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Devil Kings Review

PlayStation 2 Review by Martyn Carroll

2 February, 2006

With Devil Kings Capcom has committed daylight robbery. Having happily plagiarised its own back catalogue over the years, releasing tweaks pretending to be updates masquerading as sequels, the Japanese giant has stomped shamelessly into the Koei camp and plundered its popular Dynasty Warriors series. This is much more than Resident Evil ripping off Alone in the Dark. If a jury was shown both Devil Kings and one of the Dynasty Warriors games running side by side it would be very difficult to tell the two apart. Both cast you as a warrior general, dropped onto an ancient battlefield awash with hundreds of enemy soldiers. Both require you to lay said soldiers low with a big stick or similar pointy implement. You even get to ride around on a horse, as warrior generals like to do. Beyond brawling, the games feature a selection of customisable characters, all with their own back-stories, and there are some basic battle options to tinker with. In short, they look the same and pretty much play the same. It’s an open and shut case.

Devil Kings may well be a forgery but it’s certainly not faking it. To rub salt into angry-looking wounds, Capcom has taken the Koei’s long-running series and audaciously improved upon it at the first attempt. Now don’t get me wrong - if you’ve not shown the Dynasty Warriors games any love before then Devil Kings won’t fan the flames of your heart. Instead, it takes the source material and walks it down the bigger-better-more path that Capcom likes to call its own. The action is faster, the special moves are wilder, and the onscreen carnage is off the scale. Tapping the standard attack button is surprisingly effective - anyone within spitting distance will fall beneath your blade - but by combining this with your secondary attack (which ‘primes’ your enemies ready for the kill) you can supercharge your Fury Gauge and unleash a Fury Drive! This special move, aptly described in the game’s rolling demo as “ultra radical”, sees your character swirl around the screen, sucking up enemy soldiers and spitting out their lifeless bodies. It’s classic Capcom.

'Devil Kings' Screenshot 1

This has to be one of the worst cases of penis envy we’ve ever seen.

While many of the special moves and attack combos are completely over the top, the gameplay is actually more measured than in Dynasty Warriors. This is mainly thanks to the introduction of a guard move which you must use to block enemy attacks (and as an added bonus, if you block at exactly the right time, the attack will be returned to sender). In easy mode you can slaughter entire armies by bashing the attack buttons, but in normal and hard mode several direct hits will result in death, so you must play with far more caution. In fact, the difference between the easy and normal difficult levels is alarming at first, being more of a leap into the unknown than a step up. This will certainly test your revolve; possibly your patience too.

The game’s 18 stages are nicely structured, with new areas opening up as you fight your way through the enemy ranks, leading to a confrontation with a rival general. Sometimes you’ll be required to complete certain secondary objectives along the way, ensuring that the game never quite becomes just a mindless melee. That said, the more enemies you slay the more experience points you earn, which in turn can be used to level-up your character’s stats, so the emphasis is firmly on hack ’n’ slash.

'Devil Kings' Screenshot 2

The circus comes to town!

To stave off monotony, Capcom has introduced a combo system where attacks can be linked together for massive bonuses. Keeping an attack flowing for any length of time requires a surprising amount of skill and proves to be a fun mini-game in itself. After prolonged play I finally managed to reach the magic 1,000 hit marker, only to later discover on the web that some kid from Kyoto has already topped 11,000. Doesn’t he know that you’re supposed to take a 10-minute screen break every hour?

The only thing Dynasty Warriors has in its favour over Devil Kings is co-op gameplay. Quite why Capcom chose to forgo a multiplayer mode is baffling as it would have prolonged the game’s somewhat limited lifespan. Still, between the two competing titles Devil Kings comes out on top, bloodied and battered but victorious nonetheless.

I make no apologies for writing a comparison review rather than considering Devil Kings on its own merits, because let’s face it, if you’re still with me then you’re obviously a rabid fan of Dynasty Warriors and other games of this type. You’ve possibly even played Sengoku Basara, the original Japanese version of Devil Kings. If you have then you’ll be disappointed to learn that Capcom has made a real mess of the localisation.

'Devil Kings' Screenshot 3

Please feel free to discharge yourself.

Capcom is well known for its lazy PAL releases, going right back to the awful Street Fighter II on the SNES, but here it has gone to the other extreme in foolishly trying to westernise the game. Sengoku Basara is based in feudal Japan, like Koei's Samurai Warriors, while Devil Kings takes place in a purely fantasy universe. The names of the historical characters have been changed, lots of modern weapons have been added and several of the stages have even been altered to reflect the new made-up scenario. There are six less playable characters too (12 instead of the original 18), making this inferior to the Japanese original in almost every way.

Despite dodgy localisation issues - which actually serve to limit the game’s appeal - Devil Kings remains an entertaining battlefield game that marries its wild, over the top style with enough substance to keep you plugging away. As this type of game goes, it's easily the best of breed. Sorry Koei, but you’ve been robbed.

7/10

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Comments: 1-16 of 16 in total

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Cloudane
02/02/06 @ 13:13
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I want this game.

I love the DMC and Onimusha series too.
Hog-lumps
02/02/06 @ 13:17
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you can supercharge your Fury Gauge and unleash a Fury Drive

Am I the only one who read 'Furry gauge'?

\books optician apointment
bloodflowers
02/02/06 @ 13:28
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Oh well. Another one to import then. Does it by any chance have borders or slowed down gameplay too? Is it 60fps (a big part of why DW feels so good)?
drumbaby
02/02/06 @ 13:31
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I guess the whole genre is not for me then. If this is better than Koei's take on the genre I'll stay well away. As much as I wanted to like it, I played 2 stages of the USA import, and whacked it on Ebay.
Zuiyo
02/02/06 @ 14:12
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Nice character design.
Xerx3s
02/02/06 @ 14:40
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Looks pretty average to me. -_-
Aysir
02/02/06 @ 15:46
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Those localisation issues are for the US as well as us. Nad if you'd done your research you'd realise there is a big whopping difference between Sengoku Basara and Devil Kings. Names aside the function of buttons has changed, there are combo mulitpliers and a fantasy setting. It's not down to simple localisation, this is a wholesale redesign.
Oh and Sengoku Basara is NOT set in the Romance of the Three Kingdoms period (a.k.a Sangoku) it's based on the same as KOEI's Samurai Warriors and Capcom's Onimusha series the Warring states period in JAPAN not china.
This game is a nice COPY of Dynasty Warriors, ripping it off in every way possible, but it doens't have the depth, the characters or the strategy to really stand up to the maker of the genre...not yet anyway.
Crube
02/02/06 @ 15:52
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how long before capcpm are sued by koei...

Zuiyo
02/02/06 @ 15:59
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I bet someone from Data East is going to be laughing his or her ass off if Koei sues...
Spud_leg_wizz
02/02/06 @ 16:09
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Good work Carroll.
Aysir
02/02/06 @ 16:43
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What the heck are you guys talking about? Why the heck would Koei Sue? For the Sengoku peiod that they don't own, that nobody does?
The only thing that is a rip-off is the gameplay here, but Dynasty Warriors was the first of it's kind. The only surprising thing is how closly Capcom stuck to the formula. Drakengard added its dragons, Yoshitsune had more of a squad based feel while Ikusagami is more god-like destruction. Devil Kings is only as different to Dynasty Warriors as Samurai Warriors is, and the only reason both Devil Kings and Samurai Warriors 'seem' better is cause they are fresher.

Hmmm...After further read of the article I see even more how little the reviewer actually Knows of Dyasnty Warriors. Someone needs to tell them there was a guard move in Dynasty Warriors too...in fact it was in DW2 and a deflect as well. Devil Kings certainly isn't the better as you're expected to fight the war on your own, while your own troops merely 'secure' previously won areas. There's no bodyguards, no double special attacks with allies. The combo counter was also in DW (though no where near as loud as DK) and if fact in DW3XL it had the added bonus of allowing limit-breaks on your items and weapons. The backgrounds also look quite a bit worse than DW5 and the game doesn't manage as many people on screen nor do the main characters have any extra detail than the DW's.

This is a good game and I will be getting it, but better than Dynasty Warriors? it's exactly the same with a little bit less in there. The reviewer really should play DW5, they might be surprised.
Edited 1 times, most recently on 02/02/06 @ 16:54
JinTypeNoir
02/02/06 @ 16:49
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What's with the inaccuracies in this article? As Aysir points out, the game takes place in the warring states period in Japan, not China. The modern weapons have not been added from the Japanese version, they were there originally. (In fact, I hear weapons have been taken out from Devil Kings where they existed in Sengoku Basara.) Also, Sengoku has 16 playable characters, not 18.

Some of the article is also written so its sound inaccurate. The guard move paragraph starts out by saying its more measured than DW and then says Capcom have introduced a guard move, when that's another they took from DW (its even mapped to the same button at least in the Japanese version). It a matter of opinion, but the same thing happens in DW, you hardly have to use the guard on the easiest level, and then you have to make sure you use it on harder difficulty levels to survive. Overall I would have said Sengoku was easier, I always had to play with more caution in DW.

As well, none of the mission objectives are required, you just get a bonus if you do and the mission often becomes easier. Also, the combo system part is worded as if Capcom introduced it, and again, that's something that's also in DW, so its kind of misleading. (Of course, in DW, its hard to string combos longer than say 40 or 50 a lot of the time, so its not as excessive as Sengoku.)

Now I don't think the review is bad per say, and I too like Sengoku Basara better (I play the Japanese version). I like Dynasty Warriors too though, and I think the integration of its strategy elements is quite a bit better than Sengoku. Morale is more important, you often have to support ally generals more often, the choice of who to save and who to go after is more important, winning or destroying enemy resupply places is more integral and so on. The reason I like Sengoku better, was because the action is smoother, the cheesy voice-acting from Dynasty Warriors is primed into hilarious cutscenes and the graphics and stage design is prettier and more varied. That kind of speaks to each company's history and strengths though.

Sengoku definitely owes its dues to Dynasty Warriors, but that's because Dynasty Warriors really created the 3D beat em up genre in the same way others pay homage to Devil May Cry or Super Mario 64. There's a whole lot of other games that would be "rip-offs" of DW, like Drag-on Dragoon, Kingdom Under Fire, Spartan: Total War, Ikusagami, Yoshitsune and Koei's own Crimson Sea. Nevertheless, some of those don't go to the lengths of copying the control layout on the PS2 controller almost to a tee. :P Sengoku is still not enough to sue though. Its easier to say they're all part of this new genre/sub-genre.
Edited 2 times, most recently on 02/02/06 @ 16:52
Aysir
02/02/06 @ 16:56
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Heh, I edited my above message and just ended up repeating what JinTypeNoir said at the same time :) But I think he says it clearer :D
toy_brain
02/02/06 @ 19:52
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"Capcom is well known for its lazy PAL releases"

Bit unfair that, seeings as Capcom havent done a lousy PAL conversion since DMC1.
For the benefit of those thinking of buying the PAL version - like all recent Capcom games, it has a 60hz option that works just splendidly - so you have nothing to fear.

As for the game, I've only played it for 2 missions (plus a bit of the JP version), but it seems to be a nice variation on the DW/SW formula - skewed slightly more towards the SW side of things (due to having a more distinct variety of enemies). I'm dissapointed that the battlefield dosent seem as 'dynamic' as Koei's games, which often have you dashing back-and-forth across the level to assist anyone in trouble. In Devil Kings you are pretty much free to chip away at the enemies forces at your leasure.
Still, the more varied enemies, greater emphasis on taking out any nearby archers, and re-jigged combat system make this a fun little title on its own merits.

Should keep me mashing that square button till DW5:XL comes out next friday :P
Nikanoru
02/02/06 @ 23:40
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For the benefit of those thinking of buying the PAL version - like all recent Capcom games, it has a 60hz option that works just splendidly - so you have nothing to fear.

Except that the game's on PS2, which means you're not getting PAL60 like on Cube, but NTSC, support for which is much less widespread than the former. At least my TV does PAL60 and not NTSC...

Not that I'm even considering buying this, but yeah.
toy_brain
03/02/06 @ 03:03
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"At least my TV does PAL60 and not NTSC... "

Not even when your PS2 is connected via a propper RGB SCART cable? (and I dont mean those shitty S-VHS to SCART adapters that come bundled with the console).
Most tellys capable of a 60hz NTSC display in black-and-white, will display in full colour when connected via RGB SCART.

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