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Black & White 2 Review

PC Review by John Walker

4 October, 2005

I've been God for quite a while now. It began back in the 80s, and I've been filling the role ever since. Funny thing - I'm used to it. It was special at first - I had the power to raise and lower the ground itself, change the weather, summon forth great changes to the world, and most of all, influence the lives of my subjects to my whim. Meh, that's old news now. Being God is good, yes, and I'm not trying to suggest otherwise. All I'm saying is, I'm past the point where being reminded of my abilities is enough to get me going.

The trouble is, Black & White 2 seems to think otherwise. From the moment you begin, it's unavoidably obvious that Lionhead think you're going to be wowed by the deified position they've put you in, and hope that's enough to blind you to the mediocre game beneath.

Immediately it's beautiful. Gorgeous islands are flown around, detailed to the finest blades of grass, all alive and aware of your godly presence. Sweep your cursor hand across the vegetation and it sways beneath your awesome power. Trees bow their boughs as you stroke them, vast boulders crack in half at your touch. Animals shiver sensing that their creator is amongst them, the sea ripples under your palm. You really are the god of this land. The lavish animations create a living, wonderful world into which you're tasked to impose your kingdom. If only there was five minutes to look at it without the bloody imps springing up and shouting their dreadful script at you.

Beginning at the beginning. Black & White 2 claimed it would not repeat the nightmarish obligatory tutorial of the original. And indeed, at the very beginning you are offered the opportunity to skip the basic movement instructions, should you have remembered them from before. However, if you fancy a refresher, then nothing has changed - rather than briefly explaining that right clicking the ground grabs it, and then moving the mouse pulls you in that direction, it instead forces you to sit through an agonisingly idiotic step-by-step guide, requiring that you learn not only how to move to the left, but also, wait for it, how to move to the right. Anyone who would need such ludicrously slow and patronising guidance would not have been able to manoeuvre the disc into the drive to install the game, let alone put their own trousers on.

'Black & White 2' Screenshot 1

The blessed imps, intended to vie for your bias, but only manage to convince you to act as neutrally as possible, so as to disappoint both of the buggers.

But this is skippable - stop complaining reviewing man. And indeed it is. But unfortunately the tutoring doesn't end there. It continues to explain (almost) every detail of the game in interrupting routines where the impish angel and demon appear for their oh-so hilarious bantering argument-driven explanations. (Hint to those with both their legs in one leg of their trousers - there is some irony in that sentence). Don't complete their task, and they'll shout at you until you bloody well do. Even more unfortunately, not only does the tutoring not end there, but indeed seemingly doesn't end... ever. If it really were possible to skip B&W2's tutorial, you would be immediately facing closing credits. Tutorial: The Game. Presumably intended as your 'guides', the comedyless double-act of floating imps persist in screaming instructions at you no matter how far through the proceeding you persist.

Those sporting a fully zipped and buttoned pair of trousers will have noticed the parentheses "almost" in the previous paragraph. Good work, dressed ones. It exists to ensure that you are warned about how this incessantly fussy game is not nearly as comprehensive as it might appear. Despite telling you in intricate detail how food stores are used for storing food, and that casting water miracles casts miraculous water, it entirely fails to explain vital tactical information, such as how the people of your towns are too stupid to know how to open their own town gate when ordered to leave the walled enclosures, rather relying on their father in heaven to be on door monitor duty. Indeed, the supposedly sentient inhabitants of your towns rely on you for an astonishing number of menial tasks, from giving them permission to breed when they want children, to whether they want to worship you or not. This complete lack of autonomy on their part leaves you not feeling like their god, but their babysitter.

All this negativity! All this anger! It's a Lionhead game - that's like being a Bullfrog game! You've obviously already scrolled to the bottom and seen the score, you already know it's not a complete disaster. So why so cross, Mr Grumpy? Because this is a game that should have been a 9. It could have contended for 10. Expectation doesn't mean that B&W2 gets a rougher treatment. But it does mean it's the job of the review to explain why it didn't live up to it.

'Black & White 2' Screenshot 2

Early islands are entirely guided, decisions essentially made for you, rather than allowing experimentation with early skills.

Perhaps we're rushing ahead. Black & White 2, much like the original, charges you with the job of building towns and cities on small islands, with a view to either wowing the locals so much they want to join you, or defeating them in battle to secure their towns as your own. There's a vague story to justify all this, casting you as the Greeks, attempting to form allegiances with various nations in order to win the ultimate battle with the rival Aztecs. Helping you to achieve this is your representative on earth, your Creature. Chosen from either a lion, monkey, wolf or cow, your Creature begins as a baby, and grows up throughout the course of your adventures. The original Black & White relied on the creature for its brief success - at a time when Tamagotchi was the closest you could get to raising your own digital beast, finding yourself interacting with a playful, naive and gleefully eager to please little pet was a joy. A joy made complete when you realised you could influence his behaviour by how you responded to his actions, and teach him through demonstration. In a parody of parenthood, your influence dictated the sort of personality your Creature possessed, his inclination to be good or bad, his predilection to work or play. Well, that was the idea. For a few levels it felt as though it was working, and Black & White seemed like one of the greatest games of all time. About halfway through, the lie broke down and revealed itself, your Creature's AI admitted its failure, and all but the most pointlessly determined found themselves and their Creature lapsing into Evil no matter how hard they fought to be good.

So in the last seven million years since the first game, the obvious thing to do would be to get all that stuff fixed, and release the game done proper. Which makes it an odd decision by Lionhead to choose to strip out almost all that made it interesting, and put its effort into making everything look very pretty, and implement an entirely broken combat system. There are some important improvements to the Creature. If we forget the astonishingly evocative animations it possesses (because so will you once that pleasant novelty quickly wears off), it does now appear to remember what you've told it. When he ponders eating a villager (now demonstrated through written thoughts in think bubbles above his head), and you slap him with your godly hand until he's well and truly sorry, he will think twice about doing that again. Congratulate him with attentive strokes and belly-rubs when he helps the townspeople build their homes, and he'll seek out to please you with that task in future. As nice as this sounds, it does become obvious pretty quickly that what's actually happening here is you're flicking a switch to either 'on' or 'off'. Don't want him pooing in the food store? Then slap him until that AI option is 'off'. Want him to eat innocent children? Then pat him on the head once he's filled his tummy, and the switch is set to 'on'.

'Black & White 2' Screenshot 3

And of course cutscenes interrupt frequently for more of the astonishingly badly written script.

What's far more disappointing is the complete abandoning of the (admittedly completely broken) teaching system from before. In theory, if you put your Creature on his leash and cast a few fireballs here and there, your Creature would learn from you and attempt to do the same. Now, in a hollow and emotionless design, you buy abilities for your beast from a long, long list of options with the ''tribute' you've earned through play. This is the same way you obtain new buildings for your towns - rather than unlocking new and more advanced features by playing well, you're given everything that the game has to offer from the start, so long as you possess enough tribute to purchase it. Why you want to purchase any of it is another missing feature from the endless tutorial. Certainly they tell you that you can buy them, that variety will please your peoples, and each new building or decoration comes with a description detailing how much more impressive it will make your town. But beyond that, do you actually need a rest home? Does improving the lives of the elderly make a difference to your game? Definitely not in any way that will change your experience.

Tribute is earned through completing the string of tasks silently appointed at the start of each new island. With no ceremony or connection to the story arc, a vast array of what are best described as chores, are given. These vary from the obligatory: take over the island; the vaguely interesting: build a wonder, take over three towns without force; and then in huge numbers the worryingly tedious: deforest the land, build eight fields, collect 8000 ore, make 20 breeders... To understand quite how laborious and un-game-like these are, know that creating a breeder entails picking up a person, and dropping them near another person. Collecting ore involves dropping people near the ore mine. Over and over. And over. That these challenges are so lacking in imagination is an indication of quite how limited B&W2 is. It wouldn't have been possible for Lionhead to come up with more creative tasks, because B&W2 possesses nothing to support such creativity.

The other means of gaining credit is by completing the silver-scroll tasks. These are essentially mini-games scattered about islands, available to play at any time whether you've conquered their location or not. If you played the original, think the singing sailors and their request. And if you're curling up in pain at that memory, stay there. These micro-missions are so wantonly pedestrian as to be an insult. Lionhead clearly couldn't care less about these, dumping in the most obvious and cumbersome time-fillers possible.

'Black & White 2' Screenshot 5

When your creature does something helpful, like a bit of deforestation, it can be very rewarding.

One particularly dreadful example involves catching lambs fired into the air from the apparently pneumatic vagina of a very pregnant sheep. As they come toward you, you're supposed to catch them in your hand. It turned out, clicking pretty much anywhere on the screen, at pretty much any point during their trajectory was enough to count as a catch, and no matter how many were missed, it didn't seem to care. And then after an apparently arbitrary 22 caught lambs, it told me I'd won. It's hard to imagine a less satisfactory victory.

Another is a completely broken game where you're supposed to help a kung-fu student to smash rocks with his fist. Not explaining what you're supposed to do leaves you to fumble about, waggling the mouse until you stumble upon the technique, only to discover that it seemingly only works 50 per cent of the time. Since you have to complete it three times in a row, the broken engine's statistics are against you, and against your even bothering. And anyway, in every other part of the game my powers allow me crack rocks with a mere touch. Why is that suddenly impossible now? Which is to say nothing of the mystery behind the early waterfall-clearing mini-game. There are some rocks blocking the water's flow. But you can't, for some unexplained reason, pick up them up. So you have to clear the fall by, er, picking up some rocks and throwing them at it. Idiotic beyond belief.

Talking of broken, it's time to talk about the combat. Running with the Good/Evil theme, your behaviour defines your alignment, and hence the way you play. Needlessly kill your people, and you're a mean god. Look after them well, and don't drop rocks on their houses, and you're lovely. This also extends to how you go about taking over each island. The angel imp insists that there's no need to go to war, the demon encouraging such violent behaviour enthusiastically. Create an army, and you can march them off to a neutral or enemy town, fight the locals if necessary, and then surround the central hub and take it over. This process is supposed to speed up when there are more men in your army, and when the town's defences are weaker. No evidence of this was apparent. In fact, when one platoon of 75 was reduced to a single solitary soldier by the enemy's Creature, the process continued at the same pace. Enemy platoons appear to work like those battery-driven toy cars you used to get that drove until they hit a wall, turned, and drove off in another direction. Should they stumble upon your army, they might fight it, or they might run about in confused circles. Should there happen to be something so enormously complex as a wall between your army and theirs, then they'll stand there, staring, dreaming crazy AI dreams of what must be on the other side.

'Black & White 2' Screenshot 6

Sprawling cities must be entirely laid out by you, the citizens too insecure to even build their own houses.

It doesn't get better for your own side. The game informs you, on the spinning signposts that offer titbits of bonus tutorial information in every level (which don't work either - finding their hotspot is an ordeal, then the pop-up text disappears at random while you're reading it), that remnants from battered platoons can be combined. Just drag their flag, hover it over the other platoon, and wait for the 'merge' tooltip to appear. I'm still waiting.

Enough. There's more to complain about, there's more that's broken, incomplete, or flawed. But this has to stop somewhere, and it's already run way over the upper word limit. "Why does it get 6, overly verbose reviewing man? All you've done is complain." Because, trouserless reader, as was explained at the start, these are the reasons why Black & White 2 doesn't get the high score a working version would have achieved. There's a damned fine idea for a game here, and all listed above chronicles the failure to be that game. It reduces it to mediocrity, and it's a sour failure. The way you take over cities doesn't begin to make sense, the supposed ability to capture them by good will is nonsense - you merely gain their citizens, the land remaining neutral until you 'evilly' conquer it - but you do get to capture cities. Your Creature's abilities are not borne of a loving relationship with you, but it is enormously satisfying when he starts pulling trees down to help the people build their houses, or gathers them around him to watch him dance.

Much like Sid Meier's recent reinvention of Pirates!, huge numbers of ideas have been included at the sacrifice of any of them being particularly impressive. Jack of far too many trades, apprentice at only a few. If you're going to include RTS ideas such as the armies, then the sad fact is that these features need to be as good as a straight RTS. Raising your own Creature needs to be as agile and believable as Nintendogs. Building working towns needs to compare to Sim City. Because as unfair as that seems, that's where our expectations begin when we recognise such features in a game. Can't do that? Then make a game you can. Lionhead simply wasn't able to make this one.

6/10

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Comments: 1-50 of 163 in total | next 50 »

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Talha
04/10/05 @ 06:43
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EG, have you thought how much sales would Lionhead lose of their new magnum opus? I mean, a 6-er is not worth buying if there are 9-ers and 8-ers floating about, is it?

Reading the review, the score should have been 4, since the game is apparently badly broken in so many places. And I hope you were making up that sheep minigame - please, please say so!
04/10/05 @ 06:44
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Hands up who saw this coming.

\o.
Kingsadist
04/10/05 @ 06:54
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Quite a shock there, I say. I'm still going to play it, one way or another, but this and the recent let-down that was Fable have lead me to believe that Lionhead, and particularly Molyneux, are bloated beyond belief.
Huxley
04/10/05 @ 06:58
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Nnnnooooooooooooo!

Please say it aint so.
marilena
04/10/05 @ 07:00
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"Should there happen to be something so enormously complex as a wall between your army and theirs, then they'll stand there, staring, dreaming crazy AI dreams of what must be on the other side."

:) I liked that.
Machiavel
04/10/05 @ 07:04
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/ominous cloud finally sighs and says "Told you so"

Very disappointing.
04/10/05 @ 07:06
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Hopefully Lionhead will be punished with poor sales. It is high time games companies stopped supplying the people with 6/10 rated software.

It is just not on.
Scimarad
04/10/05 @ 07:09
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"such as how the people of your towns are too stupid to know how to open their own town gate when ordered to leave the walled enclosures, rather relying on their father in heaven to be on door monitor duty"

To me this describes the flaw at the heart of both these games - You are supposed to be some divine being, not their bloody servant!! You should be the one telling them to do stuff and the stupid mortals can figure out how to do it themselves. They should be serving you, not the other way around!
Haver
04/10/05 @ 07:18
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That's unfortunate.
Talha
04/10/05 @ 07:21
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@cronk: What you said, while true, will ignite the Third World War.
Psi
04/10/05 @ 07:43
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Molyneux will destroy you all with his lazer eye beams and powerfull arm gripping action! RAR!
Bill Door
04/10/05 @ 07:45
#12
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Unsurprising but still disapointing.
Ciaran
04/10/05 @ 07:50
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As feared then. Too bad though, I really wanted this to be good.
Hicksy
04/10/05 @ 07:53
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Thank you EG for saving me £35

/order cancelled

Might pick it up in a bargain bin one day...
doc-yipee
04/10/05 @ 08:10
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I was enchanted by the hype, curse you Peter Monglelooks!

/dusts off pessimism suit
Razz
04/10/05 @ 08:10
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:( I really wanted this to be good

/returns dust cover to pc
bootsy_NL_30
04/10/05 @ 08:12
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what a crap way to begin my day...I really was hoping that this might be the game that lived up to the hype......thanks for the review

Black and White 2: 6/10

Eurogamer : 10/10

more games sites should be prepared to bury crap like this with criticism ...gamespot used to do it now theyve gone soft , great work guys!
Derblington
04/10/05 @ 08:16
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Harsh review, but fair enough. I wanted it to be great but there you go.

Bezzy
04/10/05 @ 08:22
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Hahahaha!
Yossarian
04/10/05 @ 08:27
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the first B&W did enough to kill my confidence in LH and their offshoots, the lukewarm reception Fable received furthered that, and this sort of thing just amounts to final confirmation.

less 'revolutionary' ideas, more compelling, coherent gameplay, Pete, thanks.
paralipsis
04/10/05 @ 08:28
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I have wasted far too much of my life playing games that have been highly reviewed thinking to myself "It must turn the corner somewhere, everyone gave it 9/10!". Thankyou EG for saving me both money, and perhaps more importantly, time fighting my way through this worrisome game.
Bezzy
04/10/05 @ 08:39
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Well, revolutionary achievable ideas are what you need.
Lost_in_Darkness
04/10/05 @ 08:56
#23
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This is a sorta kick in the nuts. I was eagerly awaiting this. And it looked to be so good that I was definately gonna buy it, but now i'm not sure. I'll have to try it before i buy.
Edited 1 times, most recently on 04/10/05 @ 09:52
bloke
04/10/05 @ 08:58
#24
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OTOH, I'm hoping that "The Movies" will be genuinely great.

Fingers crossed, eh? :-(
Teeth
04/10/05 @ 08:59
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:(

However, signs were clear when Molyneux would continually big up the fantastic feature that B&W2 would search your address book for names... and name your villagers after them! He fucking loved that idea! How innovative!

I'm unhappy that the reviewer didn't like the game, because it makes me one step further away from getting it, and what I needed was to be many steps closer to getting it. It sounds horrible.
mastertigurius
04/10/05 @ 08:59
#26
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Damn good review. And I'm not surprised in the least - I was expecting this game to botch, since the first one sucked just as much (fun for a few hours, then the flaws quickly appeared).

\o
disc
04/10/05 @ 09:09
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That read like a fanboy ranting his wits out due to a game not meeting his expectations.

If you try to avoid all the hyperbole you'll see that there are some nasty designproblems but reading the review that's all there seems to be to this game, problems.

Never did I get any impression of how the game plays.
jellyhead
04/10/05 @ 09:12
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I was under the impression that the problems got in the way of the gameplay to such an extent that the problems were all that you saw.
Sad, i was hoping they'd get it right this time.
If there's a demo, i'll give it a whirl but i'm not hopeful.
X
04/10/05 @ 09:15
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Bought the first one on release and played it for about 30 minutes or so. Won't be making the same mistake again - I wasn't really interested in this before and I certainly aren't now.
Darren
04/10/05 @ 09:23
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Edge gave this game 7/10 in their current issue which was good enough for me to pre-order the game on. I enjoyed the first game so I'm sure I'll enjoy the sequel just as much.
teabagger
04/10/05 @ 09:29
#31
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Damn. Dissapointing. Still going to play the demo just to be sure.
Royal Fool
04/10/05 @ 09:31
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"If you played the original, think the singing sailors and their request. And if you're curling up in pain at that memory, stay there."

OH GOD, NO!!!
davyuk
04/10/05 @ 09:53
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I thought user interface was the dev tool!
Shrimp
04/10/05 @ 09:53
#34
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Just bring on Spore, that's what I say. From what I've read that seems to resemble the game B&W always should have been, none of the stupid canned set pieces and bloody worse-than-the-MS-Office-paperclip tutorial characters.
Teeth
04/10/05 @ 09:55
#35
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Roll on Spore :)
Teeth
04/10/05 @ 09:55
#36
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Holy shit, great minds think alike.
w00t
04/10/05 @ 09:56
#37
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Anyone got any more info on Spore since it was first announced? I signed up for the newsletter on the official site and haven't heard anything since then...
sleepless
04/10/05 @ 09:58
#38
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Nice one. I think that reviewer spent too much time talking about underwear instead of game itself. Also..In one point reviewer argues about tutorials for everything and in another point doesn't know what to do because he is too smart to go through tutorial. Recently I had a chance to play BaW 2 for few days and I must admit that it isn't 9/10 game, but it isn't 6/10 game either – for avid gamers. For occasional players is BaW 2 something spectacular. Who do you think is BaW 2 target group?
Grom
04/10/05 @ 09:59
#39
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All I wanted to know was if this was better than B&W1, not even how much better. To hear it's actually worse is very sad :(
Shrimp
04/10/05 @ 10:02
#40
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Haha damn right, Teeth! :D

I was going to write "Roll on Spore" too but decided that sounded like some kind of wrong deodorant, so I changed it.
Kami
04/10/05 @ 10:12
#41
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Deja vu, anyone?
04/10/05 @ 10:20
#42
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Not even worth the expence of my time to try it!

/goes back to WoW on the PC, LiB on the DS, and Katamari 1 on the PS2...
smelly
04/10/05 @ 11:24
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The last paragraph sums up my fear about will wrights spore.. trying to be jack of too many trades..
Teeth
04/10/05 @ 11:39
#44
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Yes, except from what I've seen Spore does everything with pride, majestically, while this game appears to just paw at it and knock the pictures off the mantlepiece.
burns
04/10/05 @ 11:44
#45
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no it can't be...


/ends it all...
Hunam85
04/10/05 @ 11:46
#46
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i remember the state the first one was in when that was out, im still gonna buy it, ill just consider myself warned
Krun
04/10/05 @ 12:31
#47
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I tend to prefer more information about a game and less of a angry rant from my reviewers. Its obvious that you dont like it.
But it feels like your talking to us as if we have played the game and are saying "wasnt that bit bad? I hated it, and that other bit was rubbish too. what you havent played it? you dont know whats its about or how it works? well neither do i really i just started playing and found it wasnt a game I liked so I thought id skip the review and go straight to the angry tirade.

I may well desvere a bad review, but id really like to know more about it.

I came away from this review with this...
A creature that you can somehow control or teach, for what reason I have no idea.
Possibly you also build cities? maybe this creature builds them?
Armies?
Good and evil was mentioned too.
oh and the reviewer didnt like it because it was over simple. So simple that he failed to explain anything except how he hated it.
glaeken
04/10/05 @ 12:40
#48
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Wow some of you guys are very trusting of a EG. There seems to be a few reviews doing the rounds and so far it seems to be averaging in the 8/10 type range so nothing quite as bad as this review. Personally I think it is better to take the veiws of a few different reviewers into account. I am surprised given the contraversey around this title and its predessor that EG did not go the two reviewer approach.

Not sure if I will get it or not but probably wait for a lot more reviews to go up to get a better overal view of things.
kangarootoo
04/10/05 @ 12:52
#49
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I wish this surprised me. For those saying PM has no design talent, he used to know how to do it, but I personally think he got too far from the process of actually making a game some time ago.

I might have said before that I personally feel that "great ideas" are two a penny (I don't mean that literally of course, original ideas do have value of their own) and it is the execution of said ideas that makes or breaks a game.

PM seems to have moved right away from the execution part of the machine and deals solely with having zany ideas. His brain farts then leave his team to execute said zany ideas as best they can.

p.s. "Anyone who would need such ludicrously slow and patronising guidance would not have been able to manoeuvre the disc into the drive to install the game, let alone put their own trousers on."

lol, good one.
kangarootoo
04/10/05 @ 12:54
#50
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"Wow some of you guys are very trusting of a EG"

That is a privaledge earned with results. EG are usually a lot more in the nail (for my gameing tastes anyway) than a lot of other magazines. Plus, they can pretty much all write complete sentences, which is a damn site better than a lot of internet magazines (naming no names Internet Gaming Magazine).

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