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Need For Speed Carbon Review

Xbox 360 Review by Kristan Reed

3 November, 2006

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Like a lot of EA's annual cash-cow staples, Need For Speed has been through more peaks and troughs than your average cardiograph. Perhaps inevitably, after last year's palpitating return to form with Most Wanted, Carbon's solid but formulaic approach to street racing struggles to raise the pulse for much of the time. The problem? It's just too damned easy and plays down the role of the police to the detriment of the game.

As well as lacking a long-lasting challenge with weak opponents and wide, easy tracks to race around, the premise is a whole lot simpler this time around too. In terms of look, feel and structure, Carbon feels more closely connected to the hugely popular Underground games despite picking up where Most Wanted left off. After an ill-fated chase sequence with bounty hunter Cross, you hook up with an old 'friend' Darius and begin the familiar process of taking over territory by winning races against rival crews across the neon-lit Palmont City.

But despite offering what appears to be a vast number of challenges to overcome, the truth is that even newcomers to racing games will be able to see off the majority of the tasks at hand in the main Career mode on their first or second attempt. The basic idea is to work your way around Palmont's streets and scalp territories by winning the various race challenges dotted around on the openworld map. But as with previous NFS games, you can quickly jump to each race by simply calling up the map and selecting which one you want. Every victory wins you cash and unlocks more powerful cars and upgrades, and by applying the necessary performance enhancements and buying the appropriate cars when they appear for sale, you'll easily see off three of the game's four territories without really breaking sweat. It's more forgiving than your average priest.

Need for new ideas

'Need For Speed Carbon' Screenshot 1

Need For screenshots showing the game at an unlikely angle.

For the record, most of what you'll play in Carbon has been seen many times in the other recent Need For Speed titles, and feels instantly familiar. The roll call of modes includes your common or garden Circuit races against seven AI opponents, the solo Checkpoint races, point-to-point Sprint races, and a welcome reprise for Most Wanted's excellent Speedtrap races, while you might recall the old Drift races from the Underground games. If you've played a Need For Speed game in the past four years, you'll know the deal - it's incremental update territory once again, with the same basic handling and glossy, mainstream approach to street racing that sells faster than fake Burberry.

Fortunately, Carbon is saved from being a complete rehash of old ideas thanks to the trio of modes formed around the challenging and snaking Canyon tracks; first up there are basic point-to-point (Sprint, in other words) Canyon races; secondly the immensely challenging Canyon drift races and, finally, the Canyon Duels. Arguably the most challenging mode in the entire game, these two-part races demand intense concentration and skilful driving to win out - not to mention a fair bit of joypad-bashing frustration towards the very end of the game.

In the first part of Canyon Duels you're tasked with driving as close to your opponent as possible for the duration of the race. The closer you drive, the more points you clock up, and - better still - if you manage to overtake your opponent for 10 continuous seconds you will win the race outright. Slip up, though, and you risk losing the race outright if you drive to your doom off the edge of the track or fall too far behind for 10 seconds. Assuming you manage to get to the second leg, you then have to do the whole thing in reverse and get to the finish line before your accumulated points tally ticks down to nought. As with the first leg, if you cock up and allow your opponent in front for 10 seconds, or drive off the edge of the cliff you have to start the whole thing from scratch.

Next-gen exclusive

'Need For Speed Carbon' Screenshot 2

Need For lots of dust, spray and smoke.

Exclusive to the 360 version is Race Wars. Present in both the challenge mode and as a post-boss extra in career mode, the only real difference between this and, say, the circuit race is that you get an extra 12 AI opponents to race with - but given that they're all pretty easy, the novelty of racing against more AI is generally redundant after you've boosted past them all on roughly the second bend. Ah well, thanks for trying.

The other big new addition to this year's Need For Speed are your crew members. Available for hire after certain key races in Career mode, you get the choice of racing alongside one of three 'wing men' during Sprint, Speedtrap and Circuit races. The first, and arguably most useful, is the Blocker, thanks to his ability to skid across the path of opponents ahead of or behind you, thus giving you the chance to either extend your lead or claw back a deficit. Later on you also gain the Scout, who helps you find the numerous shortcuts, while the Drafters - in theory - let you slingshot past them at great speed if you drive in their slipstream. The problem is, unless you're driving on a straight it's near to impossible to gain any extra speed, and given that you'll most likely boost on straights anyway, they're a bit redundant.

As interesting as it is to have your crew helping you out in races, the feeling persists that EA's effectively added a cheating device to make it easier to win races. The truth is, for most of the game the blockers are a little too effective for their own good, and as result you'll power through the bulk of the game before you really have to learn how to get the most out of the handling. Beyond the third of the fourth major territories, they actually become completely useless and unable to keep pace for much of the time - although speccing up their rides does help.

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Comments: 1-50 of 51 in total | next 50 »

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Tomo
03/11/06 @ 18:11
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Need For someone to 'meh'.
Beano
03/11/06 @ 18:18
#2
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EA screwing up another NFS game ??... chock!!

(but it will still sell shitloads to motivate EA to produce even more shitty NFS games)
Netfreak
03/11/06 @ 18:22
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No.1 in the chart. Guaranteed.
captainrentboy
03/11/06 @ 18:23
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I'd go as far as to say Christmas number one,it tends to be the case doesn't it?Unless of course that Eragon crap has an almighty following.
MadMirko
03/11/06 @ 18:32
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I'll be a happy camper when the "next-gen" stops using each and every effect the graphics hardware has to offer in every game every time. It's cool the first time, but not every scene needs depth-of-field effects, HDR, reflective surfaces and whatnot.
Roamer
03/11/06 @ 18:38
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I won't bother getting worked up because of stupid microtransactions anymore - but I still wish they were never invented.
t8yman
03/11/06 @ 18:39
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fuck me, if thats all it takes to get a 7, I might learn to code over the weekend and release something next week.
Its about time EA got a grip of themselves and stopped churning out the same old shit with little or no improvement year in year out. Most of us played the demo, and I give that 4/10

going on that review, GoW will go up to 11!
Edited 1 times, most recently on 03/11/06 @ 18:40
Yeevle
03/11/06 @ 18:44
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I'm with you there MadMirko. HDR actually annoys me but I have no idea why. 0.o
Edited 1 times, most recently on 03/11/06 @ 18:46
JediMasterMalik
03/11/06 @ 19:33
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Cheapest cash in I've ever taken notice of.
myk
03/11/06 @ 19:36
#10
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There's nothing wrong with hdr, it the total overuse of specular bloom that annoys me about 360 titles - it should be a subtle effect on super-white objects like lights, instead it seems applied to everything (even non-white objects). Makes the high def irrelevant as everything's a white blurry mess.
Keyz
03/11/06 @ 19:41
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Looks rubbish, no, it looks shit.
bloodflowers
03/11/06 @ 19:44
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Not sure why they'd want to make an easier game - NFS:MW still wasn't the hardest game in existance. As soon as you learned how the AI worked, you could beat the police up for hours.

Happy it's not anything to get excited about - because it makes it that much easier to not buy EA products.
Rambaldi
03/11/06 @ 19:54
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Does anyone know how to unlock the 'Head Start' Achievement? It says 'visit NeedForSpeed.com' for details but I can't find jack!

And yes, I know it's a bit average, but I'm bored and I'll be damned if I just sit and twiddle my thumbs until FEAR.
dr_zoidthrob
03/11/06 @ 20:11
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Heh. I've been saying "Need For Speed: Carbon Copy" since I played the demo... seems like I was right.

Who needs original games when shit like this sells so many.


:(
Edited 1 times, most recently on 03/11/06 @ 20:12
yagisencho
03/11/06 @ 20:14
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Need for a true successor to NFS: Porsche Unlimited.

Until then, don't come calling.
Miths
03/11/06 @ 20:41
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They've been too lazy to implement support for widescreen resolutions unfortunately - something pretty much every new game has now.
The best I could get was 1280x1024 on my 1440x900 monitor, and it doesn't appear like there are any more or less tricky work arounds like ini file modifications.

On the other hand, I haven't actually been able to play the game, because for some reason I still haven't been able to figure out, the game has completely and utterly refused to start up again after the first time upon installation completion.
I've tried the DVD in both my drives, but absolutely nothing happens whether I hit the executable directly or use the autorun file on the DVD. No processes appear in the task manager.

But what the hell, it was just a spur of the moment purchase anyway (I did enjoy Underground 1 though) - I should probably know enough by now to stay away from arcade racers and stick to sims like GTR2, rFactor etc.
Darth_Flibble
03/11/06 @ 20:44
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how can they make the sequel have worse graphics?
MW was quite good but Carbon is crap but it will sell to casual gamers who buy anything EA and the ones that love games were you mod the cars
Steroyd
03/11/06 @ 21:04
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Need for Speed 3 Hot purisuit FTW.

Wow it's been over 10 years since that launched and there STILL isn't a better Need for Speed than that. o_O
smelly
03/11/06 @ 21:18
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YAY!!! Another racer!
jamesbee
03/11/06 @ 21:40
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It surely must be that the framerate is improved over the demo? Drastically? If most reviews are saying occasional dips? The demo was terrible, utter rubbish and ran like shit. Anyone at Eurogamer care to comment if there is a big difference?
Edited 1 times, most recently on 03/11/06 @ 21:40
Xufar
03/11/06 @ 22:58
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It looks kinda good to me though, my friend just bought it. I'll check it out tomorrow :D
keano
03/11/06 @ 23:18
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i think EA went with that evo off the canyon cliff......
sonsonate
03/11/06 @ 23:32
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and the original was so enjoyable...


What ever happened to those FMVs showcasing the cars? I MISS THAT SO MUCH!

penhalion
03/11/06 @ 23:45
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Are your peers using EA?
Do you feel the need to use EA, just to fit in?

Call our 24 hour help line today. Pick up our free leaflets at all good libraries and health centres!

EA - Just say No!
Carpathian
03/11/06 @ 23:45
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"this is most definitely EA going Carbon neutral."

You *must* have high-fived yourself when you thought of that line ! :-D
icemaiden
03/11/06 @ 23:53
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Is 7 the minimum score here? I'm starting to doubt EG. Hows about you start reviewing honestly?
secombe
03/11/06 @ 23:59
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7 seems a little high after a relatively negative review. Assuming 5 is average, the text implies it is very much average.

Doesn't matter a bit anyway, Number 1 for Christmas without even trying (again)
The Bodybuilder
04/11/06 @ 00:16
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>"Hows about you start reviewing honestly?"

As supposed to lying and saying carbon is good?

You already know you don't want it, so why the moan?
U sure know I don't want it, and no review in the world would have made me buy this travesty of a money-milker.
Feanor
04/11/06 @ 01:10
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Sounds like a game crying out for a Hard difficulty mode. And a 6.
beep
04/11/06 @ 02:15
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I still don't own one single game with the words 'Need For Speed' in the title.
Rodafowa
04/11/06 @ 03:06
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I realise I'm in the minority, but I really enjoyed NFS Underground 2 but couldn't get along with last year's game at all.

Most Wanted hoiked out my three favourite race-types (Drift, Circuit and the lovely, lovely, ever-so-technical Street-X) and replaced them with the stupid police chases that were far too easy for the first half of the game and far too long and teeth-grindingly annoying for the second half. Plus, it lost Underground 2's replay mode, although I accept I might be the only human being on the planet who really cared about that.

More importantly, I'm not sure whether it was down to a change in the handling model, the track design or just my reflexes being another year older and slower, but the cars in Most Wanted felt as twitchy as Stephen Hawking on coke. Just getting them to go in a straight line was a challenge most of the time.

Anyway. I've got Outrun 2006 to fill the Arcadey-Racer-shaped gap in my life, now.
YourMessageHere
04/11/06 @ 04:08
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Race wars and pursuit knockout (or whatever it's called) are not 360 exclusive, they're in the PC version too. And whoever says there's not enough emphasis on cops needs their heads examined.
morriss
04/11/06 @ 10:13
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Why no Tiger Woods '07 review?
CitizenGeek
04/11/06 @ 10:14
#34
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Dammit, this hollow crap is going to outsell good games like Gears of War and Kingdom Hearts II and deep games like Dirge of Cerberus. Damn you EA, stop ripping of your customers!
FooAtari
04/11/06 @ 12:56
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Morriss "Why no Tiger Woods '07 review?"

See Tiger Woods 06 review...

@CitizenGeek It really does make you worry about the future for gaming...
Edited 1 times, most recently on 04/11/06 @ 12:58
space ace
04/11/06 @ 13:02
#36
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(after years of waiting nothing came
and as your life flashed before your eyes you realise
i'm a reasonable man)

Get off my case
Fatnick
04/11/06 @ 14:22
#37
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10 years later and they STILL haven't worked out a way to put the virtual cockpits back in.
Pablo2k5
04/11/06 @ 16:00
#38
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I've played the demo (on the PC)... and I'm really disappointed!
NFSMW was a good game. This, however, isn't.

7 is too high.
fawe3
04/11/06 @ 16:26
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I've finished 50% of the full game in one day. And I'm also very disappointed. Difficulity is realy low, i've won all canyon duels in first try, and im not very good nfs drivers. Cop chases are exactly the same as in most wanted. Drive model is very easy, on most of the courses you dont even need to brake. Chase cameras are unplayable. This game is by far the worst NFS since they went into tunning. It is never 7/10 more like 5/10 compared to other ones. Still, if you borrow it from somewhere, youll have fun for couple of days.
captain-future
04/11/06 @ 21:30
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Actually NFS:MW was a little to challenging for my taste. So if it gets a bit easier... good for me.
fawe3
04/11/06 @ 22:42
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Hey I never even finished MW, those cop chases were too frustrating for me on later stages, but here your just crusing to victories. Actually on most races you dont even need to win, your crew members win counts for you.
PSegAgesPete
04/11/06 @ 23:19
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Yep and in the demo of Carbon there was framerate issues, which also appears in the FULL game - poor showing EA....

Bring back NFS pursuit series, Road Rash and Desert series, now we're talking!
Digital~Orgasm
05/11/06 @ 00:09
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And here we have it - another lame, boring, unoriginal game churned out year after year by EA to pander to the mass market that is just so easily pleased. Why do people buy these games? Why does it get a decent score? Why doesn't it get a score it deserves - like 3 or 4 out of 10? I tried the demo, got bored after 2 minutes and deleted it, same old shit as usual, in fact worse by a mile than NFS Most Wanted and that wasn't all that great either.

EA it's time to actually do something creative with the NFS franchise, like try and recapture the magic of the early games or put the franchise to bed as all it appeals to now is your average boy racer with an IQ less than his age.

Sad
Edited 2 times, most recently on 05/11/06 @ 00:14
Darren
06/11/06 @ 08:45
#44
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I've been playing NFS Carbon on the 360 since last Wednesday and I think it's very good. After the so-so demo with its iffy framerate I almost cancelled my pre-order but fortunately I decided to stick with it.

It's more like Underground 3 than Most Wanted 2 which is a shame but despite the fact that it is easy for the most part, I still found it great fun to play. The fast neon-lit races coupled with the amazing cutscenes really help keep this game exciting to play. Also the autosculpt, while being a cosmetic extra, is superbly done. Shame that the developers forget to include a replay mode for some inexplicable reason - you try and name a racing game besides NFS Most Wanted and Burnout 3 (both published by EA) without a replay mode. There abscense really is odd considering the customisation aspects of the game. Yes, you see your car briefly in the cutscenes but I'd love to be able to watch and save replays of some of the races.

The framerate doesn't seem as bad as in the demo, more notably the Drift races are not playable, but there is more than a few instances of judder when playing it (while cornering and in a few of the cutscenes). Still it's more consistent than Most Wanted and doesn't have any v-sync issues like that game so I'm happy with that.

Shame about the permanent night-time setting which makes most of the tracks look the same plus it might be my imagination but the size of the map and length of the Career mode seems smaller and shorter respectively than Most Wanted. Also the police chases ARE annoying; I've had them one out of three times while I've been playing and it's virtually impossible to get ahead of them despite you having a souped up nitro-boosted car. What is even more annoying is that my crew member, a scouter, was quite often the one leading the race (in fact, more often than not it was them that won the races for me!!!) yet the police conveniently ignored them.

Despite the flaws, the game is as fun as it always was but it's not quite as good as Most Wanted in terms of design.
nick_f
06/11/06 @ 09:26
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The framerate is much better in the retail release than it is in the demo. It's significantly improved over Most Wanted's framerate.
mingster
06/11/06 @ 09:46
#46
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mmm its chavtastic
groovychainsaw
06/11/06 @ 10:22
#47
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The handling for me was atrocious, completed the demo, but it felt like i was using a digital pad rather than a joystick. It was easy to win, but no fun as there was no subtlety in the car handling...
Talha
06/11/06 @ 12:27
#48
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Forget everything. Get Trackmania Sunrise Extreme - surely the most fun you will have on your PC - ALMOST. ;-)
ice_freezer
07/11/06 @ 07:18
#49
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Bought. Played. Unimpressed. Got bored towards 70% completion. NFS is dead, sad as it may be.
YourMessageHere
08/11/06 @ 12:10
#50
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I didn't bother with Most Wanted but I found this similar to Underground 2, in that at about 70%-80% in, the difficulty curve goes vertical.

You get a spiffy car, you eventually fit it out with the best stuff, you start to be able to hit 210mph on fast bits, and then suddenly a point comes where most of the cars ram you at the start, while MAGIC Corvettes and Lamborghinis streak past you, gain an unassailable lead, catching up is nigh-on impossible, if you do you can't pass them because they unfailingly happen to find another 30mph in their back pockets, and you can't drive agressively and nudge them off the rails they're patently running on, and they basically win automatically.

Meanwhile the police can easily outpace your top-spec car in their saloons, and suddenly my 428cc V8 is incapable of bulling its way through them, as they all seem to be made of concrete. Either you wait for luck to rescue you, or you get busted because they keep spawning in front of you and you end up mobbed to death, concrete police cars in front of, behind, beside and usually on top of you, Blues Brothers style. How are you meant to escape that?

It's fun until that point, but after that it's just unplayable.
Edited 1 times, most recently on 08/11/06 @ 12:11

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