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Max Payne 2: The Fall of Max Payne Review

Xbox Review by Kristan Reed

5 December, 2003

The more complex, involving and time consuming videogames get, the more something as fresh and immediate as Max Payne 2 stands out. A game you can just pick up, play, enjoy, complete and play whenever you fancy something a little less cerebral. Think of it as the gaming equivalent of a brain dead action movie, and I don't mean that in a disparaging way; it's just delivers the kind of shitfaced grin experience that most developers shy away from in this era of 50 hour epics.

The PC version, as we've already discussed at length, was a 9/10 for me. Many of you didn't agree (including our Rob, bless 'im - no anime featured, y'see), complaining about it being a total rehash of the original, but I swear I've not played a more enjoyable all-out action game this year.

We've got cream for that problem, sir

'Max Payne 2: The Fall of Max Payne' Screenshot 1

Max Payne 2 is a classic case of horses for courses. Some of you like the film noir "love" story, the comic book styling, the over the top Voiceover Man narrative, and the self-referential humour in Dick Justice, Captain Baseball man and Lords And Ladies. Some of you, however, simply despise it. Opinions are like arseholes - we've all got them, it's just that some of you get haemorrhoids from straining the point a little too hard. Just relax, enjoy yourself. You might have fun.

Rather than take six or seven years reinventing the wheel, Remedy has thrown in a refined bullet time system, vastly improved enemy behaviour, buddy AI, relentlessly enjoyable splendidly implemented Havok 2 physics and some of the most intricately illustrated gaming environments ever. Honestly, it's hard to see what's not to like about it (although we're priming the comment thread in expectation that some of you will delight in doing just that). It's the sequel to Max Payne; of course it's going to be broadly similar to the massive selling original. What were people seriously expecting? Final Fantasy? The main point as to why it's good - and therefore worthy of a 9/10 in our original review - is the fact that it's far superior to the original in every conceivable way, immensely enjoyable throughout, stylish, a visual feast, the list goes on...

Sure, it's still short, clocking in at about seven hours on the first run through, but its core gameplay mechanic is so moreish it's one of the few games you can just dip into and have a short intense session on and feel satisfied. No other game has managed to successfully nail that feeling of being the grizzled action hero from all those equally improbable movies, screaming obscenities with an AK in hand, raking the evil enemy with lead. Apart from perhaps Call of Duty, no other game has so much non-stop chaotic brilliance crammed into it, but the difference is Max Payne's trick, i.e. Bullet Time - still feels fresh, as opposed to CoD, which just feels like an old school FPS dressed up with a cast of convincing looking buddies. In MP2, diving into a crowded room of gun-wielding thugs headfirst in slow motion, while whirling the cursor around fully 360 degrees, picking each one off one by one while stray bullets explode stray fuel barrels and shatter inanimate objects has to rank alongside the most entertaining videogaming experiences ever devised to my mind.

Have fun over and over again

'Max Payne 2: The Fall of Max Payne' Screenshot 2

Even just watching the madness unfold is entertaining for heaven's sake, and I simply never tire of seeing flailing limbs flying through the air, knocking paint pots, step ladders and planks of wood asunder on their way to their slo-mo doom. Havok 2 physics or not, it looks good, and it plays even better. Admittedly MP is a one trick pony, with the old "30 seconds of fun repeated over and over" never more evident than here, but only in the same way that Halo is allegedly repetitive. Frankly, Space Invaders was repetitive, Pac Man was repetitive - that didn't make them any less fun. If you want variety, then take your cash elsewhere, you're not welcome at the Payne manor. The key is in the delivery of that "fun", and to those ends, Max Payne 2 couldn't really nail that microcosmic facet of gameplay enjoyment any better than it does.

And even when you're done, the front end unlocks a wealth of extras to keep you coming back for more. New York Minute is like Max Payne 2 - the arcade version, with the simple premise of finishing any of the game's 20 odd levels against the clock. Which one you choose is up to you; there's no arbitrary linear progression. You sense it could perhaps do with a little more content, but what the hell, it's like Remedy has the gaming equivalent of Death By Chocolate Cake. There's only so much you can feasibly consume before you're sated anyway, but by god was it enjoyable while you savoured it?

The compromise to these moans is the all-new Dead Man Walking mode; another great short and sweet way to dive into Max Payne 2, basically tasking the player with surviving an onslaught of endlessly respawning henchmen for as long as possible in a handful of tightly designed arenas. Simple, dumb fun, that probably won't last you more than a couple of minutes per go, but a welcome addition nonetheless. No-one's going to feel intellectually challenged after playing MP2, but if - like me - you were brought up on a diet of quick fix action games and appreciate the opportunity to play a game that focuses almost solely on this, then Remedy mainlines that fix to your brain in style.

Nit nurse

'Max Payne 2: The Fall of Max Payne' Screenshot 3

Wearing my nit picking head for a minute, some of the visuals don't quite match up to the overall high standard Remedy sets itself. While the environments look great, with superb, almost photorealistic textures, my lingering complaint is the appearance of the enemy character models; not only do they need some work in terms of making them look less samey and generic (how about some variation in size, weight, ethnicity and facial appearance, Remedy?), their limbs still don't quite work as they should, flailing awkwardly and making the ragdoll physics look exactly that.

Another moan many of us have is why Remedy thinks it's acceptable to not include any kind of damage modelling for the characters No matter how many bullets the grizzled Max takes his apparently Kevlar-plated leather coat never takes a single bit of damage, and aside from a sporting a limp when he's about to pop his clogs, you'd never know he was the victim of a full on gang warfare firefight. I realise it'd be a headache to implement, but the way things are it just looks comical - something along the lines of The Getaway's system would've been far preferable to this laughable decision to just ignore it completely.

Looking ahead, it's obvious that this is Remedy's last chance to grind out a Max Payne game without overhauling the gameplay in a more ambitious fashion. The first MP was a revolution thanks to Bullet Time, the second is a chance to refine and consolidate, but we'd demand that it adds to the variety next time; the potential is there for the compete action experience, perhaps with a less linear mission structure; maybe a branching storyline that presents the player with moral choices. As it is, there's no way of changing the story one way or another, which limits the players' involvement to an extent, and the longevity of the game overall. Having consequences attached to shielding a buddy could present all manner of interesting possibilities and, of course, replay value. The reality is, of course, for most people once they've cracked the Detective difficulty level, they'll never bother with Hard Boiled or Dead On Arrival. The incentive to merely play through again for the sake of it isn't huge. It's a case of "incredibly good fun while it lasts" but after that it's a game you're only likely to dip into - and for some of you that might not be enough.

Let's make it piss easy

'Max Payne 2: The Fall of Max Payne' Screenshot 4

As for its translation to Xbox, it's a revelation. Not only is it as visually faithful as anyone could reasonably expect, with no discernible compromises save for the resolution, but even the controls feel right. Often the transition from mouse and keyboard is a bodge, but somehow Rockstar Vienna (formerly Neo, the team behind the previous Xbox conversion) has managed to make it feel totally natural. The most obvious compromise is the difficulty level, which has been changed for the worse.

Those who've played the PC version will notice a far gentler ride, with fewer, kinder enemies to do battle with, taking the edge off the intensity of the battle. Whereas the PC version would have you performing quickload/quicksave ballet, the Xbox port rarely demands that, making it an even easier game to just blitz through. While console games are generally a lesser challenge, there's no need to hand the game to people on a plate - at least offer the Hard Boiled difficulty level from the off, because forcing people to play through on easy before they can access the real deal is a puzzling concept that no other game I can think of has implemented.

If you can tolerate the insultingly gentle difficulty (to begin with), and the fact that you pay a £15 premium for this version then you're in for an intensely enjoyable action game that ranks among the best games released this year. For those of you that weren't sold on the first one, don't expect the sequel to change your mind. This is very much a case of giving the fans what they want, which is to say memorable non-stop cinematic brilliance, superior narrative and cutting edge gameplay.

8/10

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Comments: 1-32 of 32 in total

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Fizzy
05/12/03 @ 09:07
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Think Ill load this up again on the PC. Going to try to blaze through it on hard while on the plane home. Should really help time fly past.

badaboom tish!

hahaha, fly past.

OK, I know, but its 9 in the morning!
UncleLou
05/12/03 @ 09:11
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but the difference is Max Payne's trick, i.e. Bullet Time - still feels fresh, as opposed to CoD, which just feels like an old school FPS dressed up with a cast of convincing looking buddies

I was with you until I read this, krudster! ;-)
mOth
05/12/03 @ 09:29
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I dont mind short disposable games, I just dont want to pay more than a tenner for a 7 hour game...
bionutz
05/12/03 @ 09:30
#4
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because forcing people to play through on easy before they can access the real deal is a puzzling concept that no other game I can think of has implemented.
what about Devil May Cry 2?
speedjack
05/12/03 @ 09:31
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So are these Xbox or PC screenshots ?

Just asking as they look great - but suspiciously high-res for a console.
Ashcrapper
05/12/03 @ 09:37
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i thought they where the pc ones too...
HyZepher
05/12/03 @ 09:42
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If you are the type of guy who longs for endless hours to play video games etc. and the time to get your teeth into complex marathon games then you are not alone. We all wish we had more time to play games but we don't. For most of us we have other lives that involve other responsibilites which take priority over gaming.

Many a time I have waiting patiently for the release of a game - rushed down to the local shop and handed over my cash only to find that a few weeks later I haven't had the time to even load it up, let alone get a period of time that I can get someway into it.

Initially I was a strategy game fanatic, I would have all the latest titles and play into the wee hours of the morning, advancing my saved game as I went along. These days I cant play strategy games anymore - if I do start a game it might be a week before I get back to it and by then I have forgotten where I am and in some cases what to do.

The point to this ramble is that games like MP2 are sometimes exactly what I want - a fun game, easy to pick up and continue, which doesn't require a lifetime to play. MP2 seems to be my gaming match. And I am sure that I am not alone.

Many people will comment on the lack of detail, debris, damage etc but for me and probably most people this is not what is important - the gameplay and gaining some enjoyment is. That's why pacman, space invaders etc are timeless - they provide us with what we want from a game - fun. If the game can provide some type of unique offering then all the better.

Sure MP2 has its faults but if you analyse any game you can point out faults - the trick is not to think too much into the depths of the game's individual parts but to enjoy it as a game and move on. Unfortunately the current price of games may hinder this course of action

HyZepher
Dizzy
05/12/03 @ 09:53
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Yes HyZepher , you are right. Short cool games are no problem for me... (in fact I prefer them now that I get a bit older ;) but they should also be cheaper IMHO. At 7 hours it should be the price of 3 movie tickets.
UncleLou
05/12/03 @ 09:54
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One thing i think is missing in the sequel is the variety and visibility of bulletholes on cardboard boxes, walls, floor etc.

They're all there, mate, maybe you turned down some performance/graphics settings? I remember there is an option for bullet holes. And the "bullet hits green tile" effect, in slo-mo, gets my "graphical effect" of the year award. ;-)
markypants
05/12/03 @ 09:58
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Quality Not Quantity.
I'd rather pay £40 for 7 hours with Monica Belluci, than £10 for 7 hours with Kathy Burke.

When did people decide that the 'Experience' comes down to playing time?

~Markypants~
reflux
05/12/03 @ 10:15
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"Death By Chocolate Cake"
That's the way I want to go.
squaylor
05/12/03 @ 10:18
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*another claim to fame*

the death by chocolate cake woman in Matrix 2 is the sister of one of my friends in Sydney. Her name's Torry and she's a TV presenter down there. They filmed that scene in front of a blue screen with no idea what they would look like in the finished version...

Also I'd probably pay an even £50 and have Kathy make tea or mop my brow or something while I was with Ms. Bellucci
Edited 1 times, most recently on 05/12/03 @ 10:19
groovychainsaw
05/12/03 @ 10:21
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ON the PC, the graphics are great, just try and hit pause in the middle of a massive firefight and watch that freeze frame. All the effects are there, and it looks cool. Of ocurse, you're probably dead, as you have to move your hands to pause, but look at the graphics man, the graphics.......
/drools
prettyboytim
05/12/03 @ 10:30
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Lets us cheer once again for the bizarre practice of accompnaying reviews with fake screenshots Yay! Y'know, because I certainly wouldn't expect to given a realistic idea of what the game looks like in a review. No Sir.

Seriously, I love Eurogamer - but please can we have real screenshots?
Kru
05/12/03 @ 11:04
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PBT: As The people in charge have said loads of times before, they dont have the equipment to take screenshots so they gotta use whatever they're supplied with i think.
BartonFink
05/12/03 @ 11:05
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Guess it's time for the boys to clear this up then. Are the screenshots from the Xbox or PC version of the game??

C'mon Krudster spill the beans!!
mouse [staff]
05/12/03 @ 11:18
#17
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We include screenshots the publisher provides us with. Believe it or not, we don't actually have the facility to take our own screenshots from console games.
bero
05/12/03 @ 11:20
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"PBT: As The people in charge have said loads of times before, they dont have the equipment to take screenshots so they gotta use whatever they're supplied with i think. "

Like they don't have some sort of video card with a "video in" slot and some quality grabber program? And they call themselves the games web page? Please. These are all pictures straight from the publishers press releases - and they always look good, even for the worst games. I would like to have some real screenshots. Look at Gamespot - they have them.

It's just that the articles here are so good and to-the-point that I don't think they are writing them just after looking through the press release. I like the anology assholes-opinions in this article a lot. Congrats!
BartonFink
05/12/03 @ 11:58
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anyways these ARE PC screens if they are above 640x480 res.
Not necessarily the Xbox has a Maximum resolution of 1920x1080.


MikeD
05/12/03 @ 12:05
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Hmm, did this review read as a complete (self-)justification of earlier reviews?

I personally thought Max Payne 2 wasn't superior to 1. 1 had disturbing dream sequences, here they felt forced to me. Same for the humour. The fights in 1 were often set-up in such a way that you could have great action scenes. In 2 you often had a pretty big room with the enemies quite far away reducing it to the standard action fare, but then with slowdowns.

No, I'll load up 1 again and forget about this one. This has the rockstar slickness over it, suffocating the fun.

oh, voice acting in this one was just dull instead of overdone in the first one.
krudster [mod]
05/12/03 @ 12:08
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We've asked Rockstar several times for screenshots; we can't do any more.
mouse [staff]
05/12/03 @ 12:11
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Like they don't have some sort of video card with a "video in" slot and some quality grabber program?

No, we don't. And any time we ever have attempted to capture screens with a video capture card, they come out looking terrible. If you'd be willing to pay us for content so we could go out and afford exciting video capture gizmos then so be it. Until then, you'll have to put up with what we can provide.
Soul_quake
05/12/03 @ 13:16
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Quite honestly I don't give a stuff about screenshots with a review... probably because I am not a graphics whore.

/pops off on lunch to add to XIII, Counterstrike as Xbox purchases!
prettyboytim
05/12/03 @ 14:36
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Actually, I had a chat with some folks at Sony about the screenshots issue. Apparently what they tend to do is have a screenshot button that they'll press in-game which renders that frame at a huge resolution in tiles and then samples it down, giving the lovely smooth antialiasing you see those and similar shots. I'd imagine they're doing the same thing here.

Personally, I'd like to see reviewers taking a stand on this - i.e. taking vidcap shots of a game themselves if they are not provided with proper screenshots. If everybody did this you can be sure publishers would start producing real screenshots as well as these faked ones, as their captures would look better than a shitty VIVO graphics card capture.

However, we're not in the situation where everybody is suddenly going to start insisting on real screenshots and I quite understand that Eurogamer doesn't want to be "That site that has all the really crappy screenshots"...
spidermanalf
05/12/03 @ 18:34
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I don't like the controls, you in the middle of a gunfight if you move the right thumbstick ever so slightly off the x axis, you end up shooting at the floor or ceiling, died loads of times because of this, and no, I am not a hamfisted flid!
krudster [mod]
05/12/03 @ 19:27
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Seemed unusually slick to me :)
inpHilltr8r
05/12/03 @ 19:30
#27
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anyways these ARE PC screens if they are above 640x480 res.

Not necessarily the Xbox has a Maximum resolution of 1920x1080.


With a bit of coding trickery you can do any resolution for screenshots you want, on any platform, because you don't have to worry about framerate, nor about displaying on a screen. Our PS2 engine can take screenshots at pretty much any res you want, by rendering in tiles.
HarryB
06/12/03 @ 16:55
#28
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man you guys are S-L-O-W.....
Machiavel
08/12/03 @ 11:30
#29
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/points to advertisement on right of this very page...
rIcHiEPoOh
10/12/03 @ 06:07
#30
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lmfao, anyone notice the original max payne looked JUST like johnny knoxville from jackass? JUST like him!!
Abscido
15/12/03 @ 00:25
#31
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I'll try to keep this simple: this game is totally, utterly bloody fantastic. I sat down and played it through in one sitting (xbox) last night and I seriously can't say I've enjoyed myself more all year. When I played Prince of Persia about a month ago, I thought it would be a long time until a game impressed me as much again. I was wrong.

It should noted, however, that I never got a chance to play the first MP. I'm so glad I didn't, though, because the second game is all the better for it I'd imagine. Do yourself a favour - regardless of any bad impressions you might have of Max Payne - and buy this right away.

Now, how about a Lords and Ladies game Remedy? ;)
markypants
12/01/04 @ 11:16
#32
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Great game, and YES the graphics ARE this good on th Xbox!!
So far must say that I miss the surreal moments from MP1, but haven't finished yet, and so might discover some gems.
Load times make this a pleasure, quick save and reload are as they say on the tin 'Quick'. This is a great game to really show the power of the Xbox over the PS2, not just Graphically but control wise, and memory/load time wise.

Comments: 1-32 of 32 in total

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