Professor Layton and Pandora's Box Review

A truly gentlemanly experience.

Version tested: DS

Perhaps the first mystery to solve in the sequel to the enormously popular puzzle adventure Professor Layton and The Curious Village is what the game is about. Released in the US as Professor Layton and the Diabolical Box, and later this month in the UK as Professor Layton and Pandora's Box, it is a game about Professor Layton and an artefact known as, er, the Elysian Box.

Those more classically educated than wot I is might know of a connection between the fields of the Underworld in which heroes would find their final rest, and the jar nosy-parker Pandora went and opened, causing all the bad things in the world like swine flu and straight-to-DVD American Pie sequels. I do not. However, ignoring all this and focusing on the story of the game itself doesn't exactly make things any clearer.

If you played the wonderful Curious Village, you'll know the deal here. Professor Layton is a top-hatted gentleman of refined manners, accompanied by a young boy named Luke. Together they investigate mysteries via the pleasure of solving puzzles. As such, the games are essentially collections of around 150 short puzzles framed by an elaborate story. It would be unrealistic to claim that the stories link the puzzles in any meaningful way, while equally incorrect to suggest the narrative feels like an aside. Each is marvellously imagined and detailed, despite neither quite aligning.

'Professor Layton and Pandora's Box' Screenshot 1

Exploring trains is brilliant! I wish I was allowed to explore on trains.

The delivery in Pandora's Box is mostly identical. The mystery begins with the rather sudden murder of a friend of Layton's, Dr Andrew Schrader, which appears to be connected to the mysterious Elysian box that was in Schrader's possession until the time of his death. In searching his study, Layton discovers a peculiar ticket for the Molentary Express, a luxury steam train that travels through the English countryside - peculiar because it states no particular destination.

Layton and Luke get themselves tickets for the train in order to explore the mystery behind the death and the box. Along the way, everyone they meet and everything they see offers a puzzle for you to solve.

The original was mocked for the seeming insanity of its characters, people refusing to give them directions or sell them a room in a hotel unless our heroes could figure out the age of the younger daughter of a family based on some mathematical clues, or complete a maze. Anyone who played the game to the end would understand precisely why this happened, making those who scoffed look appropriately ridiculous. I shall not spoil the ending of the first game, but suffice to say Layton and Luke are rather astonished when they discover that also investigating Schrader's murder is one Inspector Chelmey. Luke pulls at his face just to be sure.

But if the original was confusingly convoluted in its logic for a village of puzzle obsessives, Pandora's Box is a tangled madness. There's a train full of them, then one town packed with more, then a further, more mysterious city positively rippling with puzzling fanaticism. The explanation is so mind-boggling you'd not believe me even if I did spoil it, which I clearly shall not.

'Professor Layton and Pandora's Box' Screenshot 2

See! Elysian box! Who titles these things?

Once again, the presentation is absolutely stunning. It mixes animated sequences that approach the gorgeousness of Hayao Miyazaki films with hand-painted backdrops and more simply animated characters, all beautiful. The dialogue is smartly written, and often very witty, delivered in a somewhat muddled combination of standard bleepity-bleep tones as text appears and brilliant voice acting from a strong cast - with one rather enormous exception. Lani Minella's Luke is still so phenomenally irritating that you want to push him under the rails of the Molentary Express every time the voice pipes up. (This is never worse than when, after completing a puzzle, he smugly declares in his lunatic accent, "That wos oolmost too oesy".)

Much larger, more interesting locations make for a deeper and definitely weirder game. However, the weirdness tips over into inappropriateness on a couple of occasions.

It's very tempting to make jokes about a strange older man hanging out with a ten-year-old boy to whom he is apparently unrelated, but it seems a shame to, since it's clearly so innocuous and innocent. But the game itself starts to poke at that with an early sort-of-joke where their connection is about to be explained to someone when it's rudely interrupted. (Apparently the fourth game in the series – part three is already out in Japan – is to be a prequel explaining how Luke came to be Layton's apprentice.)

This then gets more strange as the young girl from Curious Village, Flora, appears to join the Professor's entourage of kids. It reaches an unsettling zenith when you find what appears to be an adult theatre in the spooky city of Folsense, and a dubious woman starts making overtly flirtatious advances at Luke. Um. No thank you.

Of course, in the end a Professor Layton game will live or die by the power of its puzzles, whatever the reasoning behind their inclusion, and in this second part there are far more problems than the first. Curious Village had a couple that were slightly questionable in their logic; Pandora's Box has a few too many. Mostly this comes down to poor wording in the questions, where if you can work out in which of two or three possible directions the ambiguous prose was heading, you can manage to solve the puzzle. But sometimes this is only possible with trial and error. It's not common, but it's frustrating that it's there at all.

The puzzles themselves are a mix of maths, logic, sliding tiles and word games. There are dice, chess and peg puzzles that hark back to the classics, and an array of trick questions scattered throughout, more subtly than in the previous game. While most are elementary, quite a few are pretty tough. Anyone left thinking this is a children's game by the cartoon presentation should hear the adult language puzzle 118 caused me to produce.

'Professor Layton and Pandora's Box' Screenshot 3

A special kind of lunacy led to the inclusion of this feature.

A fantastic new inclusion that deals with a gripe from the original is the "memo" option when puzzle-solving. Previously only some puzzles would let you make scribbled notes on the screen - especially useful if you're being a smartypants and using algebra, but just as vital if you want to make a quick note, or cross out a known wrong answer. Now you hit "memo" and a translucent screen appears over the puzzle that can be written on. There's also smarter use of the stylus for many puzzles, letting you rearrange objects on the screen.

The accompanying mini-games are all completely new. Rather than a robot dog to build and eventually sniff out the hint coins that buy you clues for puzzles, this time you're given an overweight (and freakishly English-speaking) hamster to look after. Once you've completed a completely dreadful series of puzzles that cause him to lose weight (the whole thing seems like it was intended to be very clever, but can be completed with the minimum of skill), he will be your coin detector.

There's a camera to find parts of and build. Once completed it will let you take photographs of marked scenes, which then open up spot-the-difference puzzles, each of the three differences indicating the location of a bonus – generally two hint coins and one new bonus puzzle. These spot-the-differences are somewhat problematic, since the bordered version on the bottom screen shows less of the picture than the top screen. When scanning back and forth to spot differences, the pictures not including all the same items is damnably annoying.

'Professor Layton and Pandora's Box' Screenshot 4

Unhelpfully this is a puzzle that isn't fun to solve without interacting. Nor that fun with interacting.

Along with a diary to unlock with discovered keys, the final bonus inclusion is the daft-beyond-belief Tea Set. Here you are given a teapot, and a slowly growing number of ingredients from which to make new brews. Combining them is a hit-and-miss stumble toward finding consumable concoctions, which can then be served to other characters in the game when they display the lapse in fortitude that only a specific tea can help. Perhaps it's a Japanese joke spoofing the British – I'm not sure. But it's a lovely idea made slightly boring by the necessity to click through reams of repeated text as you brew the undrinkable.

Professor Layton and Pandora's Box is superbly charming (aside from its creepy moments), and Layton's constant reprimanding of Luke for not being gentlemanly enough is hilarious. A true gentleman always solves his puzzles, you know. But there's definitely a sense of slightly diminished returns in the puzzle selection. Creator Professor Akira Tago may be Mr Puzzle Pants, but you get the impression he used his very best ones in the first game, with a lot of repetition of ideas here. It's a small complaint that explains the small drop in score, but certainly doesn't prevent this from being an extremely enjoyable experience.

8 / 10

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Comments (37) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • GamesConnoisseur #1 2 years ago

    Loving this game at the moment, ignored the tea set bit as too distracting but all else pretty much fun. Agreed the puzzles are not better in overall content than the first one, still plenty of good to great puzzles offset by few poor and some repetitions. New types of puzzles also helps as is the new scribblings option to give you a workouts.

    Worth getting.
  • Nemesis2K #2 2 years ago

    This game is GREAT.. currently at chapter 5 and no matchstick puzzles WOO HOO!
  • L0cky #3 2 years ago

    Considering it's called Professor Layton, they could have gotten rid of Luke and brought in a new, less annoying character. I guess if hes not annoying in the Japanese original then it's our tough luck.

    Picking this up anyway :)
  • Eraser #4 2 years ago

  • Skoptsie #5 2 years ago

    Hopefully the tubby hamster will keep his broad New York accent from the US version over here rather than be given a mockney makeover.
  • Darrengamer #6 2 years ago

    Its nice to see something worthwhile on the EG front page other than three articles about the left 4 dead patch.
  • Gaol #7 2 years ago

    Fair score, completely agree - the puzzles so far are not *quite* up to the quality of the first instalment; a few too many repeats and sliding tiles can bugger off. Presentation is a little better but I don't think the story is as well constructed as the first (though I'm not finished).

    It's still hugely addictive, and perfect for the portable format.
  • swissorc #8 2 years ago

    Fair Review Haven't played the original yet bought it for the gf and mangaed to swap it now shes completed it. Any one else think a fully 3D version of this one wii would be superb just like belle ville randevous.
  • Fab4 #9 2 years ago

    Nice! I might pick this up. I might also see if the gamertag, MrPuzzlePants, is still available :-D
  • StooMonster #10 2 years ago

    That's my mum's Xmas present sorted. :D

    Will order early this year to avoid the battle to find a copy last year, almost everyone I knew bought the first instalment for their mothers at Xmas.
  • gav_and_the_gavster #11 2 years ago

    Perfect timing - Reality TV is taking over my living room unfortunately, need a DS game to keep me going whilst the wife watches her programmes.
  • mkreku #12 2 years ago

    I met someone called Sleazy McEasy on PSN last night. I thought that was pretty funny.

    And I'll make sure my DS owning friend gets a hold of this. She loved the first one.
  • keyboardmonkey #13 2 years ago

    Adrian Mole is not going to be happy.
  • Toothball #14 2 years ago

    I'm keen for this after getting through the first one in a weekend. I had to make do without the dog for most of it as I had missed one of the puzzles that gave you a gizmo. Still found most of the coins and secrets though.
  • Retroid #15 2 years ago

    The world needs more gents in top hats.
  • Trinod #16 2 years ago

    Luke jinks towards the screen in his gangsta dance stylee; smug little smile spreading across his mug; I'm sure he's going to say 'Piece of Piss'...

    ...though I do prefer cake
    Edited by 1 at 08/09/09 @ 09:50
  • JHuxley #17 2 years ago

    you get the impression he used his very best ones in the first game, with a lot of repetition of ideas here

    Exactly. It's still a lot of fun, but I can't escape the feeling that about 50% of the puzzles are filler/not very good. It doesn't help that they're almost comically shoe-horned in there, either.

    I don't hold much hope for the third game after this, although the movie does look interesting in a 'pretend you're getting this for your nephew' kinda way.
  • TheTingler #18 2 years ago

    Does it still have trouble identifying the number '2'?

    It depends how you write it with the first one. If you start at the top it gets it straight away, but if like me you draw your 2 from the bottom up it will never be able to recognise it, no matter how perfectly you draw it.
  • Demiath #19 2 years ago

    Why do US gamers get the menacing-sounding "Diabolic box" while we Europeans have to put up with the totally generic "Pandora's box"? It's not fair!
    Edited by 1 at 08/09/09 @ 10:12
  • Nikanoru #20 2 years ago

    I got sick of doing everyones math's homework on the first one (well that's what it felt like to me)
    "Hello, can you tell me where the park is?"
    "Only if you can puzzle this puzzle out"
    "F@*k you!"



    People like you are what's pushing the industry into the shitter ever further. Enjoy your sweaty burly man action simulators.
  • el_pollo_diablo #21 2 years ago

    Please can anyone tell me the name of the font used in the game?
    From the screenshots I like it. It looks cuddly.
  • Fab4 #22 2 years ago

    "Why do US gamers get the menacing-sounding "Diabolic box" while we Europeans have to put up with the totally generic "Pandora's box"? It's not fair!"

    Its probably because most Americans have no idea who Pandora was, or why her box was worth mentioning.
  • Dezm0nd #23 2 years ago

    I'm playing this game and it's really great, but sometimes I wish I could skip the story and get straight to the real reason we're playing this game.

    The puzzles. Just give me the option to play just the puzzles and i'll be well happy! I'm not really interested in the point and click mode but i'll stick through it to see the puzzles.

    Top Banana.
  • botherer #24 2 years ago

    I think the suggestion that a greater proportion of British people would know about Pandora than Americans is enormously arrogant and entirely unproven. I don't for a second imagine that Brits are better educated about classic Greek mythology - instead I think the only difference here is the American publishers are more realistic.

    However, this is all made far more ridiculous when you consider the game is about something called the Elysian Box, which is indeed "diabolical". And has nothing to do with Pandora, nor indeed the jug she opened - a story which had nothing to do with boxes at all. All things considered, the American name makes far more sense.
  • Malek86 #25 2 years ago

    The first one was good, but with 120 puzzles, too many of them got similar quickly. I'll probably give this one a pass.
  • StooMonster #26 2 years ago

    "Why do US gamers get the menacing-sounding "Diabolic box" while we Europeans have to put up with the totally generic "Pandora's box"?

    It's prolly like Harry Potter's Philosopher's Stone being changed to a Sorcerer's Stone in USA, because most Merkins don't know what one (or in this case who) it is.
  • Waffleaber #27 2 years ago

    Actually I think the puzzles are a bit better in this one so far (i'm about 40 in)

    The original had too many that relied on wordplay and trick questions to fox you whereas a wrong answer in this sequel is nearly always because you just haven't thought it through.
  • Sonic_D #28 2 years ago

    Completed the first one, loved it. Currently playing through Chrono Trigger on my DS, should be done by the time this comes out.
  • StueyBoy16 #29 2 years ago

    I just want to know if there are any of the 'work out who broke the window' or 'who ate the sausages' type puzzles like in the first game.
    I absolutely hated those but the matchstick ones were probably my favourites.
  • Rens11 #30 2 years ago

    Nemesis2k gotta agree with you there this game is so much better simply for droppin the match stick puzzles that stupid road kill 1 on the first game was a pain in the ass, not difficult cos of skill just a really crappy design so you couldn't make out what it was anyway! Im liking the difficulty on this 1 to seems a bit tougher than the 1st :)
  • TheTingler #31 2 years ago

    @botherer It's nothing to do with the actual proportion of people who know about Greek mythology in America or England, but in general publishers in America assume that the greater proportion is dumber. Hence as StooMonster said Harry Potter changing because publishers assumed most Americans wouldn't know what a philosopher was.

    However, I agree here that's the American one (for once) makes more sense. If they couldn't be bothered to call it Pandora's Box in-game they might as well as left it as Diabolical.
  • StooMonster #32 2 years ago

    Agree with TheTingler et al, in this case the American name is better and I think it's the British one that is dumbed down ... Pandora's Box isn't that unusual a term here for any kind of mysterious box and doesn't require knowledge of ancient Greek legends to use, which is why I think the British marketing department chose it over 'diabolic box'.
  • FenderMaster #33 2 years ago

    I must agree, this game's story is charming the pants off me, but my god, aren't some of the puzzles illogical? You're definitely right in that the puzzles are often poorly worded, the trick questions just seem unfair (garlic bulbs in chambers with two corks), and quite often the puzzle explanation omits an important piece of information, necessary to have a fair chance at completing the puzzle. Considering how old this game is, and how long it took to bring it over here, it's inexcusable...

    I'm loving the story though, and still enjoying maybe 25-33% of the puzzles. just a shame, could have been better
  • jonsaan #34 2 years ago

    The first one is wonderful until it throws a maths based borefest puzzle at you. It's a thin line between fun and chore in my book.
  • Nikanoru #35 2 years ago

    Btw, I find it odd that the review doesn't even mention how this game puts out a much better effort to integrate the puzzles with the actual goings-on in the game compared to its predecessor. It really helps the believability of it all.
  • Nikanoru #36 2 years ago

    Actually I have no idea, maybe someone edited their post, or maybe I fell victim to EG's new and completely bonkers comment system that randomly seems to remove, split up and recombine comments on different sections of a game. I can't find it anymore.
  • zoolophage #37 2 years ago

    Still working my way through the first Layton game and by the sounds of it this one is very similar. One problem with the first game was that some of the puzzles were 'one trick ponies' - you know, the ones that were very easy or depended on you reading the words in a specific way to get the true meaning. I'd be glad to receive this as an xmas present but don't think I'll be picking it up directly.