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Black Preview

PlayStation 2 Xbox Preview by Kristan Reed

2 June, 2005

Ever since we first clapped eyes on the tech demo for Black about a year ago it was glaringly obvious this would be a game to watch. A game where the central concept was about "being able to have fun with a gun in an empty room," where "the gun is the star," and one that was "going to do for shooters what Burnout did for racing games". Or in other words, the most insane levels of destruction your eyes have ever seen outside of a big-budget Hollywood blockbuster. When Criterion's Alex Ward talks about recreating the famous lobby destruction scene in The Matrix you nod politely. And then you see it for yourself and your eyes don't even blink for about four minutes.

Although the game was being shown off behind closed doors at E3 for a second year running, Criterion did at least make an effort to put on a show. Based upstairs on the sprawling multi-million dollar EA stand, the room itself was a recreation of the innards of its infamous tech demo room, complete with pitted grey concrete-effect tiles strewn with bullet holes and a floor awash with spent cartridges. "We had some fun before you got here," grins Ward. You could certainly feel the enthusiasm pouring out of the team as they surveyed the room for the reaction from the assembled hacks, even though this was probably the 100th time they'd had to play through the exact same demonstration. With Ward booming out a confident display of what the team is aiming for and EA's Jeremy Chubb providing able support in front of the chaotic action spewing forth from the big screen, the room was awash with helpless grins. A bit like the instinctive reaction we got from playing Burnout 2 for the first time, you might say.

None more Black

While most game previews would probably resort to retelling the game storyline at this point, Criterion's not playing ball just yet. To date EA hasn't even issued a press release, never mind issued teaser videos and suchlike. All we know so far is what Ward's prepared to let us in on, that it's about "a black military operation".

"You may have brushed alongside the world of black ops before but largely this world has been seen in terms of stealth gameplay - being covert, sneaking around. All of the action in Black is overt not covert," he told us at E3, but refused to elaborate any further, preferring to keep things under wraps for the time being.

But one thing Ward freely admits is that Black distils the team's best memories of their favourite movies. In fact, the last time out we got a sneak peak at the storyboarding process down at Criterion's HQ, each of the game's levels were explicitly designed to play out like your best memories of the best action sequences they could think of. Not a bad basis for an action game, you might reason.

Black background

'Black' Screenshot 1

One thing that's clear is that Criterion is going to finally break with its 'action-only' tradition and furnish Black with the requisite back-story and cast and spin a narrative around the game. Ward asserts that Criterion is making more than the cursory effort their contemporaries usually manage: "Can you name a videogame where you respect the story work?" he ponders. "It's tough isn't it? All I will say is that we've worked extremely hard to try and overcome some of the problems and frustrations that we all have with videogame storytelling." Although the Guildford-based developer is hardly renowned for sweating too much over narrative over the past six, seven years, it's heartening to know it's going all out to make it not just about the action.

But what action. Playing through the sixth level of the game (which it claims is only 50 per cent complete in visual terms and 25 per cent in development terms) we got to see probably the most refined example of how to push the current generation machines - so much so that it made the prospect of moving to the next generation seem more than a little unnecessary at this point. The sheer amount of destruction possible within Black made Criterion's bold claim of being able to have fun in an empty room look like the biggest understatement of the year. It doesn't just recreate the lobby scene of The Matrix, but puts the whole process in the hands of the player with a whole suite of graphical and physics effects that would have most high-end PCs groaning at the prospect. If any developer ever moans about the PS2 ever again, just point them in the direction of Black. This is what can be achieved with raw talent.

Mere words cannot possibly hope to neatly sum up the degree of intense destruction that plays out before your eyes. Everything from the smallest tiles on a wall, to the supporting structures of an entire building can be blasted out and turned into rubble. Most memorably during the course of the presentation, a group of enemies firing on you from the third floor of a ruined building (with the front having already been cast asunder) have the rug literally pulled out from beneath then when the concrete pillars supporting their floor are taken out by an RPG, sending them and tons of dust and rubble tumbling in on itself as every floor of the remainder of the building collapses in on itself in protest, crushing anyone else firing at you beneath. Think of the shattered levels in all those WWII games, but with the ability to keep piling on the destruction. To use a horribly overused word, it is simply awesome.

Sign of the times

'Black' Screenshot 2

But while that may well seem like a Red Faction-style pre-determined area that you can shoot out (and we're sure the level design must dictate certain limits or else you'd surely end up blocking yourself in), there really does appear to be no limit to what you can blow to smithereens. Large neon signs bolted to the side of a building can be shot out piece by piece before the whole thing eventually crashes to the ground, every window of every building can be shattered spectacularly, and every vehicle's fuel tank can be ignited, sending cars and HGVs shooting into the sky in a ball of fire and debris. It's sheer chaos on a relentless and quite staggering scale. After five minutes of just watching this spectacle you feel like you need a rest.

But Criterion keeps on piling on the destruction - and all this just from one level. Next up we got to see just how effective lobbing a grenade through an open window could be. As you might expect by now, the explosion doesn't just kill the occupants and cause a bit of smoke, but blow all the windows out and send a blizzard of glass shards and assorted debris, smoke and dust raining down on your parade. The particle effects and level of detail have to be seen to be believed, and play out with no hint of frame rate loss. Elsewhere we got to see another building collapse spectacularly by, again, taking out the 15-foot high support columns. It makes you consider the level architecture from an entirely different mindset with the simple knowledge that everything can be taken apart spectacularly. Even the hungriest appetite for destruction will be sated - and then some.

Particularly interesting

'Black' Screenshot 3

Even the basic shooting interactions appear to have been thought through on a microscopic level, with every shot capable of kicking up enormous amounts of particle effects; smoke, dust, sparks, spent ammo cases, you name it - not to mention the overwhelming amount of noise your actions make. On that subject, it's fair to say Criterion made the most of the audio set up at E3; if there was a game at E3 that made as big an impression on our ear drums then we didn't find it.

Every shot resonates like you're actually there with a gun in your hand. As Ward himself has noted regularly during the development of Black: "Shooting guns in real life is a lot of fun; we wanted to replicate that". Indeed, anyone who has fired a gun for real will know exactly what he's getting at here as the room shakes with a force that would worry household pets and curious neighbours. Our advice is get some soundproofing installed before it ships next February, as you're not going to want to play this with the sound down. As the demo session of Black came to a conclusion we were treated to one of the most extensive explosions seen outside of a blockbuster movie as a big tanker was ripped apart by a typically bombastic rocket launcher missile, and the screen shakes in protest for several seconds to give an even greater impression of visual feedback. If you want subtlety from your videogames, best give Black a miss. You might need to renew your health insurance policies to take into account blast damage from videogames.

Need For Black: Most Wanted

On the other hand, if you're even vaguely interested in first-person shooters or action games (or bored of them and need your faith restored) we'd strongly advise you to place Black right at the very top of your Most Wanted list. If Criterion doesn't deliver on its promises to shake up the shooter we'd be very surprised indeed.

Electronic Arts is releasing Black on PS2 and Xbox in February 2006. Check back in the coming months for our thoughts on Criterion's incredible shoot-'em-up.

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Comments: 1-50 of 76 in total | next 50 »

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armyourfists
02/06/05 @ 12:38
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sounds lush.
mcmonkeyplc
02/06/05 @ 12:39
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Feb 2006?!!! I could have an xbox 360 by then! MS better makes this backward compatible.

spidermanalf
02/06/05 @ 12:42
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Looks good
statix101
02/06/05 @ 12:47
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I'll pick it up on budget and play it on the Ps3....:))
boabg
02/06/05 @ 12:49
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MS better
makes this backward compatible.


Are you just gonna chuck out your xbox?
Blerk
02/06/05 @ 12:54
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Are there any videos of this running? There are about half a dozen screenies and... nothing else!
krudster [mod]
02/06/05 @ 12:56
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None yet. We were all barred from videoing anything or else we'd have almost certainly asked to host the demo footage for you to all salivate over.
Rusta
02/06/05 @ 13:02
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Feb 2006!!!??? don't tease us with stuff that is yonks away, give us preview/reviews for stuff that is out now, like GTA on the Xbox!!
Blerk
02/06/05 @ 13:03
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Amazing they've managed to keep this under wraps for so long... especially now that EA are publishing. You'd have expected it to be absolutely everywhere!
mcmonkeyplc
02/06/05 @ 13:07
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"Are you
just gonna chuck out your xbox?"

Well its huge! Id quite like to take an axe to it. My one is on its last legs making dodgy noises whilst playing games and sometimes failing to load. I wouldn't be surprised if it packed up between now and next feb.

This for a £300 console.....yes I brought it on launch :(
Stevas mkII
02/06/05 @ 13:07
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Tearing?
Teeth
02/06/05 @ 13:07
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What about enemies? Did the game have enemies?
Teeth
02/06/05 @ 13:09
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When I say that, I mean, how did they behave? Were they just standing still until you blew them up?
Madder Max
02/06/05 @ 13:09
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Do you get to shoot blinged saxo's and Corsa's?
pinhead
02/06/05 @ 13:14
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Yep this is on the buy list, which is shortening as we approach next gen release dates. I can't wait to make roon under the tv again once the behemoth Xbox is sequestered to the loft.
Derblington
02/06/05 @ 13:15
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The 360 isn't much smaller than the Xbox.
ralphwolfenstein
02/06/05 @ 13:16
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I so want this to be this generation's Goldeneye...
krudster [mod]
02/06/05 @ 13:16
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The AI was performing as well as I've seen any comparable game manage, but it was too early to make any informed commentary on it. We'll be sure to flesh out the details the next time we get close to it.
bloke
02/06/05 @ 13:20
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Alex Ward is a very interesting guy.

I attribute all of Burnout's "High Concept" and delivery on that very largely to him and if he's got a bee in his bonnet about turning action movie scenes into a real gaming experience, then I fully expect him to be able to inspire/cajole a team to be able to deliver that too.

He also has a photographic memory and can quote you Zapp 64 page numbers when you're discussing old game reviews.

Well - I was impressed :-)
krudster [mod]
02/06/05 @ 13:25
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Really? I'll test him on a few. I've got three binders of the things up in the loft...
Artemus
02/06/05 @ 13:25
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/adds to list
Stevas mkII
02/06/05 @ 13:28
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So... about that tearing, then...
Stevas mkII
02/06/05 @ 13:29
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Any? At all?
krudster [mod]
02/06/05 @ 13:30
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Not that I could tell. I'll be sure to watch out for any the next time I see it.
bionutz
02/06/05 @ 13:37
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Bring it on the PC!!!
Stevas mkII
02/06/05 @ 13:39
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Thanks. Because if there's none I am so gonna buy it.

Ahh, who am I kidding, I'll buy it anyways.

Even if it is only so I can come in here to complain about the tearing.

I guess at least if there's no tearing in it, I may have scored for an enjoyable game. So that's either no tearing good game, or tearing and complain.

A win/win scenario, then.
Huntcjna
02/06/05 @ 13:46
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Im moist after reading that preview
krudster [mod]
02/06/05 @ 13:54
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Ew. I have antiperspirants I can recommend.
bloke
02/06/05 @ 13:55
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Krudster - I'm sure he'll enjoy the challenge :-)
Huntcjna
02/06/05 @ 13:55
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I've got three cans of physio sport on my desk but its just not absorbing it
boabg
02/06/05 @ 14:00
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My one is on its
last legs making dodgy noises whilst playing games and
sometimes failing to load. I wouldn't be surprised if it
packed up between now and next feb.

This for a £300
console.....yes I brought it on launch :(


Mine too! Only in the last few months. The noise goes away after about 10 mins though.
Feanor
02/06/05 @ 14:01
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"If any developer ever moans about the PS2 ever again, just point them in the direction of Black. This is what can be achieved with raw talent."

But where should we point them if they're moaning about their lack of talent? :)

Early 2006 is going to be a good time for PS2 gamers with Black, Okami and FF 12 all coming out.
green_nifta
02/06/05 @ 14:25
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I think it's really clever that some of the PS2 screenshots that have been released onto the web (not these ones though) are at a higher resolution than the PS2 can actually generate. Take a look at the CVG website which shows these screens at full-screen...

Very clever EA! Not suggesting for one second that they're fudged screenshots of course....
tiddles
02/06/05 @ 14:38
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green_nifta - devkits have the option to output screenshots in high resolution (for magazine scans and the like)... just because the shots are in a high resolution format, it doesn't mean that it's not in-game footage (although the game itself obviously never runs that high).
Captain Fetid
02/06/05 @ 14:47
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@ Huntcjna

Yes, Premature flesh is the area which became wet hotly.
02/06/05 @ 14:51
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This and Shadow of Collusus (and GoW).

The next gen can whistle!
valli
02/06/05 @ 15:20
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This one sounds bloody excellent. If anyone can create destruction and particle effects, it's Criterion.
HarryB
02/06/05 @ 15:34
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promising
no mention of tearing
Xerx3s
02/06/05 @ 15:59
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err PS2 & XBOX eh? So basically your saying, it will only be worth playing on the XBOX because the PS2 has shit grafs that they dont even dare to show and it lacks other interesting stuff. Ahh, what a supprise, €A is in the loop.
Feanor
02/06/05 @ 16:04
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Who are you talking to and what are you talking about?
phAge
02/06/05 @ 16:18
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You sure it wasn't pre-rendered?

\o)
krudster [mod]
02/06/05 @ 16:20
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It *was* the PS2 version we saw.
green_nifta
02/06/05 @ 16:33
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Quote tiddles:
"green_nifta - devkits have the option to output screenshots
in high resolution (for magazine scans and the like)... just
because the shots are in a high resolution format, it
doesn't mean that it's not in-game footage (although the
game itself obviously never runs that high)."

Yes, but basically, it *isn't* in-game footage since a retail PS2 unit can't output these images. You won't see these images on your TV when you're playing a game since TVs runs at 640x480 (NTSC) / 640x512 (PAL). Showing a "screenshot" at 1024x768 is plain wrong.

I'm sure a PS2 could probably do 4xAnti-Aliasing or AIF too (as there seems to be in these "screenshots"), but it'd run at 1 frame a second. You could generate screenshots from that too, but that doesn't make it in-game footage.
The Bodybuilder
02/06/05 @ 16:47
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>"This and Shadow of Collusus (and GoW)."

You do know that GoW (as in gears of war) is next gen, right?
krudster [mod]
02/06/05 @ 17:03
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GOD of War!
Royal Fool
02/06/05 @ 17:04
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And no PC version. Clever.
HarryB
02/06/05 @ 17:12
#47
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TOTALLY, LIKE, WHOAAAAAH DUDE
krudster [mod]
02/06/05 @ 17:42
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Anyone doubting how good Black will look only needs to fire up a copy of Burnout 2 or 3 to know what Criterion is capable of. Extend that level of graphical fidelity to an FPS and that's basically what you're getting. I had trouble believing it was running on a PS2, but it was. The sooner a video comes out to prove the doubters wrong the better, but if I was working at Criterion, I probably wouldn't want all my competitors to see it either.
Juriel
02/06/05 @ 17:43
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Sounds fun.
Would be better on PC.
HarryB
02/06/05 @ 17:59
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why? people need to realise fps is a console genre too

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