Tony Hawk's Project 8 Review
Sick. Er, the good way.
Version tested: Xbox 360
Why would they call the very prettiest thing to have appeared in games for over five hundred years, "Nail The Trick Mode"? It should be called, "Glistening Dew On A Spring Morning Mode", or "Kari Off Of Mythbusters Mode". Not Nail The Trick. The idiots.
It's just sublime. It's breathtaking. You're riding your skateboard through the huge city, and then at any moment, you click both analogue sticks, and you're in. It's bullet time, it's slo-mo, it's the high-def filming of a kingfisher diving into a pond. It makes you just stare and stare, and then inevitably crash into a railing, bail, and smear your face halfway down the street. But all so beautifully. Glistening Dew Mode, as we'll be calling it, is one of the most rewarding and enthralling devices I've ever seen, and I'm in love with it. And so is everyone else who's walked past while I've been playing.
He was a boy
In case you fell out of love with the Tony Hawk games around about the time they went shit, it's time to come back in now. After Pro Skater 4, things went somewhat downhill... down market. Infected with the Jackass crew, the series woefully lost its way, and despite a valiant effort by last year's American Wasteland to rid itself of the cash-in nonsense, it made more mistakes than it fixed. The future of Tony Hawk games was bleak.
No more. Project 8 is a remarkable balance of what made the original Pro Skater games so compulsive, and what the open, sprawling city of Wasteland should have been. It manages to implement one of its silly stories, but without it ever getting in the way. It's bone-deep visceral skating simulation. It... it... oh, it just gets it so right.
She was a girl

Bob Burnquist avoids touching the dirty streets with his nice clean board.
Rather than the painful hand-holding story of last year, and the excruciating Mindy, this time it's a nice simple concept. Tony's in your home town, looking to recruit skaters for his new team, named Project 8. With him are other skater pros, acting as what might be considered 'talent scouts' but are more realistically 'mission givers'. The only way you'll make it is to ascend through the rankings by constantly completing missions and spot tricks, and winning competitions. Along the way you'll pick up new sponsors increasing your recognition, and opening new areas of the city. Simple. As it should be.
And this time, despite the lies of last year, there really are no load points. The entire town, vast as it is, appears uninterrupted. No ridiculous loading tunnels, but outdoor smoothness, from Fun Park to Slums, School to Capital Building. It's an idyllic skater town, every building featuring at least one quarter-pipe-shaped wall, and conveniently ramp-shaped edifices on their roofs. The streets are lined with grindable curbs, railings, fences, wires, trams, and anything else with a flat edge. The grass is peculiarly skateable, and even ponds won't slow your wheels too badly. It's a giant skaters' playground.
Can I make it any more obvious?
After choosing a character type, you then tweak them in a (surprisingly poor) character creator, before plunging them into the game. You begin in your rural cul-de-sac, where sensibly crafted starter missions can be picked up from the locals, each subtly teaching you an essential beginner's trick. There is a separate training area, but it's actually rather hard, the basics much better learned in-game. The training is best saved for when wanting to study a particular move more carefully, requiring some moves that will likely put a new player off.

'I can see right up his baggy shorts from here.'
There's still the trademark daft Tony Hawk tasks to do here, like catching your dad's golf balls as he thwacks them over some vert ramps. Of course, it's simply teaching you to spine transfer (jump from one quarter pipe to another behind it, uncool people). But there's also the spot tricks, where markings on the sidewalk or street furniture will indicate local records in various skills. The pavement might say "Manual", and then further on other graffiti will show the Bronze, Silver and Gold distances you'll have to reach. Manual (ride on two wheels) over the line, and it automatically starts. The town is plastered with such challenges, most unachievable until you've ranked up a bit.
As well as the pros, there are innumerable other folk about town, wanting to give you tasks. For instance, from the start the local school mascot needs you to help him plaster posters around town (wall-ride on certain spots), then earn some money by publicly performing some freestyle tricks for a crowd. A guy with a camcorder offers to film you performing a complex series of flip and grab tricks, cramming as many as you can into the time limit. Some are silly, some very skate-worthy, and all are splendidly entertaining. Then as if that weren't enough, there are some locals whose tasks reveal the old-skool Hawk's Classic Mode. Pleasingly in context, these are the two-minute modes of yore, with the list of challenges, including the favourites: high scores, collecting SKATE and COMBO, and finding the hidden... disc! Yes, at long last the series has noticed that VHS tapes are a tad dated, replacing them with a hidden DVD. Each of these sections is set in a cordoned off region of the city, revealing the cunning design as each zone becomes an improvised skate park.
Only two more mission types - bear with me. There are the Pro Challenges, where the pros give you significantly harder tasks to complete. These do wonders for your ranking, as well as unlocking video footage of the best skaters in the world. And finally, there are the competitions. First you must qualify in the short starter round, and then it's time to wow the judges with your sick skillz. Rather than the idiotic system of previous games, this time you need only score over a certain amount from the judges, rather than compete against the random AI.
He was a punk
Hopefully this emphasises quite how vast Project 8 is. There are hundreds of missions, uninterrupted by loading, and all instantaneously restartable (if you ever played Trackmania, you'll know how gratifying it is to be able to immediately start over after failing a tough task, and Project 8 nails this too).
The cast of pros is nice and fresh. Lots of the most impressive new talent stand alongside masters like Hawk and Rodney Mullen. The incredible Ryan Scheckler and Daewon Song appear, along with wunderkind Nyjah Huston, underlining the embracing of the next generation in every imaginable sense. Each spent time motion-capturing themselves for their specific moves (unlockable video footage of this is also to be found), adding to the authenticity. There's Bam Margera of course, but this time looking like the odd boy out, offering his stunt-focused brand of challenges as a refreshing alternative, rather than their domineering frustration in Underground 2. And oddly, Jason Lee is a major character, involved in acquiring you sponsorship, and alerting you to new competitions appearing around the town.
And she did ballet
So there you have it: Tony Hawk Project 8 is the best the series has ever been. And that's without Nail The Trick/Glistening Dew mode.

He's not skating. Someone glued him to the garage wall for messing up their tulips.
At any point while in the air, clicking those analogue sticks slows down time, and zooms in on the skateboard and your feet. At this point, each analogue stick represents one of your feet. Flick down with the left stick, and your left foot will push the board down. Catch the lip with the right stick as it rotates and you'll kick it in a circle. It's incredibly tricky at first, the timing needing to be perfect, and the bailing failure frequent. But then, it clicks. It makes sense. And then it's sheer, crazed bliss. Get enough air and you can pull off the most astonishing moves, and not because you pressed X, but because you moved your foot at the exact right moment to be that awesome. It puts you completely in control, removing the automated cheatery of all action gaming. As you see yourself descending, fast approaching the half-pipe's wooden surface, make sure the board has rotated until it's grip tape up, pointing forward, and let go. And you land it, and you feel like a god.
Now factor in how gob-smackingly beautiful it is. The whole game looks really lovely (but for the character faces - the curse of the Xbox has struck the skating crew, and especially poor old Hawk who looks like an anaemic zombie). The world textures are as detailed and pretty as can be. Except no, it can be that bit prettier, in Nail The Dew Mode. Zoomed in, the world behind is Vaseline-bleary, sight focused on the explicit detail of your board, flakes of wood splintering from the edge, the sponsor logo on the wheels spinning, the grip tape tangible, all shining majestically in the light. It's skateboard porn.
What more can I say?

There are a few proper skate parks in town, as well as the re-interpreted streets.
The Live aspect is less overwhelming, offering mini-games, rather than my mad desire for Test Drive Unlimited on skateboards. Perhaps that's for the next iteration - are you listening, Neversoft? More entertaining is the sharing of records across the world, where each in-game challenge is recorded, meaning you can attempt to beat the best grind distance of not only the designers' whim, but also some weird kid in Texas.
A fool would see this as more of the same Tony Hawk skating. It's the perfection of Tony Hawk skating. It's ridiculously big, completely lovely looking, and perfect arcade gaming. It's ideal for filling a quick half hour, which then mysteriously lasts until quarter to four in the morning when you've got loads of work to do the next day, but you had to wall-plant that table from the school buses because it would open up the Slums, which would then give you access to the incredible factory, see? Quarter to four in the morning - it's been so long since a game did that to me.
Oh, and the authenticity argument: No, of course it's not. But yet, while exaggerated and impossible, it's all executed properly. Every wobble, every turn, all motion-captured. The ragdoll on the bails is barking mad, even allowing you to augment its lunacy by extending the skeleton-destroying impacts, but that just makes the boring bit - falling off your skateboard - more fun. So hurrah! And as a final test, I got my friend Jo who runs a charity youth skate park to check it out (www.one-eighty.org.uk plug plug). She said, "You can't ollie a vert at that speed!" or something, but then wouldn't give me the controller back for the rest of the evening. Which is about as strong a recommendation as I'm able to offer.
9 / 10
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Comments (78) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/coat
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It would be cheaper to be on the white stuff..
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I've tried the demos of almost all the games in the series (including this one) but never really worked out what was supposed to grab you. Everybody always raves about them so I assume I must be missing something. I have no idea what any of the move names mean, no idea what you are supposed to be trying to do, and none of the games seem to have any kind of tutorial that leads you into the game.
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That puzzles me as well as I've never really experienced it on my 360. Could it be down to the resolution you play it at? I play all my games at 720p.
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Sounds like a return to form just as well then because EA is planning to start a lil competition with their new Skate game.
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KG
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Agreed.... I think i'll buy this when i get paid next Friday
AND Dustin Dollin is in it =D
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I have F.E.A.R. on the go too.
Enough is never enough.
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[link url=http://www.thisisnotmy.co.uk/images/sherbet_dib_dab.jpg a>
]http://ww w.thisisnotmy.co.uk/images/sher...[/link]
Yum yum yum!
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Tonights winning numbers will be 1,2,3,4,5-6,7
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I played the first 3 THPS religously - yet as with many others my interest dwindled from 4 onwards. I still got them in the hope they'd recapture the "old magic" but they never really did. This is a real return to form - focussing on what it's all about - when feet meet a bit of wood on wheels. The focus is back on the board - quite literally with the very cool (and not really at all gimmicky) nail-the-trick mode.
For the first time since 3 it looks and plays far better than the previous installments. As the review so eloquently put's it - "It's skateboard porn."
BTW - I'm running it at 720P - haven't noticed any framerate issues yet.
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Apparantly its the PS3 version which has the framerate problems, according to other sites.
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Also, playing it on a PS3 gives you a much worse framerate (according to the reviews) and no online play. TH3 R3AL N3XT G3N!
Anyhoo: am I the only person who likes framerates around 25? I've got this thingy on my Philips TV that smooths out framerate and, when watching a movie, it looks plain wrong. It's like watching some sickly glossy american sitcom.
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..that the 8 is about right. Perhaps even generous. It looks amazing, granted, but popping in and out of cover wears a bit thin after a while. It feels almost like a shooting gallery at the fair rather than an absorbing firefight. Enemy AI is a joke compared to FEAR and Halo and yes, all the macho marine stuff wears a bit thin after a while. The controls feel a bit off too: using the green buttin for dashing to cover is a good idea but often you stick to the wrong damn surface: just pushing in the right direction would've been nice insead of the 'auto-cover' that's implememted. I've also had trouble connecting to online games, but I've not tried it yet today. Hopefuly a few more Brits online will resolve that issue. Looking forward to a bit of co-op though.
My personal rank order of recent shooters (offline): FEAR, COD3, GOW. I'm guessing, based on the demo, that R63 will squeeze in between FEAR and COD3.
Either way, 4 cool new shooters can't be bad! Way to go 360
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Cheers, That's alot of help and I'm reading loads of similar things from other players. Hawks today then and trade in F.E.A.R. for GoW when I finish it (not really playing multi).
Although I do tend to change my mind every ten minutes.
And am I the only one who doesn't play on Live at all? I have Gold but never really got into playing with people I don't know. Maybe I had too many bad experiences with mad foreigners during my first games of Halo 2...
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From what I've read, the game is split into levels rather than one big one, the fancy new trick thing is made easier as it prompts you when to kick and there's no online.
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As a game though the demo was fun, as skateboard games usually are.
However, it wasn't overly impressive compared to previous skateboard games so maybe a buy when on budget (or rental).
And PS3 version is inferior, go figure, like we didn't warn everyone this would happen! Hopefully by the time the PS3 is in plentiful supply, the game reviews for it will have saved some players ££££ of wasted cash.
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Because obviously the Wii will be best.
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MEH!
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The 360 has some seriously good games available right now.
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Again.
Every time I get one of these... I end up playing 8 hour or more straight for 3-4 days. Then I put down the pad, grab my skate, crash my sorry butt somewhere, and then I come back at home bruised and satisfied. And then the Tony Hawk game is put away somewhere, never to be touched again.
So, what I'm going to do. Oh, f**k
/me places order.
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Still fondly remember the episode where she gets covered in silver paint from head to toe.
/dreams
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This is back to the good stuff, I'm only an hour in but so far very very good.
Anyone fancy a game online add me : Goatmaster12
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Well first pro deck anyway, first real one was that green face epic(?) one.
/googles to see if he can find it
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Anyway, back on topic, I only played the first three Tony Hawks games, and have never really had the urge to return to the series, but after reading the review it sounds like its definately worth a look.
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So much games, so little time, so little money. What a shame!
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Argh! Curse you Microsoft! Why couldn't these be spread out over the summer!
/shakes fist
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Nah, I do really rate this game. Not as good as GOW though, in my opinion.
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Then endure in the noble practice of removing crabs from your balls. After all, that's a fine sport you might be quite good at after having spent all your life training.
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i would like to applaud you for the greatest posted comment in the history of the universe! haha
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Just got Skateland on the DS from swapgame, very impressed by the graphics. Can I have 2X on it please!
My THPS history.
THPS Demo that came with girlfirend's PS (Probably my most played demo)
THPS (PS)
THPS 2 (PS) on launch
THPS 3 (PS) on launch (Draw distance of about 5 meters but still manged about 90% complete)
THPS 3 (GC) 2003
THPS 2X (XB) earlier this year
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Who needs GOW or H3?!
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Why is that odd?
He was a pretty highly rated pro-skater before he turned to acting.
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SOLD.
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Thank God there was a D in there...
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Not one?
Peej
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Perhaps some sort of hint to what setups were used to test games might be in order then? No?
Peej
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Erm, quick, er, I'm going to do a kick-flip into manual and then pop shove-it! Phew, coolness restored.
Thank goodness I removed the tasteless "Nail Kari" joke.
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As for people who can/can't see frame rate issues - I'd kind of expect 720P to be the smoothest as there's no scaling involved. On the other hand, I thought there was a dedicated scaler so this shouldn't happen. So, I talked to my friends. Ones with SDTVs, like me. Some claim certain games are smooth, and I know they aren't. It's all down to perception in the end, I think. Some people are dumb as rocks, visually.
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I WANT TO BUILD MY OWN SKATEPARK GODDAMMIT!!
!
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This is the only European review site I visit. Are there any other decent choices?
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Mad reads obvious to me.
Did you know Jason Lee is a long-time Scientologist?
krudster: what with the Double Agent disgruntlement, is there no chance of using a uniform 360 review setup?
Suppose the SDTV thing is because John's freelance?
Why don't tags work by the way?
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Would have been amazed if it had turned out to be worse...
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