Black Preview
Who needs next-gen?
Ever since we first clapped eyes on the tech demo for Black about a year ago it was glaringly obvious this would be a game to watch. A game where the central concept was about "being able to have fun with a gun in an empty room," where "the gun is the star," and one that was "going to do for shooters what Burnout did for racing games". Or in other words, the most insane levels of destruction your eyes have ever seen outside of a big-budget Hollywood blockbuster. When Criterion's Alex Ward talks about recreating the famous lobby destruction scene in The Matrix you nod politely. And then you see it for yourself and your eyes don't even blink for about four minutes.
Although the game was being shown off behind closed doors at E3 for a second year running, Criterion did at least make an effort to put on a show. Based upstairs on the sprawling multi-million dollar EA stand, the room itself was a recreation of the innards of its infamous tech demo room, complete with pitted grey concrete-effect tiles strewn with bullet holes and a floor awash with spent cartridges. "We had some fun before you got here," grins Ward. You could certainly feel the enthusiasm pouring out of the team as they surveyed the room for the reaction from the assembled hacks, even though this was probably the 100th time they'd had to play through the exact same demonstration. With Ward booming out a confident display of what the team is aiming for and EA's Jeremy Chubb providing able support in front of the chaotic action spewing forth from the big screen, the room was awash with helpless grins. A bit like the instinctive reaction we got from playing Burnout 2 for the first time, you might say.
None more Black
While most game previews would probably resort to retelling the game storyline at this point, Criterion's not playing ball just yet. To date EA hasn't even issued a press release, never mind issued teaser videos and suchlike. All we know so far is what Ward's prepared to let us in on, that it's about "a black military operation".
"You may have brushed alongside the world of black ops before but largely this world has been seen in terms of stealth gameplay - being covert, sneaking around. All of the action in Black is overt not covert," he told us at E3, but refused to elaborate any further, preferring to keep things under wraps for the time being.
But one thing Ward freely admits is that Black distils the team's best memories of their favourite movies. In fact, the last time out we got a sneak peak at the storyboarding process down at Criterion's HQ, each of the game's levels were explicitly designed to play out like your best memories of the best action sequences they could think of. Not a bad basis for an action game, you might reason.
Black background

One thing that's clear is that Criterion is going to finally break with its 'action-only' tradition and furnish Black with the requisite back-story and cast and spin a narrative around the game. Ward asserts that Criterion is making more than the cursory effort their contemporaries usually manage: "Can you name a videogame where you respect the story work?" he ponders. "It's tough isn't it? All I will say is that we've worked extremely hard to try and overcome some of the problems and frustrations that we all have with videogame storytelling." Although the Guildford-based developer is hardly renowned for sweating too much over narrative over the past six, seven years, it's heartening to know it's going all out to make it not just about the action.
But what action. Playing through the sixth level of the game (which it claims is only 50 per cent complete in visual terms and 25 per cent in development terms) we got to see probably the most refined example of how to push the current generation machines - so much so that it made the prospect of moving to the next generation seem more than a little unnecessary at this point. The sheer amount of destruction possible within Black made Criterion's bold claim of being able to have fun in an empty room look like the biggest understatement of the year. It doesn't just recreate the lobby scene of The Matrix, but puts the whole process in the hands of the player with a whole suite of graphical and physics effects that would have most high-end PCs groaning at the prospect. If any developer ever moans about the PS2 ever again, just point them in the direction of Black. This is what can be achieved with raw talent.
Mere words cannot possibly hope to neatly sum up the degree of intense destruction that plays out before your eyes. Everything from the smallest tiles on a wall, to the supporting structures of an entire building can be blasted out and turned into rubble. Most memorably during the course of the presentation, a group of enemies firing on you from the third floor of a ruined building (with the front having already been cast asunder) have the rug literally pulled out from beneath then when the concrete pillars supporting their floor are taken out by an RPG, sending them and tons of dust and rubble tumbling in on itself as every floor of the remainder of the building collapses in on itself in protest, crushing anyone else firing at you beneath. Think of the shattered levels in all those WWII games, but with the ability to keep piling on the destruction. To use a horribly overused word, it is simply awesome.
Sign of the times

But while that may well seem like a Red Faction-style pre-determined area that you can shoot out (and we're sure the level design must dictate certain limits or else you'd surely end up blocking yourself in), there really does appear to be no limit to what you can blow to smithereens. Large neon signs bolted to the side of a building can be shot out piece by piece before the whole thing eventually crashes to the ground, every window of every building can be shattered spectacularly, and every vehicle's fuel tank can be ignited, sending cars and HGVs shooting into the sky in a ball of fire and debris. It's sheer chaos on a relentless and quite staggering scale. After five minutes of just watching this spectacle you feel like you need a rest.
But Criterion keeps on piling on the destruction - and all this just from one level. Next up we got to see just how effective lobbing a grenade through an open window could be. As you might expect by now, the explosion doesn't just kill the occupants and cause a bit of smoke, but blow all the windows out and send a blizzard of glass shards and assorted debris, smoke and dust raining down on your parade. The particle effects and level of detail have to be seen to be believed, and play out with no hint of frame rate loss. Elsewhere we got to see another building collapse spectacularly by, again, taking out the 15-foot high support columns. It makes you consider the level architecture from an entirely different mindset with the simple knowledge that everything can be taken apart spectacularly. Even the hungriest appetite for destruction will be sated - and then some.
Particularly interesting

Even the basic shooting interactions appear to have been thought through on a microscopic level, with every shot capable of kicking up enormous amounts of particle effects; smoke, dust, sparks, spent ammo cases, you name it - not to mention the overwhelming amount of noise your actions make. On that subject, it's fair to say Criterion made the most of the audio set up at E3; if there was a game at E3 that made as big an impression on our ear drums then we didn't find it.
Every shot resonates like you're actually there with a gun in your hand. As Ward himself has noted regularly during the development of Black: "Shooting guns in real life is a lot of fun; we wanted to replicate that". Indeed, anyone who has fired a gun for real will know exactly what he's getting at here as the room shakes with a force that would worry household pets and curious neighbours. Our advice is get some soundproofing installed before it ships next February, as you're not going to want to play this with the sound down. As the demo session of Black came to a conclusion we were treated to one of the most extensive explosions seen outside of a blockbuster movie as a big tanker was ripped apart by a typically bombastic rocket launcher missile, and the screen shakes in protest for several seconds to give an even greater impression of visual feedback. If you want subtlety from your videogames, best give Black a miss. You might need to renew your health insurance policies to take into account blast damage from videogames.
Need For Black: Most Wanted
On the other hand, if you're even vaguely interested in first-person shooters or action games (or bored of them and need your faith restored) we'd strongly advise you to place Black right at the very top of your Most Wanted list. If Criterion doesn't deliver on its promises to shake up the shooter we'd be very surprised indeed.
Electronic Arts is releasing Black on PS2 and Xbox in February 2006. Check back in the coming months for our thoughts on Criterion's incredible shoot-'em-up.
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Comments (73) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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just gonna chuck out your xbox?"
Well its huge! Id quite like to take an axe to it. My one is on its last legs making dodgy noises whilst playing games and sometimes failing to load. I wouldn't be surprised if it packed up between now and next feb.
This for a £300 console.....yes I brought it on launch
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I attribute all of Burnout's "High Concept" and delivery on that very largely to him and if he's got a bee in his bonnet about turning action movie scenes into a real gaming experience, then I fully expect him to be able to inspire/cajole a team to be able to deliver that too.
He also has a photographic memory and can quote you Zapp 64 page numbers when you're discussing old game reviews.
Well - I was impressed
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Ahh, who am I kidding, I'll buy it anyways.
Even if it is only so I can come in here to complain about the tearing.
I guess at least if there's no tearing in it, I may have scored for an enjoyable game. So that's either no tearing good game, or tearing and complain.
A win/win scenario, then.
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But where should we point them if they're moaning about their lack of talent?
Early 2006 is going to be a good time for PS2 gamers with Black, Okami and FF 12 all coming out.
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Very clever EA! Not suggesting for one second that they're fudged screenshots of course....
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Yes, Premature flesh is the area which became wet hotly.
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The next gen can whistle!
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no mention of tearing
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\o)
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"green_nifta - devkits have the option to output screenshots
in high resolution (for magazine scans and the like)... just
because the shots are in a high resolution format, it
doesn't mean that it's not in-game footage (although the
game itself obviously never runs that high)."
Yes, but basically, it *isn't* in-game footage since a retail PS2 unit can't output these images. You won't see these images on your TV when you're playing a game since TVs runs at 640x480 (NTSC) / 640x512 (PAL). Showing a "screenshot" at 1024x768 is plain wrong.
I'm sure a PS2 could probably do 4xAnti-Aliasing or AIF too (as there seems to be in these "screenshots"
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You do know that GoW (as in gears of war) is next gen, right?
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Would be better on PC.
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if it can be run on current gen boxes and plays & looks as nifty as the EG lot make it out to what would you do ?
appeal to the already substantial userbase of current gen xbox players (and their wallets/purses) or alienate all of them for the smaller amount of peeps (and their wallets/purses) that have just upgraded to an x360 ?
personally i'd don't care whether it comes out on my current xbox or the next one, if the gameplay is there, hell even if its just plain fuckin fun, count me in
cVo
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Probably a good thing you're the journalist and I'm the one mucking about with particle accelerators that will shortly create a black hole and destroy us all*)
*Probably not, but y'know, it MIGHT happen(
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Personally I'm extremely excited about this.
And how's this for an idea? They should put the DJ from BO3 into the game as an enemy character. Imagine the sheer JOY of shooting out the struts of a building and dropping 400 tons of rubble on him? They make that possible and I'll pre-order the game right now!
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They've been doing it since Jak & Daxter, if you look for 2D-elements, such as interface details, HUDs, etc. you'll see that they are simply scaled up and pixelated.
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They're obviously running several anti-aliasing passes on these shots as well by the smoothness of edges, effects which are very unlikely to be capable and still hold 30fps (or whatever the game ends up at).
A PS2 can bosh out a WONDERFUL looking still image. But getting a game to look the same when played is a different kettle of fish entirely.
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After your site's "wow, this is so cool" response to the PS3 'Game Demos' shown at E3 I think I'll wait to see videos of Black being played for an objective view of what it really looks like, not some snazzy promo video generated by the marketing-services department at EA.
Hoping that it does truly rock though.
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But hell, if this is what they can do with raw talent now, what are these boys going to do with a 360 or PS3 once they get it fired up to the same level? Ay carumba!
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and i am definetly adding this to the buy list!!!!!!!
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