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The Godfather Review

Xbox Review by Kristan Reed

22 March, 2006

Page 2 of 2. <- Page 1

Bullets

It doesn't end there, though. To truly wipe the other families off the map, you have to take down each and every one of their strongholds, starting with their warehouses, progressing through to the hubs, and eventually to their compounds. Each one is heavily guarded, starting with road blocks, and stretching through every part of the building, meaning you have to come fully prepared for a huge scrap.

Now, unlike the missions, these enounters are less forgiving in that once you're dead, you have to start over, no matter whether you've taken down one goon or 50, making these arguably the most frustrating, but also the most challenging and rewarding segments of the entire game. Approaching the first goon from afar, targeting them and romping through an army of rivals is actually hugely satisfying, especially once you've bought the three-star weapon upgrades that give you better range.

Perversely, the relatively low-level Warehouse takeovers are actually among the hardest you'll come across, and by the time you've bombed all four compounds you'll probably wish you'd have just done those to begin with. But although these sub-missions are probably the highlight of the game, again, the fun you'll have with them is somewhat tarnished by the inherent repetition. Two or three warehouses would have been fine, but by the eighth you're cursing the padding that's rife within the bulk of the game. After four hubs and four compounds, you'll truly have seen the back of these suicidal enemies.

On top of that, you're also expected to pull off 20 contract hits, which are, again, like mini-missions that task you with driving to a point on the other side of the map to, for example, shoot a guy in the knee, shoulder and then the head for revenge. Some have special conditions that gain you extra money and respect (like performing a strangulation or making it look like a traffic accident by throwing them off a bridge and so on), but like the main missions themselves, they're all over far too quickly, are too easy, and generally involve way too much unecessary (and time consuming) driving.

Parallel Lines

'The Godfather' Screenshot cheesewire

Mind if I test my cheesewire out on your neck old bean?

Which brings us onto the driving itself. Whether it was EA's intention or not, one way or another you'll be doing a heck of a lot of driving during The Godfather. It's not that the game's obsessed with cars (most handle the same, and even look broadly similar), but more that the map's actually quite sizeable, and getting from point A to B is going to be impractical otherwise. It's a shame, then, that the handling model is alarmingly basic and not even unrealistic in a particularly fun sense. The game seems to delight in making a huge fuss every time you have a tiny prang with so much as a wooden box, with spectacular litter, glass, wood and spark eruptions that send the frame rate south and eventually just grate. In addition, there's nearly always something to crash into or knock over at every turn, with suicidal pedestrians constantly running across roads, or cars somehow getting in your way, causing you to constantly change cars as yet another one bursts into a spectacular ball of flaming death.

Inevitably comparsions to GTA will be drawn as soon as anyone plays The Godfather, and the immediate conclusion will be that it looks better, but fails in almost every other respect. On a superficial level it adopts the same sandbox approach, but neglects to adopt so many of the the genius ideas inherent in Rockstar's classic series. For a start, there's no branching storyline at any point, and the city itself - although fully accessible from the beginning - is linked by over-long bridge structures and confusing overlapping road networks that make it a real chore to get from one section of the city to the other. In fact you'll waste an enormous amount of time purely because of this.

Another slight disappointment is how under-utilised the star names are during the story mode, with their appearances largely restricted to brief between-mission cut-scenes, rather than fleshing out the missions themselves. Quite how much these Hollywood big names got paid per minute would be an interesting fact. It's especially pertinent, as Rockstar always refuses to publicise which voice actors it uses, yet they all seem to end up doing masses of voice acting regardless. Here, it's fanatastic to see the likes of Brando, Caan and Duval reprise their roles, but you just long for them to play a more meaningful part in the proceedings. For the vast majority of the time you're surrounded by consistently recycled goons, and that's hardly ideal for a game that has such rich characters to draw upon.

Mob rule

'The Godfather' Screenshot brando

Brando makes a rare in-game appearance.

The decision to put a generic mobster in the lead role of the game is a good one, though. Predictably, EA borrows the Tiger Woods Gameface system to give you a reasonable degree of (Italian Amercian) customisation, and it works brilliantly, just as it always does. You can't quite make the monster you want to, but it's fun trying it, nevertheless - certainly it's an area that EA dominates, and this game is another fine example of how to personalise the experience in a meaningful way.

Looking back on EA's claims, it's as though the brief for the game was turned on its head halfway down the line. As discussed, there definitely is way too much driving required, which by necessity results in constant car theft, the police are completely generic (and way too easy to escape from - simply driving to any safehouse immediately reduces the star rating to two, for instance), the game has no real memory of your actions (heat and vendetta ratings are extremely easy to reduce), and as a result the talk of there being consequences to your actions is, to borrow a phrase, baloney.

On the postive side, EA has at least borrowed some of the most obvious moments from the movie for some of the missions - notably giving you the chance to plant the horse's head, for one - and there's a particularly cool moment towards the end of the story missions where the game thoughtfully cuts back to the events of the baptism of Michael Corleone's niece. But, like we keep saying, all this does is make you hanker for this kind of quality throughout, not in tiny dribs and drabs.

Despite all the game's mishaps, repetition and missed opportunities, the one main saving grace is that the combat is actually fun enough to nullify the overwhelming repetition. There's something peculiarly satisfying about the mechanics that make it a huge amount of fun in isolation. Approaching one of the epic takedowns armed with the Assassin pistol, and taking down an entire gang one by one is something we never tired of. Being able to wall hug and quickly fire around corners, as well as properly fire back from behind boxes is exceptionally well handled - especially when you're being shot at from all sides and manage to quickly take down a whole load of them in succession.

Gangs of New York

'The Godfather' Screenshot execution

The execution styles in the game are probably the highlight. We like the hats off one best.

The Godfather's also one of the better-looking games of its type too, with a generally stunning vision of 1950s New York making the game a good exercise in gaming tourism (Xbox shades the PS2 version, but not massively, and the PC version is the best of the bunch visually, but with shonky controls). Sure, the pop-up can be fairly alarming at times, and the stock interiors that EA uses for practically every business in the game feel a bit cheap, but on the whole it's a fine-looking game that pushes the hardware well. Certainly, the lack of load-times is a big plus, and something you'll be grateful for.

Regardless of whether you're a Godfather aficionado, EA at least succeeds in making the game an entertaining one, but that feels like a backhanded compliment when the result deserved to be leagues above merely 'above average'. What we've ended up with is game that offers a decent amount of fun, with great combat, occasionally inspired set-pieces, but sub-par driving and a half-baked story mode with barely enough variety to fill a long evening. Beyond a few hours with the game it's abundantly clear that what's left is so repetitive and so lacking incentive to finish off, it's like you're playing a game that was some way off being finished. Whatever the truth of the matter, it's painfully evident that EA has much to learn from its first steps in this most lucrative of genres, but has done just about enough to paper over some of the cracks. Worth a rental, for sure, but more than that is questionable.

6/10

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Comments: 1-50 of 59 in total | next 50 »

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Tyronne
22/03/06 @ 11:59
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Guess this is one game that will be left to sleep with the fishes.
Amajiro
22/03/06 @ 11:59
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Even though the review is pretty much accurate, I actually quite like it. GTA's 100-hour marathon is a bit daunting to a non-obsessive, so finishing the story in 6-7 hours sounds relatively achievable. Definitely worth renting.
Edited 1 times, most recently on 22/03/06 @ 11:59
Aretak
22/03/06 @ 11:59
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Mediocre, eh? Who'da thunk it?
groovychainsaw
22/03/06 @ 12:01
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Meh - thought this looked ropey on the trailers on TV - the framerate was dire.
Actually, come to think of it, i thought this sounded like a bad idea from day one...
Eldritch
22/03/06 @ 12:02
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Wow, all that hype for a 6/10.
CrispyXUK
22/03/06 @ 12:03
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6/10 is back \o/
RandolphScott
22/03/06 @ 12:03
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Pedant: isn't abundantly spelt like this?
Stickman
22/03/06 @ 12:07
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Furbs? Hunty? Thank you.
Furbs
22/03/06 @ 12:09
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See? We're good to you.
rinoaMW
22/03/06 @ 12:10
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First you get da money, then you get dis game, then you get… Da wome - oh wait no you don't... :)

/knows its a Scarface reference :)

hahaha 6/10 - hopefully after the market is flooded with mediocre gangsta' GTA clones, we'll finally get something new...
Psi
22/03/06 @ 12:12
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eep godfather 3 bad :o
Eldritch
22/03/06 @ 12:12
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Is it better than "CarJacker: Hotwired and Gone"?
Huntcjna
22/03/06 @ 12:15
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Hunty and Furbs,
The crime busters of the sea,
Hunty and Furbs,
Clean up any mystery,
Do do do do...

/may be getting carried away
/realises he is not in Sharky and George

Either way stickman your welcome.
DUFFMAN5
22/03/06 @ 12:20
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Oh Well that's another one crossed off the list, maybe a rental. I think I will buy Driver 4 ( xbox ) or do I wait for GTA LS on ps2 ?
Such a shame about this one, could have been great. On another matter season 1 and 2 of King of the Hill are out on reg 2 buy/steal/watch asap.....Class.
Slaters
ElBurninator
22/03/06 @ 12:25
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I'd rather play Mafia again..
kincaide
22/03/06 @ 12:26
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DUFFMAN5 HAS SPOKEN
peterfll
22/03/06 @ 12:29
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It'll be interesting to see if the blanket promotion and publicity that EA are putting out to support the game will pay off for them in the usual manner (i.e. mass market consumer purchases game regardless of its good and bad points). Personally myself I think the films are classics (apart from, er, Part 3) but I have no interest in this game whatsoever. It just smacks of taking an honoured film property and slapping a generic sandbox games design on it. Cynical perhaps, but it leaves me cold.

HOWEVER. Was it worth a 6? So many games at the moment seem to be popping out the EG sausage review machine with a 6 at the moment.
Edited 1 times, most recently on 22/03/06 @ 12:31
DUFFMAN5
22/03/06 @ 12:29
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I thought Mafia was ok ( I so wanted that to be great aswell ), again could have been a lot better, targeting was terrible, and cars !. I did only play on the xbox though. I wanted to custom the soundtrack much as I like Jazz guitar, I thought some Sabbath/Stones would have been great. I would love rockstar to do a take on the 1920/30/40's or as some else said a future version of GTA.
DUFFMAN5
22/03/06 @ 12:31
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Kincaide..............Why thank you I have indeed "spoken" well typed at least
OH YEAH!
Talha
22/03/06 @ 12:31
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I guess there is a new review template on EG - they simply ask themselves 'Why this game shouldn't be given a 6/10?', write the review justifying stupendously higher and lower scores, and after an exhaustive discussion settle on 6/10.

;-)

By the way I still think EA has shown effort, respect and taste in trying to adapt the films to a game. Trouble is, they don't realize that not everything is a game.
Edited 1 times, most recently on 22/03/06 @ 12:33
Furbs
22/03/06 @ 12:34
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Talha, this game had 6/10 written all over it from the moment it was conceived. Was never going to score lower (since despite what people say, EA dont make "bad" games), but it was never likely to do the licence justice, nor move beyond being a GTA clone.
trevd72
22/03/06 @ 12:46
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go here

http://www.metacritic.com/games/platforms/xbx/godfather

i am starting to really doubt the reviews here on eurogamer. THey just dont seem to be in tune with what i think anymore and seem to go againts most of the review on metacritic. i was looking foward to this but i will ignore this review. i seem to only coem to eurogamer for the comments now.

ah well
krudster [mod]
22/03/06 @ 12:50
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See ya!
Talha
22/03/06 @ 12:53
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@Furbs : That's basically what I meant. It doesn't totally suck, but the execution is hit and miss. Despite appearances, Godfather and GTA-style play are different fish.

@trevd72 : If the reviews are supposed to gel with what you think about a game, what is their point? This game is getting only OK reviews from most site, the only difference being that for EG OK is 6, while for others OK is 8. Metacritic is an excellent source, but I guess any blanket score is misleading. Read the reveiws, then make up your mind if you still want it bad enough.
yonno
22/03/06 @ 12:54
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Ł30 saved here then
kalel [mod]
22/03/06 @ 13:00
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I was expecting far more Godfather puns that there were. "The film, look what they did to this beautiful film" and such were really to be expected. Please try harder next time, as I won't be coming here in future if the expected pun quota is not fulfilled.
PearOfAnguish
22/03/06 @ 13:01
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It'll be interesting to see if the blanket promotion and publicity that EA are putting out to support the game will pay off for them in the usual manner

Of course it will, FIFA Street got into the charts didn't it? People are idiots.

go here

http://www.metacritic.com/games/platforms/xbx/godfather


I read EG is because not only do their reviews almost always buck the trend, but they explain their reasoning behind the scores. I may enjoy a bad game, but I usually understand why the reviewer didn't.
If you just want someone to tell you that every game is 8 or 9/10 then go read IGN and Gamespy.
Edited 2 times, most recently on 22/03/06 @ 13:03
IAmBatman
22/03/06 @ 13:08
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> with a generally stunning vision of 1950s New York

So why does it look poo in all those screenshots?
Teeth
22/03/06 @ 13:12
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/hides dangly bits
krudster [mod]
22/03/06 @ 13:16
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I've no idea why the screenshots look poo, but the game looks just fine in the 'flesh'.
yonno
22/03/06 @ 13:23
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cant wait to see the 6/10 scarface and resevoir dogs games
Edited 1 times, most recently on 22/03/06 @ 13:23
krudster [mod]
22/03/06 @ 13:28
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Heh, Ellie's going to see Scarface tomorrow...
peterfll
22/03/06 @ 13:40
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@PearOfAnguish Of course it will, FIFA Street got into the charts didn't it? People are idiots.

Well, I was kinda trying to say the same thing........ without being so blunt!

:-P

My point on the 6/10 thing is........ should the score have been a 5/10? If its just average and no more than that, put it slap bang in the middle of the rating.

@Blackdog

Agree with games DEVELOPED by EA tend to be mediorce, but it doesn't necessarily follow for games they just publish (Burnout, Black & White et al).
LOLLERS
22/03/06 @ 13:44
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Maybe there are so many 6/10 reviews because there are so many mediocre games around at the moment? The problem is it's getting too easy to make a good looking game with fancy marketing that sucks people into thinking it's the next big thing, when in reality it's just the same old rehashed concepts. They're not neccearily bad games, they just make you not care about them after about an hour of playing. I blame the abundance of licenses that this industry thinks it needs to survive and the fact that accountants and businessmen are in control of this industry right now.

When a game comes along that (to put it in EA terms) thinks outside the box, EG are generally positive about it. Thats why I come here, the reviewers are looking for something different.
Triggerhappytel
22/03/06 @ 13:46
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No surprises there. Maybe the on foot sections work quite well, but quite simply, after the massive variety and innovation displayed by San Andreas, surely this would feel like a step backwards...?

But y'know what, it doesn't really matter though, because this game will sell shedloads anyway. The publicity and the average dumb consumer will see to that.
ishigo
22/03/06 @ 13:50
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Development costs - $15m
Costs of constant delays - $100m
6/10 - priceless
Xerx3s
22/03/06 @ 13:57
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EA + film licence; this never even had a chance.
Stickman
22/03/06 @ 13:58
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"Heh, Ellie's going to see Scarface tomorrow... "

Ask her if she wants to say hello to my little friend.

"Development costs - $15m
Costs of constant delays - $100m
6/10 - priceless "

You forgot 'inevitable huge sales - money made, thanks very much.'
Edited 1 times, most recently on 22/03/06 @ 14:01
disc
22/03/06 @ 14:14
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ishigo: That's the biggest problem with revisionistic game development, delaying the game to add some feature or fix some stuff.

If it's not planned from the start it will never be as good as it could be. Because these features will only build on existing features. You cannot stray too far from the original design.

Please, just take a big knife and slice off all the excess crap and focus on what is good and what works. Don't tack stuff on, it will only act as fat.
crozon
22/03/06 @ 14:23
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I guess Mafia on the PC is still the best mob based game. Hopefully the devs will produce Mafia 2............................or a MMO based mafia game would be mad
The_Aardvark
22/03/06 @ 14:29
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The godfather should not be a third-person driving/action game. Do you ever remember Marlon Brando strongarming a bakery owner?

Imagine if they'd had the balls to make this a hybrid resource management / tactical shooter. It could have been genius. Send squads of goons out to extort honest folks and take down your rivals then, when the shooting starts, step into their shoes and direct your thugs to victory. Make and break alliances with the other families. I'm picturing something between X-com, Civ, and Full Spectrum Warrior (for the shooty bits). It could have been awesome.

Instead of this dreary waste of shiny plastic discs.
space ace
22/03/06 @ 14:45
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you might not always show respect to eg, but you need a just 6/10 and here you are.
Clive Dunn
22/03/06 @ 15:04
#43
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EA in game-by-numbers shocker.

I remain unconvinced this will sell, even with the patented EA marketing blitz. It doesn't seem to me that the Godfather license has that much mass market appeal.
Edited 1 times, most recently on 22/03/06 @ 15:05
ishigo
22/03/06 @ 15:15
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Stickman: ... $100m? sorry I meant $800m.

http://news.ft.com/cms/s/2c08ef9a-b776-11da-b4c2-0000779e234
0.html

(well, $800m-ish)
Stickman
22/03/06 @ 16:01
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Actually, that is rather a lot...

This'll still go straight to the top of the charts though, and probably stay there with Fifa Street for a while.
JonFE
22/03/06 @ 16:01
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What's really saddening is that it will probably sell by the bucket. If so, its position on the sale charts will also justify EA's decision to make a trilogy of this licence and both sequels will sell by the bucketloads too.

Hopefully (?) they will try to make an Godfather RTS/management (if Battle for Middle Earth is anything to go by) out of the licence.
Edited 2 times, most recently on 22/03/06 @ 16:05
Mho7276501
22/03/06 @ 17:16
#47
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there already has been a gangster rts/sim game, and it spawned a sequel. Can't remember the name of it but it was one tough game!
Vex
22/03/06 @ 17:31
#48
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It's name was Gangsters, with Gangsters 2 being the unimaginatively named sequel. Didn't really get on with either myself.

There was also a game called Gangland which I quite enjoyed, although wasn't critically received that well. That was a kinda simplified RTS where you extorted shops and the like.

Actually a bit gutted about The Godfather, but I will still give it a go myself. If nothing else, every review I have read says it is at least fun in parts.
Lee™
22/03/06 @ 17:33
#49
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The article's score is too negative I feel. 6/10 is definitely not right for this game. Maybe there are things it lacks, but I found it very enjoyable.
Luigi
22/03/06 @ 17:57
#50
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Another EA crap game...

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