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Titan Quest Review

PC Review by Jim Rossignol

30 June, 2006

Ah, Ancient Greek; shorthand for cleverness since 443 BC. If you want some more credibility for your discourse, whatever that may be, it's worth booting it in the direction of the Classics. Compare something profound with the Iliad, or be humorous about Hippocrates. If the click 'n' slash genre needs something to replace orcs and hobgoblins, what better option is there than a few Satyrs and the odd Cyclops?

I shouldn't really sound so cynical, because in this case the All Greek option works splendidly. The top-down, mouse button taxing RPG (a bit like the one Blizzard made in 1996) is well realised in its ancient mythological setting, and the believably craggy Hellenic backdrops are expertly furnished with swaying flora and suitably hostile fauna. It's semi-3D, isometric with a touch of camera zoom. The monsters are splendidly numerous and the embattled Greek encampments and cities are exquisitely drawn with that artful, painterly look that these games are so routinely capable of. For all the complaints that will arise about our familiarity with Titan Quest's linear RPG 'kill the wizard, bash the giant' formula, it's expertly presented and continually engaging. A Hollywood scriptwriter has apparently rubbed his golden brains all over Titan Quest's many words, which might account for the slightly-better-than average (although unremarkable) quest gibberish and resulting NPC chatter.

Anyway, presentation issues aside, the fighting is a fun time. Running into a campsite of beasts and butchering them all with an axe feels remarkably solid, even if the traditional 'right-click for health potion' remains typically unconvincing. Solo you're capable of taking on hordes of bad guys, and the valiant struggle against a dozen Ray Harryhausen skeletons or a grumpy gorgon is a stupendous time sink.

'Titan Quest' Screenshot 1

Killing beasts, killing beasts, killing beasts.

So yes, it's one of those games: you kill monsters, they drop stuff and you gain experience points (a term which we gamers cleverly contract to 'XP'). After a while you either get bored of dying too regularly, or it becomes completely compulsive. Get enough XP and you level up, allowing you to kill tougher monsters, and so on, and so on. If unlocking spectacularly snazzy pairs of leg-wraps appeals to some withered part of your gaming cortex then Titan Quest will delight.

This consumerist loot-hoover makes me think that the inventory could really be a bit bigger, especially when the action is so relentless and the enemies so ripe with bronze daggers. Relentless is the right word for it too, because it's a bit like game and soon film-farce Dungeon Siege, with a near-seamless world scrolling forever beneath your clicks. You seldom find a clean break to decide to go and make that sandwich, because you always amble smoothly into the next batch of death-mongering. Clever streaming technologies make it all blend together in one boundless belt of baddies, which is just how these things should be in 2006. (Although this information-handling trickery does seem to create some performance wobbles, as my PC had a stuttering tantrum every time I ventured into the numerous subterranean side zones - I heard similar grumbles from Eurogamer allies.)

But that's mere frame-rate quibbling - what is rather more important is how character development is delivered. Titan Quest takes an esoteric, if not unique, view of how to accomplish this. A rather Spartan introduction (no, really) leaves you with basic hero-in-tunic, and it's only as the game unfolds that you begin to work out how your character is going to evolve. As you level up you earn points to spend on the traditional strength/agility stats, and then you have secondary sets of skill trees which open up magic and combat powers. These allow for a kind of multi-classing system, since you don't have to concentrate on a particular tree. Of course you can specialise and spend more to open up higher-level powers, but you can also spread the wealth and allow yourself a rather more versatile toolset to play with. This is a fun kind of flexibility that only adds to the addictive potential of Titan Quest. "Just one more skill tree option?" Clickclickclick. "One more level..." Clickclickclick.

'Titan Quest' Screenshot 2

There's no donkey, which is a bit of a shame. Donkeys make adventuring more convenient.

Multiplayer facilities allow you to transfer characters across from single-player worlds, so you're able to break out of the realm of monster-mincing loneliness and scour the Greek lands with up to five other heroic chums. According to developers Iron Lore it is expecting lots of mods and player made maps, and it has tried to go some way to catering for that, making the additions easy to install and manage. Whether this will actually happen will depend on just how many people buy into this next-gen of the last-gen RPG, but since it's being touted as the spiritual (and mechanical) successor to a certain aged Blizzard RPG, the necessary over-popularity seems fairly plausible.

All of which versatility means there's plenty of scope for going back and playing through the campaign again. It's not exactly soul-stirring in its profundity, but the epic backdrop of re-imprisoning escaped Titans makes for endless heroics. The world is a beautiful one, and its giant spiders are exquisitely animated. Time is lost to Titan Quest, like cash is 'lost' from the wallet of a drunk.

And there's hours and hours of it too. If you complete Titan Quest without clocking more than forty hours of play then you are some kind of Herculean man-god with powers of patience and persistence beyond that of mortal gamers. I turned to stone after about ten hours, but I am well aware that other gamers have greater stamina.

Titanic conclusion? RPGs of this ilk have long been without a champion. Sadly they're also a bit crumbly and old hat these days, which makes Titan Quest less inspiring than it might have been a few years ago. Although pleasingly wrapped in all the right legends, there's nothing here that fully chains us to the PC. It's too repetitious, too derivative and too fiddly to exult, especially when there's so much more artful PC RPG fodder that I haven't yet defeated. Oblivion, my love, I'll be home soon.

7/10

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Comments: 1-33 of 33 in total

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Azazel
30/06/06 @ 07:43
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Aaaah! Big animated hydra-beasts are coming for me! Help!

Oh and MASSIVE points for the return of Jimbos beast slaying beat poetry
Edited 1 times, most recently on 30/06/06 @ 08:45
Pike
30/06/06 @ 07:48
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UncleLou won't be happy about this.

:P
Edited 1 times, most recently on 30/06/06 @ 08:49
UncleLou
30/06/06 @ 07:53
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Heh. :)

A tad harsh, in my opinion - it's very derivative, yes, but it's the only game since Diablo 2 that gets the "flow" right and has a similar, meditative quality, and I am loving it for this. I bought in on Tuesday, and have been glued to my PC ever since.

If you loved Diablo 2 and want something similar, but shiner, it's a no-brainer. Trying to be neutral, I'd give it an 8, but for me it's a 9.
Hicksy
30/06/06 @ 07:55
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Good stuff :D

This is £18 over at Amazon for anyone tempted

I know I was :o)
groovychainsaw
30/06/06 @ 08:04
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Prefer playing co-op on consoles for these sort of games - maybe i should get me 2 PCs. I get so lonely on my own....
Xerx3s
30/06/06 @ 08:27
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0_o

Hmmm, played it and it is definitly better than you give credit imo. Oh well, that's oppinions for you. :)
PearOfAnguish
30/06/06 @ 09:07
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Looks nice, but Sacred is better.
neuroniky
30/06/06 @ 09:12
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@UncleLou: I was (am) a Diablo II worshipper... hated Dungeon Siege for a tons of reasons, is this more similar to Diablo II? When it is over... it is over or you can start again at an higher lvl of difficulty grabbing better equipment and so on? Does it have that "inner retard appeal" factor that Diablo II had? How it is multiplayer?

Ok, in the meantime... where are my installation disc for Diablo II? I need to start another hardcore char right NOW.
MoFo
30/06/06 @ 09:17
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So I played the demo and found it frustrating. Was I missing something?

You run along with your character in the middle of the screen. As you run, a beasty appears on the edge of the screen. I try to click on him so my little hero will attack him, but cos the screen is scrolling beneath my hero, so too is the monster scrolling down the screen and I find myself frustratingly trying to click on the right place to attack him.

That seemed to be the general theme of things for me. Trying to click on a monster as they dance and scroll around the screen. Is that what the gameplay is about? I could just play some duck shooting game and get the same effect.
UncleLou
30/06/06 @ 09:20
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neuroniky, I am much the same - I didn't like DS at all. TQ is much more like Diablo 2. Once you've finished it, a harder didfficulty gets unlocked, and you can start anew with your old character. And once that is done, another difficulty level is available. Mind, though, that the levels aren't randomly generated.

The issues I have with TQ is that some things aren't perfectly balanced - the money you earn, for instance (you'll be rich in no time), and it's a bit easy as you can spam potions too easily. And although you have more options how to develop your character (due to the brilliant class mixing system), the skill trees are a bit simpler, and you can develop a character where you really only have to use the left mouse button due to (too) many passive skills. This depends on your build, of course.

But all in all, it's the only game since Diablo 2 that manages to capture a similar magic addicitiveness.

I haven't tried multiplayer yet. You know there's a demo, right? :)
asphaltcowboy
30/06/06 @ 09:28
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I really enjoyed the demo... will pick this up as soon as I've got all the other things I want first :]
neuroniky
30/06/06 @ 09:28
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@UncleLou: I know there is a demo, but with a 56K at home I spend less money by directly buying the game :D.
The non-random levels are a letdown, but I think I'll give it a try anyway...
PearOfAnguish
30/06/06 @ 09:34
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the money you earn, for instance

Good point. 15 minutes in and I'd found an item I could sell for 7,000 gold.
Mechstra
30/06/06 @ 09:46
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Killing beasts, killing beasts. Magical orgasm! Killing beasts, killing beasts.
UncleLou
30/06/06 @ 09:49
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Not sure what went wrong there, MoFo, I don't think I've not hit a monster in more than 15 hours of playing. :p

But yes, the genre is about running around and clicking. The beauty is in its simplicity. :)
itamae
30/06/06 @ 09:51
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But yes, the genre is about running around and clicking. The beauty is in its simplicity. :)

So basically it's Dark Alliance, dumbed down for the PC? Nice! ;-)
UncleLou
30/06/06 @ 09:52
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Good point. 15 minutes in and I'd found an item I could sell for 7,000 gold.

I nearly forgot though, while the merchants have mostly rubbish, I bought an 1337 sword last night for 250k.
UncleLou
30/06/06 @ 09:54
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So basically it's Dark Alliance, dumbed down for the PC? Nice! ;-)


Please, itamae, behave. ;)

Diablo 2 and TQ are monsters of complexity compared to DA (which I thoroughly enjoyed as well, but it lacks scope, and a decent item and skills system).
MoFo
30/06/06 @ 10:24
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So what's the fun in this game then? Seriously? I mean I think it looks really nice but I felt I was missing something? What decisions do you have to make? Do different monsteres require a different approach to kill them? What's makes it challenging?
UncleLou
30/06/06 @ 10:28
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The fun is something intangible. After a while, the combination of wanting to level up, finding new items, and the intentionally repetetive gameplay gets you almost in some kind of trance. No other genre does that for me. It either works for you, and then its gaming heaven, or it doesn't, and then you'll wonder what it's all about.

I don't mean that in any way condescending btw., it's just really a "love it or hate it" genre. All the accusations of the genre being repetitive are at the same time justified and entirely missing the point. ;)
Edited 1 times, most recently on 30/06/06 @ 11:35
Whizzo
30/06/06 @ 11:09
#21
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/places self in hate it camp

Diablo II is perhaps one of my poorest purchasing decisions ever.
itamae
30/06/06 @ 11:10
#22
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I have to say I do have a weak spot for this genre, there is something utterly compelling about clicking on the screen for hours on end. I guess I'll give the demo a whirl, although I bet it will just laugh about my puny PC :-/
Megapocalypse
30/06/06 @ 11:13
#23
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Played it for about 20mins just now. Love it, although I can already hear my mouse screaming in pain.
Laserbream
30/06/06 @ 14:58
#24
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UncleLou has it spot on. Bought this game at lunch and I have a feeling I'm going to enjoy it!

Dungeon Siege 2 was such a letdown. On the bright side, I didn't actually buy it as such, so all I lost on that game was time.
yiannis
30/06/06 @ 21:28
#25
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Damn it they Stole my game idea.. and they're not even Greek :)
Damned Olympics made us popular again .. :D
So sneaky they must be persians or something.

I have not played the game yet but friends tell me it's better than 7/10.
Diablo in a greek setting they said. Well i kind of doubt that, but it must
be a good game. I'll tell you what i think in a few days.

orend
30/06/06 @ 22:20
#26
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Funniest review I've ever read. Great job!

You should have mentioned though the lack of secure servers, something which will surely hurt Titan Quest's longevity.

Oh and by the way Laserbream, did you buy the game at lunch or at launch? lol!
asphaltcowboy
30/06/06 @ 23:54
#27
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lack of secure servers?

/wishes to be enlightened
yiannis
01/07/06 @ 11:59
#28
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and damn it..

it's Heracles *not* Hercules :)

Same as Odyseus *not* Ulysses.

Laserbream
01/07/06 @ 23:26
#29
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@orend - at lunch! I have to work for a living, at least until the world crushes my spirit and I take to mugging old ladies.

Been playing this over the last couple of days and I'm really impressed. They haven't tried to reinvent too many wheels and it has payed off - it feels more like Diablo 2 than any other game that tries to ape it. Having said that, the developers clearly poured a lot of love, effort and thought into it and it really shows, so it's not 'just' a clone.

I've been making jokes about the game being "greeky" and feeling like such a greek when I pick up a +1 gladius, but no one laughs, and my housemate has threatened to kill me if I don't stop.
Barghest
03/07/06 @ 19:36
#30
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This game is more tedious then Dungeon Siege.
otto [mod]
05/07/06 @ 02:08
#31
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it's Heracles *not* Hercules :)

Same as Odyseus *not* Ulysses.


Herakles and Odysseos, but yeah your point is essentially correct. :)
UncleLou
05/07/06 @ 08:38
#32
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This game is more tedious then Dungeon Siege.

It's also a million times better.
PameBoy
10/06/08 @ 18:24
#33
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Got this. On Steam. Brilliant stuff. Sorted.

Comments: 1-33 of 33 in total

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