Jump to navigation
Advertisement

Grand Theft Auto: Double Pack Review

Xbox Review by Kristan Reed

7 January, 2004

Sometimes, just sometimes, you have to pinch yourself in this job. After seven hours of solid Vice City yesterday, a realisation dawned upon me that I was, in fact, being paid to play Grand Theft Auto. I shall make a mental note of this joy and remind myself of it every time I get a little pissed off about a dodgy camera angle or wayward enemy AI.

Vaunted

'Grand Theft Auto: Double Pack' Screenshot 1

Let's get the conversion issues out of the way first, and it won't take long. In fact it's possible to sum up the 'enhancements' (for want of a better word) to the Xbox versions in a sentence: better loading times (especially noticeable on Vice City), no hideous road drawing glitches, smoother frame rate and the welcome facility for custom soundtracks, lest the novelty of hearing cheesy 80s tunes wears off. But apart from that, it's evident that this is the exact same game ported identically - but when you've got two games as good as this in your hand for £40, that's not really something to gripe about. You've easily got 100 hours-plus of gaming to enjoy between the pair, and what's more, they're the sort of games you can talk to random strangers about the way movies, music and books are discussed. In short, Grand Theft Auto is a cultural phenomenon, and the two games ought to form an essential part of anyone's collection - it's really that simple.

It's time to use a cliché. GTA 3 and Vice City are truly greater than the sum of their parts. Here's another one: they're sandbox games. They're digital toys [another -Ed] that - up to a point - let the gamer play them the way they want to. Their beauty stems from the fact that there are entire games tucked away within the pair that you can choose to ignore entirely or spend several hours messing around with. Taxi missions, Vigilante missions, stunts, Fire, Ambulance, Rampage, races, hidden packages, or just the joy of causing as much chaos as possible for the sake of it, be that beating people up, torching them, shooting them, running them over... The choice is yours.

And this choice even comes into play while the main meat of the game is going on around you. After the gentle introduction the game soon opens up, often providing the player with three or more concurrent storyline threads. If one mission is proving too tough, then simply moving onto another 'job' often provides a route to progress. If only other games provided this less linear approach - we'd most likely persist with many of the games we encounter if we weren't constantly shoehorned into too-difficult, too frustrating cul-de-sacs. GTA also makes it a more compelling experience by offering a suite of differing gameplay styles; sniper missions, timed pedal-to-the-metal insanity, melee carnage, the list goes on, and all the time battling the long arm of the law to the most inspired gaming soundtracks ever conceived.

Rockstar Ate My CD Collection

'Grand Theft Auto: Double Pack' Screenshot 2

Ah yes, the radio stations. Who could have ever imagined that videogames would one day provide the user with literally hours of audio that has the listener constantly chortling to themselves weeks later, having discovered a previously unheard snippet? Daft adverts, masterful voiceovers, wonderfully appropriate tunes; it's a master class in how to do gaming audio that's still so far ahead that no other game developer has even come close to emulating what's on offer here. When Vice City emerged in 2002 with nigh on 90 popular '80s classics and obscurities, it seemed as if gaming had finally stopped being the geeky niche past-time that had dogged it for 30 years and entered the mainstream, with big name film stars doing the voices, and doing a superb script the kind of justice that makes 99 per cent of other gaming narrative sound like the amdram schlock that it so painfully obviously is. There are some elements of both GTA 3 and Vice City that are so joyously brilliant that it brings a tear to the eye. It's the sort of progress that the 11-year old boy in me that bought a Spectrum 20 years ago could never have imagined in a million years and is one of the reasons this 'phase' persists among myself and many others like me that would've otherwise become bored years ago.

After a decade of praying that game developers would realise that there's a market for adult-themed videogames, DMA/Rockstar North did that in style and arguably propelled Sony's console to the kind of heights it would have struggled to achieve otherwise.

Not without Vice

'Grand Theft Auto: Double Pack' Screenshot 3

After such undiluted praise, let's not pretend that GTA 3 and Vice City are exempt from criticism - in a way its unprecedented success means it deserves to be pulled apart like nothing else. Despite being universally acknowledged as being arguably among the ten best games ever made these two games are - without doubt - blighted by one of the most infuriating combat/targeting mechanics I've come across in a modern videogame, and replaying both games on Xbox merely serves to remind me just how truly ill-considered and frustrating they are. Sure, you get used to them, but only in the sense that you get used to your old man's halitosis or that hairy mole on your granny's chin. You still love them, but you wish they'd bloody do something about the problem. Mercifully Vice City at least makes auto targeting slightly more straightforward, but it's still a ham-fisted system that should have been drowned at birth and results in the game's longevity being extended not by the desire to replay missions endlessly, but by the fact that the controls simply don't allow you to perform the (often straightforward) task at hand. The fact that they haven't been improved for these long overdue conversions is an insult, frankly.

Hand in hand with this issue is the game's inexplicable meanness that forces the player to go through hoops in order to nail a mission. Failure in GTA is a curse. Not only does the game often force you to re-arm yourself (often requiring a lengthy trawl to the nearest Ammu-Nation), but you're often spending several minutes just driving back to the start of a mission. Again, Vice City lends a hand by providing a cab back to your last mission should you mess up, but that's of no use when you're stripped of weapons every time. The solution would have been so simple and would have made the game an infinitely more enjoyable experience - surely checkpoint saving would have hardly rocked the boat? Ah well, it's not as if I had anything better to do than play the Death Row mission 27 times in a row eh? After all, I was being paid to do it. Reminder to self.

Grandiose

'Grand Theft Auto: Double Pack' Screenshot 4

So, dodgy combat blighted by a ludicrously unhelpful camera system and a convoluted save system that will literally waste hours of your time and conspire to frustrate you into cursing two of the greatest games ever made. Ach, how could Rockstar North make such elementary mistakes? They're design gods that bestride a sea of mediocrity. Surely they'd fix such basic errors for the Xbox version having received endless feedback? Well, ah, no.

The conversions are pretty much the typical shovelware that Xbox owners have long since accepted as the norm. Graphically there's nary a pixel difference between the Xbox and PS2 version, which while no surprise is still disappointing after all this time. Even back in October 2001 GTA 3 hardly set the world on fire with its amazing visuals. It looked cool and had a stylised appeal that hasn't aged, but a sharp TV shows up its numerous flaws and the Xbox looks faintly embarrassed by such blurry texturing and cardboard cut-out scenery. But seriously, don't for one second let that concern you.

The game's appeal has never been about the eye candy or technical merit. It's about enjoying a cultural landmark that back in October 2001 sparked off a creative revival in videogames that is evident in almost every game produced since. Its influence is massive, its appeal enduring. It's everything a videogame should be; innovative, compelling, challenging, long-lasting. And spiked with controversy and a wonderful wit, it's also something that so few videogames can ever be - cool. It should be a punishable offence to not own this game, and although its flaws are never more evident than they are now, we should nevertheless cherish it as a masterpiece of ambition and remind ourselves why we're into videogames in the first place.

10/10

Read our Scoring Policy

Advertisement

Are you excited about Grand Theft Auto Double Pack on Xbox?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 87 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Lutz [mod]
07/01/04 @ 09:14
#1
0
You buried this comment
Comment below viewing threshold
Show
Me neither. GTA1 was a laugh, all the other PSX games were the same, and GTA3 and VC never did it for me cos the draw distance of teh PS2 made them very badly unplayable to me.

However this is meant to be improved for xbox so... hmm...

Nope! I'm skint! I shalt not!
Errol
07/01/04 @ 09:14
#2
0
You buried this comment
Comment below viewing threshold
Show
Now we all eagerly await GTA 4.
yegon
07/01/04 @ 09:14
#3
0
You buried this comment
Comment below viewing threshold
Show
10! Aye carumba!
Blerk
07/01/04 @ 09:15
#4
0
You buried this comment
Comment below viewing threshold
Show
I still love these games to bits. I dunno what it is... they're just so... fun! GTA3 was the reason I simply HAD to get a PS2 all those years ago.

/misty-eyed
Rankin
07/01/04 @ 09:19
#5
0
You buried this comment
Comment below viewing threshold
Show
I own both of these on PC yet I bought this double pack the instant I saw it.

Well deserved 10 in my opinion.
Juninho
07/01/04 @ 09:21
#6
0
You buried this comment
Comment below viewing threshold
Show
I think Bill Gates should be getting his cheque book out to nail GTA4 as an Xbox exclusive for a while after release.

renzo
07/01/04 @ 09:21
#7
0
You buried this comment
Comment below viewing threshold
Show
I got GTA3 for the PC cos the PS2 version was selling for double the price of the PC one. Vice City didn't look so hot on the PS2 though... thank Jah the gameplay more than made up for it. Oh, and the 'fun-ness' factor or whatever you call it.
Blerk
07/01/04 @ 09:23
#8
0
You buried this comment
Comment below viewing threshold
Show
I think Bill Gates should be getting his cheque book out to nail GTA4 as an Xbox exclusive for a while after release.

He's too late - Sony have already done it.
Techno Hippy
07/01/04 @ 09:26
#9
0
You buried this comment
Comment below viewing threshold
Show
I must admit I'm enjoying revisiting both games, but I am surprised that there is no mention of the major bugs that plague them, especially GTA3. Vice City so far has been less glitchy.

krudster [mod]
07/01/04 @ 09:29
#10
0
You buried this comment
Comment below viewing threshold
Show
Major bugs? Do tell. I've played Vice City mainly, admittedly, but so far out of 20 odd hours of play I've only had a couple of odd things happen (such as the game slowing to a slide show on the completion of one biker rampage-style mission)
yegon
07/01/04 @ 09:29
#11
0
You buried this comment
Comment below viewing threshold
Show
Ive played them both before aaaages ago of course, but I'm enjoying GTA3 all over gain.

Some pretty obvious advice to make the game a bit less frustrating is, when each island opens up, find as many hidden packages as you can (yes, I used a faq, naughty me). As I'm sure everyone knows, this delivers weapons and armor to your hideout. Means you dont have to go traipsing around buying guns every time you snuff it as mentioned in the review - the main reason I got bored about half way through both games last time around was the endless, repetitive trips to the gunshop.
gizmo
07/01/04 @ 09:32
#12
0
You buried this comment
Comment below viewing threshold
Show
Played them both to death on PS2, but just had to buy the xbox version to get the higher framerate - which was worth it. I'll probably complete them again, but as the review rightly says, its the sandbox aspect that appeals to me. May as well be playing the better version eh?

Anyone want to buy PS2 gtaIII & Vice city, going cheap?
StixxUK
07/01/04 @ 09:34
#13
0
You buried this comment
Comment below viewing threshold
Show
Wish I'd never played the games on PC, so then I'd have something to be excited about now. And an excuse to buy the Xbox double pack :D
krudster [mod]
07/01/04 @ 09:47
#14
0
You buried this comment
Comment below viewing threshold
Show
Was chatting to Martin, who has finished VC on PC, and he agreed that (cough) the mouse aiming made it a hell of a lot easier (he was giggling at my total inability to clear an otherwise straightforward mission).
Killerbee
07/01/04 @ 09:48
#15
0
You buried this comment
Comment below viewing threshold
Show
Yup, 10/10 truly deserved.

For some reason, even though Vice City is the more polished, has better characters, story, *motorbikes*, voice acting etc, I still have fonder memories of GTAIII - that might be because it came first and Vice City was much the same game, but I still reckon the map design in GTAIII was superior.

Can't wait for GTA4 though - if they can sort out some of the control and camera issues Kristan mentions and generally improve the graphics and deliver another brilliant soundtrack... ooooh!

/is moist
Blerk
07/01/04 @ 09:49
#16
0
You buried this comment
Comment below viewing threshold
Show
I'm with Killerbee - the soundtrack on VC was spectacular, but I enjoyed the original GTA3 more. Not to say VC was bad, just that GTA3 was better.
yegon
07/01/04 @ 09:53
#17
0
You buried this comment
Comment below viewing threshold
Show
Yeah, I think the geography of GTA3 is far more interesting and memorable. Vice is too flat, although the motorbikes etc do redress the balance somewhat.
glo
07/01/04 @ 09:53
#18
0
You buried this comment
Comment below viewing threshold
Show
As I don't have a PS2 this has been the first chance to play these games properly (had a few goes on both round at mate's houses) and I have to say that they are the best games of this generation IMHO.

Got this double pack for christmas and have spent every spare moment playing them. The shooting/targeting is a flaw and the graphics and nothing special but when games are this good you just don't care about such minor issues.

I've even found myself dreaming about them most nights I have been playing them...
Blerk
07/01/04 @ 09:56
#19
0
You buried this comment
Comment below viewing threshold
Show
Come on.. its very old, its boring.. no idea why anyone would waste their time on GTA..

Pff. If you can't recognise GTA3 as one of the finest, most innovative, most fun titles of recent years then I really do despair. What would you suggest we should be playing instead, then?
binky
07/01/04 @ 10:12
#20
0
You buried this comment
Comment below viewing threshold
Show
I think I will get this in the summer, when Ive done all my other games and nothing else is coming out. I want it, but I can wait.
pjmaybe
07/01/04 @ 10:13
#21
0
You buried this comment
Comment below viewing threshold
Show
Good to see it get a ten. Ignoring the flaws (and if you're picky enough to pick 'em out you shouldn't be playing games in the first place) the double pack idea is stupendous value and if you haven't got the original PS2 versions you're in for a treat methinks.

Agreed about the soundtracks (specifically Vice City's) - Even way back in the days of GTA 1 the music in the GTA games was always a strong point (compare the sountrack to GTA 1 with the sountrack that came with Quake II and you'll see what I mean) but Vice City's is about as close as it gets to perfection, it just suited the mood of the game exceptionally well (and let's face it, if real radio was that good people would probably stop watching TV!)

Peej
Sid Nice
07/01/04 @ 10:19
#22
0
You buried this comment
Comment below viewing threshold
Show
The games have more flaws(floors) than the Empire State Building, you must hate the Haitians, over in the States the score's were more conservative 6/10 and 7/10. You tend to give UK software house's higher score's.
The lazy conversions are full of errors, on a machine like the Xbox the games should be perfect.
It's the same game as the PS2's fair enough, if it had the same make-over as Resident Evil had from the PSone to the Cube, but 10/10 and then saying it's a cultural phenomenon, what have they put in your tea this morning.
Edited 1 times, most recently on 07/01/04 @ 10:19
Blerk
07/01/04 @ 10:23
#23
0
You buried this comment
Comment below viewing threshold
Show
It's the same game as the PS2's

But the PS2 games were worth 10/10. So if these games are identical, surely they must be worth 10/10 as well?

Edit: Grammar temporarily deserted me.
Edited 1 times, most recently on 07/01/04 @ 10:24
CyberClaw
07/01/04 @ 10:37
#24
0
You buried this comment
Comment below viewing threshold
Show
[i]He's too late - Sony have already done it.[/i]
Well, he should buy Sony together with GTA4 then...

Now, seriously, it would be a good move for MS to try and steal Rockstar from Sony. But MS now only pays/works with true exclusive content (GTA4 isn't exclusive, it will be ported over to the XBox - unless it's also ported to PC they don't care much then). Stuff like Splinter Cell exclusive for the XMas period last year, is stuff MS doesn't want to invest in. They rather pay for an original game, that is truly exclusive to their system not for 1 month/year, but forever (only on XBox logo).
krudster [mod]
07/01/04 @ 10:45
#25
0
You buried this comment
Comment below viewing threshold
Show
Hahaahahahaaa
6 or 7 out of 10? Have you all lost the plot? Words fail me to think that some of you actually believe this deserves less than a 10.
If they were released individually at £40 then that's a different story, but we're addressing a value pack here, just bear that in mind.
Blerk
07/01/04 @ 10:50
#26
0
You buried this comment
Comment below viewing threshold
Show
You tell 'em, Kruds.
Nemesis
07/01/04 @ 11:05
#27
0
You buried this comment
Comment below viewing threshold
Show
Both games for 40 quid. Are you still here?

CyberClaw
07/01/04 @ 11:07
#28
0
You buried this comment
Comment below viewing threshold
Show
No I'm not here, I'm playing Rainbow Six 3 on XBLive. 'nuff said. I don't remmember so much addiction for a big while. (and keep in mind I have Star Fox Adventures, Zelda WW and Ethernal Darkness, in a "to finish" status)
Blerk
07/01/04 @ 11:11
#29
0
You buried this comment
Comment below viewing threshold
Show
Both games for £30. Now get going. G'wan. Bugger off.
Edited 1 times, most recently on 08/01/04 @ 08:24
st3ph3n
07/01/04 @ 11:21
#30
0
You buried this comment
Comment below viewing threshold
Show
Graphically there's nary a pixel difference between the Xbox and PS2 version, which while no surprise is still disappointing after all this time.

I thought it looked far crisper graphically, and things like the engine bays in the cars were more detailed than the originals.

Still at £30 (online of course) for 2 out of the 10 or so best games ever made you'd have to be completely out of your tree to pass that up. That is if you haven't already got them for your PS2.
Tabasco
07/01/04 @ 11:25
#31
0
You buried this comment
Comment below viewing threshold
Show
Well as being one of the 3 people who didn't ever play this before this superb double pack I can say that it's the best buy I done in a while! Although, if the draw distance has been improved I can only wonder at how bad it was on the PS2 and as has been mentioned the combat can be very frustrating...BUT...

What a fun game! Hell I'm still at the stage where just driving around town causing havoc is the first thing I do when I've booted it up....
krudster [mod]
07/01/04 @ 11:29
#32
0
You buried this comment
Comment below viewing threshold
Show
Spent a good deal of time switching between the PS2 original and the Xbox version and it's a complicated issue. The main one is that the PS2 AV RGB output seems to be far superior in actually giving a crisper image than the Xbox on both Tom's 36" and my Plasma mammoth, so the Xbox fools our eyes into making it look like it's been antialaised - and likewise the PS2's jaggies stand out more, but the resolution looks more or less the same. (And, yes, I am using offical SCART leads in RGB1 etc etc)

In terms of lighting, texturing and detail levels, I seriously couldn't tell
much - if any - difference at all. The main things you'll notice immediately are the improved frame rate (especially when driving), and the massive improvements in loading times.

Edited 1 times, most recently on 07/01/04 @ 11:31
Sid Nice
07/01/04 @ 11:33
#33
0
You buried this comment
Comment below viewing threshold
Show
I personally would score the PS2's versions GTA3 9/10, Vice City 8/10.
In our house the games have been played to death, mainly by my 14yr old son.
For me to buy the Double Pack it would be for more of a keep-sake than to play. I can't dispute the value as your getting 2 for the price of one, but you can pick the PS2 originals up cheap enough second hand, or the PC versions very cheap.
I still can't see what all the excitement is about, to me it reminds of my adolescence. I had this adult magazine under my matress pages all stuck together, after a while the pictures that were the best thing since sliced Bread didn't do anything for me, I new then it was time for a new magazine.
Kru
07/01/04 @ 11:38
#34
0
You buried this comment
Comment below viewing threshold
Show
Someone has to post it...

Wanker!
jellyhead
07/01/04 @ 11:38
#35
0
You buried this comment
Comment below viewing threshold
Show
Too much info Sid!
/ shouts "Sandals!" at Sid :)
Edited 1 times, most recently on 07/01/04 @ 11:39
Gl@eken
07/01/04 @ 11:48
#36
0
You buried this comment
Comment below viewing threshold
Show
A couple of other reviews I read on this raved about the updated graphics on the XBox version. So what gives? I heard things like the polygon count on models was increased and all the textures were much higher quality. As an example of the model upgrades apparently the player models hands actually have individual fingers name as opposed to the oven mits of the PS2 and PC versions. So is none of this upgrade stuff true?
Sud
07/01/04 @ 11:49
#37
0
You buried this comment
Comment below viewing threshold
Show
I partially agree with Sid. The fact that GTA is slightly better in Xbox is irrelevant since it is the same games that were released two years ago. It is more likely aimed at those who are wishing to see what GTA games look like on Xbox.

But the fact that he let his 14 year old son play with the games is irresponsible. These games are for adult only. Don't contaminate young ones' brain with them. Be sensible.
BartonFink
07/01/04 @ 11:50
#38
0
You buried this comment
Comment below viewing threshold
Show
Yipes 10/10.

Nice review btw krudster.
pjmaybe
07/01/04 @ 11:57
#39
0
You buried this comment
Comment below viewing threshold
Show
Twas a good review. Imagine you A) Have only ever owned an Xbox and B) had been looking enviously as your PS2-owning buddies played these games. Then suddenly both come along at once for the mere price of a single game, I'd give the double pack 10 as well simply because there's a good 100 hours + worth of quality gaming there, and how many other games can you say that about?

Peej
krudster [mod]
07/01/04 @ 12:01
#40
0
You buried this comment
Comment below viewing threshold
Show
Seriously, the texturing is still as blurry as it ever was in the PS2. You're right about the cut scene characters having fingers now instead of "oven mitts", but as for increased poly count - I've no doubt the Xbox version probably has improved things eversoslightly, but it's virtually imperceptiable. I kept switching between the two, and it was a case of spot the difference.
Sid Nice
07/01/04 @ 12:09
#41
0
You buried this comment
Comment below viewing threshold
Show
I got more than a 100 hours out that magazine.
DNM
07/01/04 @ 12:12
#42
0
You buried this comment
Comment below viewing threshold
Show
My brother bought a Silver PS2 before Christmas, I felt it only polite to buy him the GTA double-pack for him... He can't play anything else now! :)
Wretched Chin
07/01/04 @ 12:12
#43
0
You buried this comment
Comment below viewing threshold
Show
The main gfx enhancements I can see from the ps2 version are shiny looking cars and properly modelled car engines (both of which were in the PC version I think?). I've noticed along with the improved frame rate, a *tiny* amount of tearing around Chinatown on GTA3 and a fair amount of blurring on "the strip" outside your hotel in Vice City (this is probably meant to be heat haze tho). I think the draw distances are pretty much the same (buildings etc) but you still get a load of pop-up for the cars and pedestrians, not that that matters.

The biggest let down for me is the trigger aiming/shooting system with the default controls on the xbox: it's left trigger aim, right trig fires, but to swap targets you've got to use the d-pad. This is a pain, but I usually just swap to classic controls for the shooty missions.

But yeah, it's top hole stuff all round and essential if you haven't got them on ps2.
Hicksy
07/01/04 @ 13:11
#44
0
You buried this comment
Comment below viewing threshold
Show
Did the PC version ever actually "solve" the camera difficulties?

I heard it improved the running / shooting bits but was poorer in terms of driving with the keyboard - is this correct?

I'm tempted to get the double back for x-boxen and sell my ps2 versions...
daveo
07/01/04 @ 13:28
#45
0
You buried this comment
Comment below viewing threshold
Show
I can't believe that you gave it a 10 and Halo only got 8. ;-)
krudster [mod]
07/01/04 @ 13:33
#46
0
You buried this comment
Comment below viewing threshold
Show
Hey don't blame me! I wasn't here!
Anyway, if you got Halo 1 and 2 in a double pack for £40, then it'd probably be a 10. There's always a degree of value for money involved when reviewing games.
lordofdeadside
07/01/04 @ 13:33
#47
0
You buried this comment
Comment below viewing threshold
Show
you point out several flaws and then give it a ten? hmmmm.
*edit; this isn't oxm!
Edited 2 times, most recently on 07/01/04 @ 13:34
tiddles
07/01/04 @ 13:37
#48
0
You buried this comment
Comment below viewing threshold
Show
For some reason, even though Vice City is the more polished, has better characters, story, *motorbikes*, voice acting etc, I still have fonder memories of GTAIII - that might be because it came first and Vice City was much the same game, but I still reckon the map design in GTAIII was superior.

Seconded (or rather, thirded) - the maps in GTA3 had much more character, with the three separate areas pleasingly diverse. The gangs were also much more closely tied in to their areas in 3, which helped to bring them to life. Vice City really only had two main styles of area, upmarket/low-rent, whereas (IMO) in GTA3 downtown, the suburbs, industrial area, slums etc were all clearly and interestingly defined.

Vice City is probably more realistic as a city space, but is arguably less dramatic as a result. If GTA4 is based on Las Vegas, let's hope they don't try and make it too close to the real thing.
pjmaybe
07/01/04 @ 13:38
#49
0
You buried this comment
Comment below viewing threshold
Show
"Hey don't blame me! I wasn't here!
Anyway, if you got Halo 1 and 2 in a double pack for £40, then it'd probably be a 10. There's always a degree of value for money involved when reviewing games."

Makes a change for a reviewer to even BOTHER worrying about value for money so well done. I mean half the games that get high scores in mags would probably get about 3-4 points knocked off if the buggers were actually paying cold hard cash for 'em.

Peej
lordofdeadside
07/01/04 @ 13:48
#50
0
You buried this comment
Comment below viewing threshold
Show
you got a point there peej.
if all my games were free i'd be pretty pleased with just about every title!

Comments: 1-50 of 87 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery