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Halo 2 Multiplayer Review

Xbox Review by Kristan Reed

15 November, 2004

We wouldn't normally treat the single and multiplayer facets of a game as separate entities, but in the case of Halo 2 we didn't really have a whole lot of choice. Microsoft didn't even turn on the servers until the day after we posted our single player review (despite us having reviewed from a boxed copy), and, to be honest, we didn't have the chance to rally 12 TVs and 12 Xboxen (not to mention multiple copies of the game) to engage in a System Link marathon, and we didn't feel that this would adequately represent the 'real world' in any case. If you've read a review mentioning multiplayer, the chances are it's not much more than a mention: most Halo 2 reviews (including ours) were all frantically scribed in the few hours between receiving the game on Friday morning and Sunday evening when the worldwide embargo was lifted.

Fair play to Microsoft, though. For the first time in living memory a genuine worldwide embargo was set, giving publications such as this a genuine chance to compete on a level playing field - at least in terms of the publication date. Suffice to say that the same rules didn't apply to Doom III, Half-Life 2 or Grand Theft Auto: San Andreas, which have all been slapped with bizarrely unfair and unhelpful reviewing restrictions, which seem to serve no purpose other than to benefit the larger organisations. But rightly or wrongly, Microsoft didn't allow for multiplayer reviews, and inferred, in fact, that testing for the service was still ongoing right up until the last minute.

So, doing it "the old fashioned way" we grabbed a few hours here and there to find out for ourselves what the most important online console game ever had to offer above and beyond what you'd expect. The answer is probably not as simple as you were hoping; it's got almost everything you could want from the online aspect of a game, but yet still manages to omit industry standard features that conspire in some senses to render it less than satisfying.

Truth and reconciliation

'Halo 2 Multiplayer' Screenshot 1

It's almost too exhausting a prospect to trawl through the myriad of options available, to be frank, so before we weed out the interesting bits it's probably worth considering what we wanted that didn't make it into the final cut. Online co-op, for a start. With everything else that the game pulls off successfully, it's a real blow that Bungie couldn't allow players to tackle Campaign in co-op the same way they can offline. We're not technically minded enough to ponder too deeply why this proves to be such a technical hassle, but it's something that remains firmly on the wish list.

The other main omission is somewhat baffling given how well it worked in games like Project Gotham Racing 2, and that's the whole issue of online Leaderboards, stats, and rankings. PGR2 appeared to point to the very future of Xbox Live integration, but you'd be hard pressed to see any of Bizarre Creation's many great ideas implemented elsewhere. Rather than integrate the single and multiplayer campaigns so that they're part of one coherent whole, Halo 2 very much goes about things in an old fashioned way by treating each as something entirely separate. Thus, should you finish the single player mode, there's a pretty good chance you'll never come back to it, unless you happen to enjoy the bloody-minded torment and torture gained from playing on Legendary, in which case good luck to you.

The first startling omission is that Bungie could have monitored and ranked player's campaign performances. FPS developers have been ranking level performance for years, and yet Bungie has completely passed up the opportunity for players to grab the Campaign bragging rights, by detailing the fastest performance, most efficient targeting, bullets used, use of weapon and any other area you can think of. As things stand there's nothing at all that links the two together, and thus no real incentive to go back through the game again to boost your standing as a Campaign player.

Mutation

'Halo 2 Multiplayer' Screenshot 2

But then, aside from giving you a decent stat breakdown at the end of every session, all it does with multiplayer stats is migrates them to Bungie.net, where it expects you to log on and trawl through its (rather unintuitive) website, register, jump through several hoops and then find out you're 400,000th in the world. Why Bungie couldn't have reasonably put rankings and Leaderboards up in the main game is bizarre. It's a game made for stats, and forcing users to a separate website is not just annoying, but it drains away the incentive to crack on and beat your friends' ranking on each mode and each map. We're at a loss.

Aside from those general omissions there are a few minor design quirks that seem determined to overly simplify the process of getting into the game - some for good reason, and others that are bothersome ones. For example, the game Lobby splits the numerous game types into categories; on a basic level giving you a Quickmatch option to dive into any game Bungie sees fit. Fair enough. But the Optimatch settings are clouded by layers of submenus that seem to offer little more than a halfway house filter between the all-encompassing Quickmatch and the full suite of options offered by the Custom Game - and not necessarily a particularly useful one at that.

Optimatch tries its best to make things easier by dividing the huge swathe of categories into seven sub divisions: Rumble Pit, Team Skirmish, Head To Head, Big Team Battle, Minor Clanmatch, Major Clanmatch and Training Ground. Some of these are more obviously labelled than others. Most players will doubtlessly head for the Rumble Pit, given that this is where the basic all-against-all eight-player matches take place, while others might choose a simple Head To Head, or go for a 16-player Big Team Battle. Whatever you want, it's pretty much there.

Friends and relatives

'Halo 2 Multiplayer' Screenshot 3

In an almost impossible amount of detail, each mode, be it Slayer, King of the Hill, Oddball, Juggernaut, Capture The Flag, Assault or Territories, has a further set of built-in variants. There's simply no way we could list every variant or else we'd be here all day, but to give you a flavour of what's on the menu, there are nine variations on even the 'basic' Slayer mode, comprising Slayer, Team Slayer, Rockets, Swords, Snipers, Phantoms (all wearing camouflage), Team Phantoms, Elimination, and Phantom Elimination. So, you get the idea; some with a variety of weapons, some with only specific weapons, some in teams, some with overshields, some with or without motion sensors, and so on. Aside from Slayer, the other variants total 27, meaning that before you've come up with your own variations and conditions there are at least 36 pre-defined multiplayer modes to wade through and compete for bragging rights.

The way Halo 2 matches gamers together, though, is very well thought out. Based on a fairly simple ranking system (which is explained in depth on Bungie's website), as a rule the game never tries to overwhelm the player by placing him or her against those who are obviously much more proficient. To begin with, every player in the game is ranked level one, and moves on from there, gradually accumulating points at the end of every completed match. If you grab enough points you move up through the ranks, eventually playing more skilled opponents as you go. But to keep things well balanced, Bungie has wisely determined that a player cannot play anyone more than plus or minus five above or below their rank. In practice, sometimes you'll play with those of identical rank, other times with those ranked higher or lower than yourself, but it's a neat system that means that elite players can quickly distance themselves from the 'n00bs' and enjoy a greater challenge, while the less skilled player can enjoy a relatively fair fight without constantly suffering 'Counter-Strike' syndrome of being killed five seconds after spawning. Bungie has obviously realised that being expected to bludgeon your way to greatness through intuition and dogged persistence alone is not much fun, and they deserve kudos for recognising this; however, not including stats anywhere but straight after a match is plain daft.

Campaign trail

'Halo 2 Multiplayer' Screenshot 4

In terms of actual performance, it's generally very satisfying. Across several sessions lasting hours on end we had our game interrupted just twice, and on both occasions the game continued with all the scores intact. Apart from that, the performance was about 99 per cent lag free, with literally only one or two notable stutters. Game set up time was often tediously drawn out, though, with much of the matchmaking data hidden from the player when a clearer progress report would have done much to alleviate the frustration of waiting around. We're eternally grateful to Bungie, though, for making players press the white button to chat; as a result most people don't seem to bother at all from our experience. Mercifully.

In terms of the actual game types, it's fair to say we didn't get to try them all out - but then it's unlikely that the majority of players will go to those lengths either. It's quite likely that all of your relevant tastes will be taken care of regardless of how obscure they may be, and the fact that so many exist gives Halo 2 almost endless scope for longevity for the truly dedicated.

For the more typical, casual Xbox Live fan, though, you can't really go wrong. The eleven maps included (with doubtlessly more to come) provide enough to keep even the biggest online FPS junkie going for a few months, with much to learn and explore between now and whenever the online content eventually becomes available. Most of the maps are satisfyingly sized, being neither so sprawling that no one can find each other, nor so compact that everyone's shooting you from your spawn point.

Regardless of whether you found the Campaign mode to be too easy or not as good as the original or the storyline too impenetrable - or whatever - there's so much to enjoy in the multiplayer side of the game as to render the interminable quibbling over the scoreline redundant. If Halo 2 had been released sans-Campaign, people would still have shelled out for it regardless and gone home very happy. That Microsoft hasn't 'done an Unreal Tournament' and tried to segment both aspects of such a popular game is to be commended. Some have correctly observed that Halo 2's multiplayer is simply 'UT with a joypad' (so, errr, Unreal Championship, presumably), and yes, much is replicated here. But not every gamer has a PC or wishes to get involved in the rigmarole of upgrading their rig every six months. Anybody hankering after the simplicity of Xbox Live, now in the knowledge that one of the biggest online communities is busy honing their FPS joypad skills and creating Clans galore, may find their reservations begin to thaw.

Rings around the world

Halo 2 is not necessarily the best way to experience the first-person shooter in multiplayer, nor is it especially original in any way. In fact the absence of online co-op and the mystifying lack of integrated stats detracts from our enjoyment. But thankfully not in a seriously damaging sense; you're just aware these things would have been the final gloss to an already great package. All things considered, the implementation here is as slick, reliable, fully featured and enjoyable as you're ever going to see from the current crop of consoles. Plus you get a damned fine single player campaign mode to while away the hours between killing your friends. If that's not enough for you, then maybe it's time to get another hobby.

To read our view of the single player game, head here.

9/10

Read our Scoring Policy

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Comments: 1-50 of 72 in total | next 50 »

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Destria
15/11/04 @ 16:33
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So what's this 'Multiplayer' lark about then?

Oh, and first!
mingster
15/11/04 @ 16:38
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ummm i'm not 100% on this as haven't tried it but i'm sure you can do co-op campaign mode in the system-link menu.
krudster [mod]
15/11/04 @ 16:39
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Yeah, but what sodding use is co-op in system link for 99.9% of the players?(although it clearly states split screen only).
Edited 1 times, most recently on 15/11/04 @ 16:39
Pina
15/11/04 @ 16:40
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This is stupid, if the multiplayer servers werenīt online when the game launched, bad luck. This is unfair to other games, you review single and multiplayer versions of the same game independently? As if the game didnīt have enough publicity now there are two reviews about the same game in the same site?

bunglebonce
15/11/04 @ 16:41
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First!


Oh.
Edited 1 times, most recently on 15/11/04 @ 16:41
dr_zoidthrob
15/11/04 @ 16:41
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I'm still waiting for my copy to arrive from Simple Games...


dammit, it all sounds so good as well.
groovychainsaw
15/11/04 @ 16:43
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Have to agree - the lack of online stats is annoying - I don't think I'll be going to bungie.net that often to find out. However, the game itself is great fun and the ranking system puts this head and shoulders above any online games I've played on the PC (possibly because I'm not as good at them!!!)
Zee Zed Zipster
15/11/04 @ 16:44
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Is the 3 minute(sometimes more) wait for LIVE to find a game server a 'feature' or is it just my connection? Or has it improved since last week?
krudster [mod]
15/11/04 @ 16:48
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No Pina, it's not "stupid", it's simply the only practical and honest solution to reviewing one of this year's biggest and most important games. We could have lied about multiplayer and fobbed people off and given it 11/10, but the truth is the hoo-ha surrounding this title and lack of ability to test out online (rather like Burnout 3, in fact) meant it was worth revisiting.

Besides, we said we'd do it this way, and we have. The game's now got its proper score, let's lay the game to rest and worry about what's out tomorrow....
mingster
15/11/04 @ 16:49
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kruds .. what use is system link?
I only play online using system link, via kai xlink. Don't bother with LIVE.
Works great via Kai. No arsin around trying to get into a match just join/connect and your in a game within seconds.
Obviously no stats or ranking system on bungie but i'm not stats obsessed.
Ok probably not the amount of players online either but at the moment averages about 600 people playing H2.
sheepsteak
15/11/04 @ 16:53
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I think they are working on a patch for that.
gizmo
15/11/04 @ 17:00
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The co-op on-line mode was obviously pulled at the last minute because of its positioning within the live menus. It appears as a live option, right up until you select it and it throws up a message along the lines of system link only!

Maybe its something that will be added as a patch, its certainly integrated from a menu point of view.

Loving multi-player by the way. And I was pretty impressed with the stats handling, particulary the bungie.net website, tracking all your kills graphically.
Dizzy
15/11/04 @ 17:03
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I wonder what game is better then online in the eyes of EG?

BTW the stats are unmatched in their detail. WTF do you people want? Bungie.net even has 3D maps of al the battlefields with little icons where you killed/got killed.

"But then, aside from giving you a decent stat breakdown at the end of every session, all it does with multiplayer stats is migrates them to Bungie.net"

And what stats do you want more than the 4 pages you get after a game?

The matchmaking is brilliant and all other games will probably follow this lead. Anyway.. if you want a quick start, just play some unranked games with some friends.

RB6 used to be the Nr 1 game on Live, but to be honest it is not about teamplay or winning for most, but about getting that kill. Halo 2 multiplayer has upped the ante and once again taken all the best bits (pun intended) and put them in a unbeatable online package. You can bet people will makes jokes about this 9/10 for years to come.
Edited 2 times, most recently on 15/11/04 @ 17:06
Tiitiz
15/11/04 @ 17:11
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Maybe its something that will be added as a patch, its certainly integrated from a menu point of view.

maybe this?

Edited 1 times, most recently on 15/11/04 @ 17:12
Hulio Julio
15/11/04 @ 17:19
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Zee Zed i seem to have the same problem so much so i have not been getting my level up. i find it easier just to join a friends game which more often than not has guests and is none ranking! i should find some more patients from some where!
krudster [mod]
15/11/04 @ 17:20
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Sure the Bungie.net stats are wonderful, but.....I want to be able to track them/compare then against my friends list from the GAME, not from a website. They could have easily done a cut down in-game integration without forcing people onto their site. It's not what I want from an online game.
rocketdog
15/11/04 @ 17:23
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I have been playing H2 all weekend, online and off and I have barely put the controller down! This is a monster of a game absolutly brilliant! This is by far the best game to have arrived on Xbox Live and by far the best console FPS ever!
Some of your comments just seem a little petty, the stats are there at the end of each round and online on the web, what's wrong with that?

But in the end its all just about blowing stuff up!! :o)
krudster [mod]
15/11/04 @ 17:27
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It's not *petty* to want your all time stats and current ranking on each map/game type in the game. It's an industry standard. The game's great, don't get me wrong, but there are things that make games like this more 'sticky' and in game leaderboards etc are a perfect match.
Sid Nice
15/11/04 @ 17:34
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The main reason I bought Halo 2 was for the single player game, the addition of 'Live' is nice added bonus. It took ages before I managed to get on-line, then I received a message saying " GameTag X: wants you to be his friend. " So I accepted, then GameTag X: invited me to play on-line, again I accepted. What a lovely friend all he did was shoot me. :)
KnickKnack
15/11/04 @ 18:01
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Halo fanboys piss me off.

I love this game, I think it's probably the finest game on Xbox, or maybe even any console (and I have all 3) and the multiplayer is excellent for just sheer adrenaline pumping goodness. But I agree with Eurogamer, the implementation of stats, leaderboard etc leaves alot to be desired, considering the potential. Why do I want to leave my living room, go upstairs to my room, turn my computer on, and log onto a website just to find out how I played in the match?

A missed oppurtunity methinks,

Excellent reviews BTW, on both single and multiplayer. I think you were a little critical on the singleplayer, but then it did get a 9 so I'm not bothered :)
prettyboytim
15/11/04 @ 18:04
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Bit of an odd review. Lots of 'booo, no stats', lots of explanations about play types, how you connect, who you connect with, but lacking a description of what it's actually like when you play it except that it's 'UT with a joypad'.
tyTY
15/11/04 @ 18:06
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Wow only nine/ten, thats harsh. the great Multiplayer, nice graphics, would have loved co-op mode. I think it deserves a ten and the epic battle has begun- Killzone VS. Halo 2
prettyboytim
15/11/04 @ 18:07
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Wait! you can play co-op on system link?

That's almost worth buying a second Xbox for!
masterson
15/11/04 @ 18:15
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"Wait! you can play co-op on system link? "

No, alas, you can not. :(

Master Cheif
15/11/04 @ 18:38
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thats why u should get some friends and play some custom games so u dont get kicked out and just continue playing o and btw Halo 2 is awesome!!! single player is boring after a while but im in it for the XBL and game after game of online team slayer
Edited 1 times, most recently on 15/11/04 @ 18:39
Khanivor
15/11/04 @ 18:55
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Halo 2 is cracking online. I've barely touched the campaing but have spent much time online, mostly fraging and be fragged byt the EG massive.

Just one thing with the review. I know you want to get the review up ASAP, but surely a week is more then enough time to have played all the game modes?
Xensor
15/11/04 @ 19:12
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Good review krud. I'm very glad that you're not splattering baby batter all over EG like some Microsoft marketing droid, but actually reviewed whats in front of you. However I must say tho once again i was a little surprised by the overall score judging by the fact that you weren't nitpicking but exposing flaws... ok omissions IYO. Like your single player review it sounds like an 8 right up til the rating score :)

/wonders what HL2 with score...
deathgibbon
15/11/04 @ 19:15
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Haven't played Live, but had a long MP session at my friend's house a few days back. The only FPS ever not to bore me after 10 minutes in MP. Still felt it was exciting after two and a half hours. Magnificent stuff.

10/10
William
15/11/04 @ 19:51
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Bobby:
"Another nice touch is the ability of the game to switch hosts. That means that if the player who is hosting quits the game will (with a pause) switch server duties to another player, without them knowing. Im assuming thats how it works anyway."

SOCOM2 (PS2 online) has been doing that for a year now. SOCOM1 might have done this as well.
Nikanoru
15/11/04 @ 21:03
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9/10, so it's just as good as singleplayer Halo 2 then?

Oh well, I've learned not to take this website seriously a while ago.
rauper [staff]
15/11/04 @ 21:30
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We call that a 'troll'
max
15/11/04 @ 21:42
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Suffice to say I'm a long time Bungie fan, from the days of Marathon I've been playing and modding their games along with the fantastic community that has grown up. For me, the multiplayer side of Halo 2 is brilliant, and is almost everything I expected. I completely agree with the disappointing lack of more detailed access to stats in-game, the bungie.net stats pages are heinous, and I also think it would be great to have online coop, but technically it would be very, very hard.

Playing about 20 games last night with people who I've gamed with in Bungie games since Myth I felt completely satisfied, and felt the same comraderie going into battle as I had done during some of the epic battles in which I partook in the days of Myth. The controls were tight, the weapons were excellent, the levels are just what you expect, with some nice reminiscense of levels from the Marathon trilogy, the vehicles are great, and the whole thing is fantastic. As a Bungie fan I would have to give it 10/10, but I completely agree with Eurogamer's score of 9/10. This isn't a game everyone should run out and buy, if you don't like FPS games then you won't like Halo, and to me a 10/10 says that everyone should buy it.

I'm wholly geared up for another 20 or so games on Live tonight, when I get back from work, and I expect this to continue for a good long time. Congrats Bungie, you've made an old fan happy ;)

Max
Dizzy
15/11/04 @ 22:11
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>and to me a 10/10 says that everyone should buy it.

NO other console game does online like this. All this nitpicking about no stats ingame. Be honest... EG didn't play this longer than a couple of hours did you? I am really left wondering what you guys expect from an online console game then? I can agree with the problems you had with single player.. but the multiplayer is unbeaten. Great performance, super gameplay, smooth, matchmaking and all on a great Live platform. Being anti-Halo 2 certainly might be "kewl", but I expect a better standard from EG. In 99.9% of the EG reviews I agree with the score . but this one is just plain silly. The score doesn't matter.. it just feels like you never played more than 3 games.
jx++
16/11/04 @ 00:11
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Ummmm.....

Weapon balance?

Map design, size and layout?


Come on krudster you can do better...
drumbaby
16/11/04 @ 01:27
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Well, both IGN and Gamespot both seem to think that Halo 2 is better than Half Life 2, at least where their numerical scores are concerned.

:rollseyesskyward:
Jmog
16/11/04 @ 01:49
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Progressive scan
yes (only in NTSC version)


You might want to change that since it's slightly incorrect. It should be "progressive scan yes (only on NTSC hardware)".

Almost all Xbox games are progressive - both NTSC and PAL versions. You just can't turn progressive on unless it's an NTSC machine (or a chipped PAL). Halo 2 is region free so the PAL version would actually be able to run in progressive on an NTSC mahine.
Edited 1 times, most recently on 16/11/04 @ 01:49
crofty13
16/11/04 @ 02:00
#37
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Nice one Eurogamer, im pissed off getting games with high scores for mulitplayer components I never play and then stuck with a shitty single player game. All games should get reviewed like this!.

Batfink
16/11/04 @ 02:51
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The first ever online game I have enjoyed. And that means a lot.
p3rks
16/11/04 @ 08:22
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Totally agree with the review. PGR2 is still the best implementation of Live in a game by far. Matchmaking isn't great, i'd like to be able to search for (and create) hosted games that anyone could see _as well_. Why would you leave this out? It worked perfectly in PGR2.

The main reason the old system is better is that i made fiends in PGR2 that are still in my list, that seems much harder to do now...

That aside, was playing team slayer with a bunch of mates last night and had a brilliant time. Now i realise why everyone was banging on about Halo Lan parties all the time...

shouldn't we organise some kind of EG sesh? ;)

and yes, I am waiting for steam to turn on HL2. grrr.
Eighthours
16/11/04 @ 09:35
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Matchmaking isn't great, i'd like to be able to search for (and create) hosted games that anyone could see _as well_. Why would you leave this out? It worked perfectly in PGR2.

The matchmaking is done this way so that you can't cheat in the rankings by continually playing a gametype that you're good at, and caning everyone. It's so that you can't get a couple of friends together and only play with them on a ranked game, continually swapping pre-determined "wins" so that your rank goes up. It's so that the Sydney Downtown Short cheaters on PGR2 won't be able to amass gazillions of points without playing fair, so that the Spawn-Killing gits on Black Arrow can't come top, so that the neck-snapping "we only want to play as spies" Pandora Tomorrow guys can't come first.

In short, Bungie picks the gametypes so that you get a good spread of games, it chooses who you play against so that the games are fair, it doesn't let you settle on one gametype so that you can cheat your way up the rankings.

So what's the problem again??
max
16/11/04 @ 09:50
#41
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The matchmaking is done this way so that you can't cheat in the rankings by continually playing a gametype that you're good at, and caning everyone. It's so that you can't get a couple of friends together and only play with them on a ranked game, continually swapping pre-determined "wins" so that your rank goes up.

I disagree. With Myth on Bungie.net they had ranked and unranked "rooms" where games would be started. There wasn't any automation the ranked rooms, unlike with Halo 2, but I don't see why they couldn't have simply had a "ranked" area on Live which worked as it currently does, and an "unranked" area, which behaved more normally and threw you into a game. Having said that, I've got enough friends with Halo 2 and Live that I've never yet found it hard to find an 8-16 player match to join with just people I know playing it ;)

Max
savant
16/11/04 @ 11:06
#42
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I think the review was far too weighted towards a critique of what was missing rather than describing the features themselves. What about the clan features, the customisable insignia, the fact that you and your friends can move around as a group, the choice to play as a Covenant Elite, interactive features of some of the maps, how well vehicles are implemented in multiplayer, voice chat and the new proximity voice feature, the recent announcement on Bungie.net of future map downloads, the unlockable Foundation map etc. etc.?
jiveguy
16/11/04 @ 11:11
#43
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So, erm...wheres the review?

All I see is an essay on lack of ingame stats and no co-op over live.
Eighthours
16/11/04 @ 11:42
#44
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I think the review was far too weighted towards a critique of what was missing rather than describing the features themselves. What about the clan features, the customisable insignia, the fact that you and your friends can move around as a group, the choice to play as a Covenant Elite, interactive features of some of the maps, how well vehicles are implemented in multiplayer, voice chat and the new proximity voice feature, the recent announcement on Bungie.net of future map downloads, the unlockable Foundation map etc. etc.?

Perhaps EG are planning to release that portion of the review in the future as DLC for Ģ2.99! ;)
Eighthours
16/11/04 @ 12:10
#45
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'So, erm...wheres the review?

All I see is an essay on lack of ingame stats and no co-op over live. '

Agree with you there. Never see that mentioned on a Nintendo game do you.


Would be midly unfair, since Nintendo games never claim to have online capabilities......
Cyhwuhx
16/11/04 @ 13:09
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"So what's the problem again??"

.::: Ever thought of people who don't want to play in competition but just for fun? Now EVERYBODY has to be mangled the same way to just play online. Bungie should have split the online part into two ways; one competitive with scores, one 'just for fun' and playing casually.

Why force extra pressure onto everyone?
Eighthours
16/11/04 @ 13:16
#47
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.::: Ever thought of people who don't want to play in competition but just for fun? Now EVERYBODY has to be mangled the same way to just play online. Bungie should have split the online part into two ways; one competitive with scores, one 'just for fun' and playing casually.

Er... but they have. You can play in the matchmade games or the unranked ones. Do you even have the game? ;)
Cyhwuhx
16/11/04 @ 13:18
#48
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"I think the review was far too weighted towards a critique of what was missing rather than describing the features themselves. What about the clan features, the customisable insignia, the fact that you and your friends can move around as a group, the choice to play as a Covenant Elite, interactive features of some of the maps, how well vehicles are implemented in multiplayer, voice chat and the new proximity voice feature, the recent announcement on Bungie.net of future map downloads, the unlockable Foundation map etc. etc.? "

.::: Why spend words on stuff anybody can read in the manual or an 'exciting' press-release? A review should expose how the game plays and wetherthat's good or not. In short how was the experience.
Kristan's review reads like this so there's nothing wrong with it imo.

The only persons actually caring about those unnamed (PR-)features are usually fanboys wanting to see their glorified opinion of the game reinstated. Reviews are for people who want to know wether a game is good or not. They are not for people who already made their mind up anyway. Those should go back to their fora and go drool along with their other clanmates.
Cyhwuhx
16/11/04 @ 13:23
#49
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"Er... but they have. You can play in the matchmade games or the unranked ones. Do you even have the game? ;)"

.::: I don't play Live anymore. But I did play single, but can you see each others matches online in unrankend lists then?
bloodflowers
16/11/04 @ 13:25
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Still some bugs...

Maybe I've just been timing it badly, but every time I try to send a voice message in Halo 2, I get an error saying there are temporary problems with xbox live. It seemed to work in Black Arrow still.

Odd.

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