Puzzle Quest: Challenge of the Warlords Review
Even more heroic effort.
Version tested: Xbox 360
Wine in a box, eBay, shower radios, Worcester sauce crisps. We can all think of at least one thing we wish we'd thought up first. Puzzle Quest is another one. Take the puzzle mechanic of Bejeweled and make it the basis of a turn-based RPG. Genius.
It works like this: when you go into battle, you and your enemy take turns to try and make lines of three or more gems, coins, stars or skulls by selecting and swapping adjacent tiles. These then disappear in time-honoured fashion so that the gems, coins, stars or skulls above them can slide down to fill the gaps.
Gems come in four colours, which correspond to a particular type of elemental magic - earth, fire, etc. - and making lines of these puts magic in the bank for use later in the fight. Making lines of coins gives you cash to spend at shops, and stars give you experience points. Creating lines of skulls inflicts damage on your opponent.
The idea is to drain your opponent's health points by doing lines of skulls, or using some of the magic spells that you can put into play when you have collected enough gems. You also have defensive spells, spells that force your enemy to miss a go, and so on. You can also make sure you get two turns in a row by creating lines of four or five tiles.

Skulls do damage, but don't be afraid to look around the board first to get an idea of what's possible in two or three turns.
It's all very simple, and the winner is usually the person who makes the most forward-thinking moves: obviously you don't want to leave semi-complete lines of skulls on the board, because your opponent will go straight for them, but if you're clever you can complete the skull line indirectly by tactfully moving something lower down, banking some gems at the same time as giving the other guy a slap.
Taken in isolation, this idea would be as exciting for the Bejeweled "genre" as Super Puzzle Fighter was for falling blocks, but developer Infinite Interactive has gone further - Puzzle Quest is a proper RPG, where you journey between castles, forts and towns doing missions for queens, dwarves, minotaurs and all sorts, most of which involve having a fight.
As you go, you also have the option of investing your hard-earned loot in a fort. This allows you to forge items, and capture enemies to use as mounts or research their spells, among other things. Since it's an RPG, you're also constantly levelling up as you accumulate experience, which improves your attributes (like the amount of damage your basic hits do, or the likelihood of having the first turn in a fight), and there's also a wide range of equipment to collect or forge, which usually has a similar buffing effect.
These are just a few of the things you can do in Puzzle Quest. There are countless side quests too, like beating up rune guardians so you can take their goodies back to base and forge ever more elaborate items. Since everyone likes Bejeweled, and Puzzle Quest's is a brilliant new application of that compulsive standard, you make it your business to do everything on the map.

The world map is pretty vast, and there's room for expansion when the inevitable DLC turns up.
The story isn't particularly exciting - it starts off rambly and likable, like a Fire Emblem game, with some lovely 2D artwork to stare at while you skip through the speech bubbles, but it quickly becomes rather boring. But you won't mind, because everything else is so ingenious.
Having come out on the DS and PSP some time ago, today's Xbox Live Arcade user also gets the benefit of a refined version of the original. Certain spells, like "Stun", were deemed a bit too effective, so they now take a couple of turns to recharge before you can use them again, while an annoying bug that stopped your companions (yet more attribute modifiers, basically) having any effect in the PSP version has also been quashed.
They've also added a narrator to some of the pivotal story bits, which is worth it if only to hear what a cross between Brian Blessed and Stephen Hawking sounds like.
Perhaps best of all, we also now have online multiplayer, which allows you to battle against real people in ranked and unranked matches, with leaderboards to go alongside them. Infinite has also included an offline multiplayer mode, so you can still play against your flatmate, wife or cat.

Once you get a bit good, you can siege other castles, which then provide you with a regular income.
There is still one problem with it, which has always been the case, and isn't really solvable. Basically, you'll get cross with it for "cheating". It's most noticeable when your AI enemy takes you out by pulling off moves that rely on skulls coming in from the top of the screen, which he or she has no right to know about. This is the game's simulation of luck, which is fair enough, but doesn't feel like it. Perhaps mindful of how off-putting this can be, they have at least made some of the early fights a bit easier.
You definitely need to play it in any case. Graphically it's not come on much, but then it didn't need to - it looked gorgeous on the PSP, and still does - and while the music's the same, Infinite's splendid collection of Lord of the Rings-ish melodies sounds so much nicer coming out of a proper sound system.
Of course, 1200 Microsoft points sounds like a lot, and certainly feels like a lot if the reaction to Lumines Live was anything to go by. But this is a game that boasts dozens of hours of gameplay offline, and quite a few more with friends. Having gotten about two-thirds through on DS, beaten the PSP version and made it to level 30 on Xbox Live Arcade, it already accounts for more of my gaming time this year than the rest of Xbox Live Arcade put together. Amazingly, I'm still not bored of it.
Spruced up from the PSP and offered for 10 quid, it's probably the best release on Microsoft's clever little service all year. Buy it, and wish you had thought of it first. And wish for another one where they come up with even more brilliant ideas.
9 / 10
You may also like...
-
Happy Action Theater Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Tim Schafer: publishers aren't evil
-
Face-Off: Final Fantasy 13-2
-
Halo 4 Master Chief action figure flaunts new suit design
-
Sony confirms PS Vita 1st Party digital only game prices
-
App of the Day: Monkey Bump
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Retrospective: Star Wars Episode I Racer
-
EGTV: Eurogamer playtests PlayStation Vita
-
Metal Gear Solid 3D demo on eShop this week
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Making FIFA Street in the FIFA engine's image
-
Ridge Racer Unbounded delayed by four weeks
-
FIFA Street footage pits France vs. Germany
-
Activision: games are relationships, "brands in people's lives"
-
DICE working on multiple Battlefield 3 fixes
-
No plans for Journey PlayStation Vita version
-
Gotham City Impostors Review
-
Lollipop Chainsaw screenshots show off custom costumes









Comments (42) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
LOL if you dont follow the tutorial you could think that... Did you rey and level up and buy the spells etc??
Comment below viewing threshold Show
End result = SOLD!
Comment below viewing threshold Show
It's available here.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As I said there's nothing wrong with this new game, it plays well and it's slickly presented and everything, it's just not different enough to warrant me buying it, not at 1,200 points.
Comment below viewing threshold Show
Comment below viewing threshold Show
I still find that although the mechanics of this game are the same as bejewelled it is very different as a whole. Where as I find bejewelled quickly becomes boring, this is fun every time you play it. There is such a huge amount of strategy involved in trying to get the colour you want for your spells, getting skulls when you can, stopping your opponent getting skulls at all, and making sure they can't get the colours they need for there spells. For me it turns it from something less akin to a puzzle game at all, and more like a game of chess.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If I didn't have in on DS, I would be very tempted. But then it is the perfect "on the go" type game rather than "sat at home" one.
Comment below viewing threshold Show
Comment below viewing threshold Show
"you must like FPS games or else you'll be playing nothing these past and upcoming months. Yeah great console the xbox 360."
today will be:
"you must like puzzle/RPG's hybrids games or else you'll be playing nothing these past and upcoming months. Yeah great console the xbox 360."
Comment below viewing threshold Show
Comment below viewing threshold Show
WHERE IS THE CO-OP MULTIPLAYER? I can only see a Vs option in Multiplayer through Xbox live.
Comment below viewing threshold Show
DON'T play as the Knight. I have this on the DS, and when i got to around level 20, some of the Knight skills and equipment combine meaning you can get an infinite combo in almost every battle and never lose, sort of wrecked the game for me....
Have an item that gives me mana for matching 4 or 5 symbols, then continually cast 'Knight Lord' (after a 'Stun') meaning huge numbers of Stars match with every cast (If they don't, cast Stun again). Every now and then skulls auto-match meaning i have full mana every turn, gain about 1000xp a battle and almost never lose. (Sometimes it takes a few turns to start up, and resistance can be annoying)
(Edit: as long as they put the recharge on Knight Lord, that might not work on the Xbox)
Is a great game without that, so i guess i have to start again.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As a tip, use the stun spell, always screwed up the opponent no end and you can get some nice strings of attacks that way.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Any recommendation?
Comment below viewing threshold Show
Also, it's possible to play this game in windowed mode. It's perfect for when you just want to chill and relax and talk to friends and play at the same time! No stress and lots of fun!
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
One word: addictive.
Comment below viewing threshold Show
You play it for hours.. Think "ooh, im bored of this now".. But still somehow keep playing for hours more as you're hooked.
Comment below viewing threshold Show
In development.. my money is on a wiiware version..
Comment below viewing threshold Show
That's such bullshit.
Comment below viewing threshold Show
I've played it on the PSP (annoying loading pauses for such a simple game - curse you, UMD format), the DS (the occasional slowdown, but actually really nice - there seems to be fewer variations in the music though), the PC demo - lovely, and made me want to buy it within minutes of trying it.
The demo of the 360 version seems much the same as the PC version - but nice to have it in widescreen and relaxing on the sofa...
Wholeheartedly recommended.
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway, I forgot this game existed! Thanks for the review, I just ordered it for DS.
Comment below viewing threshold Show
Comment below viewing threshold Show
+480.000 online players a few minutes ago.
Comment below viewing threshold Show