Broken Sword : Shadow Of The Templars Review
Review - classic PC adventure game comes to the GameBoy Advance
Version tested: GameBoy Advance
There's Antiquities In Them Thar Stalls
Several years after it debuted on the PC, Revolution's point-and-click adventure Broken Sword has made its way onto the GameBoy Advance. And despite the limitations of the format, the result is a surprisingly faithful translation.
Once again you step into the shoes of hapless American tourist George Stobbart, who turns detective when he narrowly escapes an explosion at a Paris cafe. Determined to track down those responsible for the blast, he teams up with local photographer Nicole Collard to follow a trail of clues that vary from a dirty handkerchief to an ancient manuscript, all leading inexorably back to the shadowy Knights Templar and an ancient conspiracy.
Thankfully the game doesn't take itself too seriously though, a fact which should be abundantly clear by the time you've made it to the end of the bizarre opening cinematic. The humour is a bit hit and miss, but the dialogue can be very funny at times, with plenty of parody, sarcasm and satire thrown in, and characters ranging from an unsanitary Syrian kebab stall owner to a pub full of Irishmen. Stop to chat to someone and little icons illustrating your conversation options will appear in the top left of the screen, allowing you to choose your responses and questions with the D-pad. Often you'll have to work your way through all of these options to get the information you need, and the dialogue doesn't always make a lot of sense if you ask the questions out of order, but generally it works quite well.
Speakie English?
The puzzles are also very good for the most part - not too easy, but perfectly logical if you stop to think about them, even if you have to switch off your GameBoy for a few minutes while you ponder what to do next.
Things are made simpler by the new streamlined interface, which suits the GameBoy Advance perfectly. The right shoulder trigger cycles through any "hot spots", and although adventure game veterans might consider this cheating, it does save you squinting at the screen in search of items to interact with. Meanwhile the left shoulder button lets you explore your inventory and use or combine the items therein. As in any good adventure game you'll find yourself amassing a variety of unusual objects in your voluminous trouser pockets, but managing them is straightforward, and you should never have much more than a dozen items to deal with at any one time.
Visually the translation to hand-held gaming has been excellent as well, from the gorgeous snapshots that make up the introduction to the detailed locations and smooth character animations. It's been quite an effort to cram that much data on to a GameBoy cartridge, and there are some noticeable compression artifacts in a couple of areas, but overall the graphics are impressive, and highlights of Barrington Pheloung's soundtrack have also been included to build up the atmosphere. Sadly there isn't much sound in the game apart from the music, but what little is included is used to great effect, such as the sound of a cardiograph flatlining.
Conclusion
Broken Sword isn't without its flaws - the romance angle is pretty tacky and unconvincing, certain parts of the storyline seem to get glossed over, and the game comes to a rather abrupt (if explosive) end. There's also at least one point where you can get completely stuck by visiting locations in the wrong order, and given that there are a few places where you can get killed if you're careless, it does pay to save frequently and keep more than one copy of your progress in case you need to backtrack.
Aside from these slight niggles though, Broken Sword is a gripping little adventure that should keep you busy for at least six to eight hours. Replay value is obviously fairly limited, and you can still pick up the original PC version of the game for under a fiver from Sold Out, but if you absolutely must have an adventure game on the go, this is the best there is at the moment.
8 / 10
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Comments (27) Latest comment 9 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I have something to confess, although I've ALWAYS been a huge adventure junkie, I've never played Broken Sword...
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Heheh, ditto, I did exactly the same thing! Grr... Would go along with that review, the two things that annoyed me the most were (a) the save game system (only three slots, and no way of naming the save games so you're taking pot luck when opening one) and (b) the fact that you can get killed out of the blue, irritating as hell especially if you don't have a recent save (or as happened in my case if you've saved by accident the split second before you get killed and can't do anything about it...).
Well what with that and the Spain/Syria thing I ended up playing over half the game about twice, but still, a good laugh and I'd like to see more of the same for the GBA.
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Gilbert Goodmate and The Longest Journey were both released in the last couple of years and are both excellent games in their own ways. Cryo occasionally crank out a point and clicker, but they're not so good at it these days. And of course there was Myst III last year, although sadly I never got around to playing that.
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Also, Adventure games featuring GBA-Cube link-up would be interesting concepts.
And now, back to my cube.
1010 on 10 Round Monkey Target, anyone else scored decent?
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It's said that it's coming for a console, and it has been said that it might not be a adventure game at all.
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i'd love to see a new Sam & Max game, but judging from the recent lucasarts point-n-click games maybe they should just leave it alone eh?
why they even bothered making point-n-click games after ron gilbert had left is beyond me, it was clearly his dry wit which made them a success in the first-place
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With or without the WHEEL OF DANGER?
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er, 240 (but that's *with* the wheel of danger, *cough*)
i find monkeyball target a bit tedious, i stick to bowling and golf
Still showing off Pirotic
i'd love to see a new Sam & Max game, but judging from the recent lucasarts point-n-click games maybe they should just leave it alone eh?
Agreed with knobs on - give it to Funcom
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I also broke it last night, got 1200, again with the wheel of danger.
I can land on a sixpence
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Don't stand up and shout "Who's the monkey daddy" when landing clean on the 300 point areas.
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How do you stop yourself from bouncing out? Any way other than getting the 'sticky' assist?
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With a headwind you can quite easily land with the monkey going at less than 10mph.
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I was wondering why I couldn't get any further.
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I would but my pc is so crusty that I think it would fall apart even if I so much as asked it to install a game. Plus, I need something to fill up my hours of commuting every day. BS1 did that just perfectly so I am desperate to get another lengthy GBA adventure game!