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Disgaea: Hour of Darkness Review

PlayStation 2 Review by Rob Fahey

30 July, 2004

A Japanese turn-based role-playing strategy title. Sounds like a barrel of laughs, right? Real material to make Billy Connolly, Denis Leary and Bill Bailey start watching their backs. No? We didn't think so either, to be honest. Turn-based strategy has never been a genre to have them rolling in the aisles, after all - in fact, it's rarely been a genre that publishers saw fit to release in Europe at all, with the notable exception of GBA classics Advance Wars, Final Fantasy Tactics Advance and, more recently, Fire Emblem.

Disgaea: Hour of Darkness, however, is funny as hell. Literally, given the setting of the game - which takes place in the demonic Netherworld, an evil realm packed to the gills with bizarre-looking, unpleasant, egotistical and self-serving creatures, a bit like Hoxton Square on a Friday night. The game one that'll elicit more laughs than any game with words like "turn-based" and "role-playing" in the description has a right to - not just because of the genuinely funny plot and dialogue, but because this is a game which constantly encourages you to be so deliciously evil, underhanded and downright mean that it's impossible to resist a cackle of triumph when your plans come together.

Prince of Evil

'Disgaea: Hour of Darkness' Screenshot 1

Okay, first off, to set the scene: you are Laharl, egotistical and obnoxious son of the king of the Netherworld. Unfortunately, being lazy, you've managed to sleep right through the death of the king, and for two years afterwards to boot, until you're awoken by your (incredibly violent) vassal Etna, who informs you of the fact that many demon lords have risen up and are vying for power in the Netherworld in the absence of the king. Since you're not only egotistical and obnoxious, but also a Prince of the Netherworld, you decide that it's obvious who should be in charge, and set forth from your castle to restore the rightful demon (you) to the throne by means of the traditional "beat the crap out of everyone who disagrees with you" method.

The game goes on to introduce a genuinely funny cast of demonic (and somewhat inept angelic) characters, and the dialogue between them - friend and foe alike - is one of the high points not just of this game, but of just about any in-game dialogue we've seen in quite a long time, packed as it is with tongue-in-cheek self-referential moments and sly sideswipes at just about every aspect of the whole religious mythos surrounding angels and demons, not to mention a stack of digs at popular Japanese culture. Suffice it to say that despite the general reputation of turn-based strategy RPGs for being somewhat light in the plot department (the seminal Final Fantasy Tactics being an obvious exception), Disgaea puts up an entertaining and involving plot that will satisfy the funny bone of just about any fan of Japanese RPGs.

In terms of the aforementioned policy of beating the crap out of everyone who disagrees with you, the game presents a fairly linear progression through a set of levels. Each one is a 3D map, presented in a rotating isometric view and divided up into a set of squares. You position your forces on the map and proceed to move them around in a turn-based manner, using a variety of ranged and melee attacks and magical powers to decimate your enemy. It's a system which will be familiar to anyone who's played Final Fantasy Tactics, Fire Emblem or the likes - although Disgaea does add its own unique touches to the gameplay.

Gang up on the little guy

'Disgaea: Hour of Darkness' Screenshot 2

For one, there's no initiative to worry about; your characters all take their moves in one massive turn, followed by your enemies also moving as a group. Whether you like this or not is a matter of personal opinion, really. We enjoyed the ability to set up complex group attacks without worrying about an enemy turn interrupting them, though, and overall would say that this was the right choice for the game. Another major new element which the game has added is a team attack system. When you perform an attack on an enemy, if an ally is standing next to you at the time there's a chance that they may perform a combo attack - effectively attacking the enemy for free as part of your turn. Manoeuvring your forces around so as to improve your chances of getting these attacks is a key tactic in the game.

Special map squares are a factor which Disgaea makes a fine art out of, too. Each map is patterned with differently coloured squares, and at certain points special crystals are placed on these squares which give special attributes to all squares of the same colour. These attributes can range from invulnerability to random teleporting to giving characters certain buffs such as the ability to attack twice in one round; and they can generally be turned off by attacking and destroying the crystals which confer the effects. However, doing so can also be used to kick off a chain reaction which damages enemies and hands you a whopping experience bonus. Learning to manipulate the special squares is one of the most important tactics in the game, and it's one which is - in our experience - quite unique to Disgaea.

Then there's the throwing. Disgaea isn't a game which gives more than a perfunctory nod to any sense of reality at the best of times, but when a key tactic in your strategy title involves having your characters pick up both enemies and allies and throw them around the map, you know you've pretty much left all sense of sanity at the door. Throwing allies is an important way to access certain areas of the map or to launch quick attacks at your foes; throwing enemies, among other things, allows you to merge two enemies (by chucking them onto the same square) to create a higher level enemy, which can be useful for levelling up your characters.

On the Level

'Disgaea: Hour of Darkness' Screenshot 3

Ah, levelling up. The phrase will make some of the less hardcore RPG fans out there wince, but you shouldn't. Disgaea is all about levelling up your characters - the game allows you to build up your statistics to a truly ridiculous level if you so desire - and the game has plenty of fantastic quirks and mechanisms which allow you to build the level and abilities of your characters on your quest to create an unstoppable army of evil. For example, you can include a low-level character in a combo attack which destroys a much higher level enemy, and he'll gain a spectacular amount of XP; or you can create a new character under the tutelage of an existing character, and the existing character will gradually learn to use the class abilities of the new one.

In this game, you can even level up your items - and in fact, that Item World feature is one of the most engrossing aspects of the game. Each item in the game has an entire "world" inside it, which you can enter from your castle and do battle in. The Item World consists of a set of increasingly difficult battlefields, and you can increase the stats of the item by defeating them (and escaping alive), which also serves as an excellent way to level up your characters if the main progression of the game becomes too difficult. Battlefields in the Item World are randomly generated and can get ferociously difficult - giving the game an impressive degree of longevity, even aside from the fact that it's possible to plough literally hundreds of hours into the other aspects of the gameplay if you so desire.

Since we mentioned creating new characters earlier, that deserves some explanation as well. While a large number of your characters in the game will be pre-existing plot-related characters, the remainder are created by you to fill gaps in your forces. You spend mana points, earned in combat, to create new characters - and later in the game the basic character classes will be expanded to allow you to create more advanced classes such as ninjas and knights as well as the basic mages, clerics, fighters and so on. You can also move existing characters from one class to another, which retains many of the abilities of the earlier class and effectively allows you to create super powerful characters by learning abilities from many different classes.

Don't Play Fair

'Disgaea: Hour of Darkness' Screenshot 4

If you're thinking that that sounds a bit unbalancing... Well, you're right. The game does always manage to keep throwing up new challenges, but in effect, this is a unique game where the whole point is to try and find unfair, underhanded advantages. The combo system is a perfect example; ganging up characters is hardly a fair fight, after all. The special square system can be used to gain a sneaky levelling advantage by sitting on invulnerable squares and attacking enemies far above your level. And the ability to transmigrate characters between jobs can create characters whose presence on the battlefield is, frankly, a completely unbalancing factor.

In any other game, these things would be bugs. In Disgaea, they're wilful and deliberate, and they form a core part of what it is that makes this game so special. You're actively encouraged to be evil and underhanded. Even when it comes to sending motions through the senate in your castle (an interesting game mechanic which can be used to unlock more powerful character classes or items), you're given a list of senators and their opinions and can try and bribe those opposed to you with items... Or, if you're feeling powerful enough, hit Persuade By Force to beat the senate into submission and make them do what you want. Larharl has been taking lessons from Blair, we suspect.

And this, more than the game's great sense of humour, is why you'll spend most of your time playing Disgaea cackling like a low-rent Bond villain. Every map has new opportunities to be evil and sneaky; every new game mechanic that unfolds in front of you brings with it a dazzling array of possible ways to tip the balance of the game unfairly towards you. It's a triumph of game design that the creators of the game seem to have thought of all these mechanisms and allowed for them in the difficulty curve of the levels, while still allowing you to feel that you're being supremely cunning; and equally, that you'll still feel that urge to laugh maniacally when a perfectly executed combo works out even after tens of hours of playing the game.

Army of Darkness

It's a shame, then, that Disgaea really isn't for everyone. Its colourful, anime-style artwork will put a lot of people off. Turn-based gameplay will put a lot of people off. The mention of strategy will have others running screaming for the hills. Indeed, if there was ever a game that defined the concept of a niche title, Disgaea would be it - and for that alone, and the sheer inaccessibility of the title to players new to the genre, we can't give this game a ten, much as it deserves it in almost every other way.

However, Disgaea is more than just "good if you like that sort of thing" - it's one of the best titles the PS2 has seen to date, and although its strength lies in depth, longevity and gameplay rather than in artistry and atmosphere, it still deserves to stand shoulder to shoulder with ICO in the rankings of "the best games you've never played". Even if turn-based strategy isn't your thing, Disgaea is a game you should at least try out; as the pinnacle of the genre, post-Final Fantasy Tactics, and as possibly the most engrossing videogame you'll ever play.

9/10

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Comments: 1-39 of 39 in total

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yegon
30/07/04 @ 13:19
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'tis good
ssuellid
30/07/04 @ 13:36
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Meh ;)
TipTop
30/07/04 @ 13:39
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Where's Blerk when you want him?
ssuellid
30/07/04 @ 13:42
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Collecting another wheelbarrow full of case from the Disgaea marketing department?
Blerk
30/07/04 @ 13:43
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I'm actually working today. God dammit.

Anyway... 9/10?

11/10! :-)
TipTop
30/07/04 @ 13:52
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Better than Driv3r then?
Khab
30/07/04 @ 14:06
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Hmmmm... I may end up buying this just to have it...
Lord Chalfont III
30/07/04 @ 14:58
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"Another brilliant turn-based strategy-RPG. What the hell is going on lately?"

Or you could say: Another review issued WEEKS after the game in question came out. What the hell is going on lately?

Seriously guys, why are the reviews getting so late? People like to buy games when they come out, not sit around waiting for reviews from one site when there's loads of reviews elsewhere. Exactly what is the point of your reviews when they're so late?
mal
30/07/04 @ 14:59
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The only thing I can say is wrong with this game is that for a strategy newb like me, the learning curve is pretty daunting, and that I just don't have enough time to play it. It's pretty much destined to be one of those games that I promise I'll always go back to, I reckon.
bionutz
30/07/04 @ 15:14
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hmmm. I finished Shining force, and I must say, it was better designed than FFT. I also liked it more, sometimes FFT was like doing Maths (I played half of the missions and finished it in 80 hours), Shining Force was more involving - a tad short though, once you really learn how to play it (I'm playing it for the second time to see if there are any bonuses - and you're already allowed to use the cards from the beginning - cool). Also the "power" of the ground you were on was shown with percentages, less cluttering the screen with "art" as it was in FFT. I'm not sure I want to have anything to do with Disgaea, it does look great and all but again strategy rpg? I don't know. Eurogamer, do you have some gameplay movies? Suggestion: make a partnership with a game shop from Germany and France, I'm not going to pay transport from Great Britain to Germany for a game.
kincaide
30/07/04 @ 15:29
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BAN THIS SICK FILTH
Mike P
30/07/04 @ 15:31
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Why bother commenting Lord Chalfont III?

I mean, come on, once an article's been up on Eurogamer for a few minutes it seems pointless to respond to it - it's simply too late. Everyone's moved on to a new article while this one gathers dust.

Please try harder, otherwise I'll have to seek out a new source of up-to-date irrelevancy.

Yours tautologically,

Mike P
Freek
30/07/04 @ 16:08
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If you want free shipping buy it at Play.com.
Foregone Reality
30/07/04 @ 16:19
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...Shame about the lack of 60hz.

/returns to Onimusha 3 and Tales of Symphonia
Cpt_Fluffy
30/07/04 @ 16:30
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Game of the year innit.

And, the review timing seems logical to me. Having taken delivery of my copy on release day, I finished Disgaea (well, the main story) just last week, so in my mind it proves EG have given it a fairly thorough going over, not just a mere glance.

Would you rather have your review on release day but totally wrong (like 90% of the reviews for Transformers) or a few weeks later and spot on the money ?
Tweakmonkey
30/07/04 @ 16:44
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I'll take the money please :-)

Yeah - I like Eurogamer going back and reviewing 'older' stuff. I just like reading their opinion and the timeframe has nothing to do with it. The longer they spend with the game the better, because quite frankly most magazine reviews are worth sh*t.
inpHilltr8r
30/07/04 @ 17:25
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Shame about the lack of 60hz.

In a turn based game? The crack is strong in this one...
Royal Fool
30/07/04 @ 17:26
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It's a great game.
lucky_jim
30/07/04 @ 17:30
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The review may be late, but it's certainly given me a much better idea of what the game's about than other reviews- I'd ignored this 'til now, mostly because other reviews had made me think that this was something I just wouldn't "get". Now I actually know what it involves, I'll buy a copy tomorrow if I can find one!
krudster [mod]
30/07/04 @ 18:09
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I'll say it again, reviews are late for several reasons:

They might take a long time to play through - no point rushing it.
There's only two full timers at EG, and one of them is busy doing news and other random stuff for a good proportion of that time.
The publisher might not have sent the code through to us at all.
We're often out on press trips - two weeks ago, both members of staff were actually out of the country, with EA and Vivendi. That means we can't review games while we're on them
Sometimes we prioritise other games ahead of another and they get left behind
THERE'S ONLY TWO OF US!
We don't just review games - see all of those interviews and first impressions? They take ages to conduct and transcribe.
And, um, we also have lives. We do do other stuff than play games and write about them.

We realise lateness isn't ideal, but neither is posting up some rubbish first impressions as your review.
Pirotic
30/07/04 @ 18:57
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great game - top of its class. money well spent.
Epitaph
30/07/04 @ 19:38
#22
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Loved Shining Force (emulated), love/loving the two Golden Suns, and Advance Wars is brillo but found FFTA inpenetrable.

Would I like this game?

And more importantly, would it be worth getting a PS2 for? :P
OnlyMe
30/07/04 @ 20:15
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I'm currently playing Dragon Warrior VII, and enjoying it immensively. Shame this was never released in Europe. Wonder if Dragon Warrior VIII will get a european release?

Anyway, I've heard good things about Disgea. I would like to try the game out, but if it's as interesting as Final Fantasy Tactics was, then I doubt it will give me much enjoyment. I don't have the patience to play a game like that.
Decoded
30/07/04 @ 20:32
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Disgaea was essentially my first strategy RPG (if you don't count a few hours of FFTA) and it can be overwhelming inititally because it's very "open". You create your own characters rather than having them simply join your party and every single item can be levelled-up.

It took several hours to find my feet and feel comfortable with Disgaea, not concerning myself about every single aspect of the game and just concentrating on what I wanted to do - level up a few weapons, my characters, finish the story mode. The game is good like that. Once finished (took me 50 hours or so) you can use New Game + and start over, tackling the game however you wish - if you want, of course.

There's a good thread in the forum which outlines some basic "things to know", which would certainly help if you feel lost.

As for being worth buying a PS2 for...you won't have me putting my head on the chopping block, I'm afraid! ;-)
scorp
30/07/04 @ 21:27
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ahh, I'll have to pick this one up asap.
as someone who tore apart ffta looking for more challenges, this sounds like just the thing I'm looking for ^_^
TheRealBadabing
31/07/04 @ 03:56
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Love Fire Emblem, still don't love this. Maybe i need to spend more time with it but so far I'm just not having fun (about 1 hr in).
Teeth
31/07/04 @ 21:27
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A quick note about the audio, which didn't seem to get covered much in the review.

The music is pretty good, suitably kooky and odd yet not really annoying despite thousands of listens. There's even some surprise Jap-punk in there which is quite amusing.

The sound effects are fair, many being reused for lots of different attacks (though given the number available that is no crime I'd say). Menu stuff is fine (in fact the menus overall are pretty good, allowing for fast action - don't you just hate UIs that are slow because they're flashy? When I write UI stuff I make sure it's flashy AND fast.)

The voice acting is really great, which was a massive surprise after playing games like Way Of The Samurai 2 and other atrociously-voiced games.

I don't know about any details WRT surround sound et al, sorry.

Get this game, it's great!
BlackJedi
01/08/04 @ 11:22
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I'm currently about 40 hours into the game, and loving every minute of it. I've hardly touched the Item World, and not done too much levelling up, so some levels are a challenge - often I'm left with Laharl (my only really high-level, high HP character) against half a dozen enemies, and sometimes he only scrapes through by the skin of his teeth. It all adds to the fun!
AOFanboi
02/08/04 @ 09:30
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Sometimes the generated levels can place enemies in positions impossible to see, and a button to tilt the view (like in FFT) would have been appreciated.

Er, you can rotate the view using the L1/R1 buttons, as per the manual. Isn't that enough?
cloudaaa
02/08/04 @ 10:41
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thanks a lot for the strategy guide tip Birch
Philip Gumm
02/08/04 @ 10:50
#31
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Shouldn't be good but is, sooo addictive, brain overload....
Scimarad
03/08/04 @ 07:45
#32
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"Er, you can rotate the view using the L1/R1 buttons, as per the manual. Isn't that enough?"

Not really - Sometimes (often, in fact) a square is surrounded by tall structures that block the view from all angles. It's hardly a game killing problem, though.
volb
03/08/04 @ 08:37
#33
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Won't work with my VGA box. Curses.
Shrimp
03/08/04 @ 22:58
#34
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Utterly fantastic game - like scorp said, if you finished FFTA and wanted more character-crafting freeform tactical goodness, this is it.

And then there's the demonic exploding penguins with satchels full of bombs and knives. DOOOOOOOOD!
amitar
05/08/04 @ 00:35
#35
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Is it wrong to make the character based off yourself level 200 while all the others are around level 50?

Bloody brilliant game.

25/10
Decoded
08/08/04 @ 09:44
#36
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Yes, the character that kills an enemy takes the experience points. However there is the ability to perform team attacks, so your lower level characters can participate in these and level up very quickly.

This system does allow you to create one or two monsterously powerful characters if you so wish...
Blerk
09/09/04 @ 14:49
#37
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Simply are great if you want what they have. But their catalogue is 'sadly lacking' anything other than mainstream stuff. They don't, for instance, have Star Ocean 3 in there despite it being due out on the 1st of October. I mailed them to ask about it and... they didn't bother to reply.
Blerk
09/09/04 @ 15:16
#38
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Last time I was in GAME they had it in their 'sale' for £30.
mal
09/09/04 @ 18:19
#39
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I'd be surprised if it's disappearing from shelves already. The ads for it seem to have been all over the place.

Comments: 1-39 of 39 in total

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