Kingdom Hearts: Chain of Memories Review
A cardy action RPG that fits snugly.
Version tested: GameBoy Advance
Out of all of Square Enix' impressive catalogue of RPGs, Kingdom Hearts ranks as perhaps the most surprising. Few fans could help groaning when the company announced that it was to create an action RPG mixing up characters from across the Final Fantasy series with environments and characters from Disney movies. Disney, after all, has a fairly unimpressive track record in videogames, and the company is noted for being incredibly precious about how its franchises are used. A tame, bland, kiddy-focused RPG seemed inevitable. Fanboys spat their derision on web forums the world over before the first screenshots had even appeared.
How wrong they were. Being entirely honest, how wrong we were. I certainly wasn't innocent of turning up my nose at Kingdom Hearts initially, and it was only watching the fantastic intro video - a surprisingly dark and interesting teaser set to the melodic tones of Japanese pop goddess Hikaru Utada - that convinced me to give the game a try. Quite a few people probably didn't, and in the process missed out on an intelligent, well-written, superbly produced and hugely entertaining action RPG. There were obvious flaws, like the somewhat repetitive combat, temperamental camera and downright awful Gummi Ship mini-games, but it was easy to gloss over those given the level of quality which dripped from every other aspect of the game.
A sequel was inevitable. A GBA title was more surprising, and what's even more surprising still is that the GBA game ties in intricately with the storyline of both the original Kingdom Hearts and its forthcoming PS2 sequel, leading the player from the very end of the first game through to the beginning of the second.
Unchained Memory

Once again, Kingdom Hearts Chain of Memories sees you taking direct control of Sora, the likeable and gutsy central character from the first game. Beginning literally at the very second where the first game ended, it takes the slightly odd approach of leading you through many of the areas which you visited in the original game, each reconstructed from Sora's memories as he searches the mysterious Castle Oblivion in the hope of finding a lost friend.
As a result, many aspects of the game feel quite familiar. The areas you travel through are broadly the same, in art style terms, as those in the PS2 game - at least until you start hitting original dungeons later in the game. Everything is rendered in 2D isometric style, with sprite characters overlaid, but it all still looks great, with really nice backgrounds (aside from the occasional awful section, like the inside of the whale) and well-animated characters and attacks. There's even some video thrown in, including a lengthy and quite impressive FMV intro sequence, which is quite unusual to see in a GBA game.
The characters will also feel familiar, as with the exception of some rather mysterious new arrivals (who also seem to feature heavily in Kingdom Hearts II, judging from the trailers), you'll mostly be encountering people you met before in the first game. Donald and Goofy are your constant companions (although oddly, not in battle - more about that in a moment), while exactly the same rogue's gallery of Final Fantasy and Disney characters as were found in KH also appear in Chain of Memories. This is a little disappointing, in ways, but it would have been quite hard for the developers to do otherwise given the way the plot of the game is developed.
Phone - check; wallet - check; Keyblade?

The biggest change to the game is the introduction of cards, which are important for two reasons. Firstly, you use "world cards" to effectively construct the world that you move through. That may sound complex, but it's not really - all these cards do is determine whether the largely pre-set rooms you move through are full of weak enemies, strong enemies, shops or even save points. You pick up these cards from battle, and every time you reach a door, you select a card to decide the nature of the room that lies on the other side. However, the game is still essentially linear, and each zone features a number of special doors which can only be opened with specific cards - which boils down to you having to pass through each of these doors in the correct order, as behind each one lies a key section of plot.
An entirely different set of cards form the basis of the combat system, which takes the slightly unusual approach of being real-time but still based on cards. At first, the combat is disappointingly simple - your deck of cards consists entirely of simple physical attacks, and you'll spend most of the first zone in the game just running around hammering the attack button. There's some basic strategy here, as each card is numbered from zero to nine, and when your enemy plays a card at the same time, the higher numbered card "wins", but in reality combat is normally too fast to pay much attention to this. Thankfully, things start to get a lot more interesting fairly soon, as the game introduces a number of special attack and magic cards, and most importantly, the concept of combining cards for more powerful attacks rather than just firing them off one by one.
The card combining system is at the heart of what makes Chain of Memories' combat so much more entertaining than it was in the original Kingdom Hearts. You shuffle through your deck with the left and right triggers, and can use a single card (an attack, a heal, whatever) by pressing A. However, pull both triggers and you add the card to a pile at the top of the screen instead, where you can store up to three cards, and then use them all at once by pulling both triggers again. Normally, this just executes the three moves in order, but as you progress through the game, you'll find that certain combinations of cards create special attacks, or powered up versions of the original spell - such as using three Fire cards to create a powerful Firaga attack, or three physical attack cards with face numbers adding up to a certain total to perform a sliding tackle.
Of course, it's normally difficult to create these combos while you're running around in a battle trying not to get smacked down by the shadowy Heartless, so a major element of the game involves arranging your deck of cards so that the right cards are next to each other and you can just tap buttons to fire off your best attacks. That element is a lot more fun than it sounds, with a real puzzle game feel to it, but it's something potential players should bear in mind - this is certainly a more cerebral game than the button mashing fest that was the original Kingdom Hearts.
Kingdom of Heaven?

It feels slightly unusual to be talking about a GBA game in terms of how it improves on its PS2 predecessor, but that's exactly how Kingdom Hearts: Chain of Memories feels at times. The characters are a little more developed this time around, the enemies feel a little more human and if the plot is a bit weaker - recapping the events of the first game in this way is slightly annoying, even if it is a genius way to get new players involved in Kingdom Hearts just in time for the second PS2 game - it's made up for by the much better battle system. The production values, of course, are superb, and the game boasts great graphics and artwork, impressive full motion video sequences, great dialogue and a slick interface. We missed the excellent voice acting from the PS2 game, of course, but on a GBA title that really is like asking for the moon on a stick.
There's no doubt that Chain of Memories is a game which any fan of the original will find hugely entertaining, and for new players it's a great way to get up to speed on Kingdom Hearts. However, while the improvements are welcome, this is still a game with some major flaws. The battle system is a lot better, but not quite there yet; it feels somewhat too fiddly at times, and ultimately we've seen far better real-time battle systems in the last few months - Tales of Symphonia, anyone? The procedure for constructing the world map using cards is cool, but occasionally trips up, and a frustrating half hour was spent at one point searching for a specific numbered card to open a random door and continue through the game. Finally, well, the plot really is a touch weak if you've played the first game already, although it's worth persevering because in the latter stages of the storyline, things get a lot more interesting.
A worthy sequel to Kingdom Hearts, then, and one which makes us salivate even more at the prospect of the excellent looking Kingdom Hearts II later this year; and a really excellent GBA game which pushes the little system to a degree that few games have tried. We only hope that Chain of Memories isn't overlooked in the excitement over the Nintendo DS and PSP, because despite being on an ageing system, it's definitely one of the best handheld games we've seen in recent months.
8 / 10
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Comments (23) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Aside from tht niggle it's a damn fine game and a worthy follow up to Kingdom Hearts.
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why?
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/is still trying to get his head about the termanology of these similar genres (RPG, JRPG, ARPG, MMORPG, A&ARPG are all new game types for me).
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Also the story seems to be heavily based on knowledge of the PS2 version, which makes it hard for newcomers to enjoy. Partly because of that I find it hard to recommend to anyone besides KH-fans. Environments graphics are also pretty bland, although the characters themselves are done very well.
It just all feels so... filler. Not like a finished all-out RPG.
PS: For some reason the site logged me out when I made my original post. It also kept discarding my login by moving to a different EG-page. Using FF 1.0.3 btw.
Seems to be remembering me again for the time being.
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why?
You know, when ya think about it, EG must be very confusing for new posters sometimes
Rob: Nice review. Enjoyed the music in Kingdom Hearts, what's the quality like in COM?
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I'm a KH fan, so much so I imported this. But it felt all too... well. I'd done it before in Kingdom Hearts, it felt very much like a dumbed down version of the original. The plot was pretty tired and predictable for those of us who'd played Kingdom Hearts, the battle system - while certainly fairly polished - brutally punished players who hadn't taken the time to fight every creature in every room several times over. Room Cards were all too easily abused, and difficulty swiftly went from sublimely balanced to utterly impossible, often in the same level! It's repetative, it suffers from chronic slowdown
I think CoM is certainly a more aquired taste than Rob has mentioned. And I can definately say as a KH fan, I would have forgiven all it's faults if it had actually had a stronger plot - it was definately noticable as a transitional piece from KH1 to KH2. You're going to have to play this apparantly if you even hope to get what's going on in KH2... but I think, IMO, that's the only reason to play this game... I dunno. I just perhaps expected something a little cleaner and tighter from SE... not that I think it's awful, just that the problems are all too noticable at times to truly enjoy this game...
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You know, when ya think about it, EG must be very confusing for new posters sometimes
Actually i was refering to people insisting on using a score to mean the be-all-and-end-all of everything rather than the words themselves.
I was put off this game after reading the gamescentral review last week.. might give it a bash i guess.
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Heh, the irony is Razz was taking the piss out of that very tendency. On-running joke.
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Quite frankly? I can't be arsed.
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I'm gonna trade my DS in for one and then re-buy a DS when Ninty release some of the awesome pearl white colour in Europe.
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Most of you say this game feels like a portable version of the PS2 game. Do you reckon that Tetsuya Nomura was trying to not only make portable KH game but also let Ninty fans know what they missed in KH on PS2?
If this is the case do you reckon Squenix (Squen-ix) are gonna make a DS game that will allow Ninty fans to find out what happens in KH II?
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Yes, it does. Didn't want to mention anything about it since it could easily be considered a spoiler, though...
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Looked nice and the FMV was cool though.
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you think 80+ cards is hard to remember. I used to be able to remember all 251 pokemon from gold and silver version pokemon and know what they evolved into and where abouts wat level. so 80+ cards aint that much to remember i think.
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The battle system on Reverse:Rebirth was a lot better too since the deck was fixed and you didn't have to worry about constantly updating. You lost a card after using a sleight because otherwise it could be highly abusive; you would fix your deck to get certain combos, just use them, reload your deck, use the same combo again...
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I'm a strict Ninty fanboy so I want be getting Kindom Hearts I and II either!
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