New Super Mario Bros. Review

Super smashing. Great?

Version tested: DS

It's a deceptive little thing, this game-card.

"Game-card". Feh. It's been hard for Nintendo. Tech lingo's shifted into a language they've often had difficulty speaking - certainly in the years since the curtain fell on Yoshi's Island, the last true Mario game of the type we're addressing. The good thing is they're catching up though. They've done their language tapes. The last few months have been virtually poetic - even if Reggie Fils-Aime sometimes gives the impression of speaking in tongues.

By that token, then, you might argue that New Super Mario Bros. is a bit of an anomaly. Scratch the surface and it looks and feels like an old Mario game. Go outside and poke it with a shovel and it's like a geological cross-section of nuance ripped from the swing-ropes, bounce-pads, wall-jumps and graphic procedures of a decade of furrowed pretenders. Old words in a new mouth.

Keep going though and you'll want to throw off your wellies and kiss it on its spangly chops. Because New Super Mario Bros., which only takes what it needs from the technological diversity of the DS dialect, proves there's a difference between the language of gaming technology and the language of games - and that's a fundamental part of Nintendo's 21st century rhetoric. It may be on a "game-card", with all that imparts, but what makes a good new Mario is still the same.

Which is all a ponderously indulgent way of saying: If you dig in properly, it really is more than just a ploughed up genre patted down with a butt-stomp. (Although, sadly, this intro really is just a rubbish language metaphor thrown together with some sort of demented gardening riff. Apologies.)

New Super Mario Bros. is actually a bit of a pain to review, you know, because there's a massive temptation, when you start, to simply name-check everything you might expect to find in a Mario Bros. game. It's all here. Similarly, you can reel off a list of everything of any worth that's been introduced to the genre outside Mario games, probably glossing over some of the things that make such a big difference to the sheer - oh go on then - playability of the thing in the process. I simply can't be bothered to do that. It'd take all day. So I'm not going to.

'New Super Mario Bros.' Screenshot 1

Doesn't really seem fair, does it?

(Oh alright then: Running jumps, fireballs, butt-stomps, wall-jumps, piranha plants, goom-bahs, big boos, question blocks and winged ones, koopa troopas, bom-ombs, castle whomps, guppy fish, fortress levels, ice worlds, desert worlds, lava worlds, sub-bosses, three hits, forced scrolling, warp pipes, beanstalks, Hammer Bros., moving platforms, ghost houses, flagpoles, smash blocks, Bow-ser, Prin-cess, gold coins, spike traps, castle doors, spring pads, 1-ups, toadstools, rising lava, falling water. Swing-ropes, led-ges, shape-shift, dang-ling, etc. Also: did you know that NSMB houses the mini-games from Mario 64 in subtly tweaked and single-card-multiplayer versions? Coo, eh?)

So instead of doing all that, I'd rather... oh for heaven's sake stupid revisionist editing procedure - well instead I would have rather sat here and talked about things that make me smile. Like how absolutely, totally and utterly right the controls are.

During my reading around of all things Mario in the last few days, I came across a favoured old-days review of Yoshi's Island (a game which I'm going to bore you all to death about shortly). And there's a line at the start which I'm going to paraphrase here because the simple fact that it holds true today is evidence enough of how seamlessly all the new stuff blends in (and also because, as my old English teacher used to tell me when he realised I was nicking ideas pencilled around the margins of my War Poems book by its former owner, if you can't think of something new to say then for god's sake rip off somebody who was right the first time). So then: Mario moves with the same cunningly imparted inertia as the original Super Mario World, leaving him always doing on-screen what you were telling him to do via the pad.

Actually, Mario feels a bit heavier than I remember, here, but rather like the shift from Mario World to Yoshi's Island it's a learning curve for which there is no syllabus besides common instinct.

'New Super Mario Bros.' Screenshot 2

There are times when 'retro-chic' clearly IS enough.

And with all that in mind, New Super Mario Bros. is wonderful because it's a brilliant distillation. Varied and accessible but still deep and punishing if you push it that way. It hoovers up the values of Super Mario World and Yoshi's Island. Mario World was brilliant at challenge and secrecy. The satisfaction of conquering the game's 96 levels was virtually incomparable at the time - and every one you found was another little firework show in your heart (and the last few you found were like Guy Fawkes heart attacks). Yoshi's Island was different. Forget your Half-Lifes, nippers, this was the blueprint for set-piece gameplay, with something new to grin about lurking down every warp-pipe.

Here there are eight worlds and many of them are the usual archetypes, but the content is never boring. Whether you're riding an auto-platform formed out of snaking blocks through the fiery hazards of Bowser's castle or leaping acrobatically around swinging toadstools, you're always in control and always having fun. There are new challenges everywhere, and their distribution is consistent. There's every type of platform - even ones whose movement you control with your positioning. Giant electric eels force you into narrow corridors of water just as whirlpools fight to pull you off the bottom. Intersecting auto-platforms deposit giant piranha plants on each other to snap at your positioning. Volcanoes spew crushing rocks from the distance which rain down, shattering platforms and blocks around you, just as snarling pumpkins become aggravated at your feet and start sprinting around unhelpfully. Ledges that you sidle along or hang from introduce themselves, as Hammer Bros. start lobbing fireballs as well as boomerangs. Giant boos deflate as they puff themselves out following but grow if you let them sit still - and they're not the only new additions to the haunted houses, popping up in close proximity to oily-footed charging brutes that you can manipulate to smash through into inaccessible areas. You could argue that there's more actual imagination concentrated in the first world of Yoshi's Island than there is in the entirety of NSMB, but you can't argue that this is less fun to play - and that owes a lot to fresh takes on old themes.

Another example is the introduction of three big golden coins per level - perhaps something of Super Mario 64's legacy. SM64 comported itself differently - the jumping, the butt-stomps, the ice-slides, the snowmen, the ships underwater were the things you liked; the Stars were the things you loved. NSMB's coins don't end the level the way Stars did, but they do burn the same candle for you, and it's their placement in difficult-to-reach areas that makes the difference between completing NSMB at a canter, as you can, and doing your very best platforming to get the most out of it. Even the most boring gamer in the world's going to come over a little bit perfectionist here and there, angling for The Big Golden Coins because, well, why not? They're tangible golden progress. If nothing else, they build up a currency that gives you access to alternative routes home to bonus houses and uncharted levels.

You might argue that contrary to the lessons of Super Mario World it's too open about its secrets - particularly worlds 3 and 7, shadowed on the touch-screen world-map, neither of which is drastically hard to unlock. Secrets are more entertaining when you know they're there but simply don't know what they are or how to get to them until you do. So: know they're there. The keys to the properly hidden bits are invisible question-mark boxes you pump with your head when prancing over a row of visible ones, sprouting a beanstalk, or the hidden pipes just off-screen at the peak of your bounce-rope ascent. They're shadowed artfully. Available but inaccessible. Fun to reach. It's all there - there are just layers of secrecy, same as there were with SMW. It lacks a Star Field, but then, hey, maybe it doesn't. I've spent more hours than I can count chipping away at it in various places but there's no guarantee I've found everything. There's always something I want to do when I come back - that's one of the reasons I've given up taking it out of the game-card slot when I turn the DS off.

God - the DS. I suppose it's actually telling that I've gotten this far and haven't made any reference to the fact that this is a Mario game on a wacky two-screen touch-sensitive handheld games console. But then this isn't really about the DS features at all. You play it the traditional way - pad to move, A to jump and X to run or toss fireballs. You can keep an eye on your progress through each level thanks to a line of dots with a flag at the end on the touch-screen, with Mario's head showing you how far he's made it. On the map-screen, you can tap one of the eight world icons to transport yourself there and replay levels for more of the big coins, and so on. You can store one power-up, including the Giant or Mini powers, Mario World-style, in a box that you can access by tapping an icon.

'New Super Mario Bros.' Screenshot 3

More coins. MUST HAVE MORE COINS.

That Giant Mario mode certainly looks nice in the screenshots, but actually the Mini-Mario one's the more interesting of the two. Giant Mario can stomp around smashing things - including useful warp-pipes if you're not careful - and he's handy to call upon when a golden coin lurks tantalisingly out of reach at the top of an area too broad to wall-jump, but whereas he's a temporary form like invincibility, Mini-Mario's something frail that you struggle to keep hold of because there are things he can access, like tiny pipes and secret level-endings, that no other Mario can.

Getting to the end, it's worth pointing out I've been quite conflicted about all of this. I realise it doesn't sound like it, but then you're not typing into a Word document overlaid on three others each full of conflicting prose I've spent the last three days polishing and ripping apart with escalating contempt and self-hate, so quiet you. I have been wrestling - brawling, really - with how much I like New Super Mario Bros. Whether it really is as good as the games it follows. Whether the fact that Mario chirps "bye-bye!" when you close the DS lid to suspend is delightful attention to detail or just retro-chic. Things like that. No I don't go out much. In the end, I'm just going to take a cue from the game's name - after all, it's hard not to embrace something titled with such jarring honesty. At intervals today I've opened the lid and gone after some golden coins I hadn't got. There's been one level that's annoyed me intermittently over the past two days - a sequence of jumps just after the halfway point involving a waterwheel that turns if you linger on it and a group of flying turtles that have to be artfully bopped in sequence to reach a big coin and then a swinging vine to a warp-pipe that holds another. And I've done this sort of thing before hundreds of times across thousands of days in what feels like a dozen Mario games. I still love it.

'New Super Mario Bros.' Screenshot 4

I'm sorry, have we met?

It has been more than ten years since Yoshi's Island. And it's easy to look around and say that the balance has shifted. Mario - this kind of Mario - is in some sense a relic from a past long forgotten. A period that saw Nintendo standing tall in every sense amongst its competitors. In the years since, Nintendo's star has fallen and Mario's has too, to some extent - with even the towering achievement of Super Mario 64 gradually slipping out of a memory once full of treasure upon which his subsequent outings on GameCube and GBA have heaped little interest.

Fitting, then, that Nintendo saved some of his finest moments for this diminutive game-card - which, along with the emergence of DS and Wii, some have marked as a bookend to a period of dynastic chaos. The balance could yet shift again. But New Super Mario Bros., with its faultless controls, effortless variety and deceptive simplicity, argues that while market ratios can sweep back and forth and erupt and diminish in unexpected ways, the balance of ideas can always be relied upon to settle in one place: in the welcoming arms of a friendly little company from Kyoto called Nintendo.

9 / 10

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Comments (63) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • a8a #1 6 years ago

    Awesome game, was playing it until the power button on my DS Lite gave out yesterday :p
    Edited by 1 at 30/05/06 @ 06:38
  • Baronen #2 6 years ago

    Totally forgot about this, actually. Now I'm wondering if I should import, or just wait for it to get released over here ... Nice to see it getting a good score though.
  • masterson #3 6 years ago

    Hmmm...what an overly wordy and pretentious 6th form English style review.
    If I wanted that I'd read Edge. I agree the game is great however... :p
  • JayScott #4 6 years ago

    Yeah, Tom, such a shame you should actually sound passionate about what you like. Next time make it a bloody dot point list of the good and bad with a score at the end. No personality please, it gets in the way of...other stuff.

    The wordiness and metaphor and humour and passion - read ART - of these reviews, albeit occasionally hit and miss (and, yes, occasionally pretentiously 6th form), is why I visit this site. If it bugs you bookmark IGN and be done with it.

    Can't wait for this. It has a June 7 release date in Oz. Great!
    Edited by 1 at 30/05/06 @ 06:55
  • masterson #5 6 years ago

    The reviewer's personality should not get in the way of a clear review.
    This smacks of the desperation of somebody tasked to write a 2 page review of a game that can be summarised in a paragraph to anyone who has ever played a Mario game (most of us I'd guess). I pity the fool.
    Ah well, carry on waxing lyrical Tom - there's clearly an audience for it. :)
  • djchump #6 6 years ago

    Good game.
    Flowery review ;-)
    Good game.
  • mattigan #7 6 years ago

    It's Nintendo's Cheif Mascot in a Flagship title on their New (est) system, I think everyone knows that it wil be in 8-10 territory in terms of review scores.

    What I want from a review IS the personal opinion from someone who's opinion I trust.

    Thanks Tom, you just sold another DS Lite for Nintendo.
  • OllyJ #8 6 years ago

    I read 1 and a half paragraphs, normally like EG reviews but I really can't be arsed with that...read the score that is it.
  • JayScott #9 6 years ago

    @ Masterson

    I have to disagree. I think the personality of the reviewer - once learned - is crucial to a review. For example, here in little old Melbourne there's a guy who reviews films for one of our major newspapers (I'm talking about Jim Schembri for anyone reading who might be wondering). I have learnt (through bitter, bitter experience and much wasted money!) that pretty much everything he likes in terms of mainstream cinema will be a pile of shit, and everything he describes as a turd (the first two X-Men films come to mind) will be fine, nay, good even. I used to review music and video games and people get to know you and your tastes. I agree it should never get in the WAY of a review - I think we both agree the review should be about the game/album/film and not about the reviewer - but the best reviews and reviewers (IMHO) strike a balance of both.

    And I generally think Tom gets there most of the time.

    But hey, how cool is it that the game is going to rock? I am truly loving this Nintendo rennaissance (sp?)!
    Edited by 1 at 30/05/06 @ 07:52
  • JetSetWilly #10 6 years ago

    I think it's a great review. Very entertaining and Tom does a great job of conveying the fun he had with the game into the review. I shall pre-order it forthwith.
  • Ainudil #11 6 years ago

    How the hell do you review a game without bringing the personality with you?

    This isn't a report, it is a review. Reviews are subjective.

    That said, loved reading this one Tom. Have had quite som fun with NSMB as well.
  • Genji #12 6 years ago

    Tom Bramwell liking a Mario game? Shock!
  • jack_klugman #13 6 years ago

    New Games Journalism FTW!
  • TripSkyway #14 6 years ago

    I've only just got this but I find the controls pretty heavy and not amazingly responsive.

    Other minor grumble is the save system; which given nintendo's aim of bringing it's games to a wider audience, seems a bit tough. My wife doesn't play games all that much but she wanted to play this, so we bought it. She's was finding the save system (it gives you the chance to save after each castle) really punishing. Replaying large sections over, and over was making her really frustrated, until I suggested she unlocked the in game paths with big coins which also saves your progress. With 2 people using the same DS you cant suspend your progress, if someone else wants a go.

    Still it's pretty good fun.
    Edited by 1 at 30/05/06 @ 08:46
  • Genji #15 6 years ago

    Nah, New Games Journalism is spending the entirety of a Metal Gear Solid 3 review talking about how you walked down the street to buy some milk. Bramwell, at least, stays on the related topic of Mario.
  • JohnnyWashnGo #16 6 years ago

    Putting aside the content and structure of the review... the game itself is just fantasic.

    Anybody with a DS needs to treat themselves to this fine example of platforming purity and lock themselves in a room with a suitably comfortable chair upon which to rest their gaming behind :)

    Be warned however, once started, you will find it hard to put down.
  • pinhead #17 6 years ago

    Yep as soon as the DS Lite is available for my holiday this will be the game purchase to go with it. Purely for travel needs of course ;-)
  • Ainudil #18 6 years ago

    New Games Journalism is dead. It died becuase no one knew how to use it. This review wasn't NGJ, it was simply subjective.
  • Dr Strangelove #19 6 years ago

    What a great game. The mademoiselle is completely addicted also.

    Not at all short though Mr Bramwell??
  • smelly #20 6 years ago

    Oh FFS I wish some of you guys would get over yourselves. It's a review. Its written to be both entertaining and informative. Its not as if most of you read the bloody words anyhows, concentrating mainly on the score at the end.

    Nehow, my short review goes like this:

    Great fun, but too easy (for a mario game), and a tad too short to complete first time (Without getting all the coins).

    8/10

  • Hicksy #21 6 years ago

    9/10 spot on

    /high fives
  • melw #22 6 years ago

    Good stuff. Somehow haven't got too excited about it, though... had a game now for a week, only completed first couple worlds and somehow keep going back to playing multiplayer Tetris instead. :) Classic Super Mario game with tad better graphics it used to have on NES. 8/10 from me too (unless the latter half of the game will surprise pleasantly).
  • Cappy #23 6 years ago

    I have very little trust in reviews for Nintendos' first and second party games as hardly anybody is prepared to give a balanced or honest opinion on them. Abominations like Star Fox Adventures got 9's, Mariokart Double Dash and Smash Brothers Melee were shallow and uninteresting as single player games but were the object of near universal gushing praise. The Mario Party games seem to be one of the few examples of reviewers putting the well deserved boot in. Though perhaps thats an example of the opposite extreme.

    So I prefer reviews to be as informative as possible so I can decide for myself if a game is right for me.
  • Razz #24 6 years ago

    It's a great game. Not worth a 9/10. But still, a good game.
  • Genji #25 6 years ago

    "So I prefer reviews to be as informative as possible so I can decide for myself if a game is right for me."

    It's a Mario game. If you like Mario games, then you will like this.

    There, that's 2 sentences. Try spreading it out to 2000 words or so.
  • ChrisOTR #26 6 years ago

    Sounds good, I think I'll go buy. I did find that article really difficult to read though, not as good as most of your reviews are (so please take that as a compliment!)
  • #27 6 years ago

    Great fun, but too easy (for a mario game), and a tad too short to complete first time (Without getting all the coins).

    The core Mario games have always been this "easy". Haven't played this game but if SMW is any indication, the depth and longevity comes from finding all the secret levels, pathways and exits. Not from getting from start to finnish - which has never been difficult.

    Personally, I'd always thought that the sub-100 mark has always been ideal - like the 96-exit SMW. I've always found Super Mario 64's/Sunshine's 120 star (and 150 in SM64 DS) structure to be excessive and tiresome. Though I do appreciate that they're quite different games from the traditional 2D platform games.
  • Cappy #28 6 years ago

    "So I prefer reviews to be as informative as possible so I can decide for myself if a game is right for me."

    It's a Mario game. If you like Mario games, then you will like this.

    There, that's 2 sentences. Try spreading it out to 2000 words or so.


    Whilst thats fine for fanboys who are just happy to play with Mario, I am more interested in what delights or potential annoyances lie under the Mario themed exterior. I would actually prefer much harsher reviews, the market is saturated with worthy titles these days and most of us have limited time and money.
  • smelly #29 6 years ago

    The core Mario games have always been this "easy".

    Trust me, i've played a hell of a lot of mario games, and either im getting REALLY good at them, or this is the easiest i've played (presumably to appeal to mass market).
  • OllyJ #30 6 years ago

    I think I just lost what he was talking about right at the start, I bet the whole review is amazing but I really did just get temporary dyslexia reading the first bit....

    But yes DS is back and I want Tetris and Mario...
  • #31 6 years ago

    Great game, but the save system is rubbish. Seems to me you can only save the first time you defeat a tower or castle, which makes going back for those gold coins quite a slog, as you have to find a new tower or castle before you can save again. Gah!
  • Fatfish #32 6 years ago

    Got this on order from the US of A - I can't wait! You can thank someone else for the tip, because I knicked it from them - movietyme.com are selling this for £19.99 + P&P - came to £23.99 in total including Royal Mail special delivery. Bargain, considering it's still going to be around the £28 mark when it's finally released over here next month.
  • smelly #33 6 years ago

    I paid 22 quid on ebay for mine (incl postage)
  • smelly #34 6 years ago

    @Mapster

    Once you've completed the game you can save anywhere. Which makes going back for the coins a piece of perverable pish.
  • trousers #35 6 years ago

    "Cunningly imparted inertia"? "Comported"?

    What has always struck me about Eurogamer's reviews is the fact that they have mainly been honest, accessible and well written but bereft of the bombast of certain other publications that feel the need to establish reviews as some kind of art form which clumsily gets in the way of telling people if a game is to their liking.

    There's a nigh on 200 word section in the review that basically says exactly what the sentence preceding it does - "Like how absolutely, totally and utterly right the controls are."

    That's the first review on Eurogamer that's made me wince. I hope it's just a blip rather than a sign of things to come.

  • Megapocalypse #36 6 years ago

    Really enjoying this even though I generally suck at the 2d marios. The save system is pretty awful though and doesn't really lend it self to quick goes / going back to find a couple of coins.
  • smelly #37 6 years ago

    READ MY WORDS...

    Once you've completed the game (which you can do fairly quickly) you can save anywhere. Which enables you to go back for the coins.

  • LFace #38 6 years ago

    Does this game have multiple save slots so 2 people can play it independantly (as with other mario games) ?

    Both me and the missus want to play this game but as 2 games not sharing the same "run" if you get me..
  • plok #39 6 years ago

    Can't wait for this game. Would think of importing...but I want to do my best to make a 2D Mario game top the UK game charts again!!! :-D

    /waits impatiently
  • djchump #40 6 years ago

    @LFace - yes it has multiple save slots
  • Megapocalypse #41 6 years ago

    @ smelly

    yeah, sorry read your post seconds after i posted :)
  • THATinkjar #42 6 years ago

    For ages, I have been on the fence about EuroGamer. Something never felt right. Too many conflicting writing styles, too many questionable remarks. But then a review like this hits you, and everything starts to make some sense. I could not agree with you more, Mr. Bramwell. Say, may I lovingly refer to you as "Tom"?

    I’ve been enjoying - wait, scrap that - I’ve been *playing* New. Super Mario Bros. since it hit Stateside a couple of weeks back. (Incidentally, I would recommend JPN Games (jpngames.co.uk) for DS imports). I say "playing", because there wasn’t an instant attraction. It wasn’t the perfect fit that hype would have you believe. I may have been doing the game a slight injustice (by not giving it my undivided attention, for various reasons), but regardless - something didn’t click. I was simply going through the motions.

    After my initial run through - with the sole aim of reaching the pseudo end - things began to fall into place. It wasn’t until I was charged with the challenge of exploring every nook and cranny, collecting each and every coin, and meticulously working through the many layers this game has to offer, that I realised this was everything it wanted to be. And as the game slowly draws to its final conclusion, all I want to do is play it again. Thank God for Luigi, eh? (Something I never thought I’d say).

    Contrary to what some people would suggest, this is by no means an easy or a short game. It is seemingly as long as you want it to be. And the difficulty certainly ramps up nicely. Yes, you may indeed have eighty-three lives to your name… but an attempt to collect that one fiendishly-placed gold coin could easily dispose of half of them in an evening of joyful frustration. A word of advice: do not waste those goody huts. They are an invaluable source for those blasted mini-mushrooms, which you absolutely need more than you think. Love each one as if they were your last. Think Rolos.

    There is this cold efficiency to tackling New. Super Mario Bros., and damn - it feels very, very good. You almost always know where you stand with this game, and perhaps the genius of it all is only truly appreciated as you near the end.

    Okay, so the hidden worlds don’t feel all that hidden. And yes, the generic world themes are slightly uninspired, drawing more from Super Princess Peach (and its approach to new gamers) than previous Mario platformers. The power-ups are far from innovative, but then - they are a lot of fun. Taking on Mario’s gigantic form is heavenly. Brief and rare and unnecessary as it often is, smashing your way through the lovingly designed levels - tearing them apart to their very basic being - is disgustingly delicious. Hell, even purchasing those tacky touch-screen wallpapers is somewhat fun. 8-Bit Mario for the win!

    In all honesty, as I hinted above, New. Super Mario Bros. didn’t make the immediate impact I hoped it would. But as the game’s attention to detail shines through, you’ll begin to understand. It is this slow trickle of brilliance that keeps you coming back, wondering what you’ll discover today.

    One could level a number of criticisms - the three-second boss showdowns (I’m not joking - they’re far too easy), music that isn’t quite up to Super Mario World standard (only just, mind you) or a general look and feel that is simply too clean and too professional (for want of a better word) for its own good - but for every minor disappointment (and no, I don’t agree that the save system is one of them), there is a truly memorable experience lurking down a warp pipe, or stuffed inside a question mark block.

    Game of the year, thus far.
  • El_MUERkO #43 6 years ago

    Eurogamers reviews have always been opinions and never comparisons to similar products.

    "Well tom how would you rate this?"

    "Well its better that SMW, worse than Yoshis but jees Bill Daxter seems to be the way of the future. Lets give it a 8/10 for retro cool and to stop the fanbois burning the office down, dont worry i'll waffle some about how cool smashing stuff with big mario is."

    FUCK OFF! FUCK OFF! FUCK OFF!

    Games reviews in the past have had very little sway over what I buy, I knOw my friends tastes so Comie loves Super Monkey Ball, a new one comes out and he says its naff then the discussion stops there, no Monkey Ball will be purchased and if someone I trusted said a game was excellent from a genre I agree with them on then I'd get it.

    Well Eurogamer is the same, the people who who write the reviews are as important as the score it gets, the combination of the the two along with the waffle in between is the closest you can get to having a mate give it the thumbs up.

    That is of course assuming you agree with the reviewer which is why the forums and comments get so fun after a 2/10.

    If you dont like or respect the style of journalism then please shoo away to IGN or Gamespot, they'll welcome you with open arms.
  • Jaded #44 6 years ago

    I got it for 20 squids incl P&P from Movietyme. Awesomeness!
  • SeesThroughAll #45 6 years ago

    Sounds like the tried and true formula works perfectly, everyone agrees that this is indeed a great game. Even though I'm really not a Mario guy.

    The review itself gets a 2/10. Too fanboyish.
  • Chtulie #46 6 years ago

    The on thing that's admirable about games like these from Nintendo is that the context doesn't determine the game design. It's a game first and the context is there as barely more then an excuse. Unlike many other games where the context determines the game design.
    Pure gameplay, no attempt to be like film, or novels, or whatever. These are the greats of the medium.
  • LFace #47 6 years ago

    Thanks chumpy! Just what the doctor ordered that
  • djchump #48 6 years ago

  • djchump #49 6 years ago

    I never really got on with the cape, but it was pretty fun - but I really miss the racoon suit :-( I loved swiping with that tail and the way it waggled to slow down falling.
  • st3ph3n #50 6 years ago

    I've lost the last week of my life to this. Last night I dreamed in platforms. I was living my regular life as normal, except everything I did was on platforms and I was having to jump between them all. Cash machines were the floating question marks.

    I'm going to stop playing it for a few days before I go mad I think.

    9/10 is spot on though. The 1up noise just brings that warm glow to my heart that reminds me what gaming is and was all about.
  • qball #51 6 years ago

    "Apologies"

    Accepted.

    That review made me angry for some reason :(
  • Jimmy__Fury #52 6 years ago

    The first quarter of this review was almost unreadable.
  • rambler #53 6 years ago

    It's actually worlds 4 and 7 that you have to find the secret exits for, not 3 and 7 (as shown by the screenshot as well)
    Edited by 1 at 30/05/06 @ 21:13
  • Cubfan #54 6 years ago

    Just played through half of it. I agree with a previous comment in that the controls feel a bit sluggish and mario seems to move and jump a bit slower than he should. I expected Nintendo to take a few more chances with the game, as it is it feels a little to familiar. The new big-small Mario transformations are neat, but not as cleverly implemented as I would have expected from Nintendo. As I mentioned, though, Im only half-way through, so I cant give my final judgment just yet. It might get better as I play, or maybe I just set myself up for a letdown reading all the gushing reviews.
  • gnarl #55 6 years ago

    I very much enjoyed the review, and it didn't strike me as unusually styled or written, so keep it up. Although I would watch the urge to force a review over a page if it doesn't warrant it, and go for the multiple people approach of old instead.
  • malloc #56 6 years ago

    I liked the review. By the sounds of things the game is almost it's own aft-form, so of course it's going to bring out a review that reflects that. The tone and slant of the way the review is written tells you a lot about the way the game plays. Saying tis good, here's a 9, doesn't do it justice.

    Top stuff. I'm really starting to run out of reasons not to get a DS now... argh.
  • ttursas #57 6 years ago

    The game was too easy, and had too little secrets. The blue shell is useless, and so is the giant Mario mode, too. Only the mini Mario mode is used to access hidden places. Why can't the levels scroll more up and down, instead of just left and right? Mario 3 and 4 were much better...
  • thefilthandthefury #58 6 years ago

    Absolutely one of the best games I've ever played. 9/10 for sure.
  • seregrail7 #59 6 years ago

    Eff this, eff that, eff you, you effing effer. Just a few of the things I've been saying. Love this game, but I also hate it, but I can't stop playing.
    Not as good as Super Mario World, though.
  • smelly #60 6 years ago

    The blue shell is useless, and so is the giant Mario mode, too.
    Only the mini Mario mode is used to access hidden places.


    Erm.. The blue shell and giant mario ARE used to access hidden places!!!

    The giant mario is mainly just useful for getting extra lives though.

  • GDS #61 6 years ago

    Love the game, here's my take on it:

    :)
    - It's classic Mario.
    - Wall jump is the best and most necessary addition to the 2D Mario formula since forever. It now makes me wonder why the older games did not implement it.
    - Mini-mushroom is fantastic, and is cleverly used. I LOVE mini-Mario.
    - Three gold coin system is nicely implemented. Most are just out of reach, but never feel like a trek to get them. Nice balance.
    - The animation is lovely. Polygons FTW.

    :(
    - As already noted mega-mushroom is sorely undersued.
    - As is the blue shell, but not nearly as much as mega-mushroom.
    - Music could have been better.
    - Bosses on a whole were disappointing. I expected each one to have a unique gimmick to them (like the modern Mario's undertook), but most was basically the same. Only the world 6 (mole in tank) boss provided what I desired.
  • kebab #62 6 years ago

    Bought a DS with New Super Mario 3 days ago. Am now completely addicted to this game, I'm even playing it at work when the boss is out of sight. This is the first game since RE4 that has really got me hooked. 10/10.
    Edited by 2 at 06/07/06 @ 22:28
  • Mashum #63 6 years ago

    Why do they taunt me with the daft save system? I don't want to leave my DS on standby, especially when there are other games to play.

    The 'save anytime' functionality that apparently appears after you have completed the game sounds good - but why make me wait?

    The fact that the rest of the game is so well made just makes the crappy save system more annoying.
  • [+..••] #64 5 years ago

    Only just got this game a few days ago, I have just completed the story and must say the review is spot on. If you have a DS, BUY THIS GAME. brilliant, i loved it!