Lunar: Dragon Song Review

What were you expecting? The moon on a stick?

Version tested: DS

Hello Doctor. *Huff* No, no, don't get up. *Puff* Yes, I did run here. *Wheeze* Strange, I feel slightly weaker now. Anyway, the usual spot, OK? Right, I'll set myself down here then.

What's that? Ah! Yes, of course. The problem this time:

It's been 11 years since the last Lunar game was released on the Sega CD. The first two games in the series were sweet, simple, straightforward Japanese RPGs, which won many hearts but few minds with their sweet, basic but solid mechanics and wistful but endearing storytelling. Now, 11 years is a long break between any series' instalments, yes? You might say a startlingly long time to make just a few improvements, no? A tweak here, a tweak there, just to stay abreast of genre developments which inch forward with all the grim determination of a tectonic plate, yes? OK, OK I'll get to the point.

What the hell happened here then?

Can I be more specific you say? Sure. I'll shoot from the semantic hip; suck sound-byte, therapist! Lunar DS is a disastrous, ruinous game. It devolves every RPG convention to its lowest common denominator until all that is left is a primeval abortion of a videogame. It's an embarrassment to its Lunar parents; its MUD ancestors are probably blushing zeros and ones that their DNA is scratching around anywhere near this touch-screen. Set 1,000 years before its predecessor, it feels like it was designed then too.

Its errors extend even to the choice of platform: The dual screen set-up exacerbates and highlights the game's ill-conceived form, ill-presented format, witless dialogue and a litany of design choices made by a developer seemingly with eyes clenched shut, fingers entombed in mittens, hammering random, ugly, soulless code into a prehistoric keyboard.

'Lunar: Dragon Song' Screenshot speedup

It's possible to speed up automatic battles by holding down the shoulder button.

More particulars, less posturing you say medic? Right. Hear this:

Running lowers your hit-points.

Yes. You are literally physically penalised and destroyed bit by bit just for running through areas in the game in an intelligence-defying decision to strong-arm you into fighting more enemies. It's something made all the more excruciating when you consider the battle sections of the game themselves, which sap two-thirds of your playtime, and from which you will be desperate to run even though it hurts to do so. The battle system is comfortably the worst in 20 years of RPGs - that includes all of the Romancing Saga series' disorientating, brutalising randomness. Why's that? In a clamshell: you can't choose which enemy to target with your attacks.

At the start of each and every fight you pick either ‘automatic' (whereby you just sit back and yawn while the game controls your team of three in an inevitable lead up to victory against up to seven enemies) or ‘manual'. In the latter mode you pick one of three options: attack, item or special. No option for where to aim the offensive moves. That is the full extent of the strategy. So your team might be on their last limbs, blood trickling from bruising eyes, with two enemies left, the tough one on the right teetering on the verge of glorious death only for your character to randomly attack the weaker, less threatening enemy on the left, leaving the wounded monster to wipe out what little desire remained for you to continue. It a meaningless choice to take enemy targeting out and is indicative of a wider failure to understand the very basics of what makes a videogame fun or even reasonable.

There are some new ideas buried underneath the dry, cracked surface, straining to reach the light in your eyes. Two battle modes can be selected when in the field, switchable with one tap of the stylus. In ‘combat mode', you receive a variety of items required for different quests as you defeat enemies, but as a trade-off you don't earn experience points. In the other, ‘virtue mode', you earn experience as you battle against enemies and after each victory a clock timer counts down. If you manage to engage a new enemy (mercifully visible on the field) before the clock resets, then the previously defeated enemies won't respawn and you can work your way across the screen until all are gone. Once you've cleared the area, you gain some hit-points and magic points, and you can open a blue treasure chest that usually contains new armour or weaponry. It's convoluted and ultimately redundant: both modes could have been combined into one (like in all other RPGs) and not made one iota of difference to your wider enjoyment of the game.

'Lunar: Dragon Song' Screenshot graphically

Graphically the game is basic and the text, icons and images on the bottom screen heavily pixellated.

Missions, the cement between the battles, are entirely linear. There are side quests which can be taken on to earn bonus money by defeating certain enemies or collecting and delivering items but these mundane objectives, both in the main story and side-missions, are unsullied by imagination. Usefully, you can talk to members of your team at any time for a quick reminder of where you need to go next and what you need to do once you get there; useful because chances are you were doing something else (like playing another game when you were meant to be reviewing this) when whichever identikit character first told you what your next mission was. There's a fair bit of backtracking to be done later on in the game, more evidence of unpleasant game design put in just to make reviewers say that this game takes over 30 hours to complete, as if that were some kind of glorious badge of honour.

The storyline, traditionally Lunar's strongest facet, is passably constructed but the awkward translation from the Japanese breaks any fluidity with each untidy sentence construct. There's a reasonably graceful narrative arc, but it's the kind of arc that a rope of horse urine makes as it streaks through the air, fizzing, yellow, sterile and steaming; a mesmerizing spectacle that you can't quite fully tear your eyes from until it's useless, dribbling end.

And another thing. Yes, I'm ranting now. The next developer to use their game's subtitle as an acronym for its host machine gets stabbed in their Dangly Scrotum. Yes I know I said it was marginally clever when Castlevania: Dawn of Sorrows did it but, well, that's the kind of mood this game puts you in: unforgiving, unreasonable, annoyed and irritable. Lunar: Dragon Song is so relentlessly amateurish that, at times, it feels like a schoolboy's GCSE game design project. This is one of the DS's flagship RPG games. It deserves far better than this.

*Sigh*

It's just not fair. *Sniff* But, I think I see now. That's why I come here Doc. You make things clearer. I think all this hatred and vitriol is born from underlying genuine disappointment. Lunar: Dragon Song could, should and would have been the DS's first great JRPG, especially considering its lineage. But rather, what we have here is a wasted opportunity; one that turns your anger to frustration then to plain, empty sadness. It's the kind of sadness one has for a baby dropped on its head and then raised by wolves. It's stupid, incoherent and turned bad by some silly mistakes and bad parenting decisions. You don't really want it in your house but, underneath it all, you know that's not its fault.

Thank you Doctor. I think I feel better now. No, don't worry, I won't run home.

And see you in eleven years for the next blue moon.

3 / 10

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Comments (22) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Talha #1 6 years ago

  • abigsmurf #2 6 years ago

    I think this game is a good contender for (gaming) dissapointment of the decade for me
  • itamae #3 6 years ago

    Ouch! Some of the most stupid design decisions I've ever heard of. You lose HP while running? You get XP or treasure after a battle, not both? Sounds absolutely terrible, and a 3 seems to be a bit generous for a game that apparently doesn't have any redeeming features.

    Who would have thought that they could "top" the borefest that was Lunar Legend, eh?
  • SonicBoom #4 6 years ago

    I really wanted this game, I always liked the Lunar games (I own Silver Star Story and Eternal Blue) but all I've heard are bad reviews of this one. Its strange as well because if you watch the Making Of disc that comes with Lunar Eternal Blue, the creators keep mentioning how they put a lot of effort into the games, held meetings with fans to discuss the second game in the series, and like to see the Lunar games as something different to the usual games in the RPG genre. Looks like this one was, but for the wrong reasons.

    Also the 'HP goes down as you run' thing has to be one of the worst ideas ever. Just imagine what Digitsier would have said...they ripped the back out of Golden Sun for the sole reason that pressing A, the button you used to talk, check things, make selections and attack, also brought up your status menu if you just pressed it while moving around.
    Edited by 1 at 05/01/06 @ 08:04
  • abigsmurf #5 6 years ago

    Sonicboom: It's not made by the same people who made the first two games, it was given to Majesco as the original developers were working on something else. Random fact : the cutscenes in the first two games were done by Gonzo

    The first two Lunar games are among my favourite ever games, it's painful to see the series raped over in this way
  • Hicksy #6 6 years ago

    So glad you panned this :D

    It is rubbish! Please don't get it unless you want a VERY basic game with VERY poor design!

    But I guess the review kinda suggests that : p

    3/10 from me too (maybe a 2!)
  • nickyickywickywoo #7 6 years ago

    Great review. Spot on, bought it, tried to play it. It is disastrously poor - and I have a high tolerance for mediocre JRPGs. Don't buy or play. EVER

    @ abigsmurf - "good contender for (gaming) dissapointment of the decade for me" sums it up nicely for me too.

    *sigh* I was so looking forward to this one
  • oerhoert #8 6 years ago

    From the review:

    "Lunar: Dragon Song could, should and would have been the DS's first great JRPG [...]"

    Eh? Hasn't that Mario & Luigi: Partners in Time already got that honor?
  • Blerk #9 6 years ago

    Oh dear! Painful reading! :-/
  • Talha #10 6 years ago

    Well, about this DS subtitle thing. Actually I think "Dual Strike" is a beautiful subtitle - sums up the game, sums up the platform, sums up the concept. Then again, 'Dragon Song' is woeful.
  • Genji #11 6 years ago

    Mario and Luigi isn't a JRPG in the traditional sense.
  • Murbal #12 6 years ago

    Ouch. A colleague has just finished this after about 90 hours. He was telling me about it and it just sounds full of the worst design decisions you can imagine.
  • neon #13 6 years ago

    Agree? Disagree? Rate this game!


    1.5/5 ;P
  • krudster #14 6 years ago

    Murbal: *90* hours?

    Jebus, introduce this man to good games at once!
  • Razzajazz #15 6 years ago

    Hilarious review! I'm going to be going around all day labelling people at work as 'Primeval Abortions'!

    Shame about the game though, it had an excellent parentage, and this seems to be a tragic disappointment.
  • Lagto_Soa #16 6 years ago

    It's not the first RPG to do the 'running makes you lose points' thing - I remember playing something way back on the SNES that did the same thing. No idea what it was though. But I do remember being quite happy whenever my characters were down to 1HP, just because they could run around without losing any more energy (it couldn't actually kill you).

    How about Lunar: Designed by Spacks?
    Edited by 1 at 05/01/06 @ 14:39
  • Murbal #17 6 years ago

    @ Krudster - I've tried, but Meteos and Kirby just weren't his cup of tea apparently!
  • abigsmurf #18 6 years ago

    Lagto: A more recent example would be Breath of Fire V : Dragon Quarter, running would increase a counter which when it hit 100%, you got game over. Bit of an under-rated RPG IMO, had quite a few innovations and was the most replayable RPG since Chrono Cross
  • daedalus2 #19 6 years ago

    I think this is the first time I've ever seen horse urine described as "sterile".
  • goz #20 6 years ago

  • asphaltcowboy #21 6 years ago

    "It's been 11 years since the last Lunar game was released on the Sega CD"

    Wasn't there a Lunar game on GBA?

    EDIT: Lunar Legend - is that from the same series?
    Edited by 1 at 06/01/06 @ 17:26
  • daedalus2 #22 6 years ago

    "In cases of kidney or urinary tract infection (UTI) the urine will contain bacteria, but otherwise urine is virtually sterile"

    Well, what do you know.
  • otto #23 6 years ago

    Lunar Legend was indeed on the GBA, but it was just a port of the Sega version iirc. It was a pretty bland and forgettable game, but significantly better than Lunar Dragon Song which I deeply regret buying.