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Rome: Total War Review

PC Review by Kieron Gillen

1 October, 2004

'Rome: Total War' Screenshot 1

So: nine or a Ten? What a dilemma.

Tens are precious, and it takes more than merely being extremely good to get them. Perfection is no guarantee. In fact, perfection just implies you were setting your sights too low. To have your fingers brush the firmament, you have to risk an Icarus-like fall to earth on internet-forum-flaming wings. To get a ten you need scale. You need to be more than just a game.

When compared to all the standards above, Rome is a Ten. It didn't have a design doc; it had an act of hubris.

In a real way, Rome: Total War is the absolute exemplar of PC gaming. It's about what only PCs can really do: that is, everything, and everything at once. In an age of comfortable genre-games, the Total War series have always stood slightly aside from the main thrust of culture. Anything cerebral and PC-centred, they take from, with even trace elements of RPGs showing up. However, the two great atrium of Rome's bulging heart are labelled "Strategy" and "Tactics". In the former, you organise your growing domain on a Civilisation-styled map. In the latter, you lead your massed forces into action in lusciously rendered fully polygonal 3D worlds. And if I hadn't used the word "maximalist" in last week's Dawn of War review, I'd lob it in here.

It's very big.

The full campaign game will cause fear-related heart attacks on the more casual gamer. This places you as one of the three families in Republic-era Rome, setting forth to carve an empire from the yielding flesh of B.C. Europe. Even if you choose to auto-resolve most of the battles, set on the lower difficulty levels, you're looking at some serious game playing time - your correspondent currently has a bedraggled half-beard due to how its dissolved his social life - before you turn on your masters and become Emperor.

'Rome: Total War' Screenshot 2

Senate aspects are particularly welcome. In previous Total Wars, the latter part of the campaign, where you mopped up the remaining resistance, was where attention began to wander. Here, at the exact point where you're in a position to bully almost anyone into submission, your allies turn on you for fear of your growing popularity, leading to a suitably dramatic final act as you take on Rome itself. The move from slaughtering rag-taggle barbarians to locking gladius with disciplined ranks of legionnaires is particularly memorable.

Eventually, you'll be victor, turn to the game options and realise that you've only just begun. Forget about altering difficulty levels - with both tactical and strategy AI capable of being set individually - leading to a genuinely different experience on replay. You'll also find that you've unlocked the opposing races as playable factions, allowing you to play the campaign as the Greeks, Egyptians, Gauls, Carthagians and so on and so History Channel. While previous Total War games have differentiated the races both on the strategic and tactical scales, Rome pushes it even further. The challenges you face as Pharaoh of the Nile are fundamentally different to those of a woad-smeared chieftain in Briton. Play the latter and you're separated from the world, resource-poor with barbarous troops. Play the former, and you possess a surplus of riches, with expansive realms it takes aeons to march across and a population that you'll have trouble stopping growing even if you wanted to.

The unlocking aspect may grate slightly with some PC players, but they should be forgiving (especially because it's easy enough to do an .ini file fiddle to side-step the issue). Total War has been traditionally intimidating, but Creative Assembly has undergone great pains to make this as accessible as possible, without losing the depth or - hnghh! - 'dumbing down' in any way (and if you want one easy step to improve the quality of videogame discourse online, then hooking your thumbs into the eye-sockets of anyone who uses that particular phrase and pulling off their face is as good as any).

By playing through as the Romans, you're learning invaluable lessons about the game, which means by the time it comes to play as their foes, anyone will be capable of attempting the task. There's none of Shogun choosing of a simply inferior side - Total War games' strong basis in history means that they've never pretended that all sides offer an equivalent challenge. Even here, taking over Europe as a lesser side is going to be a much harder proposition than if you're at the head of the legion - and getting hammered from your lack of experience, then giving up bored and alienated. For those who just wish to dabble, there's a (excellent) shorter tutorial campaign, an abridged version of the full campaign, the tactical-scale multiplayer and the genuinely lush historical battles - which are also some of the best historical lessons I've ever seen included in a PC videogame. It's just as friendly to get into as a Total War game could ever be.

'Rome: Total War' Screenshot 3

Take, for example, how trade is introduced to the player. It's stressed that it's important in the tutorials. By ordering a market or a port constructed you start to see ships heading between various destinations. It's possible for a player to just see this and get on with it. However, if they investigate further, they'll find that on the settlement they can summon up the hard Civ-style data of exactly what's being traded with where and utilise that to gain greater efficiency. Anyone can play Rome... but it allows the very best people to play it really well. And that's the secret of accessibility.

Speaking generally, the strategy map is a revelation. Previous Total War games have worked on a more Risk-based model with whole regions counting as the same place. Rome works more like Civ, with units being positioned in specific areas on the map, interacting with the near vicinity and moving according to the speed of the slowest element in the army. This means that large territories, like those in North Africa, can take forever to slog across, changing how you approach them. Compare and contrast with Northern Italy, where the paths through the Alps make obvious points to hold and defend. This stresses Terrain in a way which has never been done before.

Better, this also influences the tactical combat. The lay of the land where an army is standing is actually what the army will fight upon, making it more important than ever to choose your battlegrounds carefully. After all, the last thing any army wants to do is fight a literal up-hill battle. This is because Rome, like its forebears, pays more attention to the actual practicalities of real battles than any of its peers. Positioning is of paramount importance and morale more often than not the clinching factor in any confrontation. Provoke a general panic with a charge in the rear, and you've got a chance to turn around even the most badly stacked odds.

The most noticeable changes here from the previous games is an increase in pace, with troops making their way around and slaughtering at greater speeds. This has the advantage of making playing out a battle rather than auto-resolving a more attractive prospect in the full campaign, as before even the most inconsequential skirmish took getting on for a good twenty minutes to play through. Of course, the actual infrastructure of how fights are won means that all the tactical depth of the original is still present. If it's too quick, a pause-order system for the more stately player is fully supported.

'Rome: Total War' Screenshot 4

Oh yes - the graphics are as spectacular as a large-numbers strategy game has ever been. Look at the screenshots. But what they don't show is how the polygonal models actually improve how the battle plays out. Information which was obscured in the previous game's muddy sprites is transparent in the animated figures. For example, you can tell when a phalanx is prepared to meet a charge and when it'll be vulnerable at a sudden attack. City Sieges especially have been paid proper attention, with battering rams, wall climbing and firestorms sweeping across a city providing ironic set pieces.

And... Oh you can go and on. Rome doesn't need reviews to discuss it properly - it needs entire books.

Holistically, it could be argued that there are better turn-based strategy games than Rome - but not by much. It could be argued that there are better RTS games than Rome - though not nearly as convincingly if you limit it to pure tactical combat games. And it's not even that Rome manages both, which would be an impressive game design feat but of no actual intrinsic worth... it's that Rome manages to integrate both, and by doing so elevate both. In any strategy-scale game, you construct armies, but thanks to its real-time side in Rome you know the units in a far more intimate fashion that makes the acquisition of elite troops suitably powerful, since you know exactly why they're feared. In any real-time strategy game you'll fight desperate battles against hopeless odds, but here, thanks to the strategy side, you know the precise cost of loss will be. It's a magical, beautiful synergy and there's nothing quite like it in the entire gaming lexicon.

So - Ten then! Best Strategy Game Ever! Rome claims its laurels and marches up the throne...

No, it's a nine. As much as it pains to stick daggers into this noble Caesar of a game, I must. Luckily, they're mostly small daggers.

'Rome: Total War' Screenshot 5

AI - while genuinely sterling - has moments of ineptitude. This especially noticeable in battles where you have two armies in play at once. You control one, and the other is under computer control and not responding to your orders. The ability to issue a general order ("Hold back!" "Attack now!) to your colleague would have alleviated this hugely. Equally, enemy generals can be a little over enthusiastic in battle, leading to a relative ease of slaughtering them. While the naval side of Rome advances over Medieval, it's still only possible to auto-resolve battles, which can't help but make it feel vestigial and under-rendered compared with the detail in the rest of the game. There's a fair few tiny control issues, for example when two armies are standing in front of each other, actually trying to get the man behind is far more awkward than it should.

Heh. "Selecting one person behind another is tricky". See what I mean by "Small daggers". But they're still daggers enough. It's a nine.

But you know what? When you tell it that, it freezes you weak-kneed in its severe, contemptuous Roman gaze, then turns and walks away...

Well, it walks like a ten.

9/10

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Comments: 1-50 of 75 in total | next 50 »

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lost_soul
01/10/04 @ 09:46
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I only had time for a couple of battles last night, but it did look like a lot of fun.

I really like attacking a town now, they've improved it a lot from Medieval.
ralphwolfenstein
01/10/04 @ 09:51
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Nice. I like the way you set out your scoring criteria in the review. It actually makes the score redundant, because your argument for the score given is effectively the qualitative content of the review itself. If you get my meaning.

anyway, clearly better than Halo
Salaman
01/10/04 @ 10:04
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Top review.
I mostly play FPS games. Did play WarCraft 2 ages ago but I'm generally uninterested in strategy games but I might pick this one up once they drop the price on it.
Sounds like fun and the screenies look enticing.
Talha
01/10/04 @ 10:13
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I must say that screenshots alone make the score worthwhile. So, is THIS a genuine advance in PC gaming or was Doom III? I hope we all see the light now.
UncleLou
01/10/04 @ 10:18
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Haha, great review. :-)

And I agree with everything. A patch to fix some of the AI niggles, and it's a 10.

The only thing I don't like as much as in the predecessors is the music. And Latin voice acting would have been really, really cool. A missed opportunity.

Anyway, brilliant game.
krudster [mod]
01/10/04 @ 10:20
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I thought the tutorial was possibly the best I'd ever seen. A real lesson to every developer out there.
UncleLou
01/10/04 @ 10:22
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Yes, the tutorial is fantastic, as is the context-sensitive ingame advisor which can be configured in a number of ways.
lost_soul
01/10/04 @ 10:23
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Is there any way of keeping track of spies?

I sent one into a town and then completely forgot about him for a few turns.
disc
01/10/04 @ 10:23
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Even though I agree with the review and it is a nice one I would maybe complain somewhat on the tactical map...

It is a wee bit hard to get an overall picture and see where your domain is and where all the enemies are... and I got a feeling that enemy troops were always moving around me... wanting to attack them constantly... and did :)
UncleLou
01/10/04 @ 10:25
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Is there any way of keeping track of spies?

I sent one into a town and then completely forgot about him for a few turns


lost_soul, right-click on the "agent" tab on the bottom of the screen, you'll get a list with all your agents. The same works for armys and citys..
lost_soul
01/10/04 @ 10:27
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"ost_soul, right-click on the "agent" tab on the bottom of the screen, you'll get a list with all your agents. The same works for armys and citys.."

Ah right, thanks. I guess I really should read through the manual for this game.
BradlayLaw
01/10/04 @ 10:28
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You just made me visit play.com

Damnit!
Tricky
01/10/04 @ 10:33
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Damn, damn, damn - was attempting to hold off on this but now that HL2 isn't coming out until the end of November, I'll need something to keep me entertained throughout October (once I've finished Beyond Good and Evil of course, which I just picked up for £15 in HMV the other day). I guess I'll start printing off the "Games Widow" sign for my gf right now then...
lost_soul
01/10/04 @ 11:10
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I just remembered, there is a serial key on the back of the manual, but the game hasn't asked me to enter it. What's going on there?
Amajiro
01/10/04 @ 11:34
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Why are the city set pieces ironic?

Anyway - best game of the year so far. If some of the AI niggles are addressed via a patch, it's a 10 no question.
space ace
01/10/04 @ 11:54
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I only had time for a couple of battles last night, but it did look like a lot of fun.

dismayed to misread 'battles' as 'bottles'... o_O
Nemesis
01/10/04 @ 12:02
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There's a workaround if you want to chuck the res right up; see forum thread for details!

Also, there's some rather nice EAX HD support in-game. Gonna sling my A2 card back into the Shuttle to hear the enhancements.

w00t

Nice review BTW. Get it get it get it!
BremXJones
01/10/04 @ 12:29
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Heh - "Ironic" should have been "Iconic". Typo.

Sorry.

Alternative excuse: I was being ironic?

That's not convincing anyone.

KG
TheDifficult3rdAlbum
01/10/04 @ 12:44
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And whilst we're on the subject, is the plural of atrium not atria? (or even atriums)?

/pedant
BremXJones
01/10/04 @ 12:49
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Shuddup!
UncleLou
01/10/04 @ 12:50
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*here once was to be found the proof that UncleLou is an idiot who doesn't know the difference between plural and genitive*
Edited 1 times, most recently on 01/10/04 @ 14:15
Dynamize
01/10/04 @ 12:52
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I was disappointed to open the box and not find a man from the BBC to make smarmy comments about my GLARING TACTICAL ERRORS.
TheDifficult3rdAlbum
01/10/04 @ 12:55
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No. It's atrii

You're mistaken, my friend. It's Atria.

/gives intimidating look
Edited 1 times, most recently on 01/10/04 @ 13:55
BremXJones
01/10/04 @ 12:58
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Enough! Continue discussion of the greatest strategy game of the year rather than quibbling over the grand chambers of the heart .

KG
Edited 1 times, most recently on 01/10/04 @ 14:00
silver jon
01/10/04 @ 13:07
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Great review for what looks like a great game. Really pleased that Creative Assembly aren't resting on their laurels (see what I did !!) and instead of an EA-esque tweak they've made wholesale changes to what was an already excellent format. Brave move.
Psi
01/10/04 @ 13:22
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just got it at lunch there whole contrys sold outta sw battlefront..
Shrimp
01/10/04 @ 14:39
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Nice review... definitely looking forward to the improved endgame. Oh, and isn't the plural of gladius "gladioli"?

Now if you'll excuse me I have to get back to holding my outstreched hands beneath the letterbox and pleading silently.
lost_soul
01/10/04 @ 15:24
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"I can't read - I communicate through the medium of masturbation"

Errol, is that you?
commander dixon
01/10/04 @ 16:11
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nice review Mr Gillen, but as for a 9, i would have spoken about the useless diplomacy stuff ...
Merefield
01/10/04 @ 16:53
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Not 10/10?

Et tu, Brute?
kincaide
01/10/04 @ 17:04
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Kieron - two reviews I have read so far, and both have been well written: informative, entertaining and a great read - long may it continue


(Can we see a Kieron review of DefJam please ;-) )
Groggen
01/10/04 @ 18:36
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This looks awesome.. :) How many little fellas can there be on screen at one time?? The battles looks massive!
Errol
01/10/04 @ 19:44
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Mr. Dude is not me, btw.
Errol
01/10/04 @ 19:45
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Sounds like my type of person though.
jimdigritz
02/10/04 @ 19:28
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great game

but for some odd reason the options for resolution only go up to a maximum of 1280*960, not 1280*1024 - which is the default resolution for my LCD.....

what gives?

- obviously my PC runs XP and almost every other game at 1280*1024 perfectly...

anyone else got this?
Dynamize
02/10/04 @ 22:39
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What's with the Australian voice actors? Took me by surprise that did. The godawful American/s who do the units and the end of battle stuff, bleurgh. Plus the music's a step down from the usual quality of the Total War stuffs.
Other than that, ace.
noob
02/10/04 @ 23:21
#37
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I have been playing this and I still hate the campaign map game... The battle engine is superb, the historical battles, etc.

I preferred, but still didn't like, the campaign game on M:TW, but that had too many sons/daughters all the time. They have improved that aspect, added some nice effects, but it's still feels like a game of two halves, quality-wise...

Sorry to have a differing opinon from the masses.
Errol
03/10/04 @ 13:34
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You work for ign then ?
Taximan
03/10/04 @ 23:01
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So what are the pre-battle speeches like then?

I've heard that some of them are absolutely hilarious: "I hate Gauls, my father hated Gauls. They're good for nothing hairy scum." or something to that effect depending on how Xenophobic your general is, combined with something like "Know that I shall be behind you to... errr... support you" if he's a coward?

Any word on if the shouting German barbarian women made it into the game, along with the Celts who throw heads coated with lye?
WoodenSpoon
03/10/04 @ 23:19
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Some of the pre-battle speeches are great. I love the way they're allowed to be blatently racist for your entertainment because the factions don't exist anymore. Heh.

Aint seen any of the women but I've not fought any Germans yet. Not sure about the celts either, but there is some barbarian unit where all the men have a couple of heads strapped to their belts...and the Naked Fanatics...
Edited 1 times, most recently on 04/10/04 @ 00:21
Scimarad
04/10/04 @ 07:46
#41
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"Plus the music's a step down from the usual quality of the Total War stuffs.
Other than that, ace."

Not on the demo, it wasn't. Can't speak for the full game...
Wobbler
04/10/04 @ 10:41
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I think the voice actors are Aussie because it seems that half of Creative Assembly are based down under now -- looking at the credits it seems that way, anyhow.

And the music is by the same bloke as the other two games (Jeff
van Dyck, IIRC)
BremXJones
04/10/04 @ 11:39
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"The one niggle (that is mentioned in the great review) is the inability to control reinforcements. These are AI driven and can sometimes lead units into battle with silly formations. Archers running at the first line of attack? Cheers! ;)"

Er... I did.

KG
Khanivor
04/10/04 @ 12:20
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What about the multiplayer? Is it any good?

And why the hell have CA just given up on trying to make the strat game MP? Sure, there are some serious issues but come on, it’s been promised since Shogun.
Dynamize
04/10/04 @ 12:51
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"I think the voice actors are Aussie because it seems that half of Creative Assembly are based down under now -- looking at the credits it seems that way, anyhow."

Ahhh! Cheers for the explanation. They did good work, just not used to hearing Australians doing voice acting on historical type stuffs.

"And the music is by the same bloke as the other two games (Jeff
van Dyck, IIRC)"

The music's good, it just seems noticeably synthy compared to Shogun and Medieval, and that left me a little disappointed.
UncleLou
04/10/04 @ 12:57
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Same here, the music is alright, but not up to the Total War series' high standard. It has changed from "reasonably authentic" to "Hollywood-schmaltzy".
Clive Dunn
04/10/04 @ 13:17
#47
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Good point on the AI controlling reinforcements - its very annoying indeed.

Especially when my best cavalry units turned up as reinforcements when I was desperately holding onto a bridge. Their glorious counter attack failed miserably as they all threw themselves into the water trying to cross the bridge.
WoodenSpoon
04/10/04 @ 19:51
#48
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Chaaarge!
UncleLou
04/10/04 @ 20:10
#49
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Chaaarge!

Rome has conquered!

Errol
05/10/04 @ 08:00
#50
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Stunning game. GOTY so far.

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