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Disgaea 2: Cursed Memories Review

PlayStation 2 Review by Simon Parkin

31 July, 2006

All games are essentially maths in fancy clothes.

Take Grand Theft Auto for a set question.

Scenario: You're sizing up to a drug baron. He's tall and broad chested which gives you a clue to his generous health allocation of 500 hit points. Each bullet you fire from your AK47 that successfully finds its target subtracts 10hp from him. Your gun fires bullets at a rate of three per second. You're pretty good at geometry laws so you estimate an average hit success rate of three in five bullets. You've already depleted his health by half.

There's a bomb in the house you're fighting in that goes off in 45 seconds.

Question: Have you got time finish off the drug baron and exit the house before the bomb detonates or should you make a run for it now? Show your workings in the five seconds you have to complete the sum.

Speed mathematics. Rockstar drape over a gold chain and a hip-hop soundtrack so you don't actually realise you're in a mock GCSE exam and *kapow* you're addicted to all the things that made you run from school into the warm cathode embrace of videogames in the first place.

Of course, while each face-off with a boss like the one above is even more intricate in reality (what about your own life-bar? what's his rate of fire, firepower and accuracy?) ultimately, Grand Theft Auto, like most videogames, only requires the player to estimate. You estimate whether you'll defeat the boss in time to get out the house in time, evaluating a complex matrix of factors you see around you to make a series of split second choices. Then, even if you make a crucial mistake, you're free to tackle the mission again - now with the benefit of experiential data with which to refine those estimations.

'Disgaea 2: Cursed Memories' Screenshot 1

A 'dark' world, featuring inverted versions of all of the maps you've cleared during the story, but with much harder enemies and obstacles to overcome, is a vast challenge.

Disgaea 2, sequel to the King of the Strategy RPG, is far more concerned with the method. Indeed, it's entirely possible to get the result you're aiming for - say completing a map or defeating a tricky boss - but to do it in a way that doesn't reap the maximum benefits for your team in terms of experience or items gained which will leave you weaker in the overarching play arc of your experience.

And while you have all the time in the world to make your decisions, once taken there's no going back and no second chances - you and your characters are the sum total of your choices, good and bad, and as a result Disgaea 2 is your game like no other - the thrill not so much in the reaching of the final credits as the elegance, effectiveness and skill with which you get there, and the person you have become at the end of it all.

The first Disgaea game showcased developer Nippon Ichi's unique brand of Pimp My Chess. It was a game wrapped in a quirky little comedy story with likeable, cute, wide-eyed characters and funny one-liners - all elements that drew you in, but essentially just formed the visible tip of a gameplay iceberg stretching ten thousand feet deep below the surface.

Subsequent titles from the developer, Makai Kingdom and Phantom Brave tried to twist the format further, dispensing with the stock Advance Wars-style grid-based maps and adding ever more complex rules and diversions. But there's little doubt that Disgaea represented the best of the set, its delightful mixture of initial simplicity and accessibility (but ongoing complexity), loveable cast and back-breaking compulsion serving to enslave and enrich so many Strategy RPG players.

So it's unsurprising that this sequel is essentially the same game with a new story and few tweaks here and there to freshen the formula. Indeed, for the first five hours or so there's very little to distinguish the two games from each other save the new cast and storyline.

'Disgaea 2: Cursed Memories' Screenshot 2

While the cast list is arguably weaker than in the first game, old favourites Laharl and Etna make more than passing cameos.

That story focuses on Adel, a young adopted boy out to tackle the Evil Overlord Zenon - an unfathomable entity who is turning Adel's town into a netherworld and its inhabitant into monsters. As a result of a botched summoning, Zenon's snooty princess daughter ends up in the town and offers to help Adel find her father if he promises to return her to him. While the setting is all demons and hellfire, the presentation is the same light and perfectly pitched comedy that endeared the original so much to fans, and, ironically, it's a game stuffed with Judeo-Christian morality in its step-by-step narrative exploration of themes of loyalty and grace. These superficial surface elements personalise what could otherwise have been a dry and confusing underbelly and gently lead the player into the deeper strategic waters.

Battles play out on the grid system beloved of Fire Emblems and Shining Forces, albeit with an ocean-wide freedom those more traditional titles have never offered. So while it's possible to breeze through battles - providing you have levelled enough - the real joy comes from milking each stage for as much experience and benefit as possible - and Disgaea 2 has been tweaked to maximise this joy. As your characters only complete their move once they have attacked and, as adjoining characters will often join in for tag team moves free of cost, it's possible to move your characters back and forth around the grid triggering team combo attacks (all participants of which benefit from the experience) before moving them all back again for more gains. The master/pupil dynamic is present and correct, where your characters can take new team members under their wing who will gradually learn their skills, as well as the mind-boggling reincarnation - where characters can restart from scratch in a new class carrying over skills and stat bonuses from their previous existence.

Gameplay follows a very traditional path - a narrative cut-scene following each core stage. It's possible to finish the game by simply tackling each sequential stage without diversion but the real fun and good endings are only available by exploring the game's other myriad and complex corridors. These several secondary elements separate the Disgaea universe from other SRPGs. Firstly, there's the item world in which players can metaphorically 'enter' their items - everything from swords to health-restoring chewing gum. Each item has a set number of stages within it, which must be worked through and beaten one by one. Each stage that you complete within the item levels it up by a factor of one. Within items, new characters called specialists can be found and recruited. Essentially stat modifiers, these 'characters' can then be moved between items to upgrade your equipment; so a 'marksmen' found in a breastplate item, when recruited, can be moved into a gun to increase its accuracy, etc. Subpoena items - criminal charges against your team members - are also issued later in the game. These can also be entered in the item world and, nestled in one of their stages, a judge and jury can be found who will issue a sentence; a badge of honour that bestows various benefits on the accused.

'Disgaea 2: Cursed Memories' Screenshot 3

There are so many tiny rules and bonuses to be uncovered it's staggering: find and equip to items that share the same rare statistic and you'll reap the benefits.

The other major invention of the series is the Dark Assembly - a kind of House of Commons full of senators whom you must petition to pass bills. These bills unlock secret areas, open up new character classes, strengthen enemies throughout the game, and increase the shop's quality and range of inventory. Senators must vote to pass each bill you're after and you can butter each one up with item gifts to help your chances of getting the decision you want. Sometimes senators are asleep or drunk, so their votes might not count at all, or they might vote in the opposite direction you'd expect them to. Fail to get the answer you want, and it's possible to take on the whole assembly in a fight to force your motion to be passed through brute strength.

Koei's hard work at getting this title as near to the US release as possible will hopefully encourage fans to avoid importing - and the inclusion of dual English/Japanese speech in the PAL release will certainly help this by appeasing those for whom its removal in the first game proved a turn-off. However, it's not all good news on the localisation front. The first Disgaea was brought to the west by the excellent and studious translation team at Atlus USA. For the sequel Nippon Ichi's US wing has handled the localisation and as a result, while still universally funny, the text is littered with sloppy spelling mistakes and slightly awkward phrasing - although mercifully this is mostly in the menus and tutorials rather than the narrative proper.

Even so, Nippon Ichi's games are good but Disgaea is undeniably the best. While some might begrudge the ostensible dumbing down with the return to grids and more tightly controlled play (there's no chucking enemies off the maps into oblivion or picking up map furniture as impromptu weaponry here) in reality this makes the game more accessible, more easily understood and ultimately more fun. There are so many ways to tackle a map, so many techniques and nuances to the gameplay that its entirely possible for one player to develop a unique style and approach not shared by another - a freedom only usually seen in beat-'em-ups.

The stronger story sets the game down that solid narrative track that is missing from Phantom Brave et al so that, while technically all you're doing is pushing little humanised additions, subtractions and multiplications around a grid, it never really feels like that. In fact, the moment you notice you are simply expressing yourself through the stark beauty of statistics and the curtain lifts to reveal the matrix of little green zeroes and ones you're continually tweaking - you realise that's all you ever really do in videogames - and that, as this is one of the most flexible and brilliant systems ever invented to do this with, you don't even care.

9/10

Read our Scoring Policy

Oh. Grand Theft Auto coursework still puzzling you? Your enemy, Drug Baron, with half his health already gone, now has a life of 250 hit points. As 3 in 5 of your bullets hit him you have a respectable accuracy rate of 0.6 or 60 per cent. So, for every six bullets you fire, 3.6 of them will hit their target, which means that - as you fire at a rate of three bullets p/s - every second 1.8 bullets are hitting the amphetamine-propped scoundrel.

Each bullet takes 10 hit points off the kingpin's life so, every second you're firing your machine gun his health bar reduces by 18 hit points (10 x 1.8). All of which means that it will only take you a paltry 13.8888889 seconds (250 / 18) to finish him off; leaving ample time (31.1111111 seconds) to depart the property before the bomb goes off.

Oh, and Disgaea 2 is out on PS2 in PAL territories this autumn.

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Comments: 1-49 of 49 in total

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gamerbunny
31/07/06 @ 08:16
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/grabs coat and waits for Blerk
Aretak
31/07/06 @ 08:17
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/comments on how that was a superbly-written review while waiting for Blerk
JonFE
31/07/06 @ 08:21
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/admires Blerk's ability to be present, even when he's absent :)
itamae
31/07/06 @ 08:24
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I'll wait for the PAL version then, provided it doesn't have borders and/or slowdown.
blizeH
31/07/06 @ 08:26
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:O DISGAEA 2!!!11111111111
Cappy
31/07/06 @ 08:26
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Wait for the PAL version?

I'll just buy both as I usually do. :-)
goz
31/07/06 @ 08:31
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Sorry - just to clarify that this is actually the Pal code that has been reviewed here.
itamae
31/07/06 @ 08:34
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It is? Well, what about borders and/or slowdown then? :-)
Aretak
31/07/06 @ 08:35
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While it's nice that they've kept the Japanese voices in this time, the English voiceovers for the first game really were superb. I think this is one occaision where I'll go with the dub, unless they've really messed it up.

/goes into Overdrive, selects Grand Summon, summons Blerk
afray
31/07/06 @ 08:54
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I guess I'm not the only guy that hasn't finished the first one yet? :-/

Sunk around 50 hours into it, got only about 60% through. And that's without the item world, which is so time consuming I can't devote the time to get in there!
disc
31/07/06 @ 09:02
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It's truly a shame that Nippon Ichi does not port their games to the PSP.
krudster [mod]
31/07/06 @ 09:03
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Yep, definitely PAL code.
MrChuckles
31/07/06 @ 09:13
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When is something like this gonna come out on the 360?

At this rate, i'll have to write one myself and stick it on xbox arcade.
TakeTheVeil
31/07/06 @ 10:00
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I missed out on the first one.. but i heard only great things about it. Gonna pick this up after the 9/10.

I didnt read the whole review, ust after waking up, but is the story from the first required fro the second?
Steroyd
31/07/06 @ 10:16
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Not essential, but i presume because this is light hearted comedy they're going to do some "in jokes" referring to the first one.

BTW for those who havn't havn't played the first one fully if you do eventually play through it all, you gotta get the good ending where you don't kill any of your own allies, to understand the Flonne situation... i saw the intro to this i thought "WTF happened to Flonne"!?

If people from the first one are going to be coming into this one... for the love of god don't bring Gordan back if i hear "DEFENDER OF EARTH" the way he says it one more time....

/hears uzi shots
Azazel
31/07/06 @ 10:17
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This sounds so awesomely complicated I might just give it a go.
President Weasel
31/07/06 @ 10:19
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Seriously, where is Blerk? Is he ill?
/cast summon: Burerku
lucky_jim
31/07/06 @ 10:33
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I think that's the best review I've seen from any of EG's "new names".

I really enjoyed the first Disgaea, it's still on my "gotta complete one day" list though. And on my "gotta figure out how to pronounce that" list.
Teeth
31/07/06 @ 10:36
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MMUK: not thinking of Phantom Brave there, are you?
w00t
31/07/06 @ 10:44
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Good review.

/channels Blerk

Meh-raculous!
Murray
31/07/06 @ 10:48
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Is it just me, or isn't the little guy with horns on the first screenshot in the screenshots section, the boy from ICO?

Ooh, and the first is superb, it still amazes me how much game i got for my buck.
Blerk
31/07/06 @ 10:53
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Blerk is currently on his death-bed, having spent most of the weekend talking to God on the great white telephone. However, I heard voices in my head which directed me here for just a few minutes between upchucks and I see my reputation precedes me. I'll save this off and read it later, doods. Right now I've got another appointment with God. If I survive, I may return. :-(
ilmaestro
31/07/06 @ 10:59
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Lovely review, should be a lovely game, I can't get enough of the character artwork in the Nippon Ichi games.

@ frod's lol: check out Culdcept Saga, not quite the same (it's not sprite based for a start) but a lot closer than your reaction would suggest a 360 game is going to get.

edit: good luck with not dieing, Blerk.
Edited 1 times, most recently on 31/07/06 @ 12:00
Steroyd
31/07/06 @ 11:06
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I downloaded a video of ign playing on this i put it on my PSP to watch it later....

Koei might not know this but Disgaea is so PERFECT for the PSP it's not even funny.

Hopefully Koei decide to make a Disgaea 3 for the PSP it's just begging to be done, just think of the hours ontop of the hours you'd normally spend playing this game on a handheld rather than a Console!!! o_O
manic_mouse
31/07/06 @ 11:06
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" It's truly a shame that Nippon Ichi does not port their games to the PSP."

Just what I was about to post. The console and games seem made for each other, yet it hasn't happened.
disc
31/07/06 @ 11:15
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There is that Jeanne d'arc game that is coming from Level5 but they havent said if they are translating it yet.
bluebird
31/07/06 @ 12:01
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I still haven't played the original and want to get either this one or the first one. I like watching the anime series of Disgaea, which features the Disgaea 1 cast, so I am edging towards the first. The review seems to suggest the gameplay has been tweaked and improved but the screenshot captions seems to suggest the original characters and story are better.

Which of the two is better?
kissthestick
31/07/06 @ 12:07
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preordered :)
MJ
31/07/06 @ 12:22
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£26 on Amazon
afray
31/07/06 @ 13:12
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There /is/ a PSP Nippon Ichi game, I saw it in Edge a month or two ago. But it scored poorly.

A straight port of Disgaea would mean I can finally get into the item world: Suspend to the resuce!
CitizenGeek
31/07/06 @ 13:34
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Why must GTA be dragged into everything. Why do so many games journalists worship GTA - it's not that good. Why does everyone worship GTA, there were 7 paragraphs on GTA in a review about Disgaea 2 - 7!!!!
Raziel
31/07/06 @ 15:20
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"Why must GTA be dragged into everything. Why do so many games journalists worship GTA - it's not that good. Why does everyone worship GTA, there were 7 paragraphs on GTA in a review about Disgaea 2 - 7!!!!"

-
Cause some younalists cant take it that a semi 2D Spritebased T-RPG is better then GTA... Much better :D Cant wait.
neuroniky
31/07/06 @ 15:30
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@afray: I had the same problem with the original Disgaea too... the Item World ust takes too long for my continous gaming time allotment. It is still one of the best games I've ever played however.

edit: oh, and out of curiosity... why everybody speaks so highly of this game... and then ends up saying "It is still on my 'must finish one day' list"? It seems like a contradiction...
Edited 1 times, most recently on 31/07/06 @ 16:31
JediMasterMalik
31/07/06 @ 15:41
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Sounds like a good game. Excellent review by the way.
Schiraman
31/07/06 @ 15:57
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I really enjoyed Disgaea, but like a several people here I found it just too time-consuming to ever finish. TBH I think I'd actually prefer a slightly less diabolically complicated strategy game... ;)
Hog-lumps
31/07/06 @ 15:59
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neroniky, I think you answered your own question when you said "takes too long for my continous gaming time allotment".

I.e. It's a great game but you need invest a lot of time to play it properly.........and I find it hard to find the time :(
Edited 1 times, most recently on 31/07/06 @ 17:04
Mr_Brown
31/07/06 @ 16:57
#37
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Wha? Euro review already? Is this out then?
lemonfist
31/07/06 @ 20:26
#38
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They should've marked it as an import review. Not out here until some time in October.
Aretak
31/07/06 @ 21:05
#39
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Why should they have marked it as an import review if they were reviewing the PAL code?
tiddles
31/07/06 @ 22:24
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Disgaea for PSP, you f*%&$*s!!!!!!!!
NegativeZero
01/08/06 @ 00:14
#41
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I was lucky enough to track down one of the few copies of the first one that was released in Australia. Absolutely loved it, and will be all over this when it releases. Probably get the US release since it'll be cheaper.

I don't think that going back to the grid system from La Pucelle and Disgaea is a bad thing at all. It doesn't dumb things down - it does the opposite. Phantom Brave and Makai Kingdom's gridless system is really annoying because there's absolutely no strategy involved in how you lay out your forces. You can't, for example, keep your mages safe by protecting them with your warriors. The grid does allow this - you can effectively block enemy characters from being able to walk up to your weak characters and slaughter them.

The gridless system would have worked really well if there was some way to make your warriors able to attack anything that got within range or something. Maybe the ability to specifically guard a certain character. Of course, Phantom Brave wouldn't work with this very well, given that the characters only stick around for a few turns.
lemonfist
01/08/06 @ 08:32
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Well, Arytek, it just seems pretty obvious to me that since the EU release is months away, a PAL review code at this point would be pretty damn unlikely.

Not even been released in the US yet, either.
Edited 1 times, most recently on 01/08/06 @ 09:34
goz
01/08/06 @ 08:38
#43
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"Koei's hard work at getting this title as near to the US release as possible will hopefully encourage fans to avoid importing" - from the review.

"Yep, definitely PAL code." krudster - from earlier in the comments.

But still, I'm glad it seems obvious to you...

disc
01/08/06 @ 11:19
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goz - krudster is a reviewer and editor (right?) at eurogamer.
Cappy
01/08/06 @ 11:29
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Well, a likely explanation for the early review is that Koei and Atlus have already completed the necessary work for the PAL and NTSC US versions. They just don't want to release the game in the middle of the Summer dead period.
lemonfist
01/08/06 @ 11:44
#46
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Whoops. I would now like to apologize for my inability to read the the entire review and comments section and go slap myself :)
dryden555
07/08/06 @ 21:01
#47
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The first Disgaea was a bit too easy except when in "item world:" for me I got bored and I like turn-based stuff like this. The challenge wasn't there.
TakeTheVeil
22/09/06 @ 16:16
#48
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i just finished the game the other day and i really enjoyed it. took me just over 48 hours which is about right for this kinda game.. i pretty much agree with the review..
captain_cupcake
22/09/06 @ 16:55
#49
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There /is/ a PSP Nippon Ichi game, I saw it in Edge a month or two ago. But it scored poorly.

A straight port of Disgaea would mean I can finally get into the item world: Suspend to the resuce!


As far as I can gather there is to be a PSP version of Disgaea - Disgaea portable. But no confirmation of a US or European release

Have the US version - very good indeed:D

Comments: 1-49 of 49 in total

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