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The Elder Scrolls IV: Oblivion Review

Xbox 360 Review by Kristan Reed

24 March, 2006

Page 2 of 2. <- Page 1

Spellbound

But all this grand scope for freeform adventuring would mean little if the fundamental combat was broken from the outset, but things have improved massively since the last Elder Scrolls came out almost four years ago. For a start, the game works well in either third- or first-person view, and you'll find that both play an equal part, depending what you're doing at any given time. For most of the combat, you'll probably prefer the up-close-and-personal view that first-person gives you, allowing you to deliver lunging blows and blocks with precision, not to mention casting spells from afar, or, of course, pulling off a tricky headshot with your bow. In a sense, the combat feels every bit as free and fluid as any comparable first-person title, and on the 360 the two-stick control works superbly, with just the right amount of sensitivity meaning you'll slip comfortably into the game right from the start. A simple two trigger system of attack and block fits the game perfectly, and with eight 'hotkeys' mapped to the d-pad, you can quickly assign heal spells, fireballs, specific weapon changes or whatever you like by hitting the pre-determined direction then the right 'bumper'. It's seamless, effective and well-implemented.

Clicking the right thumbstick flicks you out into third-person, giving you a much better view when traversing the sprawling outdoor environments, while also negating the possibility of someone sneaking up to you (which happens, of course). After a few hours you might even find a horse to ride (which really does need a third-person view), and although riding through this incredible world doesn't quite give you the cinematic buzz as something like Shadow of the Colossus, it's by far the best way to travel in Oblivion - plus, you can leave it in the forest to kill all the wildlife, and then go tut tut and play "nature's executioner" by galloping off a cliff. Fumito Ueda never thought of that, did he?

Even on a trusty steed, though, getting around the map is an incredibly time-consuming process, and one that could quickly get quite frustrating if it weren't for the ability to simply call up the map (when outdoors) and point your arrow cursor to where you want to head off to. Although you miss out on the opportunity to stumble across uncharted territory (and all the cool things that accompany that), if you're on a determined questing session, it's a lifesaver. A short loading pause later, you're there, saving yourself often 10, 20 minutes in the process - a design decision that we heartily approve of.

On the tabs

'The Elder Scrolls IV: Oblivion' Screenshot lizards

Lizards aren't renowned for their dress sense.

While we're on the subject of the general construction, you can't help but admire the slick tab-based interface that makes browsing through all the different aspects of the game an absolute breeze. With further layers of filtering within each, you can, for example, check out specific parts of your inventory, look up your skills, scan different parts of the map, check out your active, current and completed quests and basically any piece of pertinent information simply by hitting a single button and using the two sticks to navigate the tabs. For what most people would have assumed was a PC game on a console, it's not the case at all - if anything, the interface is tailor-made for the living room, allowing you to finally play a deep, involving RPG on the big telly in the comfort of your living room. Just don't plan to watch any telly for a few weeks, that's all.

Although we've touched on the beauty of Oblivion, it comes at a price, but one well worth paying in every sense. At first, second, third glance, the external views of the game are amazing - almost picture postcard in their quality, and if there's one game worth investing in a big screen HDTV for, it's this. Once you've been through the day-night cycles (and seen the wonderful sunsets and stars - man, the stars) and been through various extremes of weather, you'll swear blind that this next generation lark was well worth waiting for. The interiors, too, are - in their own way - just as impressive, with massively detailed, hugely atmospheric locations above and below ground, filled with fearsome creatures that not only look impressive, but move and act with the kind of intelligence and fluidity that used to be beyond RPGs. Admittedly, they're still not up to the same refined standard as the best of the FPS bunch, but given the vast context, they're way more than adequate.

Even the biggest, most forgiving fan of Oblivion wouldn't claim that it's all perfect, though. On the 360, at least, you'll (eventually, very occasionally) find the already low-ish frame rate heading south into the netherworld of single-figure unacceptability. The fact that this only seems to get really bad when you're a) outside b) it's raining c) around complex rocky environments and d) you're not involved in combat means that it doesn't have any bearing on the gameplay - in our experience at least.

Holes in the fabric

'The Elder Scrolls IV: Oblivion' Screenshot tabs

The tab-based interface makes the stat-fest incredibly simple.

Less acceptable is the way the foliage visibly fades into view, and how the sides of entire mountain ranges can appear peculiarly smooth even when you're not actually that far away (notable, for example near the Blades hideout). This is all massively nitpicky for such a marvellous-looking game, admittedly, but just be aware that you will encounter the odd winceworthy moment, but then come to accept them. It's also worth pointing out that none of this is an issue indoors, where the game engine has much less to sweat over. In fact, for the most part, the 360 copes brilliantly with a game that requires a hefty beast of a graphics card to run to the same level on the PC.

Whether you'll like the overall art style is open to question, though. It certainly has an overtly 'western' feel to it that won't be necessarily to everyone's taste. The character models, for instance, still lack a certain something. You can't fault their detail level, but they can look a bit plastic, and animation's not quite up the same standard as the rest of the game's stunning artwork - particularly the lip-synching and expressions, which aren't even in the same league as, say, Half-Life 2. There's also the occasional tendency for the lighting to show them in an unflattering (and actually quite odd) light, but we're being impossibly harsh over what is almost always an amazing visual showpiece.

The actual interactions you have with the NPCs are generally well-handled, though. Using a basic topic/question-based conversation system, you get the chance to grill almost everyone you meet, giving Oblivion the feel of one of those old-school adventures where you end up making progress almost as much by being plain nosey and inquisitive as your actions. This might frustrate the type of gamer that just wants to wade in and kill everything, but for the investigative gamer who admires storytelling, interaction and questing, all of this is instantly intoxicating stuff. The voice acting's of a pretty decent standard, just about managing to veer away from tired stereotypes and amdram inflections, with the occasional exception. In terms of the main characters, it's all sturdily handled by the kind of grizzled actors that wouldn't sound out of place at the RSC (like Patrick Stewart, Sean Bean and Terance Stamp). It's only the lesser NPCs that you meet that invariably let the side down a little, but it is only a little. Alongside that, there's one of the finest game soundtracks imaginable, with seemingly hours of haunting, lilting, uplifting, and dramatic scores from long-time Elder Scrolls composer Jeremy Soules.

A problem shared...

'The Elder Scrolls IV: Oblivion' Screenshot sunlight

We're big fans of dappled sunlight.

The only slight regret about Oblivion is that you have to go through this majestic experience all on your own. Although it'd probably cripple the frame rate even more, the idea of co-op questing is something that would work perfectly for a game like this. Maybe in the next next-gen?

If you've stuck with us this long and not simply rushed out to buy it (which we suggest you do before the weekend is out), then you should have the distinct impression that it's the kind of must-have game that has Game of the Year contender written all over it. There's so much we haven't even talked about, that's the crazy thing, 3000 words in. The prospect of things like Vampire hunting (or, even being a vampire) is just the stuff of gaming legend, or being the ultimate warrior or assassin for hire. Frankly, there's way too much stuff to talk about in the confines of a review - it's one of those games you've got to experience for yourself.

Oblivion is a staggeringly ambitious game that successfully unites some of the best elements of RPG, adventure and action games and fuses them into a relentlessly immersive and intoxicating whole. If the irresistibly picturesque visuals don't draw you in, then the ability to engage in a massive, unique and above all hugely entertaining adventure ought to tip the balance for anyone doubting how good this game could be. If ever a game was worth the full asking price, Oblivion is it - to miss out on it would be tantamount to a dereliction of duty.

10/10

Read our Scoring Policy

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Comments: 1-50 of 415 in total | next 50 »

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boabg
24/03/06 @ 14:26
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Very good :)
EGBartonFink
24/03/06 @ 14:27
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OMFG!!!!

/now reads review
Edited 1 times, most recently on 24/03/06 @ 14:27
El_MUERkO
24/03/06 @ 14:27
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10 out of 10, holy shite!

Then it wasnt a bad idea to buy it in tescos at lunch, now I hope my PC is up to the job.

/reads review
SeesThroughAll
24/03/06 @ 14:28
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I will check it out on PC... If I choose to buy a X360 later, this will definitely be my first game on that system.

A rare but always joyful event, when a game exceeds it's hype.
Stormflood_UK
24/03/06 @ 14:29
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Well, I can't ignore it now. I've never been particularly interested in Oblivion, but I'm not so pig-headed to pass up on what could be a terrific game.

Darkedge
24/03/06 @ 14:31
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Good review but i'd like a real PC vs 360 comparison
Yossarian
24/03/06 @ 14:31
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XBOX 360 BIAS
Yossarian
24/03/06 @ 14:31
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oh wait, I just looked at the score

HUA HUA HUA HUA HUA HUA

boy am I ever funny
Blerk
24/03/06 @ 14:33
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Wow! Now I have to read the review! :-)
harts
24/03/06 @ 14:36
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Only a 10? Sony fanboys ;)
yegon
24/03/06 @ 14:36
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Been playing it for about 3 hrs and achieved absolutely nothing! Meandering has NEVER been so good!
Dirtbox
24/03/06 @ 14:36
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Woohoo!

Told you it was good!
Frogger
24/03/06 @ 14:37
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Wow ! I guess it's the first time I see a 10/10 here ! That means something !
Furbs
24/03/06 @ 14:38
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Nothing good on the 360, thats the trouble.
Yossarian
24/03/06 @ 14:40
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is there a comprehensive list of EG 10s somewhere?
Heartcore_Ninja
24/03/06 @ 14:40
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woah a 10 from eg? must be good!
EGBartonFink
24/03/06 @ 14:40
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Excellent review guys.
Blerk
24/03/06 @ 14:42
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Nice review! Shame it won't run on my PC really or I might've been tempted to give it a whirl.
Yossarian
24/03/06 @ 14:42
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also, kudos on not getting bogged down in the graphical shortcomings and quibblings about mountainsides, occasionally disappointing AI, etc. and recognising instead the unprecedented scale and quality of freeform gameplay on display here.
WooHoo!!!
24/03/06 @ 14:43
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Nice review, sounds great.
InfiniteFury
24/03/06 @ 14:43
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They'll downgrade it to a 6 on reflection over the weekend

Just kidding people - like everyone else, I will now actually read the review :-)
ave
24/03/06 @ 14:43
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10/10? What the hell is going on with review scores.

Not to mention you thought the interface was great, when everyone on the ESF forums says its horrid(no tooltips?).

I've been playing this for two days, fun adventure/action game, really really really bad RPG(and combat is still almost as bad as morrowinds) and while it isnt as buggy as Morrowind, it's not far off.

Radiant AI isnt any superior from a gamers perspective to traditional scripted gameplay and in some circumstances is inferior. Your actions with one faction have no impact on other factions.
Edited 3 times, most recently on 24/03/06 @ 14:50
Kay
24/03/06 @ 14:44
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I always thought this was an MMORPG, which is why I wasn't so bothered about it. But 10? The 360 is looking tempting now...

K
jozz
24/03/06 @ 14:44
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It just goes to show you how good the EG forumites are at judging quality, even before it's out :p

Loving it so far. PC or 360- it's an awsome game :)
EGBartonFink
24/03/06 @ 14:46
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@ave who is this everyone else you speak of?
ave
24/03/06 @ 14:50
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Sorry barton, I'll change it to "Everyone on the ESF forums."
Furbs
24/03/06 @ 14:52
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Cracking review Kristan. As I said in the forum, I'd have hated reviewing this as theres so much you can do and to know where to start singing its praises is very tough.

What I like about is more than any other game I've played 25 odd years or so is right from the first 5 minutes you get the feeling you're playing something VERY special.

Now someone give them an LotR or Labyrinth licence :)
UncleLou
24/03/06 @ 14:52
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I like the interface, generally, but it has some minor flaws - like ave mentioned, no tooltips. Also, I'd like to have my invenotry open at the same time as the inventory of something I loot, so I can compare if it's worth picikng stuff up. But apart from that, it works great (and I am playing it on the PC), and I am finding it more intuitive than Morrowind's.
Furbs
24/03/06 @ 14:53
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ave - I think the interface is superb. What you have to remember is official forums are home to the most pedantic, nitpicking, sad, whinging muppets on the planet.
ave
24/03/06 @ 14:54
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It's superior to Morrowind in almost every way, but it's still far, far from a perfect game(which according to EG, is whats required for a 10).

Morrowind I'd give a 5(6 after patches, 7 with mods), Oblivion an 8.

Furbs, no tooltips, bad inventory management & weird keybinds, probably more things I've forgotten. Also, the ESF forums are even more fanboyish than the bioware ones :p
Edited 1 times, most recently on 24/03/06 @ 14:55
firm3d
24/03/06 @ 14:54
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I actually ordered a 360 just for this game (I have a Mac) AND paid catalogue premiums. Nice to see every review making me feel good about an otherwise daft choice (I can't stress the word "premiums" enough).
Edited 1 times, most recently on 24/03/06 @ 14:55
krudster [mod]
24/03/06 @ 14:54
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Maybe for the PC player the interface is annoying. I just know it works a charm on the 360 considering what they had to pack in there. Tooltips? I used the manual, personally!
krudster [mod]
24/03/06 @ 14:55
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Ave, when this has won multiple GOTYs, come back and justify the 8 :)
smoison
24/03/06 @ 14:55
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Alot of people seem to be reading teh review while saying the picked up the game earlier?
PLAY IT!
Don't read about it, then come and comment :D
the_dudefather
24/03/06 @ 14:56
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holy shit! the xbox 360 has a real killer app now :)
alimokrane
24/03/06 @ 14:56
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HOLYYYY SHIT ... a 10/10 here comes the killer App ....
squaylor
24/03/06 @ 14:58
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So it seems the Xbox360 finally has a killer app. I always knew this would be the one possible game that would persuade me to buy a 360 - and so it seems. I can't wait to play it...
Yossarian
24/03/06 @ 14:58
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the manual?? you read the manual??!
Scientist
24/03/06 @ 14:58
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"It's superior to Morrowind in almost every way, but it's still far, far from a perfect game(which according to EG, is whats required for a 10)."

Erm, have you actually read the scoring criteria? And I quote

"Let us make absolutely clear that a 10 is not and probably never will be "the perfect game".

Hardly the "perfect" you are talking about.
Huntcjna
24/03/06 @ 14:59
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Excellent review it however just makes me more and more annoyed that mine hasn't popped through my letterbox yet.

First class writing though Kristian regardless of the score it was a joy to read.
ave
24/03/06 @ 15:00
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Krudster, since when has EG needed to refer to other games sites to justify it's scores?

Because if it does, it makes almost all the previous x360 reviews a bad joke on you.

Scientist, how many 10's have been awarded in EG's history?
Edited 1 times, most recently on 24/03/06 @ 15:01
BremXJones
24/03/06 @ 15:00
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I must admit, I would have leant towards a Ten myself.

KG
reality_cheque
24/03/06 @ 15:01
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*checks bank account*

*wonders if he can survive until 20th Apr on £80*

*cries*
krudster [mod]
24/03/06 @ 15:01
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Shucks. I really should go back to playing it a bit more now. So much to do....
ToeWars
24/03/06 @ 15:01
#45
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I wonder if they'll do a PS3 version. That'll sort out the framerate issues!

(ducks)
krudster [mod]
24/03/06 @ 15:03
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Ave - I'm not specifically using other sites to justify our score. Awards come from all manner of sources, not just mags. I just think this will scoop untold awards, it's that sort of game, and if you don't think so, that's a shame for you, really. I've reviewed over 130 games in the past year, and this tops the lot.
UncleLou
24/03/06 @ 15:03
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In order to not let my nitpicking about the UI be my last comment here, from what I've played so far, the score is deserved. I am really loving it so far, and as I said on the forum, I had more fun in one dungeon I accidentally found than I had in Morrowind in total.
squaylor
24/03/06 @ 15:03
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*wonders if he can survive until 20th Apr on £80*

Sure you can...buy £80 worth of vitamins and drink lots of water. It's not as if you'll be going out, anyway... ;)
Furbs
24/03/06 @ 15:04
#49
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ave - quite a few - SotC and HL2 immediately spring to mind. Theres at least half a dozen.
Dirtbox
24/03/06 @ 15:04
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lol @ ave

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