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Lego Star Wars II: The Original Trilogy Review

Xbox 360 PC PlayStation 2 Xbox
Review by Kristan Reed

8 September, 2006

The trouble with unexpected success is that nobody's surprised when the next thing you do also turns out to be utterly brilliant. Nobody in their right minds expected a Lego Star Wars game to be one of the best kids game ever made. Everyone fully expected dumbed-down fetch quests, patronisingly simplistic dialogue, day-glo visuals, and a one-button control scheme so that little Kevin - aged four-and-a-half - didn't get confused. The sight of this simple, kleptomaniacal, combat-laced platformer belied the fact that here was a game that was nothing short of revelatory in its mass appeal. Full of infectious, warm humour, subtle visual touches and some masterful puzzle design, it was the sort of game that made you want to hug Traveller's Tales for getting it. After so much sorrow had been perpetrated in the name of Star Wars (most of all by Lucas himself) here was an object lesson in how to use a behemoth licence without making gamers feel physically ill. The fact that they managed to make it all hang together isn't so much despite the Lego connection, but because of it, and it was the biggest surprise of 2005.

The fact that the sequel is utterly brilliant, however, is the least surprising fact of 2006.

Removing the earnest cod-seriousness that hangs heavy over any Star Wars interpretation, TT uses the whimsy to its advantage, using Lego as means to make light of the subject matter in the best way possible. It takes full advantage of the inherent nostalgia for Lego to allow us to "walk down two memory lanes at the same time," as self-professed youngling Bramwell pointed out last year. Needless to say, tackling the 'original trilogy' of Episodes IV, V and VI and Lego at the same time is about as potent a mixture as nostalgia gets for a thirty-something. In this case, it's more like striding happily down a memory motorway in an AT-ST, blasting the traffic asunder.

Darth Solo!

'Lego Star Wars II: The Original Trilogy' Screenshot 1

Don't worry Chewy, they're armless.

Lego Star Wars II kicks off in Mos Eisley Cantina in much the same way that the original put you in Dexter's diner - except you can wander over to a character customisation section and build yourself some crazed mutated abomination using the heads and bodies of familiar names, and settle on your weapon of choice. With that out of the way, you can kick off A New Hope and work your way chronologically through six chapters per 'episode', or clear the first chapter and move onto the other Episodes as you see fit.

Just like the original, the gameplay's the same moreish concoction of combat, puzzling, occasional platforming as well as some flight combat sorties to break things up. You can pretty much guarantee that most levels start off with a quick battle against some Stormtroopers and various Imperial guards, and then require a bitof puzzling in order to open a specific door, or negotiate your party across inaccessible areas before you're forced to get the blaster or lightsaber out again.

As such, the combat's easily the most disappointing element of the Lego Star Wars games, and the sequel hasn't really addressed this in any meaningful sense. Using an over simplified auto aim system, the blaster or bowcaster takes care of almost every enemy in the entire game with one or two shots to the extent that it even takes care of distant targets on overhead gantries. It's certainly a helpful means of making sure kids will enjoy great success, but the drawback is that it makes the lightsaber feel hopelessly clunky and ineffective by comparison. In close combat situations, the Jedi characters can literally squeeze the life out of anyone with their Force Choke move, but it takes far longer to see off a gaggle of enemies all heading for you if you try and swish the lightsaber in their direction than if you simply switch to someone who's handy with a blaster. The melee moves never feel quite right, but any limitations of the design are completely offset by the amount of mindless fun you have in simply smashing up one after the other. Each character has its own specific melee move as well, so it's initially a lot of fun to see Leia slapping enemies indignantly, or Chewy ripping their arms off.

Team leader

'Lego Star Wars II: The Original Trilogy' Screenshot 2

Han Solo's expression gets us every time.

Where the gameplay really comes into its own is in its approach to puzzles. At first it might involve little more than rebuilding a pile of loose Lego pieces into, say, a ramp for R2-D2 or the hapless C-3PO to get up, but as the game progresses it becomes an ever more complex, and genuinely hilarious process. In scenes that would make the A-Team's creations seem credible, a random pile of bricks gets transformed (with an excellent flurried animation) into a little truck for someone to ride around in (for no apparent reason), or, more hilariously, a radio or little disco for the natives to rock out to. Later, elaborate, multi-part constructions help you destroy obstacles and rebuild switches, passkey doors, grapple points and anything that the level designers could think of. You can sense they had a lot of fun while making the game, and this knowing nod to the absurdity of what you're doing makes it a real pleasure to chip your way through - if only to see what they can come up with next.

As simple as the game seems to begin with (A New Hope being especially easy), by the time you've reached Return of the Jedi, some of the puzzles are a real test of your resolve. Although the solution is never far away, many times we were stumped because of the simple failure to destroy a seemingly innocuous item first. Our advice: shoot everything. At the very least you'll earn a stack of bolts for it, which you'll quickly realise is vitally important to unlocking the dozens of characters and extras in the game.

Once again, all of the game's 18 main chapters are designed very much as a co-operative experience regardless of whether you're playing it alone or in two-player mode with a pal. At all times you're accompanied by at least one other appropriate cast member (and sometimes five or more trail around after you), and this not only allows a friend to drop in on the action at any time in the game, but mean that you can quickly walk up to any one of the other characters and take control of them. Not only does this help in combat situations (with certain characters lacking weapons of any description), but means you can bypass certain security devices, or take advantage of certain special moves, like R2-D2's ability to hover across otherwise unreachable gaps, or Luke Skywalker's useful double-jump ability. Force powers, in particular, become essential puzzle-solving abilities, with the Jedi's able to haul heavy items (that glow blue to let you know you can move them) to enable you to piece together specific items or destroy obstacles.

De-railed

'Lego Star Wars II: The Original Trilogy' Screenshot 3

Don't mess with Leia, Darth, she might slap.

With no shortage of famous vehicular sequences to draw upon, we get to indulge in a number of superb, fast-paced sequences, such as the landspeeder in the Forest of Endor, or the X-Wing in the Death Star trenches, or the epic final Millennium Falcon destroy/escape sequence in Return of the Jedi. These sections, in particular, are ace, all off the rails to allow you to fly the ships yourself, dragging missiles around with you and launching them with slingshot precision. The control's fluid, responsive and the action's relentlessly exciting, but, man, they're the noisiest levels ever. Be warned!

In addition, many of the 'normal' levels now come with a variety of vehicles to leap in and out of, allowing you to stomp around in the lethal AT-STs, taking out hordes of enemies with your laser cannon and squishing the stragglers. Elsewhere, you can hop into a dewback and chomp anyone who gets in your way, or simply use the banthas to reach inaccessible platforms.

Perhaps the greatest improvement to the already excellent design is the way Lego Star Wars II tempts you back for more with a host of unlockable extras and rewards. Hidden throughout all the main story chapters are numerous collectables that are somewhat off limits to you the first time through. For example, several times you'll encounter areas that inform you that 'only Bounty Hunters can access here', or you'll see a security door that only C-3PO can enter, and this is where freeplay comes in. By giving you the ability to switch characters on the fly, with a flick of the shoulder button you can play as Darth Vader one minute, switch to R2-D2 to open a door, before switching back to someone with grappling abilities. In no time you'll have hoovered up all manner of secret loot, gained 'True Jedi' status, and all the ship parts lying around. Unlike the original, gathering all the mini-kit pieces does more than simply build a ship outside the Cantina. The determined among you will find another two vehicle-based levels per Episode to unlock - extending the game's overall longevity enormously. Given that the three Episodes take over ten hours to polish off on your first run-through, it safe to say that game directors Tom Stone and Jonathan Smith definitely listened to the feedback over the original's length and replayability.

Bad hair day

'Lego Star Wars II: The Original Trilogy' Screenshot 4

Classic Wookie-disguise. Apparently he's not fooling this lot...

Needless to say, with character design as intentionally simplified as this, Lego Star Wars II was never going to be a game to test the 360's capabilities to any great extent, but that's not to say the game doesn't look the business. Sure, you're buying into the sharpest, cleanest version of them all (and have 29 tough achievements to unlock if you're into the Gamerscore war), but the visuals get by on the hilarious animation, the stupendous cut-scenes and the delightful attention to detail in every corner of the game. As before, you might get a little riled with the inability to shift the camera angle, but the good far outweighs the bad, and occasionally we get treated to some delightful sequences - check out the Endor forest level, for instance, or some of the space combat sorties. The final level even reminded us of Rez. Which is nice.

And who could fail to fall in love with the character design? No matter how simplified, you always know which one's Han Solo, which one's Princess Leia, and seeing the end sequence where Luke pulls off Darth's helmet is worth the price tag alone. The endless small expressions and non-verbal grunts in the dialogue-free cut-scene are just joyous, and well worth repeat viewing. It's a twisted, comic re-imagining of the Star Wars universe, but in the most respectful way possible. It certainly beats any number of the serious attempts at making a Star Wars game, that's for sure.

Perhaps the only downside about Lego Star Wars II is that the melee combat remains weak throughout, some of the latter puzzles can be wilfully obscure, and that Traveller's Tales neglected to allow co-op to be played online. Apart from that, it's one of the most instantly enjoyable games around, and were it not for the humbling price tag, we'd demand you go out and add it to your collection immediately. Whether you're 3 or 33, this is one of those rare games that can genuinely appeal to everyone whether you're into Star Wars or not.

8/10

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Comments: 1-50 of 76 in total | next 50 »

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08/09/06 @ 08:25
#1
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Fo' shizzie!
1t
disc
08/09/06 @ 08:28
#2
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Heh you tested this on the X360? Seems a bit pointless.
getinthereson
08/09/06 @ 08:29
#3
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Want.. it... now....

Can't decide whether to get the PSP or Xbox version. Do I want to play it on the train or at home? Or on the train and at home? GRRRR
brokenkey
08/09/06 @ 08:30
#4
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Why's this being released a Monday, and not a Friday?
getinthereson
08/09/06 @ 08:30
#5
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@disc

Why? If there gonna test it they might as well test the best version available... Not like they're paying for it!
captainrentboy
08/09/06 @ 08:32
#6
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It's out on Monday because the original films are being re-re released in their original state on Monday too.I think anyway.I played this for an hour or so in work yesterday,to be honest it didn't really grab me like the first one did,it's just more of the same,and like the review says the combat's just too easy and repetitive.
bauhaus
08/09/06 @ 08:33
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No online co-op!!!

Boo Hoo

Shit, the question now is, do I sneak off to Tesco's and pick this up, thus blowing away a whole day of "working" from home, or do I wait until the weekend??

EDIT: Oh, moot point, not out til Monday!! Damn, work it is then
Edited 1 times, most recently on 08/09/06 @ 09:34
morriss
08/09/06 @ 08:34
#8
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£29.99 on Play. Hardly humbling.

Good review. I'm now buying it on the strength of that. :)
Edited 1 times, most recently on 08/09/06 @ 09:36
faëlnor
08/09/06 @ 08:35
#9
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cool ! I'm getting this for PC
El_MUERkO
08/09/06 @ 08:37
#10
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"Don't worry Chewy, they're armless."

Basil Brush smiles on you from the heavens
w00t
08/09/06 @ 08:37
#11
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Why's this being released a Monday, and not a Friday?

Because you touch yourself at night.
getinthereson
08/09/06 @ 08:40
#12
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now now w00t, this is a child friendly LEGO thread!
Pac
08/09/06 @ 08:40
#13
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@captainrentboy

If it is anything like the first one. Then I love the look and feel of the game but the lack of any real challange makes it all rather pointless.

Then again, it could act as a nice counterbalance in terms of difficulty to Ghouls 'N Ghosts, which should be arriving today.
escapedape
08/09/06 @ 08:42
#14
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Got the 360 version last night. Girlfriend played it for 2 hours straight while I went off and did the dinner (although the jumping in/out feature came in useful during quiet periods of the cooking!).

Superb fun. And it's Original Trilogy too! Yay!
bauhaus
08/09/06 @ 08:45
#15
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hang on, is it out now or monday?
escapedape
08/09/06 @ 08:46
#16
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It is out on Monday...
disc
08/09/06 @ 08:53
#17
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getinthereson: See that's where I think Eurogamer and you are wrong. Test the platform that the most buyers will play it on. Which will probably be the PS2.
getinthereson
08/09/06 @ 09:01
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Thing is disc i'm sure the publishers wouldnt send them a PS2 copy to review, as they would want them to review the "best" version. Can see where you're coming from. Edge magazine reviewed the 360 version also.
kincaide
08/09/06 @ 09:03
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Anyone had a go on the DS version? Strangely not reviewed in either Official Nintendo Mag, nor NGamer, despite reviewing the GC version.

I hear the PSP version has been delayed, so I wondered if the DS version suffered any problems too - despite hitting the Monday release date
snick
08/09/06 @ 09:04
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Is there online co-op or anything cool like that?
Stickman
08/09/06 @ 09:10
#21
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I didn't really 'get' the first one. Sure, it was fun at first, but it got pretty repetative pretty quickly.

Snick, did you even read the review?
Edited 1 times, most recently on 08/09/06 @ 10:11
krudster [mod]
08/09/06 @ 09:15
#22
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We would always review the best version, wherever possible.
guest informant
08/09/06 @ 09:25
#23
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So is there any "Live!" element to this then or what?
krudster [mod]
08/09/06 @ 09:25
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RTFR
Dezm0nd
08/09/06 @ 09:26
#25
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no gameplay via live, hopefully they'll do a Kameo and put the co-op onto live later on
guest informant
08/09/06 @ 09:36
#26
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Wasn't clear, I'm tired, carry on.
JonFE
08/09/06 @ 09:40
#27
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"...and seeing the end sequence where Luke pulls off Darth's helmet is worth the price tag alone..."

Hey, don't go spoiling the ending now, will ya?

We already knew, you say?.?.?

Ooh, OK, carry on then...



PS. To sum things up: LSW2 uses the exact same template as the original, but on the old (and arguably much better) trilogy material and with the exception that collecting all the canisters this time unlocks something useful?
Excellent then, me and my son, thrilled we are :)
JetSetWilly
08/09/06 @ 09:43
#28
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We would always review the best version, wherever possible.

Now that's a statement that's gonna land you in a whole heap of trouble when choosing whether to review the PS3 or X360 version of cross-platform titles ;)

Would be nice to read about the DS version as I presume it's the only one where the single-player game would feature any notable differences to other platforms. Have EG had a go on this version?
smelly
08/09/06 @ 09:46
#29
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Why's this being released a Monday, and not a Friday?

Because thats when the starwars dvd box set gets released perhaps?
smelly
08/09/06 @ 09:46
#30
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We would always review the best version, wherever possible.

Now that's a statement that's gonna land you in a whole heap of trouble when choosing whether to review the PS3 or X360 version of cross-platform titles ;)



Nah, everyone knows the 360 will have the better gfx :-)
Pike
08/09/06 @ 09:47
#31
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Sounds nice, but is there an on-line co-op mode included?
dunny
08/09/06 @ 09:48
#32
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darn it, i'm neither 3 or 33...
guest informant
08/09/06 @ 09:52
#33
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>Sounds nice, but is there an on-line co-op mode included?

Yes!

I wonder if the forst bit is as good as 3d death chase...
sharpfish
08/09/06 @ 09:52
#34
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Well I'm 32 and I enjoyed the first game (on PC) and I am going to get the sequel for the 360. It should look pretty damn good in HD on my big TV with a decent controller too. Drop in / out gameplay with the mrs has gotta be worth it.

360 version was the ideal version to review, the others will be same with lesser gfx so it doesn't matter logistically but by using the 360 version it keeps the review more "cutting edge" and shiny. The ps2 has about 10,0000 games for it so another blip of a game isn't "news", people are HUNGRY for 360 reviews right now so this hits the spot nicely. (not to mention that the Xbox 360 and it's controllers esp are like something from the original movies in stormtrooper white).

Would also like details on the DS version too.
Edited 1 times, most recently on 08/09/06 @ 10:55
Jesus: Action Figure
08/09/06 @ 09:54
#35
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"such as the landspeeder in the Forest of Endor"

Speederbike, surely? ;)

And a handheld review of this would be ace as it seems there's greater scope for difference between a play-on-the-go version and the home versions.
Pike
08/09/06 @ 09:57
#36
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Sounds nice, but is there an on-line co-op mode included?

Yes!


Well then I won't buy it. online co-op is a socialist scam designed to take the competitive spirit out of our young.
guest informant
08/09/06 @ 09:59
#37
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The main problem with online co-op is it lacks Americans screaming at you.
Mr_Whacker
08/09/06 @ 10:04
#38
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On review versions:
Seeing as most folks here own multiple platforms and in this case there is a noticable price gap it makes sense to include a paragraph listing any differences or explicitly saying there are none.
Mr_Whacker
08/09/06 @ 10:06
#39
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And R2 shouldn't be allowed jet feet in the Original Trilogy. By then he learnt to save their necks plenty without them.
AceMaCool
08/09/06 @ 10:27
#40
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Sounds great, but as others have said, what about the DS?

Its a different build to the other versions of the game, not a port like the PSP version.
krudster [mod]
08/09/06 @ 10:32
#41
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I've put a request for a copy in, will see...
AceMaCool
08/09/06 @ 10:33
#42
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Good lad :)
Eighthours
08/09/06 @ 10:35
#43
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Happily, WHSmith at Cribbs Causeway near Bristol are selling this early, the idiots! Would have been rude for me not to pick up a copy. The girlf'll be happy!
Penguinzoot
08/09/06 @ 10:41
#44
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Ooooh! Time for me to pop in the car and get on the M4 then :-)
Edited 1 times, most recently on 08/09/06 @ 11:51
Royal Fool
08/09/06 @ 11:09
#45
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I disliked the first one, it was rather poorly put together (The podracing bit in the Ep I part was frustrating beyond belief) and the companion AI was non-existant. It's not a game that's supposed to focus on those points, but still, they irritated me. About as fun as the official Episode I game, really.
Zero Beat
08/09/06 @ 12:02
#46
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Shockingly, according to IGN this is yet another 'tearer' despite its basic visuals.
Fatfish
08/09/06 @ 12:02
#47
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Loved the first one on Xbox, so this sounds like more of the same plasticky block goodness! Ordered from Play for £29.99. Unfortunately I'm on hoilday in Greece from Saturday until next week, so won't have a chance to play until I get back. :( At least it will be waiting for me though. :)
krudster [mod]
08/09/06 @ 12:06
#48
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Didn't notice any tearing in the PAL version, and I was looking for it, too.
bauhaus
08/09/06 @ 12:50
#49
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£37 in tescos, 360 version, £27 for PS2
Frogger
08/09/06 @ 13:17
#50
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I'm 37, could this game suit me ?

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