Grand Theft Auto: Double Pack Review
Has there ever been a better value piece of software?
Version tested: Xbox
Sometimes, just sometimes, you have to pinch yourself in this job. After seven hours of solid Vice City yesterday, a realisation dawned upon me that I was, in fact, being paid to play Grand Theft Auto. I shall make a mental note of this joy and remind myself of it every time I get a little pissed off about a dodgy camera angle or wayward enemy AI.
Vaunted

Let's get the conversion issues out of the way first, and it won't take long. In fact it's possible to sum up the 'enhancements' (for want of a better word) to the Xbox versions in a sentence: better loading times (especially noticeable on Vice City), no hideous road drawing glitches, smoother frame rate and the welcome facility for custom soundtracks, lest the novelty of hearing cheesy 80s tunes wears off. But apart from that, it's evident that this is the exact same game ported identically - but when you've got two games as good as this in your hand for £40, that's not really something to gripe about. You've easily got 100 hours-plus of gaming to enjoy between the pair, and what's more, they're the sort of games you can talk to random strangers about the way movies, music and books are discussed. In short, Grand Theft Auto is a cultural phenomenon, and the two games ought to form an essential part of anyone's collection - it's really that simple.
It's time to use a cliché. GTA 3 and Vice City are truly greater than the sum of their parts. Here's another one: they're sandbox games. They're digital toys [another -Ed] that - up to a point - let the gamer play them the way they want to. Their beauty stems from the fact that there are entire games tucked away within the pair that you can choose to ignore entirely or spend several hours messing around with. Taxi missions, Vigilante missions, stunts, Fire, Ambulance, Rampage, races, hidden packages, or just the joy of causing as much chaos as possible for the sake of it, be that beating people up, torching them, shooting them, running them over... The choice is yours.
And this choice even comes into play while the main meat of the game is going on around you. After the gentle introduction the game soon opens up, often providing the player with three or more concurrent storyline threads. If one mission is proving too tough, then simply moving onto another 'job' often provides a route to progress. If only other games provided this less linear approach - we'd most likely persist with many of the games we encounter if we weren't constantly shoehorned into too-difficult, too frustrating cul-de-sacs. GTA also makes it a more compelling experience by offering a suite of differing gameplay styles; sniper missions, timed pedal-to-the-metal insanity, melee carnage, the list goes on, and all the time battling the long arm of the law to the most inspired gaming soundtracks ever conceived.
Rockstar Ate My CD Collection

Ah yes, the radio stations. Who could have ever imagined that videogames would one day provide the user with literally hours of audio that has the listener constantly chortling to themselves weeks later, having discovered a previously unheard snippet? Daft adverts, masterful voiceovers, wonderfully appropriate tunes; it's a master class in how to do gaming audio that's still so far ahead that no other game developer has even come close to emulating what's on offer here. When Vice City emerged in 2002 with nigh on 90 popular '80s classics and obscurities, it seemed as if gaming had finally stopped being the geeky niche past-time that had dogged it for 30 years and entered the mainstream, with big name film stars doing the voices, and doing a superb script the kind of justice that makes 99 per cent of other gaming narrative sound like the amdram schlock that it so painfully obviously is. There are some elements of both GTA 3 and Vice City that are so joyously brilliant that it brings a tear to the eye. It's the sort of progress that the 11-year old boy in me that bought a Spectrum 20 years ago could never have imagined in a million years and is one of the reasons this 'phase' persists among myself and many others like me that would've otherwise become bored years ago.
After a decade of praying that game developers would realise that there's a market for adult-themed videogames, DMA/Rockstar North did that in style and arguably propelled Sony's console to the kind of heights it would have struggled to achieve otherwise.
Not without Vice

After such undiluted praise, let's not pretend that GTA 3 and Vice City are exempt from criticism - in a way its unprecedented success means it deserves to be pulled apart like nothing else. Despite being universally acknowledged as being arguably among the ten best games ever made these two games are - without doubt - blighted by one of the most infuriating combat/targeting mechanics I've come across in a modern videogame, and replaying both games on Xbox merely serves to remind me just how truly ill-considered and frustrating they are. Sure, you get used to them, but only in the sense that you get used to your old man's halitosis or that hairy mole on your granny's chin. You still love them, but you wish they'd bloody do something about the problem. Mercifully Vice City at least makes auto targeting slightly more straightforward, but it's still a ham-fisted system that should have been drowned at birth and results in the game's longevity being extended not by the desire to replay missions endlessly, but by the fact that the controls simply don't allow you to perform the (often straightforward) task at hand. The fact that they haven't been improved for these long overdue conversions is an insult, frankly.
Hand in hand with this issue is the game's inexplicable meanness that forces the player to go through hoops in order to nail a mission. Failure in GTA is a curse. Not only does the game often force you to re-arm yourself (often requiring a lengthy trawl to the nearest Ammu-Nation), but you're often spending several minutes just driving back to the start of a mission. Again, Vice City lends a hand by providing a cab back to your last mission should you mess up, but that's of no use when you're stripped of weapons every time. The solution would have been so simple and would have made the game an infinitely more enjoyable experience - surely checkpoint saving would have hardly rocked the boat? Ah well, it's not as if I had anything better to do than play the Death Row mission 27 times in a row eh? After all, I was being paid to do it. Reminder to self.
Grandiose

So, dodgy combat blighted by a ludicrously unhelpful camera system and a convoluted save system that will literally waste hours of your time and conspire to frustrate you into cursing two of the greatest games ever made. Ach, how could Rockstar North make such elementary mistakes? They're design gods that bestride a sea of mediocrity. Surely they'd fix such basic errors for the Xbox version having received endless feedback? Well, ah, no.
The conversions are pretty much the typical shovelware that Xbox owners have long since accepted as the norm. Graphically there's nary a pixel difference between the Xbox and PS2 version, which while no surprise is still disappointing after all this time. Even back in October 2001 GTA 3 hardly set the world on fire with its amazing visuals. It looked cool and had a stylised appeal that hasn't aged, but a sharp TV shows up its numerous flaws and the Xbox looks faintly embarrassed by such blurry texturing and cardboard cut-out scenery. But seriously, don't for one second let that concern you.
The game's appeal has never been about the eye candy or technical merit. It's about enjoying a cultural landmark that back in October 2001 sparked off a creative revival in videogames that is evident in almost every game produced since. Its influence is massive, its appeal enduring. It's everything a videogame should be; innovative, compelling, challenging, long-lasting. And spiked with controversy and a wonderful wit, it's also something that so few videogames can ever be - cool. It should be a punishable offence to not own this game, and although its flaws are never more evident than they are now, we should nevertheless cherish it as a masterpiece of ambition and remind ourselves why we're into videogames in the first place.
10 / 10
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Comments (87) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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However this is meant to be improved for xbox so... hmm...
Nope! I'm skint! I shalt not!
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/misty-eyed
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Well deserved 10 in my opinion.
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He's too late - Sony have already done it.
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Some pretty obvious advice to make the game a bit less frustrating is, when each island opens up, find as many hidden packages as you can (yes, I used a faq, naughty me). As I'm sure everyone knows, this delivers weapons and armor to your hideout. Means you dont have to go traipsing around buying guns every time you snuff it as mentioned in the review - the main reason I got bored about half way through both games last time around was the endless, repetitive trips to the gunshop.
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Anyone want to buy PS2 gtaIII & Vice city, going cheap?
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For some reason, even though Vice City is the more polished, has better characters, story, *motorbikes*, voice acting etc, I still have fonder memories of GTAIII - that might be because it came first and Vice City was much the same game, but I still reckon the map design in GTAIII was superior.
Can't wait for GTA4 though - if they can sort out some of the control and camera issues Kristan mentions and generally improve the graphics and deliver another brilliant soundtrack... ooooh!
/is moist
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Got this double pack for christmas and have spent every spare moment playing them. The shooting/targeting is a flaw and the graphics and nothing special but when games are this good you just don't care about such minor issues.
I've even found myself dreaming about them most nights I have been playing them...
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Pff. If you can't recognise GTA3 as one of the finest, most innovative, most fun titles of recent years then I really do despair. What would you suggest we should be playing instead, then?
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Agreed about the soundtracks (specifically Vice City's) - Even way back in the days of GTA 1 the music in the GTA games was always a strong point (compare the sountrack to GTA 1 with the sountrack that came with Quake II and you'll see what I mean) but Vice City's is about as close as it gets to perfection, it just suited the mood of the game exceptionally well (and let's face it, if real radio was that good people would probably stop watching TV!)
Peej
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The lazy conversions are full of errors, on a machine like the Xbox the games should be perfect.
It's the same game as the PS2's fair enough, if it had the same make-over as Resident Evil had from the PSone to the Cube, but 10/10 and then saying it's a cultural phenomenon, what have they put in your tea this morning.
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But the PS2 games were worth 10/10. So if these games are identical, surely they must be worth 10/10 as well?
Edit: Grammar temporarily deserted me.
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Well, he should buy Sony together with GTA4 then...
Now, seriously, it would be a good move for MS to try and steal Rockstar from Sony. But MS now only pays/works with true exclusive content (GTA4 isn't exclusive, it will be ported over to the XBox - unless it's also ported to PC they don't care much then). Stuff like Splinter Cell exclusive for the XMas period last year, is stuff MS doesn't want to invest in. They rather pay for an original game, that is truly exclusive to their system not for 1 month/year, but forever (only on XBox logo).
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6 or 7 out of 10? Have you all lost the plot? Words fail me to think that some of you actually believe this deserves less than a 10.
If they were released individually at £40 then that's a different story, but we're addressing a value pack here, just bear that in mind.
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I thought it looked far crisper graphically, and things like the engine bays in the cars were more detailed than the originals.
Still at £30 (online of course) for 2 out of the 10 or so best games ever made you'd have to be completely out of your tree to pass that up. That is if you haven't already got them for your PS2.
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What a fun game! Hell I'm still at the stage where just driving around town causing havoc is the first thing I do when I've booted it up....
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In terms of lighting, texturing and detail levels, I seriously couldn't tell
much - if any - difference at all. The main things you'll notice immediately are the improved frame rate (especially when driving), and the massive improvements in loading times.
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In our house the games have been played to death, mainly by my 14yr old son.
For me to buy the Double Pack it would be for more of a keep-sake than to play. I can't dispute the value as your getting 2 for the price of one, but you can pick the PS2 originals up cheap enough second hand, or the PC versions very cheap.
I still can't see what all the excitement is about, to me it reminds of my adolescence. I had this adult magazine under my matress pages all stuck together, after a while the pictures that were the best thing since sliced Bread didn't do anything for me, I new then it was time for a new magazine.
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Wanker!
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/ shouts "Sandals!" at Sid
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But the fact that he let his 14 year old son play with the games is irresponsible. These games are for adult only. Don't contaminate young ones' brain with them. Be sensible.
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Nice review btw krudster.
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Peej
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The biggest let down for me is the trigger aiming/shooting system with the default controls on the xbox: it's left trigger aim, right trig fires, but to swap targets you've got to use the d-pad. This is a pain, but I usually just swap to classic controls for the shooty missions.
But yeah, it's top hole stuff all round and essential if you haven't got them on ps2.
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I heard it improved the running / shooting bits but was poorer in terms of driving with the keyboard - is this correct?
I'm tempted to get the double back for x-boxen and sell my ps2 versions...
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Anyway, if you got Halo 1 and 2 in a double pack for £40, then it'd probably be a 10. There's always a degree of value for money involved when reviewing games.
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*edit; this isn't oxm!
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Seconded (or rather, thirded) - the maps in GTA3 had much more character, with the three separate areas pleasingly diverse. The gangs were also much more closely tied in to their areas in 3, which helped to bring them to life. Vice City really only had two main styles of area, upmarket/low-rent, whereas (IMO) in GTA3 downtown, the suburbs, industrial area, slums etc were all clearly and interestingly defined.
Vice City is probably more realistic as a city space, but is arguably less dramatic as a result. If GTA4 is based on Las Vegas, let's hope they don't try and make it too close to the real thing.
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Anyway, if you got Halo 1 and 2 in a double pack for £40, then it'd probably be a 10. There's always a degree of value for money involved when reviewing games."
Makes a change for a reviewer to even BOTHER worrying about value for money so well done. I mean half the games that get high scores in mags would probably get about 3-4 points knocked off if the buggers were actually paying cold hard cash for 'em.
Peej
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if all my games were free i'd be pretty pleased with just about every title!
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If GTA 3 and Vice City have 3 bad points, they have an overwhelming number of positive points, and that's the issue really.
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You're all blind. Or deluded. It's nigh-on identical.
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An xbox game finally gets 10 on EG!
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Individually modelled fingers! Whoo-hoo! Somebody call the game police - this improves the game no end!
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I love the moon. Its always been there. I like to look at it. Not a big egg.
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An xbox game finally gets 10 on EG!
Hmm didn't Rallisport Challenge get 10
http://www.eurogamer.net/article.php?article_id=2722
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What is it that that trails option does?
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And as for jaggies, they're just more noticeable in the PS2 version (as much to do with the PS2's superior RGB AV-output as anything - trust me on this, although Xbox output on US machines is much better than PAL if you have prog scan), but don't pretend they're not there in the Xbox version.
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I'm a bit disappointed that there's not anything really changed in the Xbox versions but my wallet is probably happy, a third version of the games I've already bought twice (PS2 and PC) was maybe pushing it.
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Why people didn't feel insulted by the GTA3 Mod, Vice City, I'll never understand.
If you point out flaws, I can't see how it can still be worth 10/10 . . .
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I'm pretty sure you can't.
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When VC came out roughly a year later I suddenly felt ill again.
So I too got paid to play GTA3 & VC.
Aint life great eh?
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I'm not too sure about that mate, the Xbox version of GTA3 and Vice City have far more bugs than either its PS2 or PC counterparts. I've just put it down 20 min ago and i found a huge hole in the floor where a fence should have been and you could see people walking around beneath you! Its on GTA3 within one of the industrial complexes, i aught to have made a note but i was too busy laughing about it. What about floating cars? Instantly disapearing ones? The bloody game freezing when you go to save! I think the Xbox version of GTA3 highlights the awful camera angles and targeting system. I don't recall shrubs being a huge issue on the PS2 or PC versions but on the Xbox they obsure your view completely. Having said that, for some reason i am enjoying the game more on the Xbox, its just so easy to control using the Xbox's control pad plus the graphics are much improved although i have yet to figure out the purpose of the rain droplets on the cameras lens except to perhaps obsure your view even more. lol. Has anyone else exprienced a great deal of slow down when the action gets heavy or when they're driving at speed though a narrow area... i.e. a alleyway or tunnel? Well... nevermind i suppose, like i said, i'm enjoying the game more which is all that matters at the end of the day.
Neil...
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Really?
/checks
Blimey! I never realised that was there! I've edited it 'cos it wasn't MY reference.
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Yeah... there aren't any Xbox games with bugs in them, are there? No siree - bugs are all the PS2's fault. Little swine.
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And which platform did you think the Xbox version was ported from, obviously not the PS2.
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I wouldn't say that the graphics differences are nearly unnoticable.
Apart from this I feel the review is spot on, and for the 10/10 sceptics bear in mind that this is the first release on another console of the best-selling PS2 games ever, and being sold for the price of one.
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GTA3/VC had several annoyances though, but I think they are only so noticable because the rest of the game is great;
The map layout in GTA3 was mostly okay save for some weirdness on the 3rd island where you had to make huge detours.
In Vice City though, I think it was pretty bad. The two islands were long and thin, almost linear.
Maybe there were complaints that the layout in GTA3 was too confusing, though I wonder how people who can't manage GTA3 would drive/walk around real-life cities. I had no trouble navigating Liberty City in any case: figuring out where everything is, and getting to know the layout of the place was part of the fun.
If there's one thing I'd love for a possible GTA4 that is that they get rid of those areas that are used only for 1 mission once: if you did a lot of exploring, you'd often reach such an area with no apparent entrance or purpose, only to find out it's used in a mission later. Once the mission is over, that area is deserted once again as if nothing happened. A good example was the abandoned graffiti-sprayed houses near the movie studios in Vice City: filled to the brim with gang members when you do the mission, but are empty otherwise.
It would be nice not to have such dead space, but how they could solve it is a different matter.
Also, I think the whole crime-boss-idea in Vice City was a bit odd: the mission story set you up as a big player near the end, but if you hadn't progressed enough to reach the final missions, you'd still be reduced to running around mugging grannies for spare change so to speak.
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I thought the jokes in the vice city radio stations were lame and old compared to the gta 3 ones. they should have just used music in VC
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LOL! Since when does anything need to be perfect to get the highest score possible? Does that mean that movies that get 5 stars are perfect?! If you get 100% in your maths test does that mean you are perfect?!? Didn't think so.. it just means it's excells in what it does and you should buy it NOW!*
*only if you like GTA series
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When have Nintendo stole from the rich and given to the poor?
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---
They stole money from my rich parents and gave great games to poor me.
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Alright, it might not have the best graphics and the draw-distance is a bit short but if you're going to let stuff like that put you off one of the most fun titles in this generation then go on - but it's YOU who's missing out.
Dang. I wish I wasn't at work.
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If you're really a reviewer I'm a bit concerned you can't see each game for their own merit. (Zelda and GTA.)
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Scared me a couple of times.
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you say Midnight Club 2 is a better racer. You say Zelda: WW has better explortation and you say Carmageddon already did the "run over stuff" thing. So there you have it - GTA bundles together all the elements of those games that you love so much: Driving, exploring and killing indiscrimatly! Something which none of those games do alone. This is why it gets 10/10.
I reckon the people who say they don't like GTA are the same kind of people who say "LOTR is over-rated", "Kylie Minnogue is quite ugly really" and "why don't I have any mates?"
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You know, I'm getting kind of tired of pointing out flaws in posts like these.
Well, nevermind, I'm sure you're all thinking the same as me.
I'll leave it at 'heh' then.