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Splinter Cell: Pandora Tomorrow Preview

PC PlayStation 2 GameCube Xbox
Preview by Kristan Reed

7 January, 2004

Sam Fisher makes a welcome return to our screens shortly, so Ubisoft has dutifully cranked up its PR machine in advance of its March 26th release (or March 16th in the US if you fancy importing it) and has released a two-minute 59MB trailer showing off several of the game's key moments and enhancements.

The quick fire video features a selection of 'blink and you'll miss it' moments of slick stealth action - notably a handful of new moves to add to Fisher's already impressive roster of athleticism. Some things to watch out for include a selection of impressive situation-dependent moves that enable the NSA agent to climb out of a moving train, climb along its side and then hang underneath it - while dodging enemy gunfire of course.

Sam the man

'Splinter Cell: Pandora Tomorrow' Screenshot 1

Another handy new addition is Sam's ability to quickly dart across open doorways, having first taken a sneaky peek to check whether the coast is clear, while the enhanced Split Jump move now allows you to shift Fisher's weight on either leg, enabling you to move your way up between walls and haul yourself up to otherwise unreachable areas.

Other new touches include being able to lower Fisher through trapdoors, as well as hang upside down - adding a new dimension to the means of evasion and stealth available to you.

As per the original, this pseudo sequel looks superb, and is set across five distinctive locations: Jerusalem, Paris, Los Angeles, Dili and Jakarta, each stunningly detailed with the expected heavy (over?) emphasis on use of lighting techniques and intricate attention to texture detail that enables Ubi to create convincingly realistic environments that ooze with atmosphere. Just like the last one in fact.

Same old brilliance

'Splinter Cell: Pandora Tomorrow' Screenshot 2

From the quick glimpse on offer it looks like a case of 'more of the same' which is to say more splendid gorgeousness, and the standout areas of the lush Indonesian jungle, the rippling water and the movie-esque train sequence confirm that this is unlikely to be a lazy stop-gap release while we await a 'proper' sequel. The other, more traditionally office-based areas shown off in the video give the impression of a game that's every bit as packed with atmospheric artistic flourishes - aided no end by the trademark 'enhanced dynamic lighting' and particle effects that bring the whole thing to life. But with the Xbox and PS2 versions coming out simultaneously, it's one game that owners of both consoles won't have to think too hard about choosing between.

Online multiplayer is touched upon in the video, and from what we've gleaned, both PS2 and Xbox versions will support voice over IP via their respective headsets. From the first looks dished out last month, it's apparent that just four players are supported simultaneously, and players must take the side of either the spies or the mercenaries. Spies must infiltrate and steal data from opponent's computers with use of traditional third person stealth, gadgets and human shields while the mercenaries play a more action oriented FPS-style game.

Another mode involves Hide & Seek, although we're not convinced that being stuck in a vent duct for five minutes is a recipe for an entertaining game. Perhaps you can play, erm, Snake on your Palm Pilot while your mates scrabble around in the darkness. As an idea it sounds like a game of camping turned into an art form, although we await to be pleasantly surprised. We're told of various vision enhancing gadgets are at your disposal, so it should be fun for the seekers, and amusing for the hiders as they plant traps for the unwary.

Keeping mum

'Splinter Cell: Pandora Tomorrow' Screenshot 3

Apparently the single-player game is playable from a number of NSA operative's perspectives, and each can be used in the multiplayer mode, but as yet Ubi has been exceptionally coy about talking about the storyline, other than it's the usual Geopolitical stuff , no doubt being an approximation of real-life terrorist activity.

Other new touches include a laser sight on your FN7 pistol, as well as a new enemy alertness system that has them tooling up with flak jackets and helmets once they know someone is hiding in the shadows. Also, Ubi is working hard to eliminate the cursing frustration factor with a responsive AI system that dynamically adjusts to suit the skill of the gamer. For example, if you're struggling with a particular section the game helps out in a variety of ways to ensure that you're likely to play the game all the way through.

From this year's crop of new releases, Pandora Tomorrow is shaping up to be one of the ones to watch, and it's good to note that all five versions will be arriving at roughly the same time. Although the original was often exacting beyond reason, we like the sound of the tweaks made and look forward to getting a hands on with Ubi's latest in the coming weeks. Until then, enjoy the video.

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Comments: 1-19 of 19 in total

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ssuellid
07/01/04 @ 13:56
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All 5? XBox, PS2, GC, GBA, NGage?
Blerk
07/01/04 @ 14:01
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I haven't heard anything about a Cube version this time... are they not bothering?
Nemesis
07/01/04 @ 14:04
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/fights through the pop-ups to see video.
Nemesis
07/01/04 @ 14:06
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Ahh. 500KB/sec.

/watches
krudster [mod]
07/01/04 @ 14:12
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Xbox, PS2, Cube, GBA and *PC*
renzo
07/01/04 @ 14:31
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Is the Cube version getting the same release date as the Xbox and PS2 versions? Or is it going to arrive the now customary 2 months later?
Merefield
07/01/04 @ 14:36
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Its out Tomorrow?

That was quick, heh
Killerbee
07/01/04 @ 15:57
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Still haven't played the first one, but this looks like another good 'un from Ubi.
AnotherMartin
07/01/04 @ 16:41
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re: Cube version; According to this article, not only have Ubisoft confirmed it, they've also confirmed online functionality for the Cube!
disc
07/01/04 @ 16:41
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the first one was the start of the new breed of good ones from ubisoft...
nick_f
07/01/04 @ 17:05
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Is this the first major console game to come from a Chinese studio? You'd think that was quite news-worthy. Prince of Persia 2 made in India, anyone?
Big Swiss
07/01/04 @ 18:37
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Splinter Cell?? help! not again ! the last one botherd the shit out of me with it's weird configuration
Kami
07/01/04 @ 20:35
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Faithful broadband...

*watches*

*drools*

I like. And Disc is right - Ubisoft are currently in a very unusual position where their games are getting serious critical acclaim. I hope they keep it up. They ruined December for me - what with POPSOT and BGAE... some of my friends thought I was becoming antisocial!
Big Swiss
07/01/04 @ 21:45
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Splinter Cell = Headache

Metal Gear rulz
Blerk
08/01/04 @ 08:20
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Is this the first major console game to come from a Chinese studio?

No. The original PS2 version of Splinter Cell was made by the same studio, for one. Ubi have been using Chinese developers for ages now.
killerbob
08/01/04 @ 12:29
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Another handy new addition is Sam's ability to quickly dart across open doorways, having first taken a sneaky peek to check whether the coast is clear,

uhm.. wasn't this in the first one?
yees. i think it was.. can't be bothered to check though.. :/

looking forward to this, looks to improve the pains from the last one.
Eraser
09/01/04 @ 00:23
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Anything known if there's an advanced physics engine in this game? I played Max Payne 2 in-between the first and last bit of Splinter Cell, and after having played MP2, the environments in Splinter Cell felt very static and not as alive as in MP2. The implementation of maybe even the Havoc physics engine in Splinter Cell would be fantastic.
killerbob
10/01/04 @ 00:13
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no......you could only peak around corners, you could not dart between doorways

ahh, i figured it out.. the getaway was the one that let you do that..
King
20/03/04 @ 20:20
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sound good, i like the fact that they are coming up with new different stealth situations!!

Comments: 1-19 of 19 in total

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