/07 @ 15:35
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"In terms of atmosphere, the team has recaptured the hopeless isolation of a lone explorer, carefully exploring its complex innards with wit and athleticism. It's a deliberately lonely game, with only the odd bear, bat, or lion to do battle with, and it's all the better for sticking to the platform puzzling elements for the most part."

FAN-BLOODY-TASTIC!

A purchase soon methinks.
nickthegun
23/10/07 @ 15:47
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@ miiiguel - Interesting......Thanks.
Feanor
23/10/07 @ 16:50
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It would be a shame if anyone's put off getting the game by the Level 13 part of this review, because I don't think that bit is much more difficult than earlier sections, not with the generous checkpointing.
Edited 1 times, most recently on 23/10/07 @ 18:00
menage
23/10/07 @ 17:14
#37
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I actually completed the first one, that last level really put me off though, especially the theme.

I think a 9 is a bit high though. This hasn't aged THAT well.
sheldipez
23/10/07 @ 17:53
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@ moggsy RE : downloadable version requires Legend to play

No it's another Microsoft Rule I've been desperately trying to find the URL to the page where i read this. Pretty sure it was the same rule to as why the Halo3 beta was built into the menu of Crackdown and not a completely seperate download.

Either way the game is going to be a refreshing change from the pile of FPS shooting out.
davisorle
23/10/07 @ 18:25
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Game's the best TR since.. lots of years now.. Since angel of darkness that was a complete desaster this was needed... I loved it..

@ reviewer
Tomb Raider: AnniversaryReview
" Better late than never. "

This should be Sony's slogan since most games that we most played on 360 came out the least a year later on european PS3s.. Not that i care but it should really fit in that kind of an article more.
byron_hinson
23/10/07 @ 19:01
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Got this on the 360 myself last week for review. Think it is great especially for the price, only let down is that there are a number of bugs that can crash the game that didn't get mentioned. Still a very good game.
ecureuil
23/10/07 @ 19:52
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@ byron_hinson

Which bugs are those? I sold my PS2 version because it kept crashing, and I was waiting on this version in the hope that it would be more reliable.
bonker
23/10/07 @ 21:30
#42
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Is this coming out on the PS3??
krudster [mod]
23/10/07 @ 21:42
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Never experienced a bug in the entire PC game, and haven't so far in this version.
squeakyg
23/10/07 @ 22:09
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You say: "The game doesn't really take full advantage of the 360's high definition capabilities - instead upscaling rather less ambitious resolutions."

So... what pixel resolution does the game run at, if not 1280x720? Isn't 1280x720 the minimum requirement from Microsoft? And it's odd if there's no wet skin effect -- even the PS2 had that effect.

I played the PC version. Excellent game. Except that when I reached a certain part on level 13, I knew that it was exactly the part Eurogamer said was a nightmare, and I tried the section a few times, and thought, "Screw THAT." And I downloaded a PC save game file that bypassed the section.
Edited 1 times, most recently on 23/10/07 @ 23:12
dryden555
24/10/07 @ 02:21
#45
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the low polys and fuzzy bitmaps in the PC version where disappointing. And animals couldnt navigate around rocks and ledges so it was easy to pick them off. If this is a port of the PC version as EG's reviewers says it is, I'd give it a low-ish 7
Darren
24/10/07 @ 07:03
#46
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Squeakyg - Tomb Raider Anniversary probably runs at 600p like Legends (the giveaway is the badly scaled typeface on the main menu screen), which is a bit disappointing considering how well the PC version runs on my mid-range machine at 1680x1050 with 4X AA and 16 X AF. According to FRAPS it seldom drops below 60 fps (v-synced by the way) and it feels silky-smooth all the time. That the 360 version doesn't even manage to run at 720p is quite frankly unforgivable in my opinion.
Triggerhappytel
24/10/07 @ 08:19
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I love this game on PS2; Game of the Year for me so far. Assuming the 360 version is much the same as the PS2, this is essential – particularly at just £25. I know it’s a busy time of year for great games, but please don’t overlook this if you like the classic Tomb Raider games.

It's also a very beautiful game on PS2, and I assume only moreso on 360 - although Lara's skin also glistens with water on the PS2 version.

”that point on level 13 to ever reach the painfully exacting sequence of wall runs and jumps and winged demon fighting that we refer to”

I know this bit; it’s where you have to ascend the huge tall room near the end by wall running and jumping between ledges. It’s really bloody difficult but not impossible thanks to the checkpointing (and no small amount of trial and error).
Edited 1 times, most recently on 24/10/07 @ 09:23
krudster [mod]
24/10/07 @ 09:03
#48
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If the game wasn't so damned good, I'd have railed against the game's inabilty to look as good as the PC version a lot more. For shame. I guess it wasn't a big priority for the conversion team.
huxathon
24/10/07 @ 09:52
#49
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Played this on the PC and it was one of the most satisfying games I've ever played, although the checkpoint system makes picking up health packs utterly irrelevant. sometimes it's easier to kill yourself and start at the beginning of a room then to tackle it with low health.
bushwod
24/10/07 @ 11:10
#50
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Will you review again when the wii version comes out? I want to see if the added motion sensing content bumps it up to a 10, or wrecks the whole thing.

Then I've got to decide whether to get the Wii, 360 or PSP version. Decisions, Decisions.

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