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Medieval: Total War Review

PC Review by Rob Fahey

19 September, 2002

Strategy games are not, in general, particularly thrilling spectacles. Certainly, they are often involving, challenging and interesting - but in terms of stirring the soul, they're not really much cop. There's not a lot of drama or emotion in play when a tank blows up a couple of lighter vehicles in Red Alert, or when your Zerg lay waste to an enemy outpost in StarCraft - which is why finding a strategy game which has the blood of your warrior ancestors pumping through your veins and the bloodthirsty cries of battle ringing in your ears is really something rather special.

Fight to the Death

'Medieval: Total War' Screenshot jul12b

This game ranks highly!

And that's exactly what Medieval: Total War is; something rather special. The developers of Shogun: Total War are back with a game which isn't so much an upgrade or a sequel as a complete overhaul of the original, reinventing much of the battle system and almost all of the strategic system to deliver a slicker, more thoughtful and yet even more dramatic game. If you thought charging hundreds of samurai across the fields of Japan into bloody battle was an incredible experience, then the delights offered by Medieval will make your mouth water; and if you've never played Shogun, you truly have a treat in store for you.

Taking it from the top, for the benefit of those who have never played the first Total War title, Medieval is a game, set in Europe during the end of the Dark Ages and the Renaissance, which gives you control of a faction and then sets you loose to achieve domination through a combination of tactical manoeuvring and hard-fought battles on a grand scale. Two almost entirely different games exist here rolled into one; firstly, there is the tactical map, which gives you control of your provinces on an economic, military and political level. Secondly - and herein lies the true hook of the game - there is the battle map, which pits your armies against those of your rivals and gives you direct command.

Power, Domination, Control

'Medieval: Total War' Screenshot jul02b

France needed invading if you ask us

One of the key differences between Medieval and Shogun is that the tactical map has now been beefed up significantly, with the level of control offered to you - and the resulting level of complexity - being far ahead of anything seen in the previous game. You have direct control of the production queues of each province in terms of buildings and troops, as well as being able to award titles relating to the province to your generals, affect the religion and loyalty of the populace in a variety of ways and even secure yourself against spies and assassins - while using the same tools against your own enemies. You must also keep an eye on the royal family of your realm; the game spans several hundred years, and you'll go through a lot of monarchs in that time - so you need to be sure to keep their heirs safe, because a country without a king will often be reduced into civil war.

If all of this sounds familiar, that's probably because you've played one of Sid Meier's Civilization games in the past. Creative Assembly have certainly taken a lot of inspiration from Civ in creating their tactical play component, and while the technology tree in Medieval certainly isn't as complex or extensive as the one in Civilization, this is more then compensated for by the intricate systems controlling monarchy, succession, generals of armies and governors of provinces. Indeed, in many ways Medieval is a more satisfying tactical game than Civilization III was; the level of forward planning required in conducting a successful military or espionage campaign is much higher, and the sense of overall achievement when you conquer a rival or even just capture a province is far beyond anything Civ has to offer.

Dulce Et Decorum Est…

'Medieval: Total War' Screenshot jul11b

Slaughter on a grand scale

Of course, the incredibly good tactical game is only half of the story where Medieval is concerned, because when your armies march off to war in this game, you get the chance to control their battles directly. The computer can, of course, resolve disputes on purely numerical basis - but a little tactical flair can overcome even quite overwhelming odds, so it's almost always worth your while to take control yourself. Besides, if you choose to ignore the battles, you're missing a really big part of the overall package - and one of the best war simulations ever created. Set on a variety of giant, rolling landscapes, you can take control of literally thousands of troops, organised into a number of divisions, and must take advantage of the landscape and the composition of your forces in either defending your territory or invading an enemy province.

The sensation of scale and drama in these conflicts is incredible; imagine the opening scene of Gladiator replayed on a grand scale, with fantastic music that rises and falls according to the events on the battlefield and hundreds of units clashing noisily on the hillsides and valleys of the province. The simulation of battle is also superb, with height offering a real tactical advantage, and the strengths and weaknesses of each unit accurately modelled - right down to archers having poor aim in bad weather, and camel-mounted Arab troops panicking the horses of cavalry! There's little in gaming terms that can match the drama and satisfaction of an uphill enemy charge being cut down by lines made up of hundreds of strategically positioned archers on the hilltop, before your cavalry race downhill to pick off the retreating stragglers.

Battlefield Control Terminated

'Medieval: Total War' Screenshot jul10b

Four legs good, two legs bad!

Control of the battlefield is not perfect - the camera can occasionally be fiddly, and it can sometimes be difficult to see exactly what all of your units are doing at any given time. However, in ways, this confusion adds to the atmosphere of the game; while the gamer in you hankers for the accurate, pixel perfect controls espoused by modern RTS titles, it has to be remembered that war in medieval times simply didn't work that way - not to mention that factors such as the tiredness and morale of your troops will have a major effect on how accurately your orders are carried out, and with what speed.

All in all, Medieval presents a stunningly rounded package, combining the most dramatic and stirring renditions of the battlefield ever created with a deep and cerebral tactical game which rivals any god-game on the market in terms of complexity and entertainment. Creative Assembly have crafted a masterpiece; a game which may not have massive mainstream appeal for casual gamers, but which anyone who enjoys strategy or historic war will rightly recognise as a milestone in gaming.

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Comments: 1-50 of 123 in total | next 50 »

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UncleLou
19/09/02 @ 16:44
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Agreed! 'nuff said!
Machiavel
19/09/02 @ 16:45
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Yay. Loved Shogun and this will actually run on my lowly p2 system.

What's this, 1.9Gb install? On my 5.6Gb drive?

/Falls over
Khab
19/09/02 @ 17:14
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Guys, guys, guys...

Tactics aaand Strategy...
Moonbender
19/09/02 @ 17:20
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I'd rather twitch and spasm. :)
Shinji [mod]
19/09/02 @ 17:22
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Hmmm, interesting - the direct opposite definitions to what I've always used when describing the two types of gameplay :) I'm not sure if this is just me being mistaken or the wargaming masses in general screwing up the English language - anyone?

(Bah, you all knew what I meant anyway! :) )
Gestalt
19/09/02 @ 17:56
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"I'm not sure if this is just me being mistaken or the wargaming masses in general screwing up the English language - anyone?"

Strategic is the moving troops around the world and building your empire side of things, tactical is what happens when two armies meet and go into battle.
Whizzo
19/09/02 @ 19:25
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Must get around to buying this.

I wonder if the US version has a proper manual this time around, the Shogun manual was practically non-existent for the colonials. I like to think I helped get EA to put the proper manual available for download! It gave my then brand new scanner something to do anyway.... :-)
otto [mod]
19/09/02 @ 19:35
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the wargaming masses in general screwing up the English language

While we're at it, can I get away with pointing out that it's mediaeval or are you all going to call me a pedantic g1t? :)
Moonbender
19/09/02 @ 19:48
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me·di·ae·val Pronunciation Key (md-vl, md-, m-dvl)
adj.

Variant of medieval.

Source: The American Heritage® Dictionary of the English Language, Fourth Edition
Copyright © 2000 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.
sam_spade
19/09/02 @ 19:51
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Actually either spelling is acceptable, with the double-a version being the variant and not the accepted standard. :P

Sorry, didn't mean to be patronising.
Moonbender
19/09/02 @ 19:53
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That kinda was my point, too. I think. :)
sam_spade
19/09/02 @ 19:54
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Sorry, didn't mean to be patronising.
That means 'to treat someone as inferior' BTW. ;)

Moon: You must have beaten me to the draw. :)
Edited 1 times, most recently on 19/09/02 @ 20:55
Moonbender
19/09/02 @ 19:57
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In the end, it's the ping to www.eurogamer.net that decides. :P
otto [mod]
19/09/02 @ 20:01
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Variant of medieval.

Source: The American Heritage® Dictionary of the English Language
(my emphasis)

The standard English spelling is with 'a'. The American English spelling is without. I can't get Eidos to change the title of the game, but I can ask Rob to correct the spelling of the word for an international audience ("war in medieval times simply didn’t work that way"). ;P
sam_spade
19/09/02 @ 20:08
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I checked the meaning with a Collins paper dictionary bought in good old England.

I was going to comment on Moon's source but didn't want to incur the wit and wrath of BGIE. :)
otto [mod]
19/09/02 @ 20:16
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Collins? Pah!

Far as I'm concerned dropping the 'a' is dangerous revisionism inspired by colonials, I'd go & check the OED but I'm too cocky to bother. At best I'll admit that the no 'a' version is a variant of the standard spelling which has become acceptable by some in these slipshod days, but not by me. :p

Drop the 'a' in mediaeval, next thing you know they'll be dropping the 'u' in favourites and the 'me' in programme. Thin end of the wedge.
Edited 1 times, most recently on 19/09/02 @ 21:17
Moonbender
19/09/02 @ 20:19
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Well, the Encyclopćdia Britannica uses Marriam-Webster as a dictionary, which (AFAIK) is American, and which is the only hardcopy dictionary I have at home. Like the American Heritage Dictionary, it lists "mediaeval" as an alternate spelling. The only British dictionary I finally found was the Cambridge International Dictionary of English. The entry to "mediaeval" contains a link to the entry "medieval":

(from Cambridge International Dictionary of English)

medieval, mediaeval
adjective [not gradable]
of or from the Middle Ages the period from about 1000 AD to 1500 AD, or from about 600 AD to 1500 AD
a medieval building/painting/town


Again, this seems to imply that "mediaeval" is merely an alternate spelling, nowhere was there any mention of a preferred form - and if anything, "medieval" was implied as preferred since it was always the main entry.

(If anyone thinks my nitpicking is pathetic, it may well be but I happen to think this is fun.)

Edit: Oh yeah and I had the feeling the "American" would bite me in the ass when I posted, but I was too lazy to look up another dictionary at that point. Plus the A.H. dictionary is usually quoted as the definitive resource in all other circumstances. =)
Edit 2: I now have a similar feeling about the "International", but hell, find me a better dictionary, then.
Edited 2 times, most recently on 19/09/02 @ 21:22
Moonbender
19/09/02 @ 20:24
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Where else? A decent strategy game on a console? Hahaha.
sam_spade
19/09/02 @ 20:29
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International English????

What's the matter with you man???

English is no more international than spotted dick.

However, I do have a Brewer's Phrase and Fable from 1970 which lists the spelling as 'Mediaeval'. While I am willing to accept that Mediaeval as the former standard; my advice to Otto would be to slap in a copy of Medal of Honor and get with the times.

Doesn't anyone have an OED that we can check this against?
kissoon
19/09/02 @ 20:33
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This one I'll probably like.
Moonbender
19/09/02 @ 20:41
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So what?
sam_spade
19/09/02 @ 20:43
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Simple spelling for a simple nation. ;)

otto [mod]
19/09/02 @ 21:03
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The reason Americans spell differently to the rest of us (which is what I mean by "international" English - you know, the stuff they speak in the UK, Canada, Australia, India etc) is because their legislators in the 19th Century thought it would be a useful way to spend their time if they went through the language "simplifying" orthography. Well sorry but I prefer my language to evolve the natural way. Politicians have no place fiddling with my language, least of all American ones.

Anyway, the game... (feeling sorry he started it)

(Oh and it's "arse" and "honour" btw ;p)

edit - link added
Edited 1 times, most recently on 19/09/02 @ 22:12
Amajiro
19/09/02 @ 21:51
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Er.... anyway, back to the game...

Has anyone else noticed what absolute cowards the French are?
sam_spade
19/09/02 @ 21:57
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While my patriotic soul agrees with you whole-heartedly Otto; the pragmatist in me won't let go.

English has evolved over many years and is a mixture of various language, most predominantly Latin. But the language keeps evolving, so I think you have to accept the occasional shift towards other spellings like medieval.

But it will be a cold, hard day when they prise the U out of my armour.

It could be worse, we could be writing Esperanto. (Link for those not in the know)
Moonbender
19/09/02 @ 22:46
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I just clarified 'why' theres different spellings.

Yes, but which one's right? ;)
sunjumper
19/09/02 @ 23:05
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In the OED (Fifteenth printing 1971) both forms of mediaeval/medival are listed.
Edited 1 times, most recently on 20/09/02 @ 00:07
Khab
19/09/02 @ 23:07
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My 7th-grade history teacher taught me all about esperanto. He said that since no one nation would accept another nation's language as a standard, some bright minds came up with the idea of creating a new one, leveling the field for everyone. The whole thing failed because people didn't resist using another language as a standard because it was someone else's language, but simply because it wasn't THEIR language.

Oh, and I really think what with the whole eastern bloc throwing it in with EU, we should dramatically reduce the number of official languages. Preferably to one, but I'll accept three if I have to.
Edited 1 times, most recently on 20/09/02 @ 00:09
beep
20/09/02 @ 02:57
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Does the American release have a pre-emptive strike strategy in it?
Edited 1 times, most recently on 20/09/02 @ 03:57
DNM
20/09/02 @ 08:20
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Surely an American release would be dangerous to allied troops?!?! :)
otto [mod]
20/09/02 @ 08:49
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It's like having a go at Walloon (sp) or something

Sounds good to me :p

In unrelated news, it's my Eurogamer birthday. First post one year ago today. Part-ay! ==~
Nemesis
20/09/02 @ 08:51
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/Distributes McDonalds balloons/

(Hey they're free)
otto [mod]
20/09/02 @ 08:54
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/me blows out the candle: ==*

/me wishes for an end to all fanboy wars and a return to the good old days when people knew how to spell :)
UncleLou
20/09/02 @ 08:54
#34
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"Yay. Loved Shogun and this will actually run on my lowly p2 system"

Unfortunately, the system requirements of M:TW are much steeper than those of Shogun, though the graphics aren't significantly better (which is alright, as Shogun looked fantastic).

In some of the big battles, it's hardly playable on my missus' PIII 500 Gf4 system, and it's not at all playable on my PII 266 which ran Shogun very well.
jaa
20/09/02 @ 09:05
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Wieshes not graentede, you Nintendo faneboy!
Nemesis
20/09/02 @ 09:12
#36
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Dunno when my date is, but every day is like a birthday on Eurogamer.

/thump of moneybag/

Why thankyou.
jaa
20/09/02 @ 09:38
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Your cake, otto. I know, the name's wrong but it was the only one I could find in such short notice. It seems it was for a little girl who won't be needing it anymore. Sad story. Anyway, good for us. Enjoy it.
Amnesia
20/09/02 @ 09:52
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This game rocks. Nuffz.
glo
20/09/02 @ 09:54
#39
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regarding the spelling debate, we have access to the oed online at work. According to the 1979 edition both spellings are interchangable but the most recent 2001 draft entry only list medieval as the correct spelling.

Not sure if this helps at all.
swede
20/09/02 @ 09:54
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One tip to improve performance - run with sound settings at medium or maybe even low. Running with settings on high has a very high impact in the battle scenes and doesnt really add all that much.
UncleLou
20/09/02 @ 10:00
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??? I didn't see any option to change sound quality in the menu. There's only a "hardware mix" button or something of that kind. Am I missing something here?
swede
20/09/02 @ 10:03
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yeah, you probably need to be at the main menu just after launching, not during a game, but go to options, audio, and there is sound quality setting of low/med/high (if my memory serves me!)
UncleLou
20/09/02 @ 10:06
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I am quite a tweaking fanatic and have spent some time in the M:TW options menu, so I doubt the existence of such a button until I get the chance to check it again ;-)

But thanks anyway, this could really help...
swede
20/09/02 @ 10:08
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One problem I have with medieval (and shogun) is whilst being stable during the game, it nearly always hangs when trying to exit - it asks me if i am sure i want to exit total war, i click yes and thats it, it hangs there. I have to kill the task. All seems to be OK afterwards though, it is just a pain. Had a look on their tech forums, but couldnt find much. Anyone else experienced this?
UncleLou
20/09/02 @ 10:14
#45
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Read of this problem on the official board which you can access from www.totalwar.com, but haven't experienced it myself...Shogun and Medieval ran bug-free on the systems I played them on.

Oh, and I love the music in Medieval! Especially when playing the Egyptians or Almohades, and then fighting to their tunes in the desert during a sandstorm...just grand!

edit: just realised you already were at the tech forum...my bad
Edited 2 times, most recently on 20/09/02 @ 11:15
Shinji [mod]
20/09/02 @ 10:19
#46
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Right, do I take it we're agreed that I'm right to spell it "Medieval" then? :) I know that the only place I've seen it spelt with a second 'a' is in /really/ old books...

For what it's worth, I still have a minor spasm every time I see EA pedalling "Medal of Honor" in the UK. How difficult can it be to get the fucking spelling right, honestly?
otto [mod]
20/09/02 @ 10:29
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No we do not take it that you spell it "medieval", unless the OED have taken leave of their senses and decided to go all american in the seven years since I left the hallowed shores of Blighty...

Come on someone back me up here :)

edit - someone go look up 'aesthetic' and 'anaemic', surely they've not changed?
Edited 1 times, most recently on 20/09/02 @ 11:30
swede
20/09/02 @ 10:29
#48
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unclelou, i have had a look at the manual (which i have with me at work ;) ) and can confirm that there is an option to adjust the audio quality. I think it defaulted to medium, so this what yours should be if you missed it - adjust it down to low and it might run better. The other one which may help is the special fx (smoke and fauna etc.) switch these off.
Razz
20/09/02 @ 10:34
#49
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"/me blows out the candle: ==* "
ROFLOL

The candle loks like a stick of dynamite!

-Razz
Mr Sleep
20/09/02 @ 10:35
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Congrats Otto!

I am currently taking over most of Europe and converting it to Islam, frankly though the pushy Novgrodians are standing in my way, although not for that much longer!

One of the great things is how different the game is every time you play it, I mean Novgorod is hardly match to the Germans by specs alone but as the game evolves anything can happen...it is fun to see the English being squashed as well :p

Great review Shinji, really on point.

One complaint I have is how often they send stupid preachers over to my land, it's just beginning to get on my nerves, it prompts me to start attacking them :D

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