Perfect Dark Zero Review
Not Perfect, quite dark, and no, not a zero out of ten.
Version tested: Xbox 360
Zen of gaming, indeed.
If Microsoft was hoping that Perfect Dark Zero was going to be one of the pillar launch titles to usher in the next generation in a blaze of glory, then it must be - deep down - pretty disappointed. Let's not beat around the bush. Microsoft wanted, needed, another Halo-sized launch title, but Perfect Dark Zero most definitely isn’t it.
The plain, unpalatable, inescapable truth is that Rare's latest shooter is worryingly far away from being a classic. Through gritted teeth you could admit that it's "a respectable, solid, mostly entertaining secret agent FPS". Being diplomatic you might well concede that it’s "a good genre offering" that "devoted FPS fans will enjoy", but that sounds so glib. In the context of a high-profile next generation blockbuster, such down-played compliments sound like insults.
It needed to be a GoldenEye-beater, a Halo-killer, a game to send Valve and id back to the drawing board. The annoying thing is, the only thing it's likely to kill is Rare's already waning reputation for triple A' perfection. It's a solid follow-up to a five year-old N64 title with some decent multiplayer elements. And that's all it'll ever be.
Dark relief
Much like Rare's other two celebrated spy FPSs, PDZ continues down the same path and even gets the Bond tributes out of the way before you've so much as reached the menu screen. As expected, you're treated to all the gadgets, stealth-lite and back-to-base communication that goes with being the queen of espionage. In addition to a standard loadout of all the familiar weapons (of which you can generally only carry two at a time, though a third slot offers dual-wield for a select few, as well as occasional grenades) you also get a few standard context-sensitive gadgets: the Locktopus (bet you can't guess what this does), the hacking Data Thief, the destructive Demo Kit, not to mention some one-off high tech items like the remote-controlled CamSpy and the sound-enhancing Audioscope. Rare resists the temptation to overload the spy element too much, though. First person Splinter Cell this is not.
Predictably, such high tech espionage comes at a price; your detection is ruthlessly punished by well-armed and heavily armoured enemy patrols just itching to put bullets into your perfectly coiffeured skull. As such, it's clear right from the word go that PDZ doesn't really adhere to the run and gun premise most other titles in this over-crowded genre are happy to peddle - unless you completely cop-out and play it on the ridiculously forgiving Agent difficulty level, that is.
The surprising thing that hits you almost immediately about PDZ is its steep learning curve and unrelenting desire to finish you off as quickly as possible. Throughout the entire game Joanna Dark is consistently poking her nose in places it's not wanted, and needless to say, exposing a corporate web of conspiracy puts you in the firing line of all manner of patrolling sentries. Just one misplaced head-shot is often enough to provoke a cavalry charge that exposes your frailty with ruthless efficiency.
Charge of the dark brigade

Barrels that actually explode. Truly.
With little choice but to either restart or face them head on (and no opportunity to run or hide until they go back to their patrols) you'll regularly find yourself fending off a dozen enemies at once. If that wasn't a daunting enough prospect, Joanna's armed with guns that, for the majority of the game, can't take them down with a single clip. With such a resolute enemy barrage to contend with, the principle challenge you'll face is trying to kill them without copping too many bullets in return. Sometimes a clean headshot is enough, but other times their helmet protection cancels out that little advantage. With Kevlar vests and helmets to shatter first, it's often several rounds before you've seen off a single enemy - and dealing with that while also keeping a close eye on your health situation is a big ask when there's more than two or three AIs taking pot-shots at your head.
One of the main aspects to put the player at a disadvantage is that unlike the standard health pack/health station system almost all FPSs favour, Joanna is fitted with a recharge system that refills your bar if you can avoid damage for a few seconds. Although it's Halo-esque, the overall maximum hit points permanently degrade, leaving you progressively disadvantaged. With the twin menace of health concerns (less so on the easy mode) and a sluggish reload system to contend with (there's no automatic reload, annoyingly), the combat's a real challenge. Much more so than your average FPS.
This would be okay if the encounters felt as fun as the best FPSs out there. We don't mind a challenge, but when the game lacks basic AI sophistication and aggravates the player with questionable gameplay ethics, the marks are chipped away. Enemies seem to be either on pre-programmed patrols or charging mob-handed directly at you, with precious little evidence of working as a team to, for example, out-flank you. With the odds so heavily against you, they don't really need to be all that clever - they just charge, zig-zag around like the most irritating online bots and generally don't look remotely convincing. Eventually, you discover that the best tactic is to either retreat and funnel them Pied Piper-style down corridors and take them down up-close one by one, or find some distant cover and continually pop out when appropriate. Halo won people over via excellent AI which provided that trademark "thirty seconds of fun over and over," but here it's an entirely different experience that's a little at odds with what you might want or expect from a console shooter.
Dark-headed

Never mind the dual wield grenade/PSP combo, check out the fingerless gloves!
To compound matters, you're also robbed of the ability to save your progress (and only a single mid-level checkpoint offering any respite) meaning you're forced to encounter a long-forgotten degree of trial and error to make progress. And, yet, after all this, the game is constantly hand-holding the player by laying down path chevrons to guide you directly to where you should be heading next. What it gives with one hand it punches you in the face with the other. We really don't get that at all. It's as if Microsoft pointed out the game was a little on the tricky side and this was the only compromise Rare could come up with. Daft.
But, despite the core combat, health and saving mechanics being at odds with most of the FPS competition, and the silly path pointers being a giant insult to your intelligence, the more you play it, the more these design decisions begin to justify themselves. What you don’t realise in the initial stages is that none of PDZ's levels are all that big, or take that long to finish, so it's reasonable for Rare to assume that quicksave shenanigans and less tough combat would make the whole thing a cakewalk and rob the whole game of the tension of sleuthy battle. About halfway through it all starts to feel strangely enjoyable. Far from cursing Rare's existence, it feels different and actually quite engaging. Even with the path pointers.
Indeed, once you fail five, ten, fifteen times and gradually chip your way towards level completion, you'll often surprise yourself at the extent of your struggle. With hindsight, once you know what you're doing and where things are, it's never as tough as you thought. Hell, once you've got the whole thing nailed, you can generally go back and rip through most levels again in ten minutes, give or take. No wonder Rare didn't offer quicksave facilities. No wonder it takes a few rounds to see off enemies. No wonder it's best to work out a stealthier approach.
Darker fuel

Despite everything we said, Rare does do a nice line in pretty jungle foliage.
Nevertheless, as an experienced FPS-player schooled in the norms of the genre, you're not to know that. For the first few hours you'll probably curse the game for taking such glee in sending you back to the start of a mission you've been sweating over for ages. It's an old-school approach where precise stats are measured on an online Leaderboard for you to compare against the best players in the world. But like most old-school approaches, they're great for the embattled hardcore, but annoying as hell for the masses Microsoft wants to reach. If the Redmond giant really wants to reach a billion players, then it had better start making games that everyone will enjoy. As admirable as it is to see Rare following some of the design principles laid down in GoldenEye and Perfect Dark in producing a game as challenging as this, it's one that seems out of place in today's market. One that's inexplicably targeted at those of a dogged, persistent nature: those that don't mind replaying the same level from scratch dozens of times until they finally crack it.
While persistence really does reap its own rewards (and the excellent online Leaderboards that detail every possible performance stat and endless Gamerscore achievements provide an excellent incentive to go back and show off just how good you are), and Perfect Dark Zero slowly emerges as an entertaining game on its own merits, there's still the nagging feeling that it's not a game worthy of the 360. The visuals are the real giveaway, delivering a degree of fidelity that wouldn't look out of place on the original Xbox. Sure, played in high def it's reasonably impressive, but leagues away from getting near some of the best looking PC titles of the past 12 months. The real killer is the distinctly rubbery, glossy feel about everything. If you're not cringing at the latex enemies and their bizarre ragdoll death animations then you'll baulk at the artificial shininess of the world around you. Rocks should be gritty and harsh, not slick and shiny. Waterfalls shouldn't look like molten acrylic. Artistically, it's just not at the races.
But it goes further than some unwise texture designs and waxwork enemies. The level designs are carved out of standard issue Xbox stone, and everything from their size, scale and ambition just reeks of conventional thinking. Cranking up the resolution and cloaking the whole thing in a glossy ooze doesn't make it next gen by any stretch of the imagination. Even Microsoft's Peter Moore admitted as much recently.
Live a little

What these idiots don't realise is that bullets in their shins REALLY HURT.
As you might expect, the multiplayer elements help a little - especially online (though System Link and split-screen is available offline) - but certainly nowhere near enough. Perhaps the best part of the package is the ability to engage in bona-fide co-operative multiplayer over Live. For once, that doesn’t simply mean playing side by side and doubling up the firepower. For once, some of the levels have been designed with co-op in mind. For example, the much-demoed third level has Joanna providing cover fire for her father Jack as he hops from one point of the level to the next. In the single player campaign Jack's AI controlled, but co-op lets you take direct control of his actions, making the experience a much more engaging affair all-round.
The only problem with this is that the reason it's so much more engaging is probably more down to the fact that the computer-controlled Jack can be such a complete doofus, forever getting himself killed even when you're busy firing off head-shots left and right. It's almost more engaging to play in co-op by default - although it's fair to say that relying on a pal to be any better at the game is a leap of faith all of its own. Even so, it's nice to see some thought being devoted to collaborative multiplayer than merely trawling out deathmatch mode for the 217th time of asking.
That's not to say that Rare resisted the temptation to play to the crowd, though. It hardly warrants a mention that all the favourite modes are here, from standard deathmatch (killcount), a team version, Capture the Flag and the node gathering domination mode Territorial Gains. Of the four, Territorial gains worked best by actually lending some degree of purpose and variety to the unending slaughter. Rare definitely also gets a big thumbs up for including the hugely entertaining Hovercrafts and Jetpacks to climb into and roar around in. Small additions for sure, but ones that help make up for the overall snail's pace of Joanna's running speed and inject a lot of fun into the proceedings.
Give me hope, Joanna

Jetpacs = enormous fun. Probably the best thing about the whole game, in fact.
On the flip-side there's the Dark Ops multiplayer, which adds a little more flavour thanks to its more tactical, slower-paced approach. Played over a series of rounds, you first get to buy your weapons - Counter-Strike-style - and then earn cash subsequently for kills and accomplishing objectives.
In terms of modes, Eradication is a straight-up last man standing team-based affair, Onslaught is an interesting 'best time wins' defend/attack the base team game, but only gives the defending team one life, against an infinitely respawning opposition. Infection, meanwhile pits the infected against the uninfected, with players scoring points if they either remain uninfected or manage to wipe out the uninfected. Slightly confusing premise, but a lot of fun. Finally, the hilarious team-only Sabotage involves trying to cause as much damage to your opponent's property as possible. Hurrah, endorsed vandalism! Jack Thompson, here's your next case!
We're 2000 words on: what's here? Despite so evidently wanting to provide us with a game in the spirit of its previous shooters, Perfect Dark Zero lacks either the atmosphere or the design brilliance of Rare's previous examples to step out of their shadows. In many senses, it spends too much time gazing fondly back at the past rather than embracing an exciting future. As a result, the single player campaign trips over its own shoelaces in forgetting that keeping the player constantly entertained should always be any game's raison d'être. Too much of the time Rare's needlessly bashing the player over the head and forcing you into a level of trial and error that requires an extensive investment of time from the player before they can really start to have the fun they paid their money for. Any game that demands the player work hard for their fun is asking for trouble in this day and age - and frankly we're baffled by an approach that's completely contradictory to all the messages Microsoft has been sending out over the past six months.
Alone again, or...

Is a robot doing bunny rabbit ears in this shot?
The fact that the multiplayer angle manages to rescue the package somewhat does save the project from the dire fate you've probably been predicting. Admittedly, the game's best enjoyed this way, but whether the majority of the audience will be rushing to join the Live bandwagon is unknown at this point. Certainly, we Europeans seem a little resistant to doing so, in which case many of you will miss out on the game's real saving grace.
But even with some solid multiplayer gaming on offer, it still only just warrants a seven. When you've battled through all 14 single player levels, played it on co-op and worked your way through some solid multiplayer action, you won’t feel like you've played a next generation title; heck, you won't even feel like you've played the best shooter out this Christmas. It's too evident that it's a decent title designed for the Xbox and belatedly buffed up to an HD shine, and that’s really no way to go about producing a next-gen launch title. Entirely on its own merits, Perfect Dark Zero is not a bad game by any means, but in the context of being as an introduction to the next generation Perfect Dark Zero misses the mark by a disappointing margin. To release a game lacking real spark and inspiration at this stage is not good news for anyone, least of all Rare and Microsoft. Both need to think long and hard about where they go from here.
7 / 10
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Comments (204) Latest comment 6 years ago
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/hats off
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/thud
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/waits for rush of GameRankings links PROVING this score is wrong.
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Hehe.... one *could* provide a gameranking link where ALL lowest scores for 360 games are written by a certain website though.
"It needed to be a GoldenEye-beater, a Halo-killer, a game to send Valve and id back to the drawing board."
I am not sure if Rare really was trying to do that. I think they wanted to have a good FPS for the people who remembered to original with good integration with Live. I am not sure if the ambitions were ever that high. I think MS is leaving that to Bungie... they have more time and a much better platform (Halo) to build on. 7-8 is probably about right I guess.... MS wanted a wide range of good games in different genres as launch games, the really killer stuff can just not be done as a launchgame except in really rare instances (Halo and Mario 64) because of hardware/time constraints.
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Or unfairly hard?
Or just too hard for the mass market?
And rubbery. And glossy when it shouldn't be?
This is one of the most confusing reviews I've ever read, yet I agree almost completely with the score (based on my limited exposure to the unfinished game).
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For some odd reason, I still think the graphic design, and level design of the original actually looks better, then Zero. Everything isn't bump-mapped and normal mapped to the extreme, everything doens't look so rubbery and shiny.
Kameo and PD0 were both last gen titles that have been shoved quickly to the 360 for launch. I'd like to see their new games that are designed FOR the 360.
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With PGR3 they couldn't even justify ripping the game apart because it plays exactly like PGR2, so their attitude already has consistency issues.
"THIS IS NEXT GEN!" they cried when they saw what was essentially just a really pretty version of the tried and tested FPS genre, yet graphics doesn't make a game next gen when it comes to reviewing these.
I love it when people have strong principles, and I love it when they completely trip over them and fall on their faces.
Oh well, it'll blow over eventually. If nothing else, it will when the PS3 comes out and Tekken is still Tekken, Killzone is still Killzone and Devil May Cry is Devil May Cry.. all just with prettier graphics.
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Mirkan: Err, do you realise we gave PGR3 8/10 which is a very good score?
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Perfect Dark Seven out of Ten... That's what they'll call it
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Also, would the writers stop using that BILLION comment. Microsoft meant the industry as a whole not just them. Get some reading comprehension!
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We should be looking for more with the new consoles, not just more polygons.
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PDZ 7/10
...R4re am cRy
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Me thinks Mirkan is feeling a little miffed about the big hole burnt in his wallet.
ALSO, I admit I was wrong...I predicted a CONTROVERSIAL 10/10 for this game. You know, just to be CONTROVERSIAL.
Heh, I bet 360 doesn't have a CAPS LOCK.
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How ironic
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this is coming, right after they own up about Killzone 2
back OT, good review of a relatively competent but unspectacular shooter, seems to me - all that stuff about needing to be a Halo beater is cobblers, but hes nailed PD0 i think, dont give the 360 back to Tom please
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Like what?
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Also if I was an alien / terrorist / demon trying to take over the world, I would make sure I keep ALL THE FREAKING EXPLOSIVE BARRELS in the cellar.
JUST INCASE some @sshole decides to start blowing them up with his pistol and ruins my plans for world domination.
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This is RARE we're talking about - these two games will be all you'll get from them this generation. They'll be starting work on Xbox 720 titles now.
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Technically PDZ wipes the floor with those titles but everything else is just an opinion.
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OXM gave this a 9 out of 10 for those that might be interested.
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To this day we still gladly play "old school" games now and then, and the reason there's even an expression called "old school" in relation to games is because we somehow consider old concepts less viable as we go along.
The notion that games have to become more complex and change is justified, and that kind of change does come regardless, but neglecting what's essentially just a very well crafted and fun game because it's on a new platform is just something I don't understand.
Maybe consoles bring this on themselves by having clear generation jumps, but you just don't get that with PCs that change constantly over time.
So what if it was coming out on Xbox before and was touched up and put on the 360? What harm is there in aknowledgning a job well done even though the format it's presented on is different from where it started out as long as it's a good game by "current gen" standards? I just don't get it.
PGR3 got away with it on this site, but PDZ and Kameo have a harder time obviously. I dunno just what contributes to that, but it's a gut feeling they just don't sit as well from a design and content standpoint. That's difficult and unfair to speculate about though, despite the fact that I jokingly said that guns and multiplayer was the reason earlier.
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For a start MS is charging £5-£10 more for it!
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As an Xbox game PD0 would have probably scored a very high 9, possibly a 10. But for a next gen game, it seems not to be impressing a lot of people. I find it worrying and very disappointing. RARE should have stuck their heels in firmer and kept to their policy of "It'll be ready when it's ready".
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For those picking up a 360 tommorow anyway what games would you recomend they get?
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I hear you. I never thought the whole "normal mapping" thing looked good. It makes everything look like moulded plastic. Brick walls look like a plastic mould of a brick wall, metal walls look like a plastic mould of a metal wall, etc.
It isn't being used as a step towards realism. How can I believe the environment I'm playing in is real, when it looks like I'm inside a cheaply-made plastic-moulded set? It adds so much artificiality.
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The launch is a crucial time for any console and games that appear at this time should be reviewed with a critical eye.
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I just find it to be a weird philosophy.
As I said, the power will eventually lead to different/bigger/more ambitious games, but the fact that a really good game can't just be that to get a good score sends a weird message to the countless readers who actually take the reviewer's score as fact. They will interpret it as a 7 by today's standards, not by some kind of estimation of expectations that differ from gamer to gamer anyway.
I couldn't make my argument apply to plain Xbox games even if I tried, because I hardly see how the problem would arise in the first place.
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Well in that case, why on hell pay 400+ quid for just better graphics?
Back in the day, when i were a lad and all that, the difference between spectrum and amiga graphics was EXTREME, but yet still people kept with their spectrums for the games. This is no-where near the same leap, but yet people are buying into it.
Why? For the exact same reason that crap like westlife/xfactor/etc sells : Hype/fashion.
One of these days people will buy music/movies/games because they are worth listening to/watching/playing (respectively), until then, people will be happy playing shit, better graphics.
But hey, at least we're not all still playing Street fighter 2 v539324 "kens new haircut edition".
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So they tried to make it like MGS??!?!?!?! (Edit Opps!)
/and failed
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Maybe.. but only Halo and Mario 64 have been able to pull this off.
I am pretty impressed with 360 launch lineup (as will be many buyers). A wide selction of good to great games, and the amazing stuff will come probably a bit later.
>Well in that case, why on hell pay 400+ quid for just better graphics?
Are you still using casette tapes? No.. so things change... new haredware comes along and people upgrade. Yeah that is exactly what it is "an upgrade" not some kind of breakthrough in computing power like some companies would like to portray their product.
>Dizzy - Better AI, larger, free roaming environments, better physics etc etc etc. I'm no game designer though...
Well I am
There are some things that game designers are working on right now (not gonna go into details here) and these new ideas are a direct result of the multi-core design of the new console(s). So the work is just starting. Rare didn't have this luxury... but they made a pretty good game.
That being said... the 360 *is* actually breaking some ground in the online field. The new Live stuff and Arcade is incredibly well done (for developers) and I am sure a lot of cool things will come out of that.
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To me, all I can expect from any format is a thoroughly enjoyable experience, and in the event of next generation gaming, I really just expect it to look better.
As I said, I think change will come and I certainly welcome it (it's why I'm still here), but not at the snap of fingers and the spending of 300 quid.
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Lucky sod, some of us were working
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/waits patiently for a slap
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What games have you worked on?
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By your own presented logic, that would imply this should score less than a 7 on the 360 then I suppose.
*points to consistency flapping out the window*
Sorry.
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Dont have a problem with that. What i dont understand is why people will upgrade before there is anything worth having.
I 6 months, a years time when there are shed loads of games out, which arent just ports with nicer graphics. Then yeah, i'll get one. Until then, i'll stick with my current gen xbox and my copy of PGR-2 (and my cube obviously).
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I'm picky when it comes to games it has to be enjoyable/compelling. I think that's because I'm an old git!
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PDZ was the game i put my name down on to get as it seemed best of the bunch.
Now im not so sure, and also probably a bit glad i didnt get a 360 yet. maybe when it drops in price who knows????
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Prettier graphics do not a 'next-gen' make, at this point; the current-gen hardware has been powerful enough to realise most developers' visions. It's kind of sad that the only thing MS could think of was micropayments and high-def to differentiate the 360. All of these launch games would have been just as good on any current-gen platforms. Maybe even better, since they wouldn't have to be rushed to meet the launch deadline.
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When sat alongside Goldeneye and the original PD (and taking the improved aesthetics as a given), is this: roughly as good; better; or worse? And in the case of the latter two, how much?
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"...But don't you think it's vitally important for a console launch game to be able to do something completely new and refreshing? Which lets be honest here, is exactly what Halo did."
I agree that Halo was a remarkable achievement and as someone else said on here, together with Mario 64 possibly the best launch titles of any console. I also think (obviously) that it had a better shot at getting stuff right and that's true for Mario 64 aswell.
For Mario 64, the fact that it was in 3D alone pretty much guarranteed that people wouldn't have experienced anything quite like it, and beyond that it still stands out as a remarkably well executed 3D platformer. Halo had the obvious advantage of being capable of rendering its huge worlds and even the Xbox controller itself ensured that it would play better than any FPS on console before it. I'm not taking anything away from those games, but they really had timing on their side aswell as being brilliant. You can go on and on about how those games were great and why and never really address the topic at hand, and the fact that good games are still good games though.
So to answer your question more directly, I think it's more difficult right now to offer something decidedly different, simply because there's no clean cut difference between generations anymore except for "bigger" and "more". I think it's vitally important that games change on a whole, but as I stated earlier, I will never expect them to just because new hardware comes along. Katamari Damacy appeared on a 5 year old console and so did Shadow of The Colossus, that fact proves more than anything that innovation isn't tied to the release date of new hardware.
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"Blimey, this is just as good as if not better than goldeneye on the N64 was!" - it would say that.
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*But of course, it's not a real good introduction to "next generation", so it deserves only a 7, no matter how good it might be.
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Comparing the jump of the previous generations of machines is a little unfair.... 3D was introduced (fake 3D at that) then fully fledged enviroments... now surely they can only improve on the realism/immersion. radical game design changes are not next gen... simply a programers imaginary limitations
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I would've loved PD0 to be the game which meant I needed an 360 (although my bank balance probably wouldn't have). I'm not a Halo fan so I'm not sure what 360 game is going to make me buy the console...
I personally think this is pretty sad for British gaming, I hope they can rediscover their form but, I'm not optimistic.
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Prettier graphics do not a 'next-gen' make, at this point; the current-gen hardware has been powerful enough to realise most developers' visions.
------------------------------------------------------------ ---------------------------------------------------
So what was the non graphical difference between PS and PS2?
I think we are all making the mistake of expecting the "16 bit 2d era" -> "32/64 bit 3d era" to be the norm. Mario Sunshine could have been done on the N64. Sure the graphics wouldn't have been as pretty, but where ws the "next-gen" leap?
For the record, I think the 360 line up sucks. I have no intention of buying one until a great game comes out for it. I couldn't give a shit if it "delivers a next gen experience".
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The review does point mention a few things that are a bit unfair imo (the reviewer comments on the difficulty lvl, A) The harder the better imo, B) It isnt that hard, havent died once yet unlike halo 2 where legendary is insanely hard on some points), but who am i to critisise.
"It'll be so funny when EG realises that all "next gen" games play exactly like current gen games and they'll be forced to drop the attitude and just treat them like.. games. "
Has a certain lvl of truth to it....
"Also if I was an alien / terrorist / demon trying to take over the world, I would make sure I keep ALL THE FREAKING EXPLOSIVE BARRELS in the cellar.
JUST INCASE some @sshole decides to start blowing them up with his pistol and ruins my plans for world domination. "
Also has a certain lvl of thruth to it...
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Reviews.
Word of mouth.
TV Spots.
Through Friends or Family.
Magazines.
All of the above.
Sure I don't know there's no great games. But I have heard nothing but average to good reviews. There is no reason to buy this. Not because it's no "next-gen", but because it has lackluster titles, regardless of format.
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In the c64 and amiga era, games like 'The untouchables' were available on both, the game experience was the same (in fact on this particular game the c64 version was better) Graphics and sound became better.
Is Super Mario World remarkably different to SMB3 ?
SNES -> Playstation/N64 - 3d graphics for the mainstream, so a big leap there.
Apart from this leap from 2d- 3d graphics, i don't remember a distinct improvement between two generations. They are just the same types of games with improved audio and graphics! Mirkan is correct. sigh
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Sooo... err, what's my point? Perhaps people are expecting too much at this stage?
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The difference between, say Zelda on the Nes and Zelda: A link to the past, or Super Mario Bros 3 and Super Mario World. Not only was the graphics leap huge enough to make an impact by itself, but the game design had improved considerably, particularly in A link to the Past.
The game design and gameplay hasn't evolved considerably, from mario 64 to mario sunshine, but look at zelda 64 vs. wind waker - the graphics altered the feel of the game and allowed the game to take on a different form. Or, look at Resident Evil, and it's remake - the graphics allowed for a much higher level of immersion. The jump in graphics quality isn't as noticeable this time around.
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You are obviously dangerously sensitive to any harsh words about a megacorporation, and should consider rehabilitation - or getting your news and reviews elsewhere...
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You could do. If you don't agree with the review before you've spent adequate time with the game you're a mong, but even so who cares.
EG have no reason to apologise for an opinion.
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But does this game have as many bland corridors as Halo?
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Eurogamer strikes again. (and all as I predicted after the appaling Kameo review).
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I really dont understand why you think it *should* have got 8/9/10? Other than the fact that some other review sites gave those scores.
Smash Hits Magazine gave the new Sugarbabes record 10/10 does that mean it's an all time great album and every other review should reflect that?
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--exactly my thoughts. I'm getting Perfect Dark and Kameo tonight, not because of their review scores, but because I want a multiplayer game and single player adventure game. I don't want a racer (Online Mario Kart has me in it's clutches), and I don't want another shooter.
Kameo is to play when my friends are at work. Perfect Dark is to play when they are available.
About three months ago, I decided I would be getting an X Box 360, and I've been pretty satisfied with that decision ever since. Not only will I be looking forward to some nice games (Halo 3, Resident Evil 5, the two Sakaguchi RPGs), but I means I can leave the PS3 well alone - at least for the time being. I accept that, eventually, I will have to get a PS3, but only MGS4 has me tempted thus far, and the prospect of one game is not enough to tempt me at the moment. I was a launch adopter for the GameCube, and I shall be a launch adopter for the 360 tonight. Oh, and my DVD player went up the spout about 2 months ago, so this seems like a wise choice
Oh, and also, since when has a 7 out of 10 not been worth buying for some people? Same goes for a 5 out of 10, in my book. Once scores start going south of there, things start to smell of poor execution and bad design.
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Fuck.Off.
Not that I think it'll be long before you are forced out due to constant whining.
Time for a gamerankings link?
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Euro reviewers are just pissy that Rare gave Joanna an american voice.
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Loving this thread.
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Still, you're nothing if not predictable!
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I have to agree, despite getting my 360 tomorrow, that the launch line-up is shit. A bunch of ok to fairly good games, with nothing that stands out. I'm getting PGR3 as it appears to be the best of the bunch, and the only one which appeals.
Sadly, the only real 'next-gen' game, and killer launch app, is no longer out until next year. 'Oblivion' is going to be incredible.
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Devil May Cry 3 is miles ahead of the original DMC. Miles. It might be too hard for some, if they're not willing to play on Easy and do a bit of orb farming and upgrading, but DMC was also too hard for some people.
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EG Not so sure about some of that review and whether you are going too far too soon with the "this isnt next gen enough" millarky but it wasnt a bad review(again I hope you will give the PS3 a hard time unless they have groundbreaking games... heck if they are behind 360 titles at the time then by you're own standards alot should be getting 4-5s if they are prettier versions of PS2 games. In short I just want to see if I was right that EG is kissing Sony's ass concerning next gen.). I'll decide like with all these scores your giving out whether you are underscoring these games when I get to play them myself. I think I might enjoy it if it is atleast as good as Perfect Dark, loved the multiplayer on that.
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Did you like it, or not? Reading the review I expected to see a 4 or 5. Is this review aiming to talk-down the frothy internet hype over it?
Don't get it, is all.
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Didn't King Kong get a nine around here recently, or did I imagine it?
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It's called Zealot baiting, you whimpering gobbler.
/hauls Calgon up onto the boat and clubs him over the head.
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*gives caligari and mamoth wedgy on the way out for being the massive geek that he is*
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If you have a couple of mates round, playing an 8 person deatmmacth with 5 bots is surely a lot better than 3 people wandering around in the vain hope of finding something to shoot at.
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It's called Zealot baiting, you whimpering gobbler.
/hauls Calgon up onto the boat and clubs him over the head.
"
Calgon does actually have a point....
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I actually liked bits of Killzone, especially the atmosphere, and I recognize the problems in that game as simply bugs, glitches and lack of optimization. I'm convinced Killzone 2 will be a good shooter and subsequently turn into a great game because so much of its appeal rides on the graphics, quite frankly.
Crosshair problems were actually attributed to the obsession with zoom in that game. If you didn't zoom to shoot you were fucked basically.
The producer (or director, can't remember) of the new Devil May Cry game for PS3 actually stated specifically that as opposed to Resident Evil 4, he wouldn't change things with DMC, so it's fair to expect something very similar. I've no problem with that personally, I think they play just fine and DMC3 was to me definitely the best in the series and I don't see why DMC4 couldn't be even better.
As for Tekken, definitely never a Virtua Fighter, but Tag was prolly exceptionally similar to the game before simply because it was just a tag team update with some other (pretty significant) updates to gameplay aswell. That said, it was certainly a looker, and I don't think the EG staff had any problems at all with considering it to be very next gen indeed.
People say graphics aren't "next gen" when graphics don't impress them enough. Blow someone's head clean off with graphics and they'll happily play the same game over and over. That is provided it DOES blow their heads clean off, because I think that's the general problem. Graphics right now don't make the giant leaps we're used to, and I think it's less to do with the power developers have to work with and more to do with the fact that they actually have to craft everything pretty much by hand. Being a comic artist I know how difficult it is to just make a flat, static, believable image. People making animation for films have their frame and their angle to hide stuff behind. Game developers have to pay attention to EVERYTHING, and they are just humans at the end of the day.
I really go ranting off when don't slap myself out of typing. That's a discussion for an entirely different thread.
I'm looking forward to the Revolution aswell. E3 should be very interesting next year for sure.
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Nah. I'd rather just play games than read more marketing crap followed by 500 stupid fanboy comments. In fact, why am I here?!
Because the games on your new machine are all a bit lacklustre? ;p
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When you talk about the gap in hardware, to me this looks like one of the smallest jumps in graphics and gameplay I have seen. Dunno too much about earlier consoles, but comparing it to the NES->SNES->N64/PS1->Cube/PS2/Xbox it seems like a fairly minimal change.
Also, someone give me a history lesson: was there this much of a debate over the benefit of increased horsepower when the current-gen consoles were announced? Personally I just remember everyone being 'psyched' by the shiny new visuals on the Cube/Xbox/PS2. Am I wrong?
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Stop reading it then you munger!
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It has all the great gameplay and graphics that you come to expect from a 360 game, because the 360 is the BEST CONSOLE EVER CREATED by lowly human hands. The super sexy Joanna Dark is the perfect female equivalent to the mighty Master Chief (Despite WHORING herself to the NintYENdo Shitsy Four years ago, but I can forgive her) and I have a poster of her in her underwear on my bedroom wall thanks to the fine gentlemen's tome FHM.
The people defending this assassination that calls itself a 'review' deserve to be dragged into the streets and burned with fire, but kept alive long enough to be made aware of their sins: denying their god and overlord BILL GATES and Microsoft!
I shall pray for you, poor fallen souls, bear witness to the overlord in my profile and weep on your knees before his benevolent justice that destroys the $ony worms and NintYENdo n00bs. Yes I shall pray for you... TO DIE!
Microsoft will rule the future in a glorious Skynet-esque Utopia where people do nothing but play Xbox all day, all night, and all human contact is via Xbox Live.
Truly glorious!
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It will all calm down once everyone is settled with next gen and realise the kind of advancements they were expecting takes time(well it depends on what they were expecting of course), they will come soon enough but dont expect every developer to take big financial risks certainly not straight away.
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edit - LeDilettante: I'm really not having a go, cos you tend to write interesting posts once a thread gets going. It just seems your first comment always gets people's backs up!
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Expectation for this were high, so natrually that would be a topic in the review aswell.
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Launch games are almost always over-rated. Just go back and look the scores for the launch titles for PS2, Gamecube, Xbox, PSOne, N64... For every Mario 64 and Halo, there are countless scores that don't stand up, even taking the advances of game-making technology into account.
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I agree with most of that I think some of the regulars here must be used to it and ignore it(regarding the trolls). Which is why they wonder why alot of Xbox fans go elsewhere, as Ive said before I actually like the reviews here. I havent always agreed with them but 9 times out of 10 they pick up on the points that I feel are important to me even if they have a bigger impact on my overall enjoyment than the reviewer feels. With the next gen things are looking different here... I wasn't around here for the Xbox launch so Im hoping things will get back to normal soon.
I can see there is a lack of innovation and original ideas but thats the whole industry we are talking about even Sony, Nintendo and the PC (yes I went there). It cant be easy because even gamers dont know what they want, they want something new is all they can say, that doesnt help the developers a whole lot. Im happy with where xbox360 is headed so far the list of games in development is stocked with games I cant wait to see.
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"I was going to check PDZ out either way though but theres enough in that review to give me a good impression of what to expect."
Err...maybe you should play the game before you start dishing out your wise-man scores buddy and knocking the site's reviews.
As for our friend LeDilettante.
"When I first opened an account on EG it was out of excitment for the 360, having owned an Xbox I just wanted more of the same thing, with top notch graphics and all"
Yes and all. Let us not stop him there, as he is still excited.
"All I wanted was to share my excitment for this new machine and this new era."
/Wipes tears of laughter from his rosy (face) cheeks.
Oh, and not forgetting this classic comment.
"I'm not gonna stoop so low as to pelter PS3 previews and reviews with crap born out of pure spite and jealousy of not owning the system. I'll leave you Sony fans in peace among yourselves to suck each other's cocks."
No really, is it too late to nominate for Boo's forum member of the year?
I can't wait to see what the chap says next. Maybe he could take Patrick Moore's job if they ever bring back GamesMaster.
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Also theres a flip side to that arguement of playing the game before commenting on the review... how can you defend it when you havent played the game huh? We can only have a look at what we have seen so far and what we have been told by many reviewers and gamers that have played the game. Theres a few points he missed is all Im saying and some of the reasoning i dont agree with, Its not that bad of a review apart from that Ive already said that.
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wow! I saw this one in motion today on a good TV
I'm sorry but I just dont get what everyone is talking about the huge disapointment inn visual fidelity.
Consoles have finally bridged the gap of HD graphics, this and PGR3 are the only two 360 games I've been able see running but personally I was astounded by the graphics and totally blown away by the audio fidelity.
I've played or owned all this generations consoles and am currently a PC gamer (and yeah I'm one of "those" guys that doesnt have to have 8X AA and resolutions that you can cut cardboard with to enjoy a game) and am personally astounded by how much disapointment there is at the moment over this console, its an animal!
the powerblock is however directly out of Ghostbusters.
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I sometimes wonder if half of you ever go out.
How anyone can comment on a game they have not played amazes me!
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One of the best reviews of a game I have seen in a very long time. Great stuff krudster.
I'm picking it up tomorrow
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I think you're wrong. When the PS2 launched and people saw Ridge Racer 5 and its terrible jaggies, they weren't all that impressed.
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Also, devs these days usually create short games with tiny levels, and expect us to crank up the difficulty level for them to last the length of a 50 quid game. Even CoD2 was guilty of this to some extent.
Not a bad game by any means, but no Halo, sadly.
@LeDilettante: I think buddy you've gone way overboard. You seem to think that everybody not singing praises of X360 and not bowing before an effigy of Bill Gates is a 'Sony fan' or worse, a cocksucker. Well continue to think so, such opinions never actually MATTER. We gamers (as opposed to mere XBoxers) know that next gen is yet to arrive, maybe on second-wave X360 games or on PS3, or on Revo. Oh yes and I know you will have a whole lot of rather unpleasant remarks for me, but remember, I am not criticising your tilt or excitement, but your attitude. You see fit to dictate exactly how EG should write their reviews even offering your own interpretation of what should make it into a review. I even remember you once complaining that EG had reveiwed the XBox version of a multiplatform title and a low score somehow showed EG's anti-XBox bias. You honestly expect anyone to take you seriously after that?
' I know the first batch of game is not a standard setter, and anyone who expected otherwise is a fool. I'm looking at you EG. " - wow, it seems you have been a fool in your own words until about three weeks ago! If it were not the games themselves, what was the cause of excitement in the new machine, which has not been shared by anyone as you inform us? Its admittedly fine looks?
Well sorry, but call anyone a cocksucker and you have pretty much earned it. By the way I was not expecting this of you.
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most of you here are complite crackheads.
most of you havent even played the game but you still keep talkin about it and pass some crackhead judgment on it.
I played the game with a friend on a 71 inch Mitsubishi DLP TV and the game looks good but nothing special,but it does make the TV look much better in comparison to the older generation console games.
The game is a pretty solid console FPS and having been playing the co-op as well the multiplayer with a friend I have to say the game is pretty fun to play.
playing 7 straight hours and not geting bored does say something about the gameplay,and that is what's all about.
story I dont know much about I just played the multiplayer and the co-op,but than again story is not that importent as long as the gameplay is fun.than again I refuse to like any games that are all about the story like some RPGames.those typ of games are not video games but videobook-storys so you might just as well read Harry Potter or watch an animated movie or whatever.
the score 7 out of 10 is kinder low,but it woud not bother me if EG did not rate some of the games like the Sims 9 or higher not to mention Doom.
PD0 is a pretty fun FPS game and its even more so if you play co-op or the multiplayer.if I had to give this game a low score I could not give it a lower score than 8 possibly 7.5 if I was trying to under rate the game on purpose.PD deserves 8.5 or 9 out of 10.
oh yeah the music in the game is pretty good is very well done I like it.
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...- the graphics allowed for a much higher level of immersion. The jump in graphics quality isn't as noticeable this time around..........Prettier graphics do not a 'next-gen' make,
Which is it?
If prettier graphic don't make a next-gen then why are you worried that the jump hasn't been as noticable?
I'm not worried about the graphics side of next gen. For me next gen means letting me interact in new ways that technology is now along.
Things like the Live service being expanded, the Revolution's pad, the DS's wifi capabilities.. these things are next gen to me.
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most of you havent even played the game but you still keep talkin about it and pass some crackhead judgment on it. "
Someone signs up just to pass these illuminating observations, based completely on assumptions. Just goes to show what really makes a 'Crackhead'.
EDIT: I for one think that currently all we will have for next gen is conventional games with prettier graphics - and I have no problems with that. Graphics are literally the first thing a person sees. Call me ignorant - I suspect that it will be very hard to truly appreciate some advancement in gameplay unless it is accompanied by at least some advancement in graphics.
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I am convinced there is a majority of gamers who, even having sympathy for a system or a hardware manufacturer, don't necessarily "marry" to them. After all, if you like videogames, why not? True, some people buy an identity with this, most of the time because very few people can afford to have all systems, but this usually does not last much - usually until some friend shows them their system with its good games.
This means I don't need to take "anything" from Microsoft if I don't want. Think about it: this is purely a commercial transaction. And places like EuroGamer help you finding if it's worth or not. You don't really need to be understanding with Microsoft, although you can, but at the end of the day they're not giving you anything for free: you're paying through the nose for these games. And in the case of XB360, even more. So I believe EuroGamer's review is right on the money, and while it is true that designing and selling consoles and games is no simple feat, carving out 300+ quid out of your pocket just to play something average is just that, not such a great idea.
This applies only if you don't work for Microsoft, obviously.
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If only you'd not bothered, eh?
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"The level designs are carved out of standard issue Xbox stone, and everything from their size, scale and ambition just reeks of conventional thinking"
Where's the deformable terrian [snow especially], the reactive vegetation, the distant horizons a la Far Cry?
I have this on pre-order and will hopefully enjoy it, but what I'm really looking forward to is the second-gen software, which starts to use the power of the machine to better effect - games which are developed with 360 in mind, not something that's been in production throughtout the current-gen's life-cycle but is held back for the next-gen...
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heh
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For what it's worth - it seemed a perfectly reasonable review to me, and the score was not bad at all for a launch title.
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couldnt get a 360 this morning?
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...
...lots of funny comments...
well, back to the game!
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Can anyone tell me why EG might be biased against MS and Xbox? They're a multiformat games site, so no reason to be partisan there, and plenty of Xbox games have scored highly in the past... I suppose they could be being paid by Sony... but somehow that seems unlikely to me. Is it more that this site is being insufficiently positive about Xbox for some people's tastes?
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They just want to ruin it for everybody else who actually enjoys reading the site basically as far as I can see. I for one am sick to fucking death of the constant bullshit tbh.
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Woah back up a minute there... I hope you were being sarcastic or you must be completely ignorrant you do realise Sony have ventured in to way more markets(countless) than MS(a couple) right? They are far worse at that but because Sony is a name the casual masses consider "cool"(well that is fading since the end of the 90s people are realising other electronics companies are offering better value for money... a reason why Sonys profit in that sector is in decline) they are blind to it. Is it somehow a better situation because they are Japaneese? MS have been involved in the sofware side of games for a long time in the PC world, maybe not as much as they are today but I have much better faith in them than Sony at this(seems alot of developers are seeing it this way too). People who spout crap about monopolies should take a look at other companies/corporations too like Sony, like Nintendo. MS are no different infact after the amount of bad press theyve gotten in the past and the general mistrust towards them they arent going to put a foot wrong because thats going to hurt them in the long run, all businesses are out to make money so please stop with the conspiracy theories of world domination. The Xbox was my favourite this gen because they did alot of good and I can make up my own mind Im not swayed so easily like alot of sheep who follow whats popular to be cool. Aslong as they continue to do good I will continue to support them, simple as that and it looks like they are constantly improving so 360 here I come.
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What is it with Xbox fans who can't make a point without having to drag Sony into things at the drop of a hat? I see Xbox fans talk about Sony more often than Sony fans do these days!
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What's so sad is that all this fanboy wars could have been avoided if EG publicly achnowledged thier mistake, rather than trying to sweep it under the carpet and pretend that they never said it (much like the bush administration). Other site did this.
Now no thread is safe from the "EG are teh xbox hat3rz" goons.
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What's so sad is that all this fanboy wars could have been avoided if EG publicly achnowledged thier mistake, rather than trying to sweep it under the carpet and pretend that they never said it (much like the bush administration). Other site did this.
Now no thread is safe from the "EG are teh xbox hat3rz" goons.
In terms of the review, I can't judge because I haven't played it (although I do trust kristian's reviews).
But I wish they answere certain things, such as...
a) offline bots.
b) the different difficulty levels.
c) the ability to play through the game again with different routes
d) The ability to play through levels again with different weapons
e) talked more about the secondary fire.
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"And what about people who actually prefer the games that are released on Nintendo and Sony consoles Calgon?"
Then why are they here bitching about a console they have no interest in? Insecurity because they HAVE chained themselves to these companies and see a great console in the making? Possibly or they are just sad deluded fanboys with nothing better to do.
"I know I do, but I'd never chain myself to single company just because they do some things I like. Clearly that makes them "Sheep" then?"
Chosing or favouring a company for doing more things right(the games, the features, the overall experience...) is no bad thing at all is it surely? I wouldnt call that "chaining" yourself either. You can hardly call them sheep for that, I acually find that quite amusing you wrote that. No sorry that was a poor attempt at turning a perfectly good arguement around.
"Yeah, that must be it, nothing to do with people just choosing what they like the look of and what appeals to them. "
Again thats exactly what the Xbox fans are doing whether you agree with it or not pal, its just they arent petty enough to spend so much time bitching about the rival consoles in Sony/Nintendo sections/forums.
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Er... actually, you were the one generalising non-Xbox fans as 'sheep' there mate.
"Again thats exactly what the Xbox fans are doing whether you agree with it or not pal, its just they arent petty enough to spend so much time bitching their competitors consoles in Sony/Nintendo sections/forums."
Except quite a lot of Sony related articles and such on here have been trolled quite nicely by Xbox fans over the past few months. Click on any PSP story and you'll find at least one in there doing their best to piss on everyone's fire.
There are fanboys and trolls on every 'side' here, and it's fucking annoying no matter who's doing it where. It sounds to me like you're trying to pretend Xbox wouldn't stoop to this. I'm telling you: They do.
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Regardless, this isn't the place for this. I'm done here.
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But then I never said that did I? Perhaps I should have checked the PS2/PS3 comments sections out first but then I have no interest in the console which is the reason I havent. It surely cant be as bad as it is here and I bet it doesnt go ignored there.
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you're all probably better off enjoying whatever you've got sat beneath yr telly, and spending less time worrying what other people have got sat beneath theirs.
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Sure you love them now, Xbox has to perform in a competitive environment and indeed it has brought out the best in the company with a fine console. Once they get thier monopoly there too however, you can kiss goodbye to innovation, you'll be getting a console more befitting of their track record. If the xbox had taken 90% of the market share this round and left Nintendo/Sony a crushed force out of the race, do you think you'd be getting such a good console this time around? Because that is how the financial muscle is going to be applied, to leave them as a crushed force.
Sony is far from perfect as a company, especially of late, but at least it doesn't have a monopoly that damages innovation on such a horribly large scale.
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Yes Im well aware of the company's history, moreso than most people who talk about "MS's plans of world domination". Also that wasnt the first nor will it be the last time a "superior" product is beaten by a lesser one, it happens alot for many reasons. If you look at the company TODAY they dont do much wrong and yet people still have no trust in them... it seems they can do no good in some peoples eyes.
"Their windows software is a poorly executed, bloated, mess, because there is no one else that can compete with them."
Then dont use it... you could if you wanted find alternatives, I have no big problem with windows myself. Sure it could be alot better but then I understand its not an easy thing to do, building some super efficient OS or we would have had other companies do this already. The fact is they arent that bad or they wouldnt have lasted this long and continued to make so much money. It would make them try harder if they had some big competition but if you think that it would ever be perfect you are mistaken theres just too many things that can go wrong and not enough time to address everything everyone wants at once. They do/will eventually address these critisisms or problems and attempt to correct them but atleast its all well documented(unlike alot of other software which is why you dont hear much about the problems, its not like they are perfect either), you'll have to grin and bare it as hard as that may sound, download any patches/updates, buy new releases or like I said before you could find alternatives because they are out there.
"I'm No 1 so why try harder? Especially when I'm the only one in the race. "
Well thats a given though isnt it? Competition does bring out the best in companies and if there was none around they would get too relaxed. Like I was saying these things apply to all companies in this industry(SONY and NINTENDO and SEGA) MS arent the evil empire with black hearts out to destroy all the fun in games like some people make them out to be.
"Once they get thier monopoly there too however, you can kiss goodbye to innovation, you'll be getting a console more befitting of their track record."
Thats not going to happen though... has any other company been able to do that so far? You think that they wouldnt? Dont try and pretend any of the other big players in the past or today are in it for soley pleasing gamers... they try and please gamers because they want your money. They know the minute they stop doing that people will go elsewhere, MS know this and they arent going to beable to have full comtrol or a monopoly here they wouldnt get away with much these days even IF they tried to(they are watched far more closely than any other company) without a big stink being made about it, they do understand the way things work in this industry.
Alot of what youve said is pure speculation there will always be competition in this game and they do care about innovation, more than the competitors in some ways if you look at what they've done so far. I think its a good thing someone stepped in before Sony got too big because that would also be a bad thing for the industry. Aslong as there remains to be healthy competition, all gamers can benifit from it.
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I am thoroughly disgusted by some XBox/MS fans dragging PS2/PS3/Sony into every goddamned thread and debate. As far as I am concerned, we can no longer have a healthy discussion on ANYTHING remotely related to XBox (even being its direct competitor) without the same handful of names turning up, turning into a troll-fest. There are Sony trolls as well, but they are far fewer and far less vocal since PS2 fans have SO MUCH LESS TO BE APOLOGETIC/DEFENSIVE about - go on don't admit it, it is the truth. Go ponder.
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Mustardkid has the right idea if only people would do that thered be a much more peacefull atmosphere here.
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Aah, Mr Calgon - actually I had been taking peeks here to see whether he has posted yet. @Calgon: Please don't stoop to using language, logic, reason, facts or common sense. We love you as you are - don't let all that curb your enthusiasm.
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Slow day at work for me.
Plus Calgon's 'my fanboys are better than yours' attitude is grating on me
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Anyway we have here Mr Calgon claiming his strength in logic, reason and language. Now what do we do with such a case? File under minor offence I think - I've just realized he cannot be over 14. Whadya say?
And Calgon, try reading WHOLE posts before you set your Quick-Quotes Quill in motion. You know, an artifact from a book series featuring a boy wizard, in the first part of which he also battles a giant,ugly being known to possess no brain and blindly hitting everyone with a club? Can't remember what it was called
/scratches head
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edit: Ah well theres nothing left to discuss on that matter, it was a wasted effort on all sides, arguements like that always will be. Lets just end it here because its going nowhere, weve already wasted enough space for the sake of the trolls.
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A comment search facility would be nice.
Anyways - Eddie Grant. Hehe. Alone again or - wasn't that The Damned? A cover of something.
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funnily enough EG's krudster is a big fan
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Got this on launch day, really, really tried to like it - but so many things I didn't like.
Only thing I'll bother saying here is REALLY - no freaking decent checkpoints????? Do they not playtest this stuff nowadays or what?? Are we still being bound by the hardware that restricts such things as intelligent checkpoints? I'm not even going to mention quicksaves, but surely, one of those testers must have said "guys, these one checkpoint per level strategies freaking suck in 2005".
I'm so angry with it right now I feel like chucking it out of the window, but the more sedated half of me will relax and swap if for COD2 tomorrow (thankyou god for 10 day returns at GAME in Sweden).
I'm so pissed off with crappy checkpoints I REFUSE to ever play a game that abuses this again just to prolong the full maximum playing time.
Rare....sorry guys but I'm done with you.............
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Anyway. Hurrah for another splendid EG review.
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it seems to be impossible to actualy die in parts of the game, second level nightclub for instance, 5 guys firing away at you, lucky your magic healing powers kick in every few seconds. you can literly stand in place for about 3 minutes taking damage without death.
apart from that there are other problems witht he game (the laughable characters, the rubbish hacking system, etc)
i think 7 was a bit generous.