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Okami Review

PlayStation 2 Review by Kristan Reed

9 February, 2007

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Once or twice a year a game like this comes along. A game so engrossing, so crafted and so life-affirming that nothing else in the world seems to matter. It's snowing outside, you say? Anna Nicole Smith's dead? England beat the Aussies? Meh. You're pregnant?! Hang on a minute, I've just got to finish off this section...

Trying to neatly extol the virtues of Okami's endless charms isn't an easy task. It's one of those gaming experiences with so many interesting quirks about it and so many magic moments that merely running through the back-story and explaining what you do won't give you a hope of relating to how special this game really is. At worst, going into too much detail could turn this into an anti-review.

Bite-sized synopsis? It takes all the best bits of Zelda (the structure, atmosphere, puzzles), throws in wonderfully original combat and the most adorable art style ever seen in a videogame. It's not just one of the most consistently engaging action adventures we've played, but one that feels utterly unique in many ways that matter. It really is an exceptional achievement on so many levels.

Turn on the bright lights

'Okami' Screenshot wolfie

We would've called the game Wolfie, in tribute to our dearly departed pet. That's sort of what Okami means in Japan-o-land anyway.

Unfortunately, it's a yet another game where the land has been engulfed in darkness by a nefarious evil force known as Orochi, and, yes, another one where it's up to you to sort out the whole sorry mess, rid the world of evil and allow the nice fluffy villagers to get on and lead their idyllic rural lifestyles.

On the flip side, how you go about playing the all-conquering hero is somewhat more interesting. To combat this rising tide of evil, an old statue of a white wolf, Okami, is infused with the life force of an ancient god called Amaterasu - who just happens to posses the power of the Celestial Brush. And if that weren't improbable enough, you're accompanied by an ill-mannered talking bug called Issun, who also happens to be a calligrapher.

Fittingly, the cel-shaded brush art style matches the game's focus on the Celestial Brush powers. What you see are arguably some of the most strikingly beautiful visuals ever found in a videogame - never mind on the humble PS2. Every scene is like a living ink and wash painting, with stunningly graceful pastel landscapes populated with buildings, wildlife and fauna that are lavished with an equal degree of crafted attention. As captivating as the gameplay undoubtedly is, the process of constant exploration benefits no end by the superhuman effort that Clover invested into the art direction and animation.

Restoring light and nature back into the game world isn't just something to satisfy the gamer in you - its floral carnival turns the game into some sort of interactive digital art gallery. Some of the effects that kick in whenever you've done Something Good are truly sights to behold, and hopefully will help no end in persuading people to buy the game in the first instance - even if they're wary of what the game's actually like.

The brush off

'Okami' Screenshot anti

It's like the anti-Gears of War, basically. Therefore +2 on the EG-ometer.

But what's just as important in making Okami stand out as Something A Bit Different is how much of the gameplay hinges on your mastery of the 15 Celestial Brush techniques. On a basic level it gives you the ability to see off enemies and deal with environmental puzzles by drawing on the screen. To begin with, you'll learn basics like Sunrise, which allows you to turn night into day by drawing a circle in the sky, and Rejuvenation, which lets you mend broken bridges and the like. But soon enough, more fundamental techniques like Power Slash creep into the gameplay, which not only help you cleave rocks and wooden obstacles in half, but give you more powerful options during combat.

At first, using the Celestial Brush techniques can feel a little clunky, mainly because reliably drawing straight lines and circles isn't as straightforward as it could have been. To make things easier, the game generally pauses (and goes into a sepia mode to emphasise the effect) when you hold R1 to draw, so there's usually no time pressure to draw a circle or a straight line. Allowing players to take their time over their brush strokes is definitely a key part of helping you get to grips with what is, after all, a very odd game mechanic to have thrust upon you. But with confidence and experience comes added responsibilities, and Okami is positively loaded with them.

At key intervals in the game you'll be rewarded with yet more techniques, such as the Cherry Bomb (to blow up enemies, cracked walls and so on), Bloom (to make withered flora and fauna blossom), Water Lilly (to allow you to traverse bodies of water), and Vine (to reach giant blossoms in high places). Later on, you'll learn even more advanced techniques that give you more control over the elements - without completely spoiling the vast number of treats in store for you. Regardless of the power of these techniques, though, pulling them off is always extremely simple, with just a simple stroke required in most cases. More often than not, context is key, with the game giving vital clues when drawing, such as colour-coded 'holy smoke' allowing you to know precisely what technique you can use on any given piece of scenery or enemy.

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Comments: 1-50 of 170 in total | next 50 »

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lambtron
09/02/07 @ 16:12
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Completely deserved if my brief spell is anything to go buy.

Now to read the review!
Killerbee
09/02/07 @ 16:13
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Yay!!!! 10/10!

Can't wait to get home and play this.... Even from the still shots it looks sublime... :)
Garwoofoo
09/02/07 @ 16:13
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I've just finished a sixty-hour game featuring a wolf. I think it'll be a long time before I'm ready for another one. Shame really, the timing of this is appalling. Generally I'd snap this up.
peterfll
09/02/07 @ 16:14
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Because I lack a PS2 in my house, this means my potential PS3 purchase next month may actually happen now. I really mean that, it may be just the thing that tipped the balance.
myiagros
09/02/07 @ 16:17
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now if only play.com had shipped my copy on wednesday when it was down as packing. It was only dispatched this morning so i won't be getting any Okami lovin till probably Monday.

\ boo, hoo, me cry :-(
andrewwd
09/02/07 @ 16:17
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"It's like the anti-Gears of War, basically. Therefore +2 on the EG-ometer"

So, an 8 then?
lambtron
09/02/07 @ 16:17
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The only complaint I have is the shitty shitty analogue sticks on the dualshock - god I loathe that piece of crap.

Has to be one of the main reasons there has never been a truly great FPS on PS2.
TheJanitor
09/02/07 @ 16:17
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better than any next gen game
jmctavish
09/02/07 @ 16:20
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Hopefully Capcom will have the sense to port this to the Wii.
plok
09/02/07 @ 16:20
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I don't own a PS2. But I want to get one just to look at this game, I think it looks beautiful, and sounds brilliant too. Now how to justify buying a PS2...
Chtulie
09/02/07 @ 16:21
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"is infused with the life force of an ancient god called Amaterasu"

The goddess Amaterasu, surely.

Also no mention of the somewhat awkward and incredibly lenghty, unskippable opening?
Edited 1 times, most recently on 09/02/07 @ 16:22
mash the x button
09/02/07 @ 16:21
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Excellent. Time to get those Jackson Pollack brushstrokes in :D
Killerbee
09/02/07 @ 16:22
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Hopefully Capcom will have the sense to port this to the Wii.

Seconded. Although actually, I've just gone and bought this, so maybe I don't want them to...
kangarootoo
09/02/07 @ 16:22
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Wow, promising stuff. Possibly the first PS2 game I shall have bought in an awfully long time.
otto [mod]
09/02/07 @ 16:22
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OK, on the strength of that review I'm going to pick this up at lunchtime, even if it is *shudder* an action adventure! So you can pause the thing while you paint, right? ;p
ecureuil
09/02/07 @ 16:25
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FINALLY.

Completely deserved, too.
spongebob
09/02/07 @ 16:25
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Sony sucks!
PinkSpider
09/02/07 @ 16:25
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I went home at dinner and Okami was waiting for me. Shame im not at work doing a late Friday. I think I shall run all the way home for this though (and to erm not freeze).

This then FFXII in two weeks, is it Christmas or something?!
krudster [mod]
09/02/07 @ 16:29
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Special mention for the lack of voice acting in the game too. Those little wibbly noises they make while they speak is like a language all of its own, and is far better than any ropey 'real' voices would end up (especially knowing Capcom's legendary efforts).

It's also a quite a funny game too. If you're worried about it being too serious and earnest, don't be.
Edited 1 times, most recently on 09/02/07 @ 16:30
Eighthours
09/02/07 @ 16:31
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Would all the painting stuff make this game even more of a stunner on the Wii, d'ya think?
Tejstar
09/02/07 @ 16:31
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Great review - my order came from Amazon this morning. Can't wait to start - nothing has looked this fresh since ICO.

Blerk
09/02/07 @ 16:31
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A ten! Blimey!

My copy's on the table at home.

/checks watch
flapps
09/02/07 @ 16:32
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I've played through the first couple of hours now, and while it's artistically really good, there seems to be sooooooo much boring text to get through. I think the structure could have been better at the beginning, but I hope the rest of the game (when it gets going) is going to live up to the promise...
TakeTheVeil
09/02/07 @ 16:34
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id love to see it on the Wii.. cant think of a better game to port
Gurgeh
09/02/07 @ 16:35
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"While many gamers felt that the Celestial Brush aspect of the game would have made Ôkami a better title for Nintendo's Wii console, Atsushi Inaba of Clover Studio has stated that Ôkami is primarily an action game, and the Wii controller would not be well suited for the overall gameplay contained within the game"

http://en.wikipedia.org/wiki/%C5%8Ckami

and grats to Gears of War for winning eight AIAS Awards. Not bad for an 8/10 game.
Hunam
09/02/07 @ 16:37
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HAHAH stroke! I geddit!
krudster [mod]
09/02/07 @ 16:38
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Blimey, the man needs to play Zelda.

Oh, he did.
Kay
09/02/07 @ 16:38
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Hmmm.... 10?

/must resist urge to buy PS2

K
Goban
09/02/07 @ 16:42
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Is this likely to get ported to Wii? Or has the Capcom 5 spoiled their relatioship with Nintendo?
krudster [mod]
09/02/07 @ 16:47
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I'd say there's zero chance of that happening.
Blerk
09/02/07 @ 16:47
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I wouldn't imagine it'll be getting ported to anything, given that they closed Clover down and most of them left the company.
Goban
09/02/07 @ 16:47
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Why so?
Hugundo
09/02/07 @ 16:49
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''A work of art, you might say''


/shakes head
Tricky
09/02/07 @ 16:51
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Completely forgot this was out today - luckily I just finished Zelda the other day and sold it to someone at work who's just bought a Wii. Ordered it on ShopTo so I may get it tomorrow... possibly.
gizmo
09/02/07 @ 16:53
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That looks absolutely beautiful.

hmmmm
TheDifficult3rdAlbum
09/02/07 @ 17:02
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So, better than Sensible Soccer then?

/coat
kissthestick
09/02/07 @ 17:04
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buying tommorow, wooooooooooooooooooooooooooooooooooooooo
TriodeBliss
09/02/07 @ 17:09
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I thought the wibbly voices were awful, especially when combined with great reams of text which you often couldn't speed up.

Darkedge
09/02/07 @ 17:09
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I still wish for a port as I loathe the dualshock controller due to it's opain inducing and rubbish analog sticks.

Go on Capcom the 360 is doing well for you, just slide it over, it'll look fantastic just upscaled :)
Garibaldi
09/02/07 @ 17:10
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"I've played through the first couple of hours now, and while it's artistically really good, there seems to be sooooooo much boring text to get through. I think the structure could have been better at the beginning, but I hope the rest of the game (when it gets going) is going to live up to the promise..."

It doesn't, or at least it didn't for me. Add the text bombardment to the repetitive, simplistic combat and areas which, while luscious, held little actual interest and you've got something which is a far cry from a 10/10 game for me. The graphical style, however, is so good that I enjoyed playing it for a while just to see what new delights would appear next, but when I emerged into an area which was, pretty much, Hyrule Field all interest started to wane.
tonynibbles
09/02/07 @ 17:12
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10/10 holy SHIT.

Better than Gears.
No, wait there was a whole bunch of other games to list first...
kissthestick
09/02/07 @ 17:12
#42
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Go on Capcom the 360 is doing well for you, just slide it over, it'll look fantastic just upscaled :)


no point, it'll sell just as worse as viva pinata, 360 owners dont like japan or non shooters :(
dirigiblebill
09/02/07 @ 17:18
#43
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@ Garibaldi, Flapps

Do us a favour and slap in the negative feedback once you've finished the thing, as opposed to every couple of hours or every time you spot a parallel in Zelda.
Garibaldi
09/02/07 @ 17:20
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Where's the logic in demanding that I play through an entire game before I can give up on/criticize it? I wouldn't read a whole book if the first 50 pages failed to grab me, even if some folk were lauding it as a classic, you just have to accept that even if a game is hailed by many as a 10/10 then there are still some who will dislike it simply because it didn't hit the right note for them.
Edited 1 times, most recently on 09/02/07 @ 17:21
krudster [mod]
09/02/07 @ 17:21
#45
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For what it's worth, the first couple of hours didn't grab me in terms of gameplay. The combat *is* very simplistic at first.

It just keeps getting better and better, so any initial reservations melt away.
jmctavish
09/02/07 @ 17:23
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Some people like certain games, some don't. For every person that adores Zelda there's about 3 who would give up after an hour.
krudster [mod]
09/02/07 @ 17:24
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Yep, that's fair too. Zelda games are notoriously slow to get going.
Garibaldi
09/02/07 @ 17:31
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I gave it about seven hours I think, that was a fair time for me.
prettyboytim
09/02/07 @ 17:31
#49
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The beginning cutscenes / lengthy exposition is 18 minutes long and unskippable, though...

Edit: I'll still be buying it, though...
Edited 1 times, most recently on 09/02/07 @ 17:32
TwistidChimp
09/02/07 @ 17:33
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Great review, got it yesterday and I have to agree, a wholly deserved 10.
Edited 2 times, most recently on 09/02/07 @ 17:34

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