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GTR2 Review

PC Review by Oliver Clare

17 October, 2006

Scary. At 6.30 yesterday evening I fired-up GTR2 intending to grab a few swift screenshots, then quit and begin this review. Around seven that sensible plan somehow morphed into the much less wise 'Let's see how low I can get my TVR lap-times at Magny Cours, Monza, and Donigton Park'. In the end it was gone one by the time I finally managed to drag myself away to bed.

Consider the above anecdote - consider it carefully - before you let this exceptional race sim into your busy life. Your willpower might well be stronger than mine, your taste for shaving slithers of seconds off essentially meaningless lap-times less pronounced, but trust me, GTR2 will still grab you by the throat/knackers given half a chance. SimBin, - part-time modders turned full-time developers - have taken last year's most demanding motorsport recreation and, with a refinement here and an addition there, transformed it into 2006's most enjoyable and believable.

Top of the list of enhancements is the vastly improved grip physics. The tarmac ribbons in GTR often seemed to have the surface texture of freshly-buffed bowling lanes, while tyres had the adhesive properties of repositioned Post-It notes. Cornering with cool slicks, even at milk-float speeds, required surgical delicacy. Things are much more civilised now - dare I say it, much more realistic. You can sense weight shifts better and avert catastrophes far more consistently. When your rear end is planning to initiate a race-wrecking pirouette it now has the good manners to telegraph the fact. Exactly what SimBin have done I'm not sure I could tell you, but the result is less tentative, less exasperating racing. In layman's terms GTR2 is more fun than its punishing predecessor.

Education, education, education

'GTR2' Screenshot 1

All those advertising stickers are costing me at least 0.002 seconds a lap.

The other major advance is the innocuously titled Driving School. A collection of 140 bite-size challenges, this mode has something to offer drivers of all skill and experience levels. Greenhorns will appreciate the sets of short acceleration, braking, and cornering exercises with their invaluable colour-coded racing lines (brake when the line turns red, accelerate when it turns blue) and ghostly instructor cars. Because tests aren't arranged in fixed sequences there's no danger whatsoever of frustration. If you're struggling to negotiate a particular hairpin or chicane within the prescribed time, just skip it and move onto another.

The lion's share of the school curriculum is made-up of circuit coaching exercises that even the best drivers are going to find useful. Each track in the sim has been chopped into four or more sections, and daubed with that helpful racing line. As each section only includes a handful of corners and can be reloaded almost instantly with a single key press they are a perfect way to learn a new track or polish performance on a familiar one.

'GTR2' Screenshot 2

Don't skip school. It's important.

Just in case the driving school's compact challenges weren't enticing enough on their own (which they are) SimBin has linked them to custom championship unlocks. Every three or four exercises you complete, a new speciality race sequence becomes available. Model-specific cups, nocturnal race sequences... these supporting acts offer interesting, shorter alternatives to the full-blown 'official' GT championships that are the spine of the sim. Both the 2003 and 2004 FIA seasons are now included. The extra year means we get to race at a couple of well thought-out Asian venues (Dubai and Zhuhai, China) in addition to the dozen or so European ones. It also means there's the opportunity to get behind the wheels of some choice new machines.

Maserati chose the '04 GT season to end a 35-year racing absence. Their Enzo-esque MC12 is the prettiest and paciest of the debutantes. Less mighty but just as exciting are NGT newcomers the Nissan 350Z and TVR T400R (as in real GT racing, fields consist of two classes of cars - GT and NGT - each scored separately). Old friends returning to the fray include ravishing supercars like the Saleen S7 and Lister Storm, and a Monte Carlo casino car-park's worth of Ferraris and Porsches. If you can't find something you like amongst the 25 models on offer here then you are either clinically dead or Jonathan Porritt.

Cars with scars

'GTR2' Screenshot 3

Whoops. Must remember to avoid him at the post-race party.

When bodyshells are this shapely, the sight of a rapidly approaching tyre-wall or brake-light is all the more alarming. Damage modelling has improved dramatically since the last SimBin offering, but don't expect things to fall apart quite as intricately as they do in the likes of Grand Prix Legends or FlatOut. In the course of a long race you usually spot/cause the odd bent wing, detached panel, exposed engine, and wayward wheel but that's pretty much it. Transmissions, engines, and windscreens all seem remarkably resistant to abuse.

Talking of windscreens, one thing you see in GTR2 that you never saw in GTL or GTR is a view of the road ahead distorted by raindrops, although the graphic is actually pretty weak (the drops don't run and your wipers don't wipe). Other weather-related visual enhancements like the blinding glare of a sinking sun or the reflection of cars in drenched tracks are much more attractive. If SimBin could just enliven their faithful-but-slightly-sterile scenery a tad more, and work on their shadows a smidgen, then GTR2 would be vying with the likes of Forza Motorsport 2 in the visual stakes.

'GTR2' Screenshot 4

Dark tarmac textures can make spotting dry lines tricky.

Suggesting AI improvements is a trickier task. Maybe on default aggression settings CPU-controlled cars should be a bit bolder when lapping backmarkers. Perhaps they should also be a fraction quicker on the anchors when tailgating careless cornerers like Yours Truly. Overall though, the performance of digital drivers balances naturalism with challenge superbly. Players are usually going to be at the centre of any big pile-ups, but occasionally AI competitors will take to turf and gravel of their own accord. Always nice to see.

The Highway Netcode

For those racers that like their opponents organic there is of course multiplayer. SimBin don't appear to have done a huge amount in this area (rFactor-sized fields, faster loading, and a few more start options wouldn't have gone amiss) but, as in the numerous single-player modes, the improved grip does make a lot of difference. Now you can nudge and jostle a bit without fear of leaving a sea of frantically waving yellow flags in your wake.

Anyway, I think it's about time I wound things up with a pithy concluding quote. After all, the sooner I sign-off with a "Race sims don't come any better than GTR2" or an "If you buy one driving sim this year, buy this one" the sooner I can get back behind the wheel of my lovely burnt-orange TVR 400R and go trim another hundredth of a second off my Donington Park lap record. Wish me luck.

9/10

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Comments: 1-28 of 28 in total

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Hicksy
17/10/06 @ 07:11
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Blimey good score o_O
lance.carter
17/10/06 @ 07:28
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A very well written review...thanks.
Nige
17/10/06 @ 07:30
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Spelling: "Donigton Park"

Also - "Cornering with cool slicks, even at milk-float speeds, required surgical delicacy" - I kind of enjoyed this about the previous game, it gives you an enormous sense of quite how much torque you have available at your disposal. It's not 'dumbed down' is it? I don't want it to play like that poxy Sony franchise... or Forza.

Also - not much mention of setups and the like, just reassure me that it's all still there...
Edited 1 times, most recently on 17/10/06 @ 08:41
lambtron
17/10/06 @ 07:31
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Sounds exactly how a sim should be.
krokomkiller
17/10/06 @ 07:37
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yehoo top 5
Talha
17/10/06 @ 07:41
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Well for me the only area of the game found lacking is the interface. It is truly confusing and doesn't let you get anywhere fast. Granted it is a lovely racing sim, but that doesn't mean that the menu system should be horrendous.

Also, the visuals are certainly very nice, but Forza 2? Erm..no. Plus it does require a hefty PC to run.

Other than that, fantastic game.
Kostabi
17/10/06 @ 07:44
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It's a shame there's no 2005 season - although it wouldn't make hardly any difference to the car models on offer, it'd just be a good addition for racing fans who like up to date driver rosters and the like.

I'm having a hard time justifying buying this when I've already got rFactor and it's massive variety of mods. Racing in the rain at night is a tempting combination though.
UncleLou
17/10/06 @ 07:49
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Sounds great - but I am waiting for RACE and a few reviews, then I decide. RACE will have working wipers, after all! ;)
ArcMonkey
17/10/06 @ 07:54
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Gotta buy one!
brokenkey
17/10/06 @ 07:59
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Never mind that - does it have Starforce copy protection?
Talha
17/10/06 @ 08:00
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@brokenkey: Thankfully they have done away with that
Hench
17/10/06 @ 08:10
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Already have it :)

does it have Starforce copy protection

Apparently not
KingOfSpain
17/10/06 @ 08:41
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Is this coming out on the 360? I thought it was.
style
17/10/06 @ 09:02
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So, as good as Forza Motorsport then. Which means it must be excellent! Is a 360 version in the works?
UncleLou
17/10/06 @ 09:09
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There's a GTR for the 360 in development, I don't know if it's a straight port of the first one, or more an entirely new game, though.
infoxicated
17/10/06 @ 09:13
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StarForce is gone from this one, which is a decision to be applauded. :o)

As for needing a hefty PC - it runs well on my 2.8 Althlon XP / 2GB Ram / 6800GT in the AGP slot - hardly in keeping with the dual SLI rigs needed for games like Battlefield 2142.

The game itself is brilliant - I found the last one a bit too punishing at times, but I find I can actually make a difference when the car is out of shape this time round. Well done Simbin

foxy2006
17/10/06 @ 09:20
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giraffetastic
Talha
17/10/06 @ 09:36
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@infoxicated: Agreed, it is not as taxing as BF. Still, I have an identical configuration to yours except for a 7900GT, and with all the setting cranked up it runs kind of OK, not silky smooth.

I guess the definition of what is a 'hefty' PC changes radically everytime I upgrade. :-/
coojam
17/10/06 @ 09:40
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I'm hoping this will be the game that makes it to 360. I don't know why, but I just can't bring myself to play a racing game on my PC, which is more that capable of it, as it CAN run BF2142 at full whack.
ruckus
17/10/06 @ 10:22
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It's got some things that rFactor doesn't so I'll buy this for some solo fun (no ai on LAN suckyness).
Miths
17/10/06 @ 10:38
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I've been playing it at least a couple of hours a day since the Euro release - definately my favourite racing sim so far (still got a couple of rFactor mods that aren't disappearing from my HD any time soon though).

Right now I'm just sort of regretting I was too impatient to wait for the new Logitech G25 wheel to arrive here - I went out and replaced my old Driving Force with a Driving Force Pro the other day.
Might not have been the smartest decision I ever made :p.
KillerMonkey
17/10/06 @ 11:34
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The things I don't like about this sim is that the framerate fucking sucks with a full grid of cars on the track. And it just doesn't "feel" as good as say, Live For Speed. Cars seem to grip way too much, especially in the grass/gravel.
ecureuil
17/10/06 @ 12:03
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Wow, they've really improved the graphics in the past year.
Kostabi
17/10/06 @ 12:07
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@KillerMonkey

Short of Netkar nothing feels as good to drive as LFS. But for 'canned' physics the ISI engined games do a decent job, especially in single player.

You're not alone on the grip issue, I've seen a lot of people on forums complain that the tyre/grip levels are set too high. No idea if that's true or just a case of armchair experts trying to sound important.
Edited 1 times, most recently on 17/10/06 @ 13:08
infoxicated
17/10/06 @ 13:48
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heh! You could be onto something there - I was pretty sure the grip levels were ridiculously low in the original game. To me at least, they seem about right in GTR2.

It's not really the improved grip that makes the difference; it's the more forgiving handling - it might just seem like you have more grip because it's not as severe when you do overcook it.
stoopidgreg
17/10/06 @ 14:28
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lovely game, been playing it for a while now. with a force feedback wheel (i have a momo) it feels great - better than toca 3 - and the engine sounds are music to my ears when i turn the speakers up. turn the driving aids off and it's hard as fook though. also, graphically it's really not much of an improvement over GTR1
viperfoxbat
18/10/06 @ 00:05
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I hope Microsofts Force Feedback wheel works with the windows OS because I really want this game and that wheel. I bet there is no support but I've seen some talented people write drivers for controlers. I bet Microsoft makes the FF wheel compatible with Vista.
Bili
23/01/07 @ 15:12
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"Scary. At 6.30 yesterday evening I fired-up GTR2 intending to grab a few swift screenshots, then quit and begin this review.Around seven that sensible plan somehow morphed[...] "

So this is how you f*** write reviews?

Comments: 1-28 of 28 in total

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