FIFA Football 2004 Review
Another balls-up or a real threat to PES' crown?
Version tested: PlayStation 2
Year after year we hear the familiar cry from friends and colleagues that Konami's Pro Evolution is king, yet Johnny Punter still shells out for FIFA regardless. After a few consecutive years of Konami breathing down EA's neck, last year EA simply turned up the heat, made the best FIFA ever and tripled its marketing spend. Result? Over double the sales and a game that to this day still sits proudly in the top 10.
But this year, the staunch Pro Evo-philes (and that includes the majority of the specialist games press on the evidence of last night's Pro Evolution Cup) are crowing that Pro Evo 3 has tanked EA's FIFA yet again, almost shocked if anyone dares to suggest that EA might actually be closing the gap once and for all.
Smart move, Konami

Certainly the decision to release PES3 a week ahead of FIFA was a smart move, mopping up a footy hungry audience and securing the sixth fastest-selling game in the UK ever. But that won't bother EA one little bit, as today it unleashes another scorching volley that will once again outsell the competition by a margin.
But, as we all know, sales mean very little in the process of critical appraisal. While it's no secret that we're all in love with PES here at EG, we're also open minded enough to give FIFA a fair trial, rather than bleat and wail that it doesn't play the same as PES.
The first point to acknowledge is that FIFA 2004 is most definitely the best football simulation EA has ever come up with. It's a quality package on every level, with the usual gloss and presentation that no-one ever gets near to - albeit even better than ever. But does that make it fun? Yes and no, confusingly. This is without doubt the hardest FIFA to properly review, because - for once - there's much more to it than initially meets the eye.
I'll raise you 10 million

EA has really upped the ante this year, with an entirely different approach to the game. Last year's was a step in the right direction, but it inevitably became so easy to just blast in goals left, right and centre that the appeal wore off after a couple of months. It still crept out of the cupboard once in a while, post-pub, but it was more the game you played with your mates who hadn't mastered Pro Evo 2 yet. Undoubtedly this is the appeal of FIFA for many; that they don't really have to put the hours in to be able to score spectacular goals, and on many levels this is a perfectly worthy aim. Not everyone's a gaming god, and FIFA kind of succeeds on the basis that it makes you feel like one. Pro Evo fans also really really despise the fact that they can get absolutely tonked on FIFA by a relative novice. It's a great leveller like that.
Anyway, I digress. This year, EA has done the unthinkable and made a FIFA that actually requires a degree of skill. No longer can you charge untested up the field with your finger on the sprint button and belt another 25-yarder past the despairing keeper. Try that against the CPU on even semi-pro skill level against the very lamest opposition and they'll just snuff you out around the edge of the box, or nick it off your toes as you attempt another sortie down the flanks. That's not to say it's not possible to score spectacular goals anymore, it's just not the formality it used to be. FIFA 2004 makes you work for your rewards, and after over 10 hours of studious single and multiplayer action we're still only really just getting to grips with it. Shades of Pro Evo? Indeed.
Every year brings some kind of alleged innovation which ends up being confusing and superfluous for most players, but this year's is possibly the best yet if you bother to put the practice in. Using a Madden-inspired off the ball system, tapping L2 while in possession highlights three players you can toggle between with a further tap of L2, and it's a case of deciding whether to pass, lob, shoot or play a through ball to them. You can also move the off the ball player manually by using the right stick, but this actually proved quite disorientating, so we tended to wait for the right moment to release the ball.
The skill will out

Providing it doesn't get intercepted first (and depending on the skill of the player, and your positioning) you can then instantly queue up a trap and volley, or any another variations of shots, lay offs and headers to score some fairly smug looking goals or split the defence in an instant. It sounds, in typical style, like FIFA is just trying to make things too easy, but in practice it's harder than you might imagine to pull off, forcing you to adapt the long-ingrained principle of merely just pinging the ball around in an often hopeful fashion. It works similarly to how the over-accurate through ball move used to function, albeit requiring significantly more skill to pull off, and feeling genuinely satisfying when you do.
Without the Off The Ball function, FIFA can feel a strangely hollow, sluggish experience. At the default semi-pro level it feels a good few notches slower than PES and in Tom's words "like playing in treacle". At such a lethargic pace it's quite easy to build up some attractive short passing moves, but players always seem to lack the pace to charge down the wings effectively and playing defence splitting balls by default can seem elusive to say the least - even when playing as the best teams in the entire game. Part of the problem seems to be the AI of your players, who rarely make intelligent runs toward an incoming pass, just standing there gormless.
As Tom also observed, the art of scoring goals against the computer seems to be a matter of adopting an NHL-style approach to the game, firing in as many shots from the edge of the area as you can - either scoring direct, or following up the rebounds. Actually getting into the penalty area itself seems bizarrely tricky compared to previous FIFAs, kind of forcing you into this approach. The weird thing is, on the lowest skill level, the CPU opponents back off you almost entirely right up until you're on the edge of the area. Even if you stop running they rarely try and take the ball off you, which looks a bit odd to say the least, although this naturally ceases to be an issue on the higher settings. All-round, unless you're playing against a human opponent as clueless as you, getting to grips with the new system can seem unusually frustrating and not especially rewarding for a while.
But, in the manner of PES, a little persistence goes a long way, and it starts feeling like a game with its own identity, rather than some desperate facsimile of Konami's now-legendary approach, or the charmless bimbo brained pinball simulator of former editions. Whether you prefer FIFA over PES depends on a lot of things - and we'll come to those in a moment - but purely in gameplay terms, where it really matters we'd have to firmly admit that PES still has the edge thanks to its unending flexibility, oceanic depth and the simple fact that it just feels like you're actually playing the beautiful game. Having a tussle with FIFA is still an immensely enjoyable experience, make no mistake, but you come away feeling like you're just playing by its rules rather than actually playing footy.
Get shirty

The argument that you can just 'pick up and play' FIFA isn't even there for apologists to trawl out these days. Sure, you can try, but the chances are you'll be growling at your inability to find the onion sack rather than doing Ravanelli impersonations around the living room like the old days.
What FIFA does have firmly over PES is some of the best presentation and attention to detail we've ever seen in a videogame. While PES sticks maddeningly to its low budget approach of terrible music, confusing, cluttered menus, hopeless commentary, questionable player likenesses and baffling licensing issues (such as Man City as Lloyd, being one hilarious example) FIFA just continues to set the benchmark for how it should be done.
First off, the soundtrack is absolutely inspired, featuring some excellent up and coming talent, such as Caesars, flavour of the month Kings Of Leon, Dandy Warhols, an old Jam classic to keep the Dads happy and plenty of World music to give it an international flavour. The sound elsewhere is similarly inspired with the usual commentary team of John Motson and Ally McCoist doing a sterling job behind the mic, although they still come out with some howlers now and then after a few hours. One of the most inspired additions is the crowd chants, which - for the bigger teams - will actually chant the team name, while the ambient effects give the game an atmosphere that PES simply cannot match.
Slicker than your average

The next and most obvious point is the visuals, which take the series to almost unbelievable heights. Even on a massive pin sharp TV, the PS2 version (Xbox looks functionally identical, the PC a bit sharper) looks genuinely astounding, with some eerily realistic player likenesses that make PES look horribly out of touch (although some, like Ole Gunnar Solskajaer, just look plain eery!). But the detail's not just in the face; the skeletal animation system is incredibly advanced these days, giving EA Canada the license to create stupendously realistic incidental moments that you many only notice happening once in a while. Tired players slump onto their haunches, stretch their calf muscles, and slip moments before shooting - things you see in real life all the time. The celebrations and replays are now at such a stunningly high level that it's not just TV-style - it bloody looks like TV! If you're familiar with the Premiership stadiums, then seeing a game played out in that exact environment is an awe-inspiring experience when it pans behind one of the goals to give you a panoramic view. And as we all know by now, EA has all the official rights to everything ever, and so everything down to the socks has been properly represented.
Perhaps the masterstroke this year is the inclusion of the Nationwide League teams, meaning all those poor bastards like me can finally play as their chosen struggling rag bag losers. Naturally they're all rubbish, but that's not the point - thousands of people will buy this game purely because of this, whether they prefer PES or not. Add to that all the major leagues from around the world and all the national teams and you're never going to be short of possible permutations of who to play as.
In response to PES' Master League, FIFA fans can finally indulge in some pseudo player-manager antics, taking a team of your choice through a tournament or league, training up players and dabbling in the transfer market if you're unhappy with the fact that your local team has been rated so poorly. Working on a points target system, you're given basic challenges for the season and it's up to you to meet them. We're doing pretty hopelessly as Norwich right now, but it's a sweet addition that'll have us hooked to FIFA for far longer than we would have been otherwise, and is especially good news for those of you who don't have a ready supply of human challengers.
Beat me online, I dare ya!

Talking of which, another massive plus is the PS2's online mode, which basically allows for one on one action, and supports the use of the USB headset in the lobby, making it a breeze to set up one on one games and taunt them afterwards. Sadly our review copy failed to authenticate through the servers, so we haven't been able to properly test this side of things, but the set up process is a breeze, so anyone who was considering PS2 Online has another decent reason to get involved.
Basic quickmatch facilities are there, as well as instant messaging to your online buddies, password protected game rooms, user blocking and even the ability to play one off or games or ladder tournaments against ranked or unranked opponent via a Leaderboard system. This could get messy. Downloadable content is promised, allowing you to keep your teams fully up to date, thus eliminating the need to tediously manually update everything.
Taking every facet of the package into account, FIFA completely kicks PES' arse all over the park, and it's obvious that EA has worked impressively hard on all aspects to drag the game up to the kind of high standards that it needs to be to tempt away the growing band of PES-philes. But however much positive energy we lavish on FIFA all the areas that EA beats Konami on - bar online - are simply gloss. In a straight tussle between the games, we just don't enjoy playing FIFA as much as we do PES3, and, for most of you, that's what matters.
8 / 10
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Comments (86) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I have a few GC titles to trade in at some point and this and Viewtiful are looking good.
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Really, Konami ought to have sorted out the menus by now. I haven't seen PES3 yet, but the menus in the old ISS games were terrible, and they only seemed to get more oblique with each iteration up to PES2. Really I have no idea what most of the menus do on PES2 do - if someone gets injured it takes literally minutes to sort the mess out.
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A nice addition, and just enough stuff to mess about with.
As for GameCube, Rob, we've simply seen nothing about it.
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sounds like a fifa of olde scoreline
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I only started player FIFA 2004 Xbox version last night but I can agree with the eeriness. At times it's downright spooky how much it looks like the real thing. EA has used some nice depth of field, fogging and lighting effects so those cold evening kick-offs at Old Trafford really do look like the real thing, there's atmosphere in the stadiums, not just nice stadium models.
I haven't had much problem, unlike the reviewers, using the off the ball controls, even though the Xbox controls are a bit fiddly compared to PS2. It's not too hard to control another player off the ball with a little practice - one of the much earlier FIFA's had something slightly similar and I think my reflexes have remembered. ;o)
And there are touches which, not really gameplay benefits, but are really nice icing on the cake. The first time the game showed a replay from the back of the stands with the fans jumping in front of the camera it was stunning. As was the first time I saw replay where Ally McCoist (Shame it's not Andy Gray, but you can't have everything) got out his magic markers and circled the players and showed passing moves with errors. Okay Actua Soccer kinda did this years ago, but nice to see it implemented.
I know to some FIFA games can seem a little easy - but most of my FIFA gaming is done with friends who are equally skilled and into the series and result in pretty low scoring, tense, and well-defended games.
Anyway great review. If PES3 is your thing play that. If FIFA is your thing play that. It's definitely a genre where personal preferences really come to the fore. I guess us gamers are very lucky that both franchises are very strong this year and give plenty of choice. Unlike say the years of FIFA 2002 (Crap) and FIFA 97 (Very crap!).
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"Why don't you like FIFA?"
"Because it's shit"
"Have you played it?"
"No. but i know it'll be shit"
Right.
It makes a big difference playing FIFA two player, that's why I believe the online element gains it an extra point.
Personally I have enough reservations about PES 3 (such as the way good players score from nearly every single shot) to give it a 9/10 myself.
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The scars of playing someone who could sprint up the wing, cross, and score from a scissor kick EVERY SINGLE TIME after playing the game for all of christmas morning, simply never heal.
If EA made football boots they'd be sticky.
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In PES3 you just click a button and it stops.
In terms of gameplay, I don't think it's bad, but I prefered last year's version. Teh AI of tour teammates seems much worst.
*I'm talking about the PC demo, don't know if it's different in the final game.
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Club Foot? Ahem.
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Glad u mostly enjoyed FIFA Kruds. Did Tom get bored with it in the end?
Cut Scenes ARE skippable, person who asked.
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First of all I think the graphics are arse! I actually think they are a step backwards. The players heads and hair looks really blocky and dated. The animations for the crowd seems to consist of two frames, crowd with hands down - crowd with hands up. It just looks very old.
And while I can understand the joy of english fans that they now have the second and third division I just cant understand why EA ignores so many countries. Im come from a small country in EU and there´s nothing in the game for us. Not even the national team is there anymore. I can understand that it´s time consuming to put teams in the game with player likeness but no one is asking for that. Just the kit and some names would be fine. At the very least provide us with a f***ing way to do this ourselves! But EA does not bother with anything but the big markets.
Fifa 2004 is a big disappointment. I am holding on to Fifa 2003 and hoping Konami gives PES to Xbox owners so we have an alternative to this crap.
Ps. Note to Eurogamer staff... Halo and Fifa 2004 are not equally good!
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Our scores aren't comparable between two totally different genres, so please quit the Halo comparisons!
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Anywho so after 5 years I might just go back to a FIFA game - last one I played to death an uni was Fifa 99 - many hours lost to it!
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/gets kicked out of FA Cup by Chelsea again.
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yipee!, I can play as Ipswich and beat Norwich.
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Some people have been saying pes3 is harder than pes2, where I actually find it easier. It just seems more in tune with what I am anticipating. Going back to pes1, when I played that for the first time, i found the exact opposite.
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Me too, i'm seriously tempted by the option of finally getting to play as Ipswich in a half decent football game. But seeing as I got PES3 last week I think I'll wait a while and maybe just create Ipswich in PES. I got Fifa 03 a month or so ago for cheap to see what it was like and I'm absolutely terrible at it. I struggle on semi-pro even when playing as AC milan against rubbish teams like Chievo(no offence to Chievo Football Club). Does 04 have an edit mode?
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Really? That's ridiculous. Why? They could be a super-powerful alliance, or have EA already sold their soul to someone else?
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A good enough reason for me not to buy this game ever. Who are you marketing guys to think that you can tell us what's the name of the game ??? It's FOOTBALL all over the world, except in the country where nobody cares about it, and where football is a pale copy of rugby.
Is it so f...ing hard to brainstorm for 5 minutes (maybe 6) and give your f...ing game an european name ?
Name it Pro Evolution Football and you will sell at least an extra copy, Konami loosers of the rising sun...
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And as for the EA - MS debacle, IIRC it has something to do with MS' Live! service, and EA not being allowed to control their own online stuff... :/
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Sorry mate, you're wrong. It isn't even called Pro Evolution Soccer over there. It goes by the Japanese name of Winning Eleven 7.
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I'm not really sure. I've not noticed, next time I play I will have a look.
2) Is it worth getting Fifa 2004 if you already have '2003?
Only if the money doesn't seem a burden. There's the new more realistic gameplay model, updated graphics, more leagues (down to and including div 3 in England), Career mode etc. Get it from Game and you can take it back if you don't like it.
3) Leading on from this, if you own 2003, is 2004 too easy even on the harder settings?
It's a lot harder, especially in career mode. There's plenty of new things to learn. The AI is much tougher. In career mode your players get tired and out of form. I reckon I'm very good at 2003, so it was a shock when Notts County knocked me out of the League Cup on semi pro level when I was playing as Manchester United (in career mode). New corners and other set pieces, ability to jostle and push other player for position.
4) Are there more skills in 2004, and is the set-up for tricks the same as used for 2003?
It's slightly different. You still use the right stick. But now there is an added extra. During open play the left trigger makes players walk rather than run. This is surprisingly useful as you can protect the ball and look for a good passing opportunity, if you use the left trigger with the right stick - you can do fackes, roll backs, step overs, backing away while facing a player etc. while stood still to spoof defenders and get past them. There are also situations where you receive the ball with your back to a defender and you actually held against them and can't move, and have to lay the ball off. Looks convincing.
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Yes that's right, normal season mode is not included. It offers all season mode had plus new stuff. You can play tournaments such as the FA Cup and League Cup outside of the career mode though.
2) Is the crossing system still intact?
X button (or square on PS2) is still used to cross the ball. The "off the ball" system now allows you to also pick out an individual to cross to.
3) What does training mode offer?
You can practice running around the pitch, passing and shooting against as many defenders as you like (or none at all). You can practice indirect and direct free kicks from various positions. And you can practice with the new corner system. There's even a choice of places to practice at.
Crikey looks like this thread has lured out the tards in the form of Monkey Punch. Someone should tell him that the games he chooses to play don't make him any more heterosexual.
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1, No creation tools.
2, You unlock third kits as the game progresses
3, Haven't found international tournaments yet
4, You can customize tournaments in the sense that you can choose which teams take part - that's about it. You still have to follow the structure of the FA cup if you're playing that event.
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/nudges FIFA back to Game.
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One thing I noticed yesterday was that when I was playing against less able sides who found it hard to attack me my defenders hardly got tired at all. Which meant they were fresh for the next game. However, in my glee to try to put 4 past Wolves I was sprinting about with the forwards and midfield like a man possessed. So even though I was never going to lose once I got a brace of goals I continued to totally knacker my midfielders out. Once I realised this I started playing differently. If I managed to take the lead I started knocking ball around a bit more and running less, biding my time for spaces to open rather than trying to run things through. It certainly changes the way you play when you realise Ryan Giggs is running out of puff and your next game is away at Arsenal.
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You’re right about not being able to pick weather effects. You do get a variation between sunny and cloudy, and different pitch surfaces. There times when the stadiums seem more foggy. I wonder if EA are trying to show wet games in the way we see them on TV – where you can’t actually see the raindrops, you just get reduced visibility. Anyway yeah it’s daft not being able to pick weather.
Dunno about four player as I’ve only got 2 Xbox pads. I’d be surprised if it wasn’t in though – they’d had it all the way back to FIFA 96. So anyone know if it’s in?
Crikey I do seem to be talking a lot about this game. Maybe I should just shut up!
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When it does work, it works several times in a row, but then it just stops working for the rest of that day. Isn't that strange? Anyone else experiensing something like this?
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/hangs head in shame and legs it from the crazy spurs fans
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Most times I have got on the server, but as I am being connected to
another player the connection breaks. I have completed 2 online games
(1 draw, 1 defeat) and the connection has broken twice mid game
and my ranking now reads 3 defeats!
Judging by my converstion with the PS2 network helpline there are a lot
of issues with the online aspect.
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TCP 13505: this is used by BuddyList/IM server
TCP 10400 - 10499
TCP 443: used to access Sony DNAS server. This is a standard https port
UDP 3658/3659: these are the main game ports
UDP 6000/6001: VOIP ports
If you are playing behind a router, the ports listed in bold above must also be forwarded to the IP address of your PlayStation®2
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Just read the thread you linked to. That makes much more sense. The EA manual is wrong as usual. Seems you have to press the black button more than once. I'll try that out later, bro-in-law is coming over for a few games.
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It's not complicated at all.
1, White button activates the Off the Ball feature where you can control 3 different players, make an accurate pass to them, control them with the right stick or choose which one to go on a run
2. The black button is essentially doing what the L-trigger did last year. With a slight change that you double tap it. So just double tap the button and a player (of the AI's choosing) will make a run and wave his hand in the air to show he wants the ball. This is exactly what the L-trigger did last year.
3, If you do the black button double tap right after passing to someone with the A button, the guy who just kicked the ball will always be the one making the run. You can then aim a pass to him as he scootles past. Effectively a good one-two system.
So it seems the actual game controls work really well. I've just spent two minutes in practice with this and it's a breeze. So no fault of the game there. It's that idiotic manual that made it look like you had to type and essay with the joypad buttons that made this whole process seem complicated. Before Law explained, and I had a fiddle with the game based on that, it seemed there was no quick way to tell the AI to make one of your players run without engaging the Off the Ball system. A shame as I used that feature a lot in FIFA2003 as did my friends. Now it seems the feature is there with a simple double tap. And I think it is just a deliberate double tap rather than some problem requiring 2-3 hits, double tap has worked every time for me so far. Top, this makes the game better for me. That manual truly sucks though. ;o)
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https://eauk .custhelp.com/cgi-bin/eauk.cfg/php/enduser/std_alp.php?p_sid =t_U_*_Wg&p_lva=&p_sp=&p_li=
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Y button on Xbox, Triangle on PS2: for higher passes X and Square respectivly.
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When you press the white button a 1 icon appears over one player, and a greyed out 2 and 3 on a couple of others. pressing the button cycles through them. you can do this pretty quickly. but i often find that it's the most central one that gets highlighted first - which means you can hit white, then the cross button. The player runs (like last years ones) don't require this, just a double tap of the black buttons - handy to bring out wingbacks etc.
2: Does the right analogue stick do anything thing independently whilst running (last year it done the Freestyle), or do you need to do 'the walk' to be able to do skill?
Unless you have Off the Ball TM
BTW L-trigger also adds a handy feature to lobs and shots, if your already running and pull the trigger when you shoot, you play a low shot. so it's easy to make hard and low shots on goal.
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1. When you press X to change the player you control you never seems to get the right player, it always seems like you have to press X a couple of times before you get to control the one you like.
2. Where is the international tournaments, that's just unforgiveble... I want to be able to play the the euro cup or the world cup and to be able to construct my own tournaments.
3. Off-The-Ball-Control - also known as "we can't make proper AI so we are going to leave it all up to you to try and fix it with fiddly controls"
4. Player AI - why is it when you pass the ball with the X button the reciving player never seems to meet up the ball. They just stand their with cement boots watching the defender intercept the pass.
5. Carrer mode - why would anyone in the world like to spend their time setting up practices? If I wanted that I would buy CM.
6. Replays sucks - they are way too short. They just show the ball being kicked into the goal, you never get to see the beautiful passing play that made the goal happen.
On the plus side - the soundtrack is awesome...
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Eh? Practice mode isn't part of career mode.
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Nah, I'm just playing this a lot more than anything else at the moment.
Beat all the teams in a division and you'll unlock the third kits. I don't think it matters whether this is done partly in friendly, some in career etc. Don't forget to play against the team you normally plas as in that league.
H
(Happy to help, slightly nerdy FIFA player) ;o)
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Negative
1. When you press X to change the player you control - when you get in the offensive end you never seem to be able get control over the correct player, it always seems like you have to press X a couple of times before you get to control the player you like. (very frustrating)
2. No international tournaments, that's just unforgiveble... I want to be able to play the the euro cup or the world cup.
3. Off-The-Ball-Control - not very good, it would have been better if the offensive AI of ones teammates were better. Getting away from defenders into open space. And meet up passes instead of standing still watching the defender intercept the pass.
4. Carrer mode - having to set up training programs for players is not something I want to spend my time doing? If I wanted that I would buy CM.
5. Replays sucks - they are way too short. They just show the ball being kicked into the goal, you never get to see the beautiful passing play that made the goal happen. (and they don't show near misses)
6. Online play - not very user friendly for user behind firewalls or routers.
7. The computer controlled teams you play against never changes a player during any game (unless there is an injury). NOT VERY REAL, EA!
8. Graphics stutter at times.
9. Starting line-ups not presented before the game. (in a good way)
10. The commentery is ok, but could have been better. And Ally McCoist (co-commentator) sounds like Groundskeeper Willie from the Simpsons and can be hard to tell what the heck he's talkin' about at times. (that's my personal opinion at least)
11. Corners are a bit strange - not very real at all. You choose a type of corner and then the ball comes to one certain spot (marked with a ring), and it comes exactly to this spot every time (not even beckham or any human) would be able to hit a 1m circle every single time. Where are the corners that go to far or short and so on...
12. Free-kicks away from the goal sucks. You just don't have any good indication on where you are aiming.
13. No match facts pop up at half-time or at end of game.
14. There's sometimes a graphical glitch on players backs.
15. Saving games takes way too long time. (Longer than other similar games - that's not from EA).
16. Dribbling - is it even in the game?
17. Players never seems to tire. You never has to change a player because he is too tired, not very real.
Positive
1. The soundtrack is awesome.
2. Plays quite good.
3. Good graphics - esp. player likeness and arenas.
4. Audience sounds are very good.
5. Free kicks near goal - good interface (a bit hard though, but sweet when you are able to get one in).
6. Practice mode.
7. Career mode (should have been a lot better, but it's better then not having one).
8. Highlights after a game (no need to show the tackles though, would be better if it was concentrated to showing goals and goalscoring chances, and showing which goal is which).
9. The best game in the fifa series.
Overall: 7/10
It plays a resonably good game of football but it should have been better.
Fans of previous Fifa games will probably like it, but I guess most will feel that it should have been better. Pro Evo fans won't (and probably shouldn't) bother with this years fifa game.
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Bit of a let down really.
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Dutch squad not in because the dutch FA want a stack of cash (3 or 4 times more than any other league).
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