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The Simpsons Hit & Run Review

PlayStation 2 Review by Kristan Reed

30 October, 2003

"Why can't anyone make a decent Simpsons game?" has been the plaintive wail of millions of gamers for over a decade now, tired of being fed licensed pap year upon year. With such a fantastically rich property to draw upon, it's almost criminal that various developers over the years have been able to get away with this systematic trashing of the brand. The depressing thing is every one has sold very well; Simpsons Road Rage has sold over 1.8 million in the last year alone for gawd's sake. What about this year's model?

Despite being under the auspices of a determined and ambitious Vivendi-Universal, the Road Rage developer, Radical Entertainment, has been retained (which also developed the dreadful Dark Angel and the pretty but flawed The Hulk), which dampened our otherwise sunny optimism that things would finally be put right with this GTA-inspired romp around Springfield.

Take away the developer, and all the ingredients are there for a hilarious wheeze through a mission-based driving game that - on paper - deserves be one of the essential games of the year.

Study: 90 per cent of games start with an easy tutorial level

'The Simpsons Hit & Run' Screenshot 1

For a start, a truckload of the show's voice and writing talent has been brought on board to authentically recreate the hilarious ambience of Springfield and its many warped characters. Although the various members of the Simpsons clan hog the limelight for most of the missions, the supporting cast is impressively large and every one comes out with some absolute gems that will have even hardened miserablists cackling inanely.

In the addition to the top-quality characters, the storyline's of true Simpsons vintage too, with all manner of typical conspiracy theories contributing to some classy entertainment; Homer desperately paranoid at the appearance of black vans in the neighbourhood, Bart determined to get hold of a copy of the banned Bonestorm Storm 2 videogame, Lisa chasing after the ever-desperate Millhouse's clues as to her brother's whereabouts, and so on. It's all highly amusing stuff, and does a decent job of tempting you through the game.

As you'll know, the structure of Hit & Run is unapologetically GTA; replace Liberty City with Springfield, add a cartoon palette, sprinkle in a host of Matt Groening's finest, and, Voila! But although the basic carjacking/mission-based driving template has been observed, the sandbox freedom of GTA has been replaced with a rigid linearity that forces you to complete the seven missions of each level in order before you can move on.

"We've got to destroy it before it warps them with its bloops and bleeps!"

'The Simpsons Hit & Run' Screenshot 2

To kick off, Homer is tasked with a few basic mundane tasks to get players into the swing of things, and then the game quickly settles into a pattern of mission types that basically repeat throughout the game at increasing difficulty. In the main there are just three basic mission types: one-on-one racing, vehicle destruction/vehicle bumping, or object collection (or a bit of both), mostly against the clock. Some overlap, but you'll very quickly realise what an extraordinarily simple game Hit & Run is. The scenarios differ, the characters change, and the parts of Springfield you drive around switch depending on the character, but the tasks almost entirely focus on these three areas. Occasionally there's some basic platforming or general wandering around interiors, but in the main it's firmly focused on the driving element.

After Homer's seven missions (and sub-missions if you choose to seek them out - in another nod to GTA), the game switches to Bart, Lisa, Marge and Apu, with Homer and Bart given another level each later on. Along the way, you're encouraged to explore Springfield in order to pick up the many packages that litter the alleyways and rooftops, which either act as means to unlock video clips or as extra currency with which to buy better, more powerful vehicles. Certain missions require a faster or sturdier vehicle, and any you've already bought can be delivered to you by walking up to any of the many phone boxes littering Springfield. On the other hand, you can just hit triangle and borrow any of the populace's cars, which tends to come in handy when you've smashed yours to bits.

The 'Hit & Run' factor only comes into play when you hit too many pedestrians. After about ten 'kills' the cops finally spring into life and fine you $50 if they manage to catch up with you. As a punishment it's small beer, given that coins emerge from every broken item, from lampposts to trees and basically anything destructible.

"If only kids would play more videogames about sharing"

'The Simpsons Hit & Run' Screenshot 3

But unlike GTA, no one ever actually 'dies', even when you've run them over or your vehicle blows up, and there are never any weapons lying around to sully the wholesome reputation of those cuddly Simpsons. As a game so utterly indebted to Rockstar's opus, it feels strangely neutered to remove an element so ingrained in mission-based driving games, although on a practical licensing level you can understand it.

What you're left with, therefore, is a safe cuddly game with a stupendously excellent script hamstrung by some terrifyingly unambitious game design that thinks it's fine to constantly wheel out the same basic ideas, make them harder, and then boasts about there being 56 levels of it.

It's not necessarily that endless chase/destruction/collection driving missions aren't fun. For a while they seem like they might be, especially when accompanied by one hilarious wisecrack after another. Indeed, it's important to emphasise just how brilliant the storyline, script and voiceovers are when compared to your standard videogame. They promote such a feel-good vibe, that's it's almost possible to be fooled into enjoying what otherwise would be - at times - an utterly hateful experience.

But seeing as the game design genius at work here seems to extend to merely making the same basic missions harder, most casual gamers (which this is obviously pitched at) will get too frustrated to bother playing the same insanely hard level over and over again. If you're going to make a game for the lowest common denominator, the alleged 'mass' market, at least make it possible for those people to play it without taking out insurance for their joypads and small animals.

"When will they learn? Videogames don't kill people; they just kill their minds…"

'The Simpsons Hit & Run' Screenshot 4

And it's not just the game design that's conspires to limit your enjoyment either. There's a list of technical issues as long as my arm that would bug the hell out of even the most patient gamer. First of all, the actual driving physics are nothing short of atrocious, making the very basis of the game a chore from the off. Cars slide apologetically and unresponsively around the streets, and even after many hours it's a struggle to ever feel like you're in control. To compound the issue, it's all too easy to trip up in among the game engine's limitations, resulting in your vehicle getting caught up in all manner of improbable situations. One time, we made a leap of faith through an obvious short cut, only to nose dive into a bizarre gap that left our hapless vehicle wobbling desperately face down in an attempt to correct itself. This was by no means an isolated incident. Consistently your vehicle falls on its side, only to magically wobble back. What is this? Jelly Baby racing?

The dreaded camera issues persistently disorientate the player, with an unending array of sloppy incidents that make it regularly impossible to see what on earth is going on. Really, this is third generation PS2 gaming - and it's unacceptable that games loaded with these kind of basic technical issues should be allowed to be sold for £40.

As for the visuals, they're reasonably attractive, without ever managing to truly capture the essence of the visual style intended. There's an inherent simplicity about The Simpsons that ought to be fairly straightforward in this day an age to replicate, but somehow the translation to 3D doesn't quite come off, lacking the charm and characterisation and merely populating the world with familiar faces and relying on the fall back of the voiceover to fill in the blanks for us. Admittedly, the disparate elements of the Springfield environment are pleasingly represented, with all manner of amusing billboards, shop signs and so on to keep you chuckling. In this sense the game engine does its job, but you get the feeling so much more could have been achieved with a more talented developer at the helm.

Mmm, DVD...

We've seen a few critical appraisals of Hit & Run elsewhere, and can't quite believe how easily pleased they've been. It seems a case of glossing over the glaring flaws and chuckling about the script, which is entirely missing the point. Sure, as we've mentioned a few times, the quality of the writing, the voices and the humour are absolutely spot-on, but rather than disguise the mediocre game within, this excellence merely serves to amplify the crushing disappointment of the one dimensional gameplay, and we're left wanting much, much more than this half arsed effort.

Committed Simpsons obsessives who live for every gag and one liner will have fun for a while, but for £40 you could buy the entire season three DVD box set [which is fantastic, with commentaries and everything! -Tom] and have change for doughnuts, Duff, and enough peanuts to last you all night. It's easily the best Simpsons game ever released, but that's not really saying much - as Lisa says: "Oooh, videogames: what a waste of money".

5/10

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Comments: 1-30 of 30 in total

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KyuZo
30/10/03 @ 09:12
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Rather dissapointing, thought this might have been pretty cool.

Ah well.
Frogger
30/10/03 @ 09:32
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I played it and liked it. It's not technical perfection, but it's big fun, which IMO is something important when you talk about games. I would give it a 6, maybe 7 for a Simpson's fan.
krudster [mod]
30/10/03 @ 09:34
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Yeah, of course Simpsons fans will get more out of it, and as I said, the gags etc almost fool you into having fun. But don't be fooled! Buy the DVD set and get a decent game instead!
Blerk
30/10/03 @ 09:40
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have change for doughnuts

Donits, surely? :-)
Razz
30/10/03 @ 10:15
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What is Donit?
Blerk
30/10/03 @ 10:21
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Gasp!

Razz, you haven't lived. :-D
linkster
30/10/03 @ 11:02
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nice to read an honest review of this for a change, I was really disappointed when I played the Xbox version, which has some pretty shoddy vsynching to boot.
Blerk
30/10/03 @ 11:50
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Not every other review. Games TM gave it 5/10 this month too, with many of the same observations as above.
BLACKSHEEP
30/10/03 @ 12:03
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What next 'Splinter Simpson' ? \o/
krudster [mod]
30/10/03 @ 12:49
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The positive reviews elsewhere are just basically giddy on the gags. They're good gags, but a flawed game is a flawed game.
Icebox
30/10/03 @ 13:00
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Shame really. If only a good developer would make a Simpsons game for a change.
bungalooBunny
30/10/03 @ 13:49
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And why do they always make them look like this horrible plastic toys instead of trying to mimic the cartoon look with cell shaded graphics?

We ain't in the stone ages anymore, so I'm sure it's not that hard to do.
Urabus
30/10/03 @ 14:00
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What a shame, this one was quite high on the 'to do' list.

hey ho !

/ reached for vice city
Soul_quake
30/10/03 @ 15:28
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/tard mode on

simpsons are the best, there gamez rulez!!! how can you slate this... it rockz!! you suck, you are just a LOSER that can't play gamez!!! This gamez deserves a 9 at least!!!

/tard mode off

/decides to read review ;)
Edited 1 times, most recently on 30/10/03 @ 15:54
funk
30/10/03 @ 17:01
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disappointing, ive been looking forward to this game for a while
oh to have a good simpsons game along with a good script
Malimbah
30/10/03 @ 17:29
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Many people I know, who already got it, really enjoy it !
So I really think this one worth that you rent it or buy it ... IMVHO :)
You'll have fun I promise
Edited 1 times, most recently on 30/10/03 @ 17:29
Aristagon
30/10/03 @ 20:49
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Oh no, Phil is dead? It was also here that I learned Douglas Adams had passed away.

You monsters!!
Edited 1 times, most recently on 30/10/03 @ 20:50
foreverafternothing
30/10/03 @ 22:35
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it isn't as bad as this review makes out in my opinion-if you disregard the bugs.
foreverafternothing
30/10/03 @ 22:40
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and is eurogamer really that more honest than;gamespot,ign,gamespy,games domain,official xbox magazine(usa and uk),egm,gamerfeed,tgn,gamers.com,game informer(all of whom gave it-the xbox version,i doubt theres much difference between the ps2 and xbox versions-above 7/70%)?
Edited 1 times, most recently on 30/10/03 @ 23:15
Blerk
31/10/03 @ 09:09
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and is eurogamer really that more honest than;gamespot,ign,gamespy,games domain,official xbox magazine(usa and uk),egm,gamerfeed,tgn,gamers.com,game informer

Yes. Yes, they are.
BartonFink
31/10/03 @ 09:13
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Just to backup Blerk that would be Yes they are. They usually justify the score the game gets in the review.

Remove the review scores
krudster [mod]
31/10/03 @ 10:29
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Erk, but what would the tards have to complain about then?
Blerk
31/10/03 @ 10:40
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Your obvious Xbox/Gamecube/PS2/N-Gage (delete as applicable) bias?
Razz
31/10/03 @ 10:51
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"Gasp!

Razz, you haven't lived. :-D "

Ok... but what does donit mean? I keep seing it...
Blerk
31/10/03 @ 11:01
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Find the WWE Raw 2 screenshots thread, start at the top, and read downwards. Put aside at least an hour to do this, and don't forget to take regular breaks.
Razz
31/10/03 @ 11:04
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I usually print outforum threads and take them home. So I'll do it over the weekend. Cheers
bungalooBunny
31/10/03 @ 12:02
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Dunno why so many people rant about the low scores Eurogamer gives in their reviews.

They overrate other games too. Jak2 didn't deserve 9/10 IMO, neither did HALO for the PC (I've got it on XBox for ages and love it but it does look a bit dated nowadays and PC multiplayer mode on internet is nothing special).

The thing is, never will everyone agree with everything someone says and thinks.
Edited 1 times, most recently on 31/10/03 @ 12:03
spyda
31/10/03 @ 16:21
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Barts Nightmare is still the best game to have ever graced The Simpsons franchise, then? :)
foreverafternothing
31/10/03 @ 22:05
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'Barts Nightmare is still the best game to have ever graced The Simpsons franchise, then? :)'.....no,no,no.in my opinion hit and run is the only decent simpsons game ever.it isn't that bad!nothing special but it's still pretty decent!come on 7/10 is fair score in my opinion!it's worth buying!come on!
Dirtbox
06/11/03 @ 00:56
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I think the TV ads have quoted you on the "best simpons game ever" thing. Shame they missed "unapologetically GTA", "an utterly hateful experience", "half arsed effort" and the timeless "atrocious".

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