Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Need For Speed Carbon Review

Xbox 360 Review by Kristan Reed

3 November, 2006

Page 2 of 2. <- Page 1

Get off my case

At the point that the game starts to offer a serious challenge, you'll also start to realise that the AI is every bit as elastic as it was back in the Underground days. Just like then, you'll find yourself a few seconds off the pace, improve with every race and continue to be trailing behind despite finishing with a better time than the AI's previous winning time. It's not quite as ball-busting as it once was, but you'll still see it crop up once you're on the final set of territories and desperate to get to the endgame. But like we said, the key to cutting a swathe through the game is undoubtedly choosing the right time to upgrade your car, and applying the numerous performance upgrades.

Evidently happy with the upgrade system from last year's effort, Carbon continues to offer a simple and straightforward means of upgrading whichever Tuner, Muscle or Exotic car you've chosen to drive. With three tiers of each car unlockable at key stages in the game, you get a clear signal of when to upgrade (such as clearing a territory and moving onto a different portion of the map) and doing so is as simple as jumping straight to your safe house, purchasing any available upgrades to your tyres, engine, brakes, transmission, engine and so on. Further tweaks are available via a slider bar if you prefer, for example, a little more drift just before entering those races, but the option of 'optimal' settings gives you an easy means to carve a safe passage to glory without getting your hands oily.

As usual, there are visual upgrades aplenty, and EA has gone one further this year by effectively applying its Gameface technology to the cars. By messing around with the slider bars, you now have the ability to tailor the look of your car just so, but there's no actual in-game reward (such as extra respect, Juiced-style) to taking time to apply any of the visual upgrades that you unlock. In a way, we're glad that pimping our ride wasn't a mandatory exercise - especially given that we found the game far easier to drive in the bumper cam view (one of four camera views, by the way).

Neon sign of the times

'Need For Speed Carbon' Screenshot 3

Need For an actual in-game screenshot! Yes!

Carbon certainly can't be faulted in the technical department. Building on last year's excellence, gone is the autumnal charm of Most Wanted, and back comes the glossy neon-lit urban sprawl of Underground. Fortunately, the next-gen capabilities of the 360 have afforded Carbon a far more charming look and feel than the baby-oil-soaked Underground games, and with a much more realistic approach, a solid handling system and a nippy, generally rock-solid frame rate (generally, as in very, very occasional dips), it's always a fun environment to drive around. In many senses, it's simply a night-time version of Most Wanted, with an appropriate balance of windy city streets and expansive freeways.

Where Carbon ultimately feels most unsatisfying is the bit-part role that the law plays in the game. Possibly as a direct consequence of the steep challenge of Most Wanted, the police barely get involved during the career mode, making an appearance maybe one time out of every ten race events. When the area's 'heat' is high, they're more likely to get on your case, and when they do it's the exact same drill as Most Wanted, with the idea to take out the rozzers and evade them by whichever means necessary. In other words, that entails knocking scenery items down onto them, taking shortcuts and trying to find cool-down spots once you've evaded their attention. You can, of course, drive around in Free Roam and stir up trouble if you so wish, but there's precious little incentive to do so. Realistically, Black Box should have integrated the police more closely into your career progression, and the fact it hasn't makes Carbon feel like a significant step back as a result.

The 36-event long challenge mode makes more of the police pursuits, with six events specifically set up to test you on how many cops to evade, cars to take down and how long the chase should go on - but it's a bit of a missed opportunity to make the police a sideshow. It's understandable why the emphasis was more on racing this time, but the reality is it feels like the balls have been ripped out of the game. Most Wanted's racing had consequences after almost every race, but Carbon feels too polite by comparison.

Hot pursuit

'Need For Speed Carbon' Screenshot 4

Need For a new joypad after I smash mine failing this canyon course repeatedly.

Fortunately, the online racing (again, exclusive to the 360 for reasons we don't quite understand) is extremely solid. All of the game's career modes are present, as well as Pursuit Tag and Pursuit Knockout, and the usual Xbox Live set-up options allow for ranked or unranked matches, along with worldwide leaderboards and a experience-based system that awards points based on performance. Regarding the modes we haven't explained as yet, Pursuit Tag puts one player as the racer and the others (up to seven online opponents) as the cops, with the goal being to evade the rozzers for as long as possible - with the person who busts the racer then switching sides. Meanwhile, Pursuit Knockout is a lap-based race where the last-placed player becomes the cop and then tries to bust the racers. From the limited time spent online (based on few people actually playing anything other than straight sprint races), the matches were relatively lag-free, with connection meters helpfully offering the chance to weed out those who might cause the lag. Interestingly, the cars you're able to use online depend on what you've unlocked, so you've got a straight choice of ploughing 10-20 hours into the career and challenge mode or forking out for EA's rather cheeky unlock packs on Xbox Live Marketplace.

Incidentally, EA's limited edition version of the game includes four exclusive vehicles, 10 pre-tuned cars (already in the game but now fully modded), six new races and three new challenge series events - but this extra content can be downloaded via marketplace for roughly the same price difference between the two versions. What's not quite so acceptable is that it's not altogether clear what EA has withheld from the game in the other content pack online. The wording suggests "many" components are in the game, but doesn't specify how many. To be honest, you'd have to be barking mad to need any of the extra content to beat the game, having seen how easy it is to do with cars that are by no means the best. We wish EA would be a little more transparent about what you're actually buying, because it sets a rather unsavoury precedent to have to pay to unlock content that's already on the disc that you've paid top whack for. 360 games already demand a premium.

But when it comes down to it, no amount of extra content can disguise the glaring fact that Need For Speed Carbon is a backward step from last year's release. The fact that it's less challenging may make a lot more accessible to the mass market audience that it's so desperate to pander to, but the net result is that it's also, on balance, a slightly less exciting and enjoyable game. But let's be clear: Carbon is never less than a solid, polished and effortlessly entertaining game - and the online component gives it long-term appeal - but after roaring through the gears with Most Wanted, this is most definitely EA going Carbon neutral.

7/10

Read our Scoring Policy

Advertisement

Are you excited about Need For Speed: Carbon on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 51 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Tomo
03/11/06 @ 18:11
#1
0
You buried this comment
Comment below viewing threshold
Show
Need For someone to 'meh'.
Beano
03/11/06 @ 18:18
#2
0
You buried this comment
Comment below viewing threshold
Show
EA screwing up another NFS game ??... chock!!

(but it will still sell shitloads to motivate EA to produce even more shitty NFS games)
Netfreak
03/11/06 @ 18:22
#3
0
You buried this comment
Comment below viewing threshold
Show
No.1 in the chart. Guaranteed.
captainrentboy
03/11/06 @ 18:23
#4
0
You buried this comment
Comment below viewing threshold
Show
I'd go as far as to say Christmas number one,it tends to be the case doesn't it?Unless of course that Eragon crap has an almighty following.
MadMirko
03/11/06 @ 18:32
#5
0
You buried this comment
Comment below viewing threshold
Show
I'll be a happy camper when the "next-gen" stops using each and every effect the graphics hardware has to offer in every game every time. It's cool the first time, but not every scene needs depth-of-field effects, HDR, reflective surfaces and whatnot.
Roamer
03/11/06 @ 18:38
#6
0
You buried this comment
Comment below viewing threshold
Show
I won't bother getting worked up because of stupid microtransactions anymore - but I still wish they were never invented.
t8yman
03/11/06 @ 18:39
#7
0
You buried this comment
Comment below viewing threshold
Show
fuck me, if thats all it takes to get a 7, I might learn to code over the weekend and release something next week.
Its about time EA got a grip of themselves and stopped churning out the same old shit with little or no improvement year in year out. Most of us played the demo, and I give that 4/10

going on that review, GoW will go up to 11!
Edited 1 times, most recently on 03/11/06 @ 18:40
Yeevle
03/11/06 @ 18:44
#8
0
You buried this comment
Comment below viewing threshold
Show
I'm with you there MadMirko. HDR actually annoys me but I have no idea why. 0.o
Edited 1 times, most recently on 03/11/06 @ 18:46
JediMasterMalik
03/11/06 @ 19:33
#9
0
You buried this comment
Comment below viewing threshold
Show
Cheapest cash in I've ever taken notice of.
myk
03/11/06 @ 19:36
#10
0
You buried this comment
Comment below viewing threshold
Show
There's nothing wrong with hdr, it the total overuse of specular bloom that annoys me about 360 titles - it should be a subtle effect on super-white objects like lights, instead it seems applied to everything (even non-white objects). Makes the high def irrelevant as everything's a white blurry mess.
Keyz
03/11/06 @ 19:41
#11
0
You buried this comment
Comment below viewing threshold
Show
Looks rubbish, no, it looks shit.
bloodflowers
03/11/06 @ 19:44
#12
0
You buried this comment
Comment below viewing threshold
Show
Not sure why they'd want to make an easier game - NFS:MW still wasn't the hardest game in existance. As soon as you learned how the AI worked, you could beat the police up for hours.

Happy it's not anything to get excited about - because it makes it that much easier to not buy EA products.
Rambaldi
03/11/06 @ 19:54
#13
0
You buried this comment
Comment below viewing threshold
Show
Does anyone know how to unlock the 'Head Start' Achievement? It says 'visit NeedForSpeed.com' for details but I can't find jack!

And yes, I know it's a bit average, but I'm bored and I'll be damned if I just sit and twiddle my thumbs until FEAR.
dr_zoidthrob
03/11/06 @ 20:11
#14
0
You buried this comment
Comment below viewing threshold
Show
Heh. I've been saying "Need For Speed: Carbon Copy" since I played the demo... seems like I was right.

Who needs original games when shit like this sells so many.


:(
Edited 1 times, most recently on 03/11/06 @ 20:12
yagisencho
03/11/06 @ 20:14
#15
0
You buried this comment
Comment below viewing threshold
Show
Need for a true successor to NFS: Porsche Unlimited.

Until then, don't come calling.
Miths
03/11/06 @ 20:41
#16
0
You buried this comment
Comment below viewing threshold
Show
They've been too lazy to implement support for widescreen resolutions unfortunately - something pretty much every new game has now.
The best I could get was 1280x1024 on my 1440x900 monitor, and it doesn't appear like there are any more or less tricky work arounds like ini file modifications.

On the other hand, I haven't actually been able to play the game, because for some reason I still haven't been able to figure out, the game has completely and utterly refused to start up again after the first time upon installation completion.
I've tried the DVD in both my drives, but absolutely nothing happens whether I hit the executable directly or use the autorun file on the DVD. No processes appear in the task manager.

But what the hell, it was just a spur of the moment purchase anyway (I did enjoy Underground 1 though) - I should probably know enough by now to stay away from arcade racers and stick to sims like GTR2, rFactor etc.
Darth_Flibble
03/11/06 @ 20:44
#17
0
You buried this comment
Comment below viewing threshold
Show
how can they make the sequel have worse graphics?
MW was quite good but Carbon is crap but it will sell to casual gamers who buy anything EA and the ones that love games were you mod the cars
Steroyd
03/11/06 @ 21:04
#18
0
You buried this comment
Comment below viewing threshold
Show
Need for Speed 3 Hot purisuit FTW.

Wow it's been over 10 years since that launched and there STILL isn't a better Need for Speed than that. o_O
smelly
03/11/06 @ 21:18
#19
0
You buried this comment
Comment below viewing threshold
Show
YAY!!! Another racer!
jamesbee
03/11/06 @ 21:40
#20
0
You buried this comment
Comment below viewing threshold
Show
It surely must be that the framerate is improved over the demo? Drastically? If most reviews are saying occasional dips? The demo was terrible, utter rubbish and ran like shit. Anyone at Eurogamer care to comment if there is a big difference?
Edited 1 times, most recently on 03/11/06 @ 21:40
Xufar
03/11/06 @ 22:58
#21
0
You buried this comment
Comment below viewing threshold
Show
It looks kinda good to me though, my friend just bought it. I'll check it out tomorrow :D
keano
03/11/06 @ 23:18
#22
0
You buried this comment
Comment below viewing threshold
Show
i think EA went with that evo off the canyon cliff......
sonsonate
03/11/06 @ 23:32
#23
0
You buried this comment
Comment below viewing threshold
Show
and the original was so enjoyable...


What ever happened to those FMVs showcasing the cars? I MISS THAT SO MUCH!

penhalion
03/11/06 @ 23:45
#24
0
You buried this comment
Comment below viewing threshold
Show
Are your peers using EA?
Do you feel the need to use EA, just to fit in?

Call our 24 hour help line today. Pick up our free leaflets at all good libraries and health centres!

EA - Just say No!
Carpathian
03/11/06 @ 23:45
#25
0
You buried this comment
Comment below viewing threshold
Show
"this is most definitely EA going Carbon neutral."

You *must* have high-fived yourself when you thought of that line ! :-D
icemaiden
03/11/06 @ 23:53
#26
0
You buried this comment
Comment below viewing threshold
Show
Is 7 the minimum score here? I'm starting to doubt EG. Hows about you start reviewing honestly?
secombe
03/11/06 @ 23:59
#27
0
You buried this comment
Comment below viewing threshold
Show
7 seems a little high after a relatively negative review. Assuming 5 is average, the text implies it is very much average.

Doesn't matter a bit anyway, Number 1 for Christmas without even trying (again)
The Bodybuilder
04/11/06 @ 00:16
#28
0
You buried this comment
Comment below viewing threshold
Show
>"Hows about you start reviewing honestly?"

As supposed to lying and saying carbon is good?

You already know you don't want it, so why the moan?
U sure know I don't want it, and no review in the world would have made me buy this travesty of a money-milker.
Feanor
04/11/06 @ 01:10
#29
0
You buried this comment
Comment below viewing threshold
Show
Sounds like a game crying out for a Hard difficulty mode. And a 6.
beep
04/11/06 @ 02:15
#30
0
You buried this comment
Comment below viewing threshold
Show
I still don't own one single game with the words 'Need For Speed' in the title.
Rodafowa
04/11/06 @ 03:06
#31
0
You buried this comment
Comment below viewing threshold
Show
I realise I'm in the minority, but I really enjoyed NFS Underground 2 but couldn't get along with last year's game at all.

Most Wanted hoiked out my three favourite race-types (Drift, Circuit and the lovely, lovely, ever-so-technical Street-X) and replaced them with the stupid police chases that were far too easy for the first half of the game and far too long and teeth-grindingly annoying for the second half. Plus, it lost Underground 2's replay mode, although I accept I might be the only human being on the planet who really cared about that.

More importantly, I'm not sure whether it was down to a change in the handling model, the track design or just my reflexes being another year older and slower, but the cars in Most Wanted felt as twitchy as Stephen Hawking on coke. Just getting them to go in a straight line was a challenge most of the time.

Anyway. I've got Outrun 2006 to fill the Arcadey-Racer-shaped gap in my life, now.
YourMessageHere
04/11/06 @ 04:08
#32
0
You buried this comment
Comment below viewing threshold
Show
Race wars and pursuit knockout (or whatever it's called) are not 360 exclusive, they're in the PC version too. And whoever says there's not enough emphasis on cops needs their heads examined.
morriss
04/11/06 @ 10:13
#33
0
You buried this comment
Comment below viewing threshold
Show
Why no Tiger Woods '07 review?
CitizenGeek
04/11/06 @ 10:14
#34
0
You buried this comment
Comment below viewing threshold
Show
Dammit, this hollow crap is going to outsell good games like Gears of War and Kingdom Hearts II and deep games like Dirge of Cerberus. Damn you EA, stop ripping of your customers!
FooAtari
04/11/06 @ 12:56
#35
0
You buried this comment
Comment below viewing threshold
Show
Morriss "Why no Tiger Woods '07 review?"

See Tiger Woods 06 review...

@CitizenGeek It really does make you worry about the future for gaming...
Edited 1 times, most recently on 04/11/06 @ 12:58
space ace
04/11/06 @ 13:02
#36
0
You buried this comment
Comment below viewing threshold
Show
(after years of waiting nothing came
and as your life flashed before your eyes you realise
i'm a reasonable man)

Get off my case
Fatnick
04/11/06 @ 14:22
#37
0
You buried this comment
Comment below viewing threshold
Show
10 years later and they STILL haven't worked out a way to put the virtual cockpits back in.
Pablo2k5
04/11/06 @ 16:00
#38
0
You buried this comment
Comment below viewing threshold
Show
I've played the demo (on the PC)... and I'm really disappointed!
NFSMW was a good game. This, however, isn't.

7 is too high.
fawe3
04/11/06 @ 16:26
#39
0
You buried this comment
Comment below viewing threshold
Show
I've finished 50% of the full game in one day. And I'm also very disappointed. Difficulity is realy low, i've won all canyon duels in first try, and im not very good nfs drivers. Cop chases are exactly the same as in most wanted. Drive model is very easy, on most of the courses you dont even need to brake. Chase cameras are unplayable. This game is by far the worst NFS since they went into tunning. It is never 7/10 more like 5/10 compared to other ones. Still, if you borrow it from somewhere, youll have fun for couple of days.
captain-future
04/11/06 @ 21:30
#40
0
You buried this comment
Comment below viewing threshold
Show
Actually NFS:MW was a little to challenging for my taste. So if it gets a bit easier... good for me.
fawe3
04/11/06 @ 22:42
#41
0
You buried this comment
Comment below viewing threshold
Show
Hey I never even finished MW, those cop chases were too frustrating for me on later stages, but here your just crusing to victories. Actually on most races you dont even need to win, your crew members win counts for you.
PSegAgesPete
04/11/06 @ 23:19
#42
0
You buried this comment
Comment below viewing threshold
Show
Yep and in the demo of Carbon there was framerate issues, which also appears in the FULL game - poor showing EA....

Bring back NFS pursuit series, Road Rash and Desert series, now we're talking!
Digital~Orgasm
05/11/06 @ 00:09
#43
0
You buried this comment
Comment below viewing threshold
Show
And here we have it - another lame, boring, unoriginal game churned out year after year by EA to pander to the mass market that is just so easily pleased. Why do people buy these games? Why does it get a decent score? Why doesn't it get a score it deserves - like 3 or 4 out of 10? I tried the demo, got bored after 2 minutes and deleted it, same old shit as usual, in fact worse by a mile than NFS Most Wanted and that wasn't all that great either.

EA it's time to actually do something creative with the NFS franchise, like try and recapture the magic of the early games or put the franchise to bed as all it appeals to now is your average boy racer with an IQ less than his age.

Sad
Edited 2 times, most recently on 05/11/06 @ 00:14
Darren
06/11/06 @ 08:45
#44
0
You buried this comment
Comment below viewing threshold
Show
I've been playing NFS Carbon on the 360 since last Wednesday and I think it's very good. After the so-so demo with its iffy framerate I almost cancelled my pre-order but fortunately I decided to stick with it.

It's more like Underground 3 than Most Wanted 2 which is a shame but despite the fact that it is easy for the most part, I still found it great fun to play. The fast neon-lit races coupled with the amazing cutscenes really help keep this game exciting to play. Also the autosculpt, while being a cosmetic extra, is superbly done. Shame that the developers forget to include a replay mode for some inexplicable reason - you try and name a racing game besides NFS Most Wanted and Burnout 3 (both published by EA) without a replay mode. There abscense really is odd considering the customisation aspects of the game. Yes, you see your car briefly in the cutscenes but I'd love to be able to watch and save replays of some of the races.

The framerate doesn't seem as bad as in the demo, more notably the Drift races are not playable, but there is more than a few instances of judder when playing it (while cornering and in a few of the cutscenes). Still it's more consistent than Most Wanted and doesn't have any v-sync issues like that game so I'm happy with that.

Shame about the permanent night-time setting which makes most of the tracks look the same plus it might be my imagination but the size of the map and length of the Career mode seems smaller and shorter respectively than Most Wanted. Also the police chases ARE annoying; I've had them one out of three times while I've been playing and it's virtually impossible to get ahead of them despite you having a souped up nitro-boosted car. What is even more annoying is that my crew member, a scouter, was quite often the one leading the race (in fact, more often than not it was them that won the races for me!!!) yet the police conveniently ignored them.

Despite the flaws, the game is as fun as it always was but it's not quite as good as Most Wanted in terms of design.
nick_f
06/11/06 @ 09:26
#45
0
You buried this comment
Comment below viewing threshold
Show
The framerate is much better in the retail release than it is in the demo. It's significantly improved over Most Wanted's framerate.
mingster
06/11/06 @ 09:46
#46
0
You buried this comment
Comment below viewing threshold
Show
mmm its chavtastic
groovychainsaw
06/11/06 @ 10:22
#47
0
You buried this comment
Comment below viewing threshold
Show
The handling for me was atrocious, completed the demo, but it felt like i was using a digital pad rather than a joystick. It was easy to win, but no fun as there was no subtlety in the car handling...
Talha
06/11/06 @ 12:27
#48
0
You buried this comment
Comment below viewing threshold
Show
Forget everything. Get Trackmania Sunrise Extreme - surely the most fun you will have on your PC - ALMOST. ;-)
ice_freezer
07/11/06 @ 07:18
#49
0
You buried this comment
Comment below viewing threshold
Show
Bought. Played. Unimpressed. Got bored towards 70% completion. NFS is dead, sad as it may be.
YourMessageHere
08/11/06 @ 12:10
#50
0
You buried this comment
Comment below viewing threshold
Show
I didn't bother with Most Wanted but I found this similar to Underground 2, in that at about 70%-80% in, the difficulty curve goes vertical.

You get a spiffy car, you eventually fit it out with the best stuff, you start to be able to hit 210mph on fast bits, and then suddenly a point comes where most of the cars ram you at the start, while MAGIC Corvettes and Lamborghinis streak past you, gain an unassailable lead, catching up is nigh-on impossible, if you do you can't pass them because they unfailingly happen to find another 30mph in their back pockets, and you can't drive agressively and nudge them off the rails they're patently running on, and they basically win automatically.

Meanwhile the police can easily outpace your top-spec car in their saloons, and suddenly my 428cc V8 is incapable of bulling its way through them, as they all seem to be made of concrete. Either you wait for luck to rescue you, or you get busted because they keep spawning in front of you and you end up mobbed to death, concrete police cars in front of, behind, beside and usually on top of you, Blues Brothers style. How are you meant to escape that?

It's fun until that point, but after that it's just unplayable.
Edited 1 times, most recently on 08/11/06 @ 12:11

Comments: 1-50 of 51 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery