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BioShock Review

Xbox 360 PC Review by Kristan Reed

15 August, 2007

Page 2 of 3. <- Page 1Page 3 ->

There are so many deft touches at every turn within Bioshock that's it's almost as fun to watch as it is to play. You'll probably spend the first few hours inside Rapture just playing tourist to your own amazement. Nothing's overcooked, and there's this constant feeling that you're wandering through the work of true visionaries. At times it's like walking through a living painting, where every creation makes you want to stop in your tracks and just breathe it all in. Walk up to some of the character models (take the Dolls, for example), and you'll swear they couldn't be infused with any more life than if they were sat there in the room with you staring you out over a Mocha. It might well be created with a modified version of the Unreal 3 engine, but it's got to the stage where you don't even care about the tech so much as the creativity eked out of it all. You almost don't want to know about what's behind the illusion. You're too wrapped up in it.

Simple things take on a new significance. Engage in something as basic as a firefight with a Splicer and the smoke of their gun can often leave you bathed and confused in the most convincing haze imaginable in your hapless attempts to give chase. Wade into a pool and the whole thing ripples; water dribbling down your face, as it splashes and refracts light in a manner that seems almost too natural. Not now. Not yet, surely? But here's BioShock in August 2007, looking for all the world like a game that's landed fully formed from a couple of years in the future. It's a game that's going to make a lot of rival developers either very excited or very depressed indeed over the coming months as they come to terms with how far ahead this game is - not just in technical terms, but in practically every other angle as well. Admittedly, the very nature of the tight, enclosed environments help give Irrational the extra headroom it needed to really pile on the detail levels, but that's not the only reason. There's genuine talent and vision at work here.

So, yes, the atmosphere and artwork is undeniably the thing that effortlessly grabs hold of the player, but BioShock is so much than an immersive tech demo poster child thanks to the amount of credibility that's been infused into every part of the game world: be it the combat, the exploration, the narrative, or the puzzling. It's a game that breaks down so well however you want to deconstruct it. And unlike so many shooters, this isn't a game that wilfully funnels you through narrow environments. The overarching nature of the game is still admittedly linear, but it's the kind of linearity that allows the player to poke around to your heart's content, and flit back and forth as and when you fancy sniffing out a few more secrets from a previously neglected area (and believe me, there'll be plenty). It's a game that will entice you to look at its map to explore, scavenge and go off the beaten track. And it's not just about the treasure hunt, either. With its subtle audio narrative forming as you go along, there's an even greater incentive to take you time - not only to discover yet more hidden audio diaries from the lost inhabitants, but because you're almost always rewarded for your explorational persistence.

As beautiful as Rapture looks from a furtive glance around its ornate marble-lined halls, whoever is left wanted to make damn sure that anyone attempting to unravel its secrets would meet swift retribution. Behind all the gloss and glorious attention to detail lies a game that, at its core, is just a shooter that wants to make things as fun and diverse for the player as possible. Security camera systems trigger flying sentry cannons. Tripod-mounted turrets spit hot lead the split second you poke your head around a corner you're not supposed to. Strange, mutated 'Splicers' hunt in packs at every turn. It might look like a quaint, crumbling underwater museum that's full of intrigue, but it hides secrets that only the extremely determined will get to find out.

'BioShock' Screenshot 4

Would you Adam and Eve it?

Bypass all these extreme security measures and you might have the pleasurable company of those legendary 'Big Daddy' creatures that you might have seen hanging out in your local game emporium (or is that just a commentary on the West's obesity epidemic?). These lumbering galoots, jealously stomp through the puddles on an inexplicable mission to guard syringe-wielding pre-pubescent girls known as 'Little Sisters'. Decked out in a rusting diving suit and uttering low scowls of discontent, they're not the kind of opponents that offer a fair fight. They're unexpectedly nimble, and armed with uncompromisingly brutal attacks - they're not the kind of foe that you're going to be able to take down without an almighty battle of wills. BioShock isn't a game that ever wants to make things easy for you. It tests you almost to force you to experiment - and that brings its own rewards.

That said, one of the most appreciated design decisions is how BioShock handles death. If you lose your health, there's never any need to restart from a checkpoint - essentially what happens is you get regenerated in a nearby pod, and carry on the fight from where you left off. Not only does this reduce frustration immensely, it means there's a kind of meaningful continuity about proceedings - the kind that has never existed in any shooter. Although this might sound like an awful cop-out in theory, in practice, it's a master-stroke, and one that'll help people carry on when otherwise they might well have given up.

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Comments: 1-50 of 1059 in total | next 50 »

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jamespo
15/08/07 @ 23:03
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bloody hell!
JediMasterMalik
15/08/07 @ 23:03
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Ownage. Can't wait for this.
Restart
15/08/07 @ 23:03
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Want!

Now to read the review!
Whizzo
15/08/07 @ 23:04
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Now this is earlier than I expected...
DUFFKING
15/08/07 @ 23:05
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YES!

Time to read review, the 24th can't come soon enough!
caligari
15/08/07 @ 23:06
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Bring on the working 360s so that I can buy this game. Please!
George Roper
15/08/07 @ 23:07
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Stunning demo on 360, clearly an indicator of the quality on this. Roll on release!
richardiox
15/08/07 @ 23:07
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24th August... 360 Elite and Bioshock out the same day? SOLD.
ecureuil
15/08/07 @ 23:08
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I didn't expect anything less from this game, was always going to be a 10 IMO. Pity I can't afford a 360 at the moment.
TakeTheVeil
15/08/07 @ 23:08
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next week wont come fast enough
Fixxxer
15/08/07 @ 23:09
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Blimey, wasn't expecting this now.

That 10, however, I was expecting.
Whizzo
15/08/07 @ 23:10
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I think Kristan liked this for some reason...

Nice non-spoiler review and you have now made the wait seem even longer, I hope you're bloody happy! :-)
JYM60
15/08/07 @ 23:10
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\o/
stampax
15/08/07 @ 23:10
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Is this coming out on PS3?
Benno
15/08/07 @ 23:11
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FIRST PAGE!
disc
15/08/07 @ 23:13
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krudster: Damn you, now I can't whine about your scoring any more.

Good review but I would have wanted to hear your thoughts on the story. But yes, that would probably spoil things.
Edited 1 times, most recently on 16/08/07 @ 00:23
Adam_T
15/08/07 @ 23:13
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Liked the review :) Looks like an upgrade is in order...

Nice one Looking Glass related people!
DUFFKING
15/08/07 @ 23:15
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No worries disc, not long till Halo 3 comes out, then there'll be whinging no matter what score it gets.
JediMasterMalik
15/08/07 @ 23:16
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@stampax - probably...eventually...just get a 360 or play it looking rubbish on your PC :)

Excellent review btw, this is looking to be GOTY, screw Halo.

Like the review said, just buy this game, it will send the right message to developers. Irrational should be very proud of this game and what they seem to have achieved.

/runs from Xerx3s ;p
JayeM
15/08/07 @ 23:17
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I clapped when I saw the score at the end.

:|
Cannibal
15/08/07 @ 23:18
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I think I'm going to go jerk off in a napkin, I'm THAT happy.

I think this game should be used in all "Games as art" debates.
JediMasterMalik
15/08/07 @ 23:21
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It seems like the perfect example for it, the narrative, atmosphere, and style seem to have such artistic flavour.
Yossarian
15/08/07 @ 23:21
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YEEEESSSSSSSSSS
L0cky
15/08/07 @ 23:25
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Better than h...

mOLD!


How spoilerific is this review? Is it safe to read?
Ryltar
15/08/07 @ 23:25
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Great review, great demo, cant wait for the 24th! 'nuff said.
disc
15/08/07 @ 23:25
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It's safe, almost too safe :)
SniperWolf
15/08/07 @ 23:26
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I knew it, this game is going to rock, the demo was so good I couldn't believe it, truly one of a kind and a modern classic. Bioshock FTW.
krudster [mod]
15/08/07 @ 23:27
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The story is fantastic. That is all you need to know. You could write an entire review purely on that element of the game alone. Same with the combat and plasmid upgrade system. Same with the intricacies of the graphics and audio.

There's so much stuff I didn't even really touch on, but I hope the main thrust of why this game is good came across.
jozz
15/08/07 @ 23:28
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/curtains

Sub-kamikaze
15/08/07 @ 23:29
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I didn't realise I was swept up in the Bioshock hype until I literally spent all day at work refreshing the official forum page at the Cult of Rapture concerning how 'Toys 'R Us' breached the official US release date (deluding myself about the date being brought forward, yet simultaneously knowing full well that would never ever happen...). System Shock 2/Deus Ex obviously have an unconscious power over me...

That's when I realised I was a little bit unhealthily excited.

When I saw this review at quarter past twelve, I ran downstairs, poured a drink, ran back up, sat down, and braced myself for the read. I haven't acted like this since I was about 14 (minus the drink part). I'm now 23. This is mighty ridiculous.
Edited 1 times, most recently on 16/08/07 @ 00:36
RedPanda
15/08/07 @ 23:29
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:-D
BartonFink
15/08/07 @ 23:30
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Great review and fuck you krudster now I have to get this next week. The wife is gonna kill me :(
evilashchris
15/08/07 @ 23:30
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Bioshock... FUCK YEAH!

One more week to finish my strip early so i can play this when it comes.. Gnnnn
tobsen
15/08/07 @ 23:33
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Damn! I just pre-ordered this game even though I don't own an Xbox 360, and wasn't planning to get one until at least 2008. What now?
Yossarian
15/08/07 @ 23:33
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I feel like a proud dad somehow :)
Chtulie
15/08/07 @ 23:33
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Might Shadowrun fill the multiplayer niche to the type of gaming/combat this game provides in it's single player?
Kazzahdrane
15/08/07 @ 23:34
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Can't wait to get this, and before the demo and hype machine kicked in a couple of weeks ago it was just another game I thought I might get round to trying in the next 12 months. I know it's on PC too but these days the "hardcore" are actually console gamers, like Oblivion I expect this to sell 80%+ of its copies on 360.
dllord
15/08/07 @ 23:35
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Well thats 4 out of 4 internet rewiews (so far) that have gave Bioshock 10/10

I NEED THIS GAME!!!!!!!!!!!!!!!!!!!!!!!!!
Cannibal
15/08/07 @ 23:36
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2 reviewers in the next Game Informer also give it 10/10
Psychotext
15/08/07 @ 23:37
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Damn straight. Good on you EG for not letting the hype get in the way of your review.
Yossarian
15/08/07 @ 23:37
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for reference:

Game Informer: 10/10
Games Radar: 10/10
PC Gamer UK: 95%
OXM UK: 10/10
Alternative Press: 5/5
PC Zone: 96%
Gamer.tv: 5/5
Eurogamer.net: 10/10

...


Playboy: 4/4 bunnies
disc
15/08/07 @ 23:38
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krudster: The implementation for the audio system is really smart, I was quite impressed by the way it works by calculating paths. If only more games thought about sound propagation. It adds so much to the ambience.
BartonFink
15/08/07 @ 23:41
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Maybe it might be time for me to pick up a set of these
SniperWolf
15/08/07 @ 23:44
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It seems that we've been waiting for so long for a game like this, one that we can all agree on, one that makes us happy to be gamers.

*group hug*
Lukus
15/08/07 @ 23:44
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Wow! Sneaky midnight reviews are ace. If you did this more often I'd probably look at less porn..
Edited 1 times, most recently on 16/08/07 @ 00:47
Shonuff
15/08/07 @ 23:45
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For the past year I've felt like maybe I was "getting too old" to be a gamer. Nothing coming out excited me or gave me that excited "can't wait to play this" feeling that I used to get in my younger years.

I'm beyond glad to say that playing the demo for this game has totally shaken this feeling and has me beyond excited to play this game. I'm drawn to all the gaming websites and forums looking for news of this game, yet not wanting to read a word anybody is saying out of fear of spoiling this game.

Krudster, I agree with you when you said that everybody should go out and buy this game to show the industry that THESE are the games we want to buy and support. I dont want graphical trickery alone, I want involvement in my destiny within the game and to play it the way I feel. I want emotional involvement. The demo teased me with a taste of whats to come, and I'm crawling out of my skin waiting to dive into it headfirst.

God I can't wait to pick up this game, fire up my TV and surround system and just bask in the beauty that is this game. I feel like I'm about to get laid for the first time or something..it's just unbelievable how hyped I am about this.

THANK YOU IRRATIONAL FOR MAKING ME FEEL THIS WAY ABOUT A GAME AGAIN!!!!

And thanks for the sweet review EG :)
BremXJones
15/08/07 @ 23:47
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My copy arrives tomorrow. I CAN'T GO TO SLEEP I'M SO EXCITED.

KG
George Roper
15/08/07 @ 23:47
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@krudster

No offence or anything but was this a review of the demo or the full game? The more I read through it, the more it seems to reflect the demo content. Or am I reading it wrong (like Hudson)?

It's pre-ordered already, as i'd already decided via the demo, so I don't doubt the gushing praise whatsoever but it does read very similar to my experiences of the demo and then it kinda ends when the demo ends...

Or maybe I expect too much contrast in gameplay post-demo content, but i'd heard there were dozens and dozens of Plasmid types?

/puts tinfoil hat on

morriss
15/08/07 @ 23:50
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heh
newt
15/08/07 @ 23:52
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Underwater, no one can hear you salt the fries.

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