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Haze Preview

PlayStation 3 PC Xbox 360 Preview by Tom Bramwell

5 June, 2007

Page 2 of 2. <- Page 1

Their role in your four-man squad is also a point of interest. Last year, at E3, Doak and Yescombe were promoting the AI heavily, but Doak tells us that things have changed somewhat. "We're not taking it as obsessively far as we were going to. A lot of effort has gone back into concentrating on the Nectar system and things," he admits.

"That said, you're often dealing with four-on-four or four-on-six kind of firefights, and I think the AI gives a very, very good account of itself." Vehicles, which you'll take control of in various places, allow you to team up with a gunner on the back. Foresight helps you pick out mines on the road ahead, the vehicles will accumulate damage, visually, as bullets riddle them and bits fly off. And, to get back to the AI, the bastards can drive. "The driving AI is something that's gone in very recently and you really don't want to be trying to run around on foot when they're driving, because they're sliding the vehicles into you and stuff like that," Doak says. He hopes the vehicles will come across as a natural part of the game.

That's also true of the co-operative modes, where it seems every effort's being made to obfuscate all the backroom calculations. It's "drop-in", which in this case means that up to three of your friends can join your single-player game at any point, and you theirs, and that the overall group can be composed of split-screen, LAN or Internet hook-ups, and indeed any combination. Xbox Live's already shown us, to some extent, how this can be done with games like GRAW and Gears of War. That smooth experience is Doak's hope for PS3, too, which he says is "working really well" for them online. "The four-player co-op is a thing that we really wanted to do from the start. The whole structure of the squad in the game - they've always been there as seats for playing co-op," he adds.

'Haze' Screenshot 3

The quarry level gives us a glimpse of vehicles in action.

In the scenarios we see - a running jungle battle, striding through a bombed-out village, fighting through a quarry in a pair of co-op-controlled cars, and gunning through a gun-metal grey factory - there's an inevitably heavy emphasis on combat, but it won't be relentless, despite the lack of loading screens. "The pacing is punctuated by things like dropship pick-ups and stuff that take you somewhere else, and then there are talky bits, so that's where we do a lot of the plot development and the character development," Doak says. What's more, the gameplay itself should be as varied as the 12 different but narratively coherent locations the game explores. "What you're doing is not always just going gung-ho, smashing some rebels in the jungle. There are times when you are being pressed by overwhelming numbers, there are times when you have a distinct thing like some escort stuff to do; there are even times when you don't have a gun."

Often when we finish an FPS, most recently Half-Life 2: Episode One (again), the desire is to immediately dig further into events. With Haze' emphasis on story, perhaps that'll be the case here. But replaying the game immediately isn't always the most appealing option when the credits are rolling. Fortunately Haze will let you continue the fight, in some sense. Talking about multiplayer, Yescombe confirms the "24-player" figure for online, and drops more hints. "I can tell you this - we don't just have deathmatch and all the traditional modes. We do have those, but as well as that, the multiplayer missions are narrative-led, objective-based missions. So they will affect your understanding of things that are happening in the single-player. The two are related to each other."

'Haze' Screenshot 4

FRD believes drop-in co-op will be a big draw - throughout the 15-hour campaign.

As is development on multiple platforms (I know, I know - what a practised segue). That "leading on PS3" business is mainly a business thing, according to Doak, although while Free Radical's main belief is that a PS3 focus is good for energising those consumers, that's not to say they don't like the hardware. On the contrary, "the machine's a very capable machine" according to Doak, "and I think we're - in terms of development - pretty well placed to take advantage of it, because we've got the history on PlayStation 2, so we're not frightened by the things causing people a bit of alarm." Judging by the Haze demo, they're not worried about deviating heavily from fun-loving TimeSplitters, either. Indeed, we expect Haze's grittier approach to march up your most-wanted lists as Free Radical better articulates the game in the months ahead.

Haze is due out this year on PlayStation 3. Other versions are in development.

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Comments: 1-50 of 71 in total | next 50 »

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onyxbox
05/06/07 @ 13:17
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@Tom

What did you mean by: "Judging by the Haze demo, they're not worried about deviating heavily from fun-loving TimeSplitters, either."
JediMasterMalik
05/06/07 @ 13:23
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I hope they can pull off the idea well, it sounds interesting.
LeD
05/06/07 @ 13:23
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Sounds like quite an interesting take on the FPS genre. I'm intrigued.
lambtron
05/06/07 @ 13:31
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The more I read about this the less interested I become. Hope I'm proven wrong.
captainrentboy
05/06/07 @ 13:33
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I saw this on a preview on Gamer.Tv last night, it looked alright graphically but the framerate seems to be diabolical at the moment, and gameplay wise it didn't seem that original. Just reminded me of Farcry basically.
I'm more intigued by that upcoming Lucasarts shooter, I think it's on this month's Edge cover, Fracture is it?..Anyway that looked like it was going for something really different in the shooter genre.
JediMasterMalik
05/06/07 @ 13:38
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Why do some people look at every jungle shooter and say it's like far cry?

setting =/= gameplay
Killerbee
05/06/07 @ 13:39
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The more I read about this the less interested I become.

Eh? The Nectar idea sounds very interesting - as long as it's done right and doesn't get too confusing / difficult to use in the heat of a battle, I can see it being the one thing that sets Haze apart from the million other FPS games out there. And in such a saturated genre, they need to have something special.

I'm looking forward to this more the more I hear about it.
souljacker2000
05/06/07 @ 13:46
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I want to take this to bed n rub my manhood all over it
SomaticSense
05/06/07 @ 13:47
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Does that pic of the eye remind anyone else of Far Cry?

edit: In fact after reading the article, a hell of a lot of it reminded me of Far Cry.....
Edited 1 times, most recently on 05/06/07 @ 14:54
Triggerhappytel
05/06/07 @ 13:47
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I thought the protagonist's name was Jake Carpenter?
infoxicated
05/06/07 @ 13:48
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The stuff on GamerTV last night was pretty cool (aside from the frame rate drops). I really liked the way that when you're charged with Nectar you're just a killing machine oblivious to any consequence, but when it wears off you can see the bloodshed.

I also thought it was cool that the world looked a more clinical place on Nectar, and bleak and dark without it. It was eerie. I like that.

// still hopes and prays it wont say "FIRST KILL INFOXICATED" right in the middle of the goddamn screen during arcade mode, thus fucking up my view of the world.
Machiavel
05/06/07 @ 13:56
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They should rename this: "When bumblebees attack!"
azwipe
05/06/07 @ 14:01
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nothing more suited to jungle warfare than a BRIGHT YELLOW helmet
BlankOBlank!
05/06/07 @ 14:10
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I think they're more worried about their lead character blending in to the combat fatigue saturated landscape than the jungle, to be honest. :)
Trip SkyWay
05/06/07 @ 14:19
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Sounds ace.
slickster
05/06/07 @ 14:22
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I can't wait to play this game it look's mint.( cool and refreshing )
SteveB
05/06/07 @ 14:24
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Is it just me or does anyone else think Free radical are massively overated ? I thought the Timesplitter games (single player) were terrible.
SBfistfun
05/06/07 @ 14:24
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Time to sound the Bs klaxon:

"So we can expect Haze to look closely at the issues of morals, of how soldiers behave in warfare "

nope it's a game, point the crosshair, press fire

"promoting the AI heavily, but Doak tells us that things have changed somewhat. "We're not taking it as obsessively far as we were going to. A lot of effort has gone back into concentrating on the Nectar system and things," he admits."

Oh dear.....Not even trying to over hype the AI....
Schiraman
05/06/07 @ 14:25
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Sounds like they have some interesting ideas at least, especially the idea of your helmet and Nectar affecting the way you see the world.

Not so sure about the activatable Nectar powers though, 'focus' and 'foresight' and whatnot, they sound a bit fiddly and annoying to me.
Empedocles
05/06/07 @ 14:29
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Sounds like the lead designer has been reading Forever War by Joe Haldemen ( I think), the military have suits and drugs which allow them to commit atrocities without really knowing in that.
T.G.
05/06/07 @ 14:41
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So, this is definitely coming out on the 360 then. Hurrah! :D
MGG
05/06/07 @ 14:50
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Sounds more like the US army in Iraq, tbh.
Xerx3s
05/06/07 @ 15:02
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So, this is definitely coming out on the 360 then. Hurrah! :D

That was never in doubt, was it? People just question the sudden 5to12 180 that will have to make them wait.
disussedgenius
05/06/07 @ 15:04
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"nope it's a game, point the crosshair, press fire"

A crosshair?!? In a FRD game?!?

Talk about dumbing down...
xandoodle
05/06/07 @ 15:07
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Monkey assist, plz?
w00t
05/06/07 @ 15:08
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Sounds very good - especially the 4 playerness and the sanity filter thingie on the helmets. I wonder if that extends to 4 player co-op...
SomaticSense
05/06/07 @ 15:13
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@Schiraman

"Sounds like they have some interesting ideas at least, especially the idea of your helmet and Nectar affecting the way you see the world.

Not so sure about the activatable Nectar powers though, 'focus' and 'foresight' and whatnot, they sound a bit fiddly and annoying to me.
"

I agree. They seem to be massively bigging the game up as massively original. But while the helmet changing how you see the world undeniably being a unique and great idea, the stuff involving the Nectar powers (or is that points?), especially the enhanced vision which turns the enemies bright orange, and also screenies involving the jungle setting, all scream 'Far Cry Instincts rip-off'.

Overall the game looks good, but nothing anywhere near groundbreaking. The screenies all look like derivative shooter pap, and all the PR talk sounds like the usual PR bullshit spouted before games turn out to be average releases. I hope it's absolute quality and that my doubts will be proven wrong, but I've got a strong gut feeling about this one....
Edited 1 times, most recently on 05/06/07 @ 16:14
Xerx3s
05/06/07 @ 15:13
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is gingerbread man in it

What do you think the main ingredient in the nectar is? >:)
morriss
05/06/07 @ 15:15
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Hazelol!!

\o/
Rirekon
05/06/07 @ 15:49
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Interesting, very interesting
agparrot
05/06/07 @ 16:23
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We do a lot of the kind of denial-and-confrontation thing where you see characters and you have a relationship with them and that relationship changes because they do unpredictable things, or they do things that make you feel uncomfortable about being associated with them

- and this is the tricksy bit, isn't it... because when I'm playing a game, I like to egg on any AI-controlled pardners to ever increasing levels of violence and atrocity.... whilst immersion is all well and good, game-agparrot is not the same as realworld-agparrot...

Game-agparrot likes to stalk the streets of San Andreas with a chainsaw, and he shouts at McCarver and that other useless black-ops muppet in BLACK to shoot more enemy terrorist goons, and bemoans the lack of blood caused by sanitised-game-interface. When game-agparrot's friends are taken hostage in some contrived game storyline, he is indifferent about whether they are killed or tortured, so long as nobody takes his gun/sword/magic powers away.

Whilst I find the idea of trying to address this involvement within a game interesting, if I want the reality of war and human misery, I'll watch the news, ta.
MakyoDetector
05/06/07 @ 16:25
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Anti-war FPS? I'm impressed.
afghan_jones
05/06/07 @ 16:37
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"Game-agparrot likes to stalk the streets of San Andreas with a chainsaw, and he shouts at McCarver and that other useless black-ops muppet in BLACK to shoot more enemy terrorist goons, and bemoans the lack of blood caused by sanitised-game-interface. When game-agparrot's friends are taken hostage in some contrived game storyline, he is indifferent about whether they are killed or tortured, so long as nobody takes his gun/sword/magic powers away. "

Exactly.

It would be lovely to become deeply involved in a wargame and actually care about team mates and NPCs and feel bad when you shoot someone.

But in reality, my first reaction when greeted with an NPC/team mate is to see if I can attack or kill them. I played the demo of splinter cell double agent yesterday. I was infiltrating a village in the congo, there were cowering civilians and terrorists all over the place. I was meant to be protecting the civilians and dropping the terrorists. Within 2 minutes I had sneaked up on a peasant woman who was crying in the corner. Then I kneed her square in the crotch and laughed mercilessly. The fact remains, gamers are cunts, and they play games so they can be violent and feel all big and clever without fear of incarceration as a result.
Lukus
05/06/07 @ 17:32
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As long as the fundamental running/shooting/lobbing/bumming/AI gameplay mechanics are fun, this should be really good.
Hugundo
05/06/07 @ 19:03
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"Shane Carpenter"

Pah
Kiigan
05/06/07 @ 19:09
#36
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I love some of art direction with Haze. It doesn't look like it is UK-developed. I mean that as a compliment :-)
WillTheSecond
05/06/07 @ 19:20
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Looking better all the time, and this is coming from someone who was excited when they saw the original trailer back at E3 06.

24-player online? As long as this is for Xbox 360 too that's great (not buying a PS3 at that price, not even for this game)!

Sure, it's not groundbreaking in terms of gameplay, but this isn't a Wii game, so who cares? Narratively it should provide a whole new take, however, which I think is important for games as a whole.
Introspectre
05/06/07 @ 19:45
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i thought the e3 trailer was very strong. looking at a more recent trailer, it appears that they've decided to use live action for the intro?

i hope that isn't the case. i hate that shit.
SomaticSense
05/06/07 @ 20:03
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"I love some of art direction with Haze. It doesn't look like it is UK-developed. I mean that as a compliment :-) "

How the hell is that a compliment? Are you actually proud that it is yet another British game that shows absolutely no British personality at all?

Japanese games have a distinct Japanese flavour. American games have a distinct American flavour. British games have a distinct American flavour. Notice where the pattern gets all fucked up?

It even seems that you're suggesting that this is one of the only British games where you can't tell it is actually British.
I'd like to find these games you are playing, because to be perfectly honest, in the last 15 years or so only Colin McRae Rally games have had any hint at a British development studio having made it, and even that series has now been Americanised.

Although I am trying to avoid the suggestion that you are maybe implying that it actually looks good, and that British games are usually crap. But then I know for a fact you'd be talking absolute shit if that were the case, and so that can't be true.
Edited 2 times, most recently on 05/06/07 @ 21:03
Introspectre
05/06/07 @ 20:35
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i hear you. remember when burnout had charm? remember when it lost its charm?

:(
Kiigan
05/06/07 @ 21:24
#41
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"How the hell is that a compliment? Are you actually proud that it is yet another British game that shows absolutely no British personality at all?"

It's a compliment because most British developed titles have piss-poor art direction, and look rather amateurish as a result. I'd include the Timesplitters series in that actually - the last one looked fucking terrible.

And while I certainly agree that it'd be wonderful if there was one whiff of non-American non-Japanese culture present in videogames developed around the world, that's another issue for another day. At the very least, Haze has its own identity and a unique look and that is to be welcomed. British developers need to strive for competent, professional-looking original games that can compete in the global market, first and foremost.

I think you're being rather unkind to Haze - it's an original title developed in Britain and it looks really very good. It is clearly designed for a global audience, but it doesn't appear to be appallingly Americanised as far as I can see.
Edited 1 times, most recently on 05/06/07 @ 22:27
kangarootoo
05/06/07 @ 21:25
#42
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@afghan_jones

"The fact remains, gamers are cunts"

Huge generalisation.

Not everyone plays games the same way you know. Just because you act in ways contrary to how you would in real life doesn't mean everyone would. In that respect, maybe you simply aren't the target audience for a game that tries to disturb you by hacing your associates commit atrocities? Doesn't mean the audience doesn't exist.

Now I'm not saying I always play games exactly the way I conduct my myself in real life. Killing loners and stealing their kit is commonplace in Stalker, for example. But often as not I am able feel compassion for npcs in certain situations, or a sense of injustice when the underdog is bullied or otherwise harmed (the bullied kid at the start of Fable is an example I often use).

The example you used of your behaviour when playing Splinter Cell does not represent every gamers out there, and I'm sure you must know that.
SomaticSense
05/06/07 @ 21:26
#43
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Not played many British developed games have you? There are more British developed game out there than Codies' stuff and GTA......
TheUnionFrag
05/06/07 @ 21:47
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Wow. This game just rocketed to the top of my rader. The teaser was a bit bland - but these screens and the concept sound intriguing.

Good luck FRD - you're one of the best British studios out there.
Kiigan
05/06/07 @ 22:06
#45
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SomaticSense - can you name a single (recent, popular, original) British-owned British-developed game with strong art direction? If you can, it is the exception rather than the rule. Although I agree with you on the cultural issue - it would be wonderful to chip away at that all-pervasive American cultural hegemony in videogames - at the same time I find that often you can still spot an original British developed title by virtue of the fact that they're frequently so shoddy. They may speak with an American accent, but the rest is that special brand of endearingly wonky rough-around-the-edges Rover-Amstrad-C5 British quality.

Britain once had a games industry that was uniquely its own, and it was a world leader. That is not the case today and Britain may lack truly "inspirational" developers, but FRD appear to be doing some very interesting things with Haze, and they've popped right back onto a lot of gamers' radar. I haven't seen anything that suggests it has been appallingly Americanised - indeed its treatment of the subject of warfare seems radically different from the way a US developer might handle it. Haze has an interesting premise, fantastic art direction and a lot going for it. I'm just looking forward to playing it.
disc
05/06/07 @ 22:29
#46
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I'll avoid the discussions going on and bring up my own topic.

Isn't it a shame that a game developer will have to spoil their game and storyline to sell it to people? Because people are used to no-nonsense shooters and the only way to say that a game is different is by saying exactly what is different.

Removes the suspense. Still. Haze is probably the third fps to buy this year for me.
DrunKao
05/06/07 @ 23:57
#47
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What FPSs are you buying this year disc? I'm not too interested in Haze to be honest. I'm really looking forward to The Darkness and Halo 3 and Bioshock. Those are my 3 FPSs. I just saw some ingame footage of The Darkness that has me so excited. Go to gametrailers.com and see for yourself.
disc
06/06/07 @ 01:13
#48
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Bioshock and Halo. Playing and studying Blacksite and Darkness at work will be enough for me.
eurocloak
06/06/07 @ 01:44
#49
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Another day another Haze article?


My lawd....
NegativeZero
06/06/07 @ 02:08
#50
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I'm quite happy that they're deviating from Timesplitters. I absolutely hated the way those games played.

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