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The Matrix Online Review

PC MMO Review by Kieron Gillen

15 April, 2005

Neo24375 jacked out, "Mission's gone bad."
Tr1n1ty turned to him, "What went wrong?"
"Pretty much everything."

No matter what you make of the Matrix films, the Wachowski brothers commitment to trying something with their trench-coated melange of leftist-pop ideas is admirable. When something goes as big as the Matrix did, the tendency is to simply comply to the consumerist process and sell as many toys to geeks as possible, Lucas-style. While they've hardly taken a Bill Waterson No-Calvin-And-Hobbes-T-shirts line, their involvement in all their spin-offs implies they genuinely care. It would have been easy to just give their Enter The Matrix title to a developer and leave them to it. Instead, they integrated it into the plot of the film in a devotedly cross-media exercise. Similarly, while they could have just licensed the Matrix name to any MMO maker, they're using it to actually continue their universe. Where the films stopped, the game continues and it's here where they'll tell the developing story of the Matrix.

It's a big idea. It's admirable.

Sadly, The Matrix Online, much like Enter The Matrix, is a piece of genuinely visionary computer entertainment which succeeds on all the levels except the one where it actually matters. That is, being a good game.

"So, I was trying to rescue someone," Neo continues. "Some counter-programs appeared. I tried to lead him out, but he wouldn't leave until I'd taken care of the attackers."
Tr1n1ty sighed, "They never do, the ingrates."
Neo24375 nodded, "I do the whole I-know-kung-fu thing, and come back. And he still wants me to get rid of the attackers before he leaves."
Tr1n1ty hmmed, "But the attackers were dead?"
"Exactly." Neo24375 nodded, "Mission went bad."
Trin1ty nodded, in a similar, if more feminine manner, "How many missions gone bad today?"
Neo24375 replied monosyllabically, "Four or five. I kinda lost count."

'The Matrix Online' Screenshot 2

First things first.

While it's become traditional for MMOs to release in a state which would get a single-player game torn apart by an army of avenging fanboys, after a few relatively clean launches it's no longer acceptable to lob a game onto the net and expect people to forgive when a game simply doesn't work properly.

Matrix Online operates closest to City of Heroes, with you running missions for one of the three main factions in the world - Zion, Machines, or the Merovingian's Exiles. These tasks are divided into plot-related ones and standard missions, which follow a simple "Assassination" or "Rescue" format. Each, basically, takes the format of a paper trail, with you moving between destinations across the city, doing something there, and then moving to the next. Eventually you reach the terminus, and get some ever-appreciated experience points.

Theoretically, anyway. In practice, Matrix missions have a habit of going bad at some point. For this particular Redpill, a significant proportion would end in failure when something broke, most often involving either an NPC not operating correctly or an item not functioning. At other times, a more generalised inventory bug halted progress, preventing you from picking up an essential item or uploading it via a hardline (aka "Phone"). The latter can be circumvented by logging in and out, but it's hardly acceptable. Others are so bizarre that it's simply a case of quitting the mission and starting again.

Even when it's not a fundamental error, the mission system often causes unneeded frustration. For example, sending relatively inexperienced characters into areas of the city which they or their team-mates are incapable of dealing with. When crossing the street on the way to the final showdown with your foes is more deadly than the final showdown itself, something is amiss. Even worse, any mission that involves guiding an NPC around the city reaches level of slapstick comedy not witnessed since hostage missions in Counter-Strike. You'll find yourself constantly turning around to make sure your chums haven't lost their way, become confused by a staircase or been attacked by a passing baddy.

'The Matrix Online' Screenshot 3

Ah yes. Combat.

"Then, on the way back to the hardline, I got into a fight."
"Went bad too?"
"Yeah," Neo24375 replied, "There were three of them. One got me in hand-to-hand combat, and the other two pulled out their guns..."
There was a moment of pained silence. No more words were needed. They both knew the score.
Tr1n1ty scratched at her itchy natural-fibre jumper, "Fancy an extended sex scene clumsily juxtaposed with a dance-scene full of grinding hippies?"
Neo24375 thought about it, "Perhaps later."

There are two sorts of combat in Matrix Online. Ranged attacks (including hacking attacks, which essentially act like Magic) operate in a similar manner to most MMOs. That is, you use something; it fires, and then takes a short while to recharge before it can use it again. You fire. You wait a set while. You fire again. It's simple, it's proven, and it works.

However, there's a second type of combat: Interlock. Knowing that the Matrix's signature kung fu wouldn't look anything like its screen counterpart in the previous system, Interlock was developed for close combat. When engaged, you are linked to your opponent with the battle arranged into obvious rounds. In each round you and your opponent decide which attack you're using for that period, after which the statistics of each are compared, a random element added and somebody wins, damaging the loser. Formalising it in this way means that these attacks can be played out in beautifully animated fashion, with blows blocked, opponents thrown around, and so on. It mostly looks great, and captures the film's action well.

Both combat methods basically work. By themselves. But when both happen at once, the game imbalances horrifically. You see, once you're inside Interlock, your next attack only takes place once the animation has played out. These are inevitably much longer than the time it takes for a ranged-combat timer to recharge, meaning that once Interlock is engaged the participants can be bombarded with attacks from the outer world. So while a martial arts fighter may perform one attack on his foe, and they one in return, anyone outside would have time for three-or-so bursts of machinegun fire against them. Standing there getting perforated by nine-millimetre shells while you wait for your opponent to get up is one of those unique Matrix-moments you'll recall fondly to your children.

'The Matrix Online' Screenshot 4

It gets worse. By the time you realise something is wrong, it's mostly too late to run. Because while in ranged combat you can exercise the normal MMO tactic of turning on the spot and moving in the opposite direction as quickly as possible [known, to me at least, as 'running away' -Ed], Interlock demands that you select "escape" as your attack for that round. And not only do you need Inner Strength to do this, it also takes a round. Since you have to choose your next tactic while the previous round is playing, you're looking at a huge delay before you can get out of there, and at least a round and a half of continuing damage before you can peg it.

Oh, and certain sort of blows from your opponent can remove your ability to even select the "scarper!" tactic, leaving you stuck there until you've recovered. Choosing the ability also requires the expenditure of Inner Strength points (the game's equivalent of Mana in a Fantasy game, required for using special powers), so if you're exhausted during a battle it's entirely possible you won't have the points to do it. Finally, when you do manage to run, there's a slight delay before your controls return to you and the lurching nature of the camera leaves you fumbling to try and face the right direction to sprint away. Often this lapse is enough for someone else to select you for Interlock and the whole ordeal starts again.

Avoiding Interlock and focusing on ranged combat would be the sensible thing to do, but then what's the point of all those glorious animations, which the team have doubtless spent whole lifetimes working on. Equally, you can't really avoid it, because your enemies can happily enter Interlock with you. Yes, there are ways to avoid getting involved with Interlock, but they are far from reliable.

In other words, playing involves lots of deaths which really have nothing to do with your merits of failings, especially when the game does little or nothing to teach the player about the intricacies of how to work around the extremes of the system. This is actually a fairly general point for the game. While the game's got a mass-market licence, it's far more hardcore in terms of how it introduces things. The inexperienced Man In The Street attracted by the possibility of a trench-coat of his very own is going to be the one who bears the brunt of Matrix Online's foibles.

'The Matrix Online' Screenshot 5

As a final note, Interlock also has an occasional moment of going spasmodically wrong, with people facing opposite directions and then continuing to fight the air. It's fairly characteristic of a game which is rife with graphical glitches. The atmosphere, built up by a huge dedication to the world and ultra-fu fight animations, just disappears. How terribly disappointing for all concerned.

Tr1n1ty looked for the silver lining, "Anything good happen?"
Neo thought for a long moment before answering, "I got a really cool pair of sneakers."
Tr1n1ty grinned, "Well, there you go then."

The clothes are nice. In terms of dressing up, it makes The Matrix Online look like City of Heroes for Goth kids. Want a pair of purple knee-high boots and cool tribal tats? This is the game for you.

It's also got an array of other charms, which the game's players are going to huddle around to keep their spirits at least lukewarm. For example, while the awkward controls make it horrible to actually navigate the city, the metropolis itself is quite a technical feat. While World of Warcraft managed the streaming technology to allow you to wander as far as you like, The Matrix Online does it in a far more baroque landscape. Every building can be entered with no pause, and every floor visited. When you're inside each, the view from the window is actually the real view. The only problem is that due to the real world environment it makes the game look horrifically repetitive. If grey concrete and rain aren't your thing, you're out of luck.

Perhaps best is the character development system, which uses the Matrix background to create mechanics to empower the player in a unique fashion. Rather than having any set character classes, at any level you've got a certain amount of memory available. Into this space you can load whatever skills you've want, as long as you've purchased them, and reconfigure your set up with a simple visit to the phone booth. The skills are arranged into a lengthy tree structure, with lower level abilities required as a bridge to the more powerful ones, so it's not just a case of grabbing the best of all worlds. Still, if you've the information (the in-game currency), it does mean you can effectively change your character class at any moment. The Interlock system finally driven you mad? Buy gunman skills and turn into a distance fighter, or swap for one of the hacker sets. It's unique, it's clever, it's flexible and it's Matrix Online's finest hour. Good work.

'The Matrix Online' Screenshot 6

The actual plot side is another strong point, with the Wachowskis' involvement clear. Apparently there's a team of actors playing as important NPCs. Clearly most players will never see them, but the possibility is still a thrill. Seeing the Matrix world develop, with regular scheduled events planned, with you as a part... Well, true devotees of the Matrix may manage to eke sufficient enjoyment here, but they'll have to wade through a lot of aggravating rubbish to really enjoy it. Though after Revolutions, true devotees of the Matrix will be used to that.

The Matrix Online, then. It's just about possible that the game may evolve into something marginally more palatable, but it's not particularly likely. Even if the surface mistakes were removed, its problems are so fundamental to its design that it's hard to imagine it transcending into a serious competitor for the big boys.

Which is a shame. But whether you believe it's real or a computer simulation, that's life.

Tr1n1ty hmmed, "So... what now?"
Neo24375's jaw set firmly as he reached over to the battered retrotech console, "I'm jacking back in. It's a virtual world, but the battles must be fought."
Tr1n1ty blinked, "Really? After all that, you're going back into the Matrix?"
Neo24375 plugged in, "You must be joking. World of Warcraft for me. Bagsie the Rogue."
Tr1n1ty prodded his shoulder, "Remember to take the Red Healing Potion."
"Will do," Neo24375 replied chirpily, before logging in and disappearing forever.

5/10

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Comments: 1-50 of 50 in total

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bionutz
15/04/05 @ 13:43
#1
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With the risk of repeating myself: no surprize there either.
jmctavish
15/04/05 @ 13:51
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System Requirements: 1GB Ram. Bloody hell!
BremXJones
15/04/05 @ 13:53
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Confusion there: They're the recommended Specs. The Minimum is 512Gb RAM. Mailed the correction now.

It's still a 7Gb minimum Install, plus whatever downloaded content though.

KG
Whizzo
15/04/05 @ 13:59
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The Minimum is 512Gb RAM.

:-)

Starting playing this last night and I'm rather enjoying it so far, it's not perfect but the events and the ability to rejig your character on the fly is very good. No zoning is great too.

Ranged combat interfering with interlock is a bit annoying, I was beating the crap out of people but they were mostly being finished off by my "pet" with his gun.

I think the game has a lot of potential and it's certainly a hell of a lot more playable than AO was when that launched.
President Weasel
15/04/05 @ 14:00
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Never try to play a MMORG on the minimum amount of RAM.
BremXJones
15/04/05 @ 14:00
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I'd have given AO even lower when it launched, I fear.

As far as I'm concerned, the days when an MMO can release in such a state are well and truly over.

KG
UncleLou
15/04/05 @ 14:01
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Never knew you were so much into MMORPGs, Whizzo, but you seem to play them all, lately.

Except WoW. :-(
Whizzo
15/04/05 @ 14:03
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Had enough of fantasy MMORPGs after DAOC and I'm not a fan of the Warcraft setting.

Semi-real world or SF for me.

However if an EG regular has a spare 10 day key from buying it in the second batch, throw it my way and I'll give it a go!
Edited 1 times, most recently on 15/04/05 @ 15:05
Stevas mkII
15/04/05 @ 14:07
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But... I have a Calvin and Hobbes T shirt?
BremXJones
15/04/05 @ 14:08
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Not a legal one you don't.

KG
Stevas mkII
15/04/05 @ 14:10
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Really? It's illegal? Wow. I never even realised. Someone got me it as a gift ages ago.
BremXJones
15/04/05 @ 14:13
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Essentially, to badly paraphrase his argument, Waterston refuses the rights to make any merchandise of Calvin and Hobbes. He believes you have to keep literary creations pure, essentially. When a character is used to sell you stuff in a TV advert, or turned into clothing, it becomes just a comodity and loses its power.

So bootleggers step in.

KG
dan13l
15/04/05 @ 14:15
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Ouch, that's quite harsh. Is it really that poor?

I'm curious how much of that review was based on beta experiences though, and how long you've actually played for? My experience of the beta was a laggy, bloated mess - but a few people I know have said the release version runs fine..
BremXJones
15/04/05 @ 14:17
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Part of me thinks that anyone who played the Beta, and then still persisted to the main game, probably are a *little* bit biased towards it.

I didn't actually play the Beta, so it was all new for me. I didn't over stress it in the review, as it wasn't the core of its faults, but it still ran badly with lots of glitches and some horrible clipping problems. And the controls felt horrible.

KG
Edited 1 times, most recently on 15/04/05 @ 15:18
Universal Hamster
15/04/05 @ 14:18
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Seems like a good review... Damn it, i ordered this a few days ago. Silly me.
Whizzo
15/04/05 @ 14:22
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Didn't play the beta but it's running ok for me, you do have to bugger about with your settings to get a trade off between graphics speed and how it looks. My lag meter was in the green all the time playing on Iterator, it'll be interesting to try out Input tonight which is an EU server that only just came online.

I don't remember having any clipping problems, perhaps having an ATI card in an ATI sponsored game helps?
Edited 1 times, most recently on 15/04/05 @ 15:24
BremXJones
15/04/05 @ 14:23
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"As a fan of the entire trilogy would this be a good recommendation, flaws and all?"

Depends how fanatical you are, really. If you were incredibly fanatical and really wanted to see how the story went, then it may be worth playing it for the free month to see if you can forgive it for its faults.

KG
Takashi
15/04/05 @ 14:23
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It's pretty mutch what I felt during the Beta period. The game is a nice idea, and the battles look gorgeous, but the way everything is organized and placed together lacks tuning. Also, I menstioned this several times, the Matrix was a bright, sunny place (it was filmed in Sydney, for crissakes) with large, modern housing. The Matrix Online is a foggy slump filled with goths and society's rejects.
prettyboytim
15/04/05 @ 14:24
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"First thing's first."

Do you actually get paid to do this?
binky
15/04/05 @ 14:26
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Well I think my mind has finally been made up.
BremXJones
15/04/05 @ 14:28
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"Do you actually get paid to do this?"

Yup. Though didn't actually have that "'" in my piece. Something's gone amiss in the editting process, methinks.

KG
crashVoodoo
15/04/05 @ 14:31
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... and i thought negative reviews around here usually justified an 8 out of 10 ... arf!

;-)

/edit/ sorry couldn't resist
Edited 1 times, most recently on 15/04/05 @ 15:32
Liggur
15/04/05 @ 14:35
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Ive seen a "Ne0" running about on my WoW server.
Universal Hamster
15/04/05 @ 14:37
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Heh, it is good to see an eg-advertised game get a kicking though. increases trust...

*Edit*
Wont they be mad though?
Edited 1 times, most recently on 15/04/05 @ 15:38
Mugwum [staff]
15/04/05 @ 14:40
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"Do you actually get paid to do this?"

I did that in my haste to get this up so that people would stop shouting "where's the review?" at me. Will the shouting never stop!? Oh well. I can spell verisimilitude and you (probably) can't without thinking about it, so I don't feel too bad.

And, actually, I'd happily employ someone who can't spell for toffee if they argued points as entertainingly and thoughtfully as our Kieron, so keep your snide remarks to yourself, eh?
Mugwum [staff]
15/04/05 @ 14:40
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That, incidentally, was a tongue-in-cheek comment. We're all friends here. :-)
BremXJones
15/04/05 @ 14:42
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"And, actually, I'd happily employ someone who can't spell for toffee if they argued points as entertainingly and thoughtfully as our Kieron"

And, in fact, you do.

KG
BremXJones
15/04/05 @ 14:45
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I was considering a 4. In fact, had a "4" at the end of the review for most of the time I was writing it, before changing my mind.

KG
15/04/05 @ 14:59
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The review seems to suggest that this game *will* be good... once they patch the anoying parts...

Sound about right?
Freek
15/04/05 @ 15:02
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quote: The Matrix Online, then. It's just about possible that the game may evolve into something marginally more palatable, but it's not particularly likely.

Nope.
BremXJones
15/04/05 @ 15:04
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Well, you can never be sure with an MMO. But, to choose the example I went into great depth, I don't think you can fix the Interlock/Ranged combat problem without entirely removing either one or the other.

KG
BremXJones
15/04/05 @ 15:12
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"Well, interesting to see someone try to break the mold of incredibly repetetive clickathon combat, at least. When, oh when, will an MMORPG have a properly sophisticated combat system that actually rewards and challenges more than simple button-press--cue-canned-animation fare we've been fed the last, oh, eight years?"

I'll agree. The Interlock combat in MO is quite interesting in that way. But even then, there's some real oddness to it. You'd presume the different attacks would work in some kind of paper/scissors/stone thing, but there's no influence of that sort of thing at all. Not that the game really explains that to you, so you're left wondering why you keep on missing or hitting at different times.

KG
Yama
15/04/05 @ 15:15
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The combat system is fundamentally flawed, from what was described in the review. Your melee combat is apples, your ranged combat is oranges, and you're mixing them together. You could change the apples to oranges, or vice versa, but either way you're looking at a very big change to implement post-release. I don't expect they will fix the combat in a satisfactory manner... probably just make interlock easier to avoid and escape from, which just nerfs pure melee players in another fashion.
Juriel
15/04/05 @ 15:19
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System requirements are nominally 1GB RAM, but I played it with 768mb, even 512mb, fine enough in the late beta.

That said, the game isn't really good. It's reminiscent of City of Heroes, but with everything done worse and clunkier.

Also, the vaunted Interlock combat system? You can choose from three tactics each round, but there is always one optimal one, which is obvious. And you only have a couple of special moves to use in them, which means the battles are repetitively animated and not tactically challenging at all.

And the mission bugs...oh, the mission bugs. Right before release, and apparently by the review even after the release, you could not finish a multi-part mission without ten retries. Either an NPC would not spawn, a key item would not spawn, the correct number of enemies for you to defeat at a location so that the plot would move on did not spawn (you beat up all three enemies present, but were supposed to beat up four, so you're stuck), an NPC would get stuck at a doorway, the game would think a door is closed and thus would not let you through but the door would look open to you on your screen and thus you could not try to open it, and thus were stuck...

There is a lot wrong with the game. And even if the bugs were fixed, it'd still just leave a bit boring game that doesn't even look good or offer tactical options in combats.

*goes back to City of Heroes, where you can also jump from rooftop to rooftop, and boot people off them, only much smoother, interestingly and less buggy*
15/04/05 @ 15:20
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LOL... So I'll not cancel my WoW account any time soon then :)
Juriel
15/04/05 @ 15:28
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"Well, interesting to see someone try to break the mold of incredibly repetetive clickathon combat, at least."

MxO is not one to do this. You are basically on auto-attack all the time, only choosing to use some special moves when they have recharged, which is exactly how EQ2 or WoW also do it.

You are given a choice from Power, Speed, Throw tactics for the round, but one of these is always the optimal one to use (Power against armored foes, Speed against unarmored, Throw if you want to disarm a foe, basically), so there is little tactical thinking required.

Also, the city IS depressing. You're running around in the slums, where most of the time it rains, and around you are these freaks of society dressed in leather, making 30-meter leaps in the middle of normal people, in plain view...

Edit: City of Heroes sort of does things differently, for combat. You have a lot of recharge and clicking to do in that still, but the fact that you are not 'locked' onto just one enemy, can move around in the middle of combat as you want and cannot just click someone and then watch your character beat them up by themselves, does make it a bit more interesting. It's still pretty limited, though.

But it's the best thing I have seen. Combat-wise and as a MMORPG in general.
Edited 1 times, most recently on 15/04/05 @ 16:31
urban
15/04/05 @ 15:35
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...lol i only read the italics...says it all really
xangelx
15/04/05 @ 16:00
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A pretty accurate account of this game. This was my first online MMORPG and like was mentioned, they dont give you more than the very basics to be getting along with very harsh. Also having an ATI card I get clipping, so no favouritism i guess. As for the minimum specs, yeah you can run it, but you miss out on the nicest effects if your computer cant run it, which mine couldnt, really but i left the settings on to make it look more like the film i remember. A real mess of a game but somehow addictive...
Master Cheif
15/04/05 @ 16:54
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i played the BETA on 256mb of RAM trust me 512MB is needed to play this on 256mb i couldnt even interact with other people
Kami
15/04/05 @ 17:04
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*sigh*

I tried warning people... I played the beta, albeit briefly, until the awful and inevitable truth washed over me...

It really wasn't very good...


The real problem is, as average as it is, it IS "The Matrix"... and there will be many for whom that is just enough justification to get this title...
Edited 1 times, most recently on 15/04/05 @ 18:07
Whitey McCool
15/04/05 @ 17:16
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Excellent review - pretty much sums up my experience of the Beta. Its worth stressing that people in love with the Matrix universe probably will be able to get some enjoyment out of it; the dev team is obviously aware the story is going to be the main draw and are focusing heavily on keeping it moving along - schedule events and the actors playing major characters as mentioned.

The bottom line is though you'd be enjoying the storyline despite the game, rather than because of it. It does give you a fairly decent sense of immersion in the universe - it looks the part, the pretty kung fu is excellent, things like jumping to the top of a skyscraper are implemented really nicely - but at the end of the day its just not a great game.

It depends how much your willing to put up with really, bottom line for me is you take away the license and theres nothing that would keep you playing.
bluebird
15/04/05 @ 17:48
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On the combat system, I think the best I've seen of that in a MMORPG is in EVE Online. There are truly boundless strategies and options for combat there, especially in group combat. Very different game of course, you fly spaceships instead of walking around your avatar. That's also its weakness IMO, it's not as personal as having your own character and it feels like flying around in a huge database.
Kami
15/04/05 @ 20:10
#43
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I remember a lot of us really tried in the Beta to ask for certain improvements - the whole exp theft thing DID get reasonably fairer to the players eventually, but not soon enough to keep me playing. And then there were technical flaws, bugged areas... users made suggestions (Which was supposed to be the POINT of a Beta test. We're supposed to play and give feedback, not freeload a game for a few months!), but amidst the stupid die-hards having a real go at us (and not being modded) and the devs slow, SLOOOOOOOOOOOOOOW pace at making improvements at that point... a lot of the people I know who rigourously beta-test anything that comes up on Gamespy all abandoned it very quickly.

Mind you, we could tell even then that TMO was a bit sh*t... but of course, legalities of beta-testing meant we couldn't actually disclose anything. Which is frustrating, but that is what we sign up to.


I got an e-mail this morning requesting I upgrade my TMO beta account to a full account. I won't be doing that. I'd rather eat broken glass...
Takashi
16/04/05 @ 01:00
#44
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Amusingly, The Sentinel and the rest of the Matrix Online spam is more interesting to read than actualy playing the game.
AOFanboi
16/04/05 @ 08:24
#45
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My oh my: A first in MMO history, where the game ITSELF can grief you by interlocking you with one mob while his friends safely play Duck Hunt.

When AO launched, at least combat worked. Of course, in AO melee combat is in reality short-ranged ranged combat without ammo.
Nexus 6
16/04/05 @ 18:35
#46
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lets get lord of the ring online and we can have huge arguments about which on e is the roXXor!!!!!1111!! omg LOL!!
BremXJones
17/04/05 @ 12:03
#47
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Gl3n: Won't be up until at least a weak and a bit after launch. While I've played bits of the Beta, there's no behind-doors reviewer-Beta, so I'm going to be starting to play it when all you lot do.

I'm looking forward to it a lot. Fingers crossed.

KG
siro
17/04/05 @ 12:03
#48
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If someone likes Matrix Reloaded, he must be a true fanatic. Fell asleep 5 times (no exaggeration here) in the premier and decided not to watch Revolutions. Which might be an unwise decision tho.
Juriel
17/04/05 @ 12:44
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It's not unwise to skip Revolutions. Nothing really happens, status quo remains, and the thing that people expect out of Matrix (nice kungfu fights, nice gunfights) does not come to fruition. There is a ONE lazy shoot-out scene, and no REAL kungfu fighting (just flying around, all CGI-like).
BremXJones
17/04/05 @ 17:58
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Juriel: Pretty much why I forgave Matrix Reloaded when I first saw it, but have a real grudging hatred of Revolutions. Imagine if Lucas didn't include any Jedi in a Star Wars film, or any Knights in a King Arthur one: That's Revolutions.

KG

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