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The Godfather Review

Xbox Review by Kristan Reed

22 March, 2006

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When the dust settles on Electronic Arts' Godfather videogame, it will be remembered for being way too short, far too easy, too damned repetitive and far too in awe of Grand Theft Auto to be held up as anything other than a rather lightweight copycat offering.

For some time now, the hope was that EA was going to make a game that paid tribute to the Mario Puzo novel and the Francis Ford Copolla films. With unprecedented contributions from actors including the late Marlon Brando, James Caan and Robert Duval, there looked every chance that EA might actually pull this one off.

Looking back, the promising pre-release chat spoke of how it was a game that would stay true to the story, where morals counted, where you "feel the consequences of your decisions", where the game world has a "memory". Despite all the movie tie-in let-downs over the years, we wanted to believe it. When EA put the game back five months, it looked even more likely that the company was serious about its ambitions.

Quote, unquote

We hate reminding people of old quotes, but EA's David De Martini confidently stated back in February 2005 that The Godfather game would be more about "moment to moment on-foot gameplay than on a whole bunch of stealing of cars and driving around" where there would be "10 to 20 per cent driving", where the ultimate aim was to be the Godfather of Godfathers, and where they "didn't want the police to just be this generic force that just went to five stars".

'The Godfather' Screenshot butcher

A butcher in more ways than one.

If that had been the case, the game could have been so much better. EA knew what it had to do, but the fact is it didn't even come close to realising most of these lofty ambitions, and we're left reflecting on another glorious missed opportunity.

First of all, the game's main story mode is simply way too short. Although 25 missions might sound reasonable, the first quarter are exceptionally brief and straighforward tutorial escapades that run you through the basic melee combat, extortion, shooting and driving mechanics. With that under your belt, you'll blitz the rest in five or six hours, leaving you with little more than a big clean-up operation that's only a challenge because of the sheer volume of tasks to complete.

The Godfather's also just far too easy to ever truly get under your skin. There are several reasons for the distinct lack of challenge, but it's all down to the way the game tries to address some of the criticisms of GTA. For a start, failing on a multi-stage mission doesn't force you to go right back to the beginning, but merely the last checkpoint. Secondly, the game's largely excellent combat system makes it an absolute breeze to cap enemies by allowing you to auto-lock-on to any threat, and easily pop out from behind cover. On top of that, the enemies are pretty suicidal, and to make matters even easier, there are enough health pick-ups to make up for any damage you do incur. In short, the game does a pretty grand job of eliminating frustration, but by doing so it allows the player to romp through the entire meat of it in less than half the time of any normal game, or about a tenth of the time it took us to finish San Andreas' hundred-odd story missions.

Mission possible

'The Godfather' Screenshot partofit

I want to be a part of it.

If the missions were hugely memorable, we wouldn't mind the brief stay of the story mode, but by and large they follow a fairly familiar routine that generally involves capping a posse of anonymous goons, followed by the main man you're after and then getting the hell out alive.

The progress you make certainly makes your rise to the Corleone Don fairly swift, and as a result you'll enjoy being able to increase your stats in one of five main areas (health, shooting, fighting, street smart, and speed), but you'll never feel a significant benefit even when you're pushing level 50.

Once you've got the main story mode cleared, the game tempts you with the prospect of so much more to come. It coaxes you into believing that something magical awaits players who want to 'own the map' and becoming the Don of NYC, then utterly fails to deliver. The map certainly gives you the impression that there's loads to do, as do the game stats that claim you've only cleared 30 per cent.

For a start, there's all those extortions to pull off (83 of them), rackets to uncover (56 in total), warehouses to take down (eight), hubs to infiltrate (four) and eventually the ultra-heavily guarded compounds (again, four - representing each of the main rival families).

Repeating ourselves

'The Godfather' Screenshot cops

New York City cops: they aint too smart.

But, coming back to the point about repetition, doing all of these tasks takes iron will and persistence - not because they're tricky, or in any way annoying, but just because you literally have to do the exact same thing over and over and over and over and over and over... 15 hours on, you'll be Don of New York, but you'll wonder why on Earth you went to all that effort. There's no payback, no awesome sense of completion, just a map with nothing more to do, and some stats to look back on. Hrmph.

The extortions are the most pointless of the micro tasks, and also the most tedious. To start with these are quite fun because your influence isn't that great. When you intitially walk into your average New York flower shop, bakery, restaurant, club or hotel and demand protection money, it isn't likely to be met with a positive response. This actually sets up some of the game's most intruiging set-pieces for a while, with the player forced to think how to change their mind. Do you, for example, grab hold of them and smash their head against the cash register until they give in? Smack them about a bit, or maybe see what else might change their mind? Being able to dangle them over ledges, strangle them a bit, force them through plate glass windows or put their head in an oven is all very Punisher-eque, and a lot of fun for a while.

But after a while, your influence and levels of respect grow to such an extent that they agree immediately, rendering the whole process utterly futile, but completely necessary if you want to be the elusive Don of New York.

Tied in with these extortions are the rackets. Most of the time these are hidden in another part of the same building where the extortions take place, and only become accessible if you've sucessfully pulled off the task at hand. A quick visit through the back door/basement/upstairs club normally reveals a host of goons that you have to take down before you finally get to the man you need to buy out. But as much as each one of these feels like a mini-mission to begin with, it also becomes apparent that as long as you get your respect levels up and keep Vendetta relations peaceful, you can skip all these encounters and run up to the guy you need to buy out. After 50-odd of these, you'll be questioning your own sanity.

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Comments: 1-50 of 59 in total | next 50 »

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Tyronne
22/03/06 @ 11:59
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Guess this is one game that will be left to sleep with the fishes.
Amajiro
22/03/06 @ 11:59
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Even though the review is pretty much accurate, I actually quite like it. GTA's 100-hour marathon is a bit daunting to a non-obsessive, so finishing the story in 6-7 hours sounds relatively achievable. Definitely worth renting.
Edited 1 times, most recently on 22/03/06 @ 11:59
Aretak
22/03/06 @ 11:59
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Mediocre, eh? Who'da thunk it?
groovychainsaw
22/03/06 @ 12:01
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Meh - thought this looked ropey on the trailers on TV - the framerate was dire.
Actually, come to think of it, i thought this sounded like a bad idea from day one...
Eldritch
22/03/06 @ 12:02
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Wow, all that hype for a 6/10.
CrispyXUK
22/03/06 @ 12:03
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6/10 is back \o/
RandolphScott
22/03/06 @ 12:03
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Pedant: isn't abundantly spelt like this?
Stickman
22/03/06 @ 12:07
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Furbs? Hunty? Thank you.
Furbs
22/03/06 @ 12:09
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See? We're good to you.
rinoaMW
22/03/06 @ 12:10
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First you get da money, then you get dis game, then you get… Da wome - oh wait no you don't... :)

/knows its a Scarface reference :)

hahaha 6/10 - hopefully after the market is flooded with mediocre gangsta' GTA clones, we'll finally get something new...
Psi
22/03/06 @ 12:12
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eep godfather 3 bad :o
Eldritch
22/03/06 @ 12:12
#12
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Is it better than "CarJacker: Hotwired and Gone"?
Huntcjna
22/03/06 @ 12:15
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Hunty and Furbs,
The crime busters of the sea,
Hunty and Furbs,
Clean up any mystery,
Do do do do...

/may be getting carried away
/realises he is not in Sharky and George

Either way stickman your welcome.
DUFFMAN5
22/03/06 @ 12:20
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Oh Well that's another one crossed off the list, maybe a rental. I think I will buy Driver 4 ( xbox ) or do I wait for GTA LS on ps2 ?
Such a shame about this one, could have been great. On another matter season 1 and 2 of King of the Hill are out on reg 2 buy/steal/watch asap.....Class.
Slaters
ElBurninator
22/03/06 @ 12:25
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I'd rather play Mafia again..
kincaide
22/03/06 @ 12:26
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DUFFMAN5 HAS SPOKEN
peterfll
22/03/06 @ 12:29
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It'll be interesting to see if the blanket promotion and publicity that EA are putting out to support the game will pay off for them in the usual manner (i.e. mass market consumer purchases game regardless of its good and bad points). Personally myself I think the films are classics (apart from, er, Part 3) but I have no interest in this game whatsoever. It just smacks of taking an honoured film property and slapping a generic sandbox games design on it. Cynical perhaps, but it leaves me cold.

HOWEVER. Was it worth a 6? So many games at the moment seem to be popping out the EG sausage review machine with a 6 at the moment.
Edited 1 times, most recently on 22/03/06 @ 12:31
DUFFMAN5
22/03/06 @ 12:29
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I thought Mafia was ok ( I so wanted that to be great aswell ), again could have been a lot better, targeting was terrible, and cars !. I did only play on the xbox though. I wanted to custom the soundtrack much as I like Jazz guitar, I thought some Sabbath/Stones would have been great. I would love rockstar to do a take on the 1920/30/40's or as some else said a future version of GTA.
DUFFMAN5
22/03/06 @ 12:31
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Kincaide..............Why thank you I have indeed "spoken" well typed at least
OH YEAH!
Talha
22/03/06 @ 12:31
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I guess there is a new review template on EG - they simply ask themselves 'Why this game shouldn't be given a 6/10?', write the review justifying stupendously higher and lower scores, and after an exhaustive discussion settle on 6/10.

;-)

By the way I still think EA has shown effort, respect and taste in trying to adapt the films to a game. Trouble is, they don't realize that not everything is a game.
Edited 1 times, most recently on 22/03/06 @ 12:33
Furbs
22/03/06 @ 12:34
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Talha, this game had 6/10 written all over it from the moment it was conceived. Was never going to score lower (since despite what people say, EA dont make "bad" games), but it was never likely to do the licence justice, nor move beyond being a GTA clone.
trevd72
22/03/06 @ 12:46
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go here

http://www.metacritic.com/games/platforms/xbx/godfather

i am starting to really doubt the reviews here on eurogamer. THey just dont seem to be in tune with what i think anymore and seem to go againts most of the review on metacritic. i was looking foward to this but i will ignore this review. i seem to only coem to eurogamer for the comments now.

ah well
krudster [mod]
22/03/06 @ 12:50
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See ya!
Talha
22/03/06 @ 12:53
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@Furbs : That's basically what I meant. It doesn't totally suck, but the execution is hit and miss. Despite appearances, Godfather and GTA-style play are different fish.

@trevd72 : If the reviews are supposed to gel with what you think about a game, what is their point? This game is getting only OK reviews from most site, the only difference being that for EG OK is 6, while for others OK is 8. Metacritic is an excellent source, but I guess any blanket score is misleading. Read the reveiws, then make up your mind if you still want it bad enough.
yonno
22/03/06 @ 12:54
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Ł30 saved here then
kalel [mod]
22/03/06 @ 13:00
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I was expecting far more Godfather puns that there were. "The film, look what they did to this beautiful film" and such were really to be expected. Please try harder next time, as I won't be coming here in future if the expected pun quota is not fulfilled.
PearOfAnguish
22/03/06 @ 13:01
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It'll be interesting to see if the blanket promotion and publicity that EA are putting out to support the game will pay off for them in the usual manner

Of course it will, FIFA Street got into the charts didn't it? People are idiots.

go here

http://www.metacritic.com/games/platforms/xbx/godfather


I read EG is because not only do their reviews almost always buck the trend, but they explain their reasoning behind the scores. I may enjoy a bad game, but I usually understand why the reviewer didn't.
If you just want someone to tell you that every game is 8 or 9/10 then go read IGN and Gamespy.
Edited 2 times, most recently on 22/03/06 @ 13:03
IAmBatman
22/03/06 @ 13:08
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> with a generally stunning vision of 1950s New York

So why does it look poo in all those screenshots?
Teeth
22/03/06 @ 13:12
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/hides dangly bits
krudster [mod]
22/03/06 @ 13:16
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I've no idea why the screenshots look poo, but the game looks just fine in the 'flesh'.
yonno
22/03/06 @ 13:23
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cant wait to see the 6/10 scarface and resevoir dogs games
Edited 1 times, most recently on 22/03/06 @ 13:23
krudster [mod]
22/03/06 @ 13:28
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Heh, Ellie's going to see Scarface tomorrow...
peterfll
22/03/06 @ 13:40
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@PearOfAnguish Of course it will, FIFA Street got into the charts didn't it? People are idiots.

Well, I was kinda trying to say the same thing........ without being so blunt!

:-P

My point on the 6/10 thing is........ should the score have been a 5/10? If its just average and no more than that, put it slap bang in the middle of the rating.

@Blackdog

Agree with games DEVELOPED by EA tend to be mediorce, but it doesn't necessarily follow for games they just publish (Burnout, Black & White et al).
LOLLERS
22/03/06 @ 13:44
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Maybe there are so many 6/10 reviews because there are so many mediocre games around at the moment? The problem is it's getting too easy to make a good looking game with fancy marketing that sucks people into thinking it's the next big thing, when in reality it's just the same old rehashed concepts. They're not neccearily bad games, they just make you not care about them after about an hour of playing. I blame the abundance of licenses that this industry thinks it needs to survive and the fact that accountants and businessmen are in control of this industry right now.

When a game comes along that (to put it in EA terms) thinks outside the box, EG are generally positive about it. Thats why I come here, the reviewers are looking for something different.
Triggerhappytel
22/03/06 @ 13:46
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No surprises there. Maybe the on foot sections work quite well, but quite simply, after the massive variety and innovation displayed by San Andreas, surely this would feel like a step backwards...?

But y'know what, it doesn't really matter though, because this game will sell shedloads anyway. The publicity and the average dumb consumer will see to that.
ishigo
22/03/06 @ 13:50
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Development costs - $15m
Costs of constant delays - $100m
6/10 - priceless
Xerx3s
22/03/06 @ 13:57
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EA + film licence; this never even had a chance.
Stickman
22/03/06 @ 13:58
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"Heh, Ellie's going to see Scarface tomorrow... "

Ask her if she wants to say hello to my little friend.

"Development costs - $15m
Costs of constant delays - $100m
6/10 - priceless "

You forgot 'inevitable huge sales - money made, thanks very much.'
Edited 1 times, most recently on 22/03/06 @ 14:01
disc
22/03/06 @ 14:14
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ishigo: That's the biggest problem with revisionistic game development, delaying the game to add some feature or fix some stuff.

If it's not planned from the start it will never be as good as it could be. Because these features will only build on existing features. You cannot stray too far from the original design.

Please, just take a big knife and slice off all the excess crap and focus on what is good and what works. Don't tack stuff on, it will only act as fat.
crozon
22/03/06 @ 14:23
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I guess Mafia on the PC is still the best mob based game. Hopefully the devs will produce Mafia 2............................or a MMO based mafia game would be mad
The_Aardvark
22/03/06 @ 14:29
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The godfather should not be a third-person driving/action game. Do you ever remember Marlon Brando strongarming a bakery owner?

Imagine if they'd had the balls to make this a hybrid resource management / tactical shooter. It could have been genius. Send squads of goons out to extort honest folks and take down your rivals then, when the shooting starts, step into their shoes and direct your thugs to victory. Make and break alliances with the other families. I'm picturing something between X-com, Civ, and Full Spectrum Warrior (for the shooty bits). It could have been awesome.

Instead of this dreary waste of shiny plastic discs.
space ace
22/03/06 @ 14:45
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you might not always show respect to eg, but you need a just 6/10 and here you are.
Clive Dunn
22/03/06 @ 15:04
#43
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EA in game-by-numbers shocker.

I remain unconvinced this will sell, even with the patented EA marketing blitz. It doesn't seem to me that the Godfather license has that much mass market appeal.
Edited 1 times, most recently on 22/03/06 @ 15:05
ishigo
22/03/06 @ 15:15
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Stickman: ... $100m? sorry I meant $800m.

http://news.ft.com/cms/s/2c08ef9a-b776-11da-b4c2-0000779e234
0.html

(well, $800m-ish)
Stickman
22/03/06 @ 16:01
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Actually, that is rather a lot...

This'll still go straight to the top of the charts though, and probably stay there with Fifa Street for a while.
JonFE
22/03/06 @ 16:01
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What's really saddening is that it will probably sell by the bucket. If so, its position on the sale charts will also justify EA's decision to make a trilogy of this licence and both sequels will sell by the bucketloads too.

Hopefully (?) they will try to make an Godfather RTS/management (if Battle for Middle Earth is anything to go by) out of the licence.
Edited 2 times, most recently on 22/03/06 @ 16:05
Mho7276501
22/03/06 @ 17:16
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there already has been a gangster rts/sim game, and it spawned a sequel. Can't remember the name of it but it was one tough game!
Vex
22/03/06 @ 17:31
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It's name was Gangsters, with Gangsters 2 being the unimaginatively named sequel. Didn't really get on with either myself.

There was also a game called Gangland which I quite enjoyed, although wasn't critically received that well. That was a kinda simplified RTS where you extorted shops and the like.

Actually a bit gutted about The Godfather, but I will still give it a go myself. If nothing else, every review I have read says it is at least fun in parts.
Lee™
22/03/06 @ 17:33
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The article's score is too negative I feel. 6/10 is definitely not right for this game. Maybe there are things it lacks, but I found it very enjoyable.
Luigi
22/03/06 @ 17:57
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Another EA crap game...

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