NVIDIA unconnected with 3DS
No Tegra chipset in new Nintendo handheld.
Mobile industry insiders, speaking with Digital Foundry, have said that the much-rumoured tie-up between Nintendo and NVIDIA for the console-maker's auto-stereoscopic 3D handheld is not happening.
According to our two independent, unconnected sources, the Nintendo 3DS - almost certain to be revealed at E3 - features a design totally divorced from the NVIDIA Tegra SoC (system on chip) initially thought to have been powering the DS successor. It's now thought that Nintendo has instead chosen a Japanese partner for the 3D acceleration hardware within the 3DS.
Sources also confirmed that the 3DS' development codename is "Nintendo CTR", meaning that this motherboard picture we ran a couple of weeks back, sourced from the FCC website, is indeed something akin to a development or test station for the new handheld.
This strongly suggests that 3DS does feature a widescreen "glasses free" stereoscopic 3D display, along with a more conventional 4:3 2D display beneath it. Interestingly, it appears that the images of the board published on the FCC website were uploaded in error: they were supposed to have been made public 10 months after the submission in April this year, presumably after the 3DS itself ships.
Meanwhile, IGN corroborates the story that NVIDIA is out of the picture, quoting "off-the-record" developer sources as saying that the 3DS is up there in the power stakes with PS3 and Xbox 360. It's a statement that needs to be taken with barrel-loads of salt bearing in mind the enormous power draw such a chipset would require. If nothing else, Nintendo has a strong track record in excellent battery life with every one of its previous handhelds.
Indeed, even the four-core PowerVP chip said to be at the heart of the PSP2 offers a performance level some way between the original Xbox and the 360. A more modest GPU is therefore a much more realistic proposition, especially bearing in mind that even the iPhone 3GS with its PowerVR SGX535 architecture doesn't exactly command outstanding battery life in 3D gaming.
All of which is interesting tittle-tattle in the here and now, but let's hope that the Nintendo E3 conference on June 15, kicking off at 5pm UK time, will offer more concrete answers.
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Comments (51) Latest comment 2 years ago
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Of course if the 3DS is backwards compatible maybe the touch screen needs to stay the same ratio for compatibility with old games? I'd have thought black borders at the sides would have sufficed but maybe Nintendo found that problematic for some reason.
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nintendo should stay on course with very modest hardware and great innovative fun games,its helped them stay ahead so far,why change the formula???
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I suppose 2 screens seemed strange at the time of the DS announcement but I'm sure we all say the possibilities of 2 screens of the same size next to each other but 2 different size screens will make it look really odd and un-uniform (is that a word?) Part of the appeal to ordinary folk must be how stylish the DS looks. Well from the Lite onwards anyway. Although to counter my own point, not many games used both screens at once so I can't see it affecting that side of things.
ps Nintendo you can't get away with showing crappy looking prototypes to the public now the media's cruel and vindictive eye is upon you. Case in point: http://ww w.gadgetmadness.com/archives/me...
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(sarcasm)no you're right. The cube was in no way vastly superior to the ps2(/sarcasm)
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I'm not saying the gamecube was crap and there were some amazing looking game on it but come on it wasn't a beast of a machine. The low opening price told us as much. I'm honestly not bashing Nintendo, I've bought all the consoles and handholds they've released from the N64 onwards. I even spent Ł70 on a GBA micro *tears of pain*
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Top: 3D, not touch, widescreen
Bottom: 2D, touch, not widescreen
I think this combination would be perfect for any 3DS game.
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Other games, not so much.
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Having a smaller bottom screen means that there's room for buttons/ d-pads /analogue nubs...without having to expand the width of the console. Have a widescreen at the botton and you and another inch or two to the size of the machine.
More importantly from Nintendo's perspective is that a quality 3D screen will add a fair bit of cost to the device....having two would likely bump the price significantly.
My guess is the 3D widescreen will also be a touchscreen and will be the primary screen for gameplay..while the bottom screen will be used primarly for maps or to add extra controls (perhaps with some form of haptic feedback).
I don't believe it will be that high powered. I expect Gamecube level..but perhaps with shaders and decent AA if we're luckiy (which would likely be needed to make 3D objects appear more real)
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The GameCube was even designed for 3D gaming. [link url=http:// gonintendo.com/viewstory.php?id=113348
]http://go nintendo.com/viewstory.php?id=1...[/link]
I doubt the graphics on the 3DS will be as good as the 360/PS3 but the CPU might be in order to render the 3D along with everything else.
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:typo
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The reasons for this are quite simple The Wii's GPU is simply a higher clocked version of the Game Cube's GPU
in other words the architectur(core design) of the WII's Graphics chip is 9 years old!!.
This means that there are almost a decades worth of advances in general design terms and new standards to take
advantage of.
To put it bluntly the WII's GPU is a inherently ineffecient design by modern standards.
The GPU's performance is constrained by performance sapping Design bottlenecks that have been resolved long
ago By the GPU industry. It also does not support modern standards like programable shaders in it's design
something the original Xbox did in 2001!!!!!!!.
The shaders issue is of particular inportance as Programmeable shaders are the major standard underpining
modern game graphics with the 360's GPU considered to have the best shader support of this generation of consoles.
The fact is that any Portable Graphics chipset tech developed in the last few years and there has been a big boom in this area due to explosion in netbooks and portable wifi devices and 3g smart phones, will surpass the WII's raw horse power
at a much lower clock cycle due to much more effecient(modern) design.
Any such chip design would also have support for programmeable shaders at it's core.
Even if the supported shader standerd was the very basic 9 year old one the Xbox had the 3ds
would still be able to produce effects the Wii cannot do at all!!!! See Deus Ex 2 and the chronicles of riddick as examples.
the more modern the shader standard the bigger the gap.
Another issue is memory the Wii has a total of 88MB of main memory and only 3mb for both texture memory and the frame buffer! compared to 128 in the Iphone and Iphone 3G and 256Mb of memory in the 3GS
It should also be noted that the markup on the Iphone is believed to be as high as 55%.
It is well within possibility that the 3ds could have at least 128mb of memory current model PSP's have 64mb of memory to speed up loading but all games are constrained by original version's 32mb. and the 3ds would not be lumbered with the PSP's
power eating and very expensive UMD drive.
The cost of texture memory and frame buffer twice the size of the Wii's e.g 6mb
would be neglable. it is also very clear that nintendo now views apple and the iphone/ipod touch as the primary compitition going forward. and would have to take into account the barely over a year life span of each generation of iphone relased to date. it is probable that nintendo would need to make sure that the 3ds's base line specs such as chipset, memory and screen resolution would compare well to at least the first two generations of Iphone that would be released post 3ds.
although that is just a guess on my part.
The last area were the 3ds is bound to have an edge is in the area were the Wii is most notibly constrained e.g screen resolution of 480 by 640 otherwise known as 480p. if the Sharp 3d screen tech is being used by nintendo and that seems likely
then the screen will have a slight edge in 3d mode and a much greater resolution edge in 2d mode.etheir way the 3ds will naturally be able to support higher resolution textures then the wii.
Although I can't predict the exact specs of the 3ds with absolute certanty be under no illusions the chip technology in the wii is merely sped up 9 year old junk and any modern mobile chip set will be able to surpass it.
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The only way that is remotely possible is if they are using a lower frequency 40nm Cell processor, say at 500Mhz, and even then the size, power and cooling requirements make it very unlikely. But the Cell's electrical design was chosen to fit the requirements of portable processing according to the STI group.
Although Sony would only agree to license the Cell for a Nintendo hand held if the companies were merging.
The time might be right for a Sony Nintendo merger; with the launch of Move, DS, PSP & Wii all nearing life cycle ends; and Sony probably releasing the world's first ray-tracing games console in 3years time.
But it's still a stretch of the imagination that they would merge, or that Nintendo will release a hand held of such performance. So it is more likely a lower frequency less SPUs version of the Cell will power a PSP2.
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Unless, of course, a Wii successor is already in the works...We only know of 3DS now because of investor pressure and the need to put it to press before the leak. I still wonder what it would be like right now if we hadn't known about any of the 3D vision capabilities.
In short, nothing but rumors and speculation. And I do think IGN is exaggerating by saying the perfromance of a PS3/XB360, although its probably not farfetch to think they meant "featureset" instead. Regardless, I wouldn't be surprised if it is superior to the Wii's processing power, and wouldn't be surprised if it isn't.
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I lol'd
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If the PSP was PS2 level technology when released in 2004, four years on from the PS2 then why isn't minaturisation as good now?
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Lool....that had me laughing quite violently...
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“If the PSP was PS2 level technology when released in 2004, four years on from the PS2 then why isn't minaturisation as good now? “
The number of transistors per area/volume will eventually hit a brick wall in the future, where reliability of fabricating at such high densities, with thinner nanometre technology becomes unsatisfactory.
At the moment it is just getting harder/expensive to get the same reductions.
The ps2 was only clocked ~300Mhz, with two vector processors, which helped; had it been 800Mhz without the two vector units like xbox, it would have been much harder/expensive and resulted in a compromise like the Intel Atoms of the time.
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If the PSP was PS2 level technology when released in 2004, four years on from the PS2 then why isn't minaturisation as good now?"
The 360 GPU is similar to an Nvidia GT220 which has a power usage of ~45-50watts! Given that mobile phone SoC usually operate at under 1W I think it's safe to assume that Nintendo's GPU wouldn't be as powerful as the current Xbox/PS3 as Nintendo's partner would need to design a chip that is ~100 times more efficient than Nvidia/ATi current offering's.
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You could throw in a larger on board battery and a GPU with the extra space. It depends more on cost than capability but if a proprietary chipset is used then it becomes a lot more cost effective to manufacture the millions of units they'll be producing.
However, the DS showed that cutting edge hardware isn't needed for success and Nintendo have stated repeatedly that they're no longer interested in technology races.
The geek in me wants to see some serious horsepower but the gamer in me doesn't really care.
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I agree, your phone specs make a good point. Though a 1Ghz mobile CPU is rarely the equivalent of 1Ghz desktop CPU. That was sort of where the PSP differed from 300 Mhz CPU phones of the time.
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that gets a +1 from me for making me smile, and bringing light to a dreary day.. cheers!
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But yet - it STILL has better fill rate than the 360!
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>e.g screen resolution of 480 by 640 otherwise known as 480p.
Why on EARTH do you think that a screen resolution of higher that 640x480 is needed on a 2 inch screen?
You'd be hard pushed to see the difference between 480p and 720p on a 32" screen, let alone a 2 inch one!
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It will come bundled with a power brick with a belt clip and a chest mounted 10" fan
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>In 2010 people still fall for the power argument?
Especially when they talk about power and not really understand it. Yes the wii is less powerful than the 360/ps3, nintendo made no bones about it. But explain to me why mario galaxy 2 looks better than a LOT of games on both of those platforms (the fanboys will start crying here because it's not in grey and brown and doesnt have normal maps - or insert technical crap here)? The reason? Because of art style choice. No amount of power is going to make a grey game more interesting visually to look at, sure it might look more realistic (but realism in games, just proves how far we have to go technically to get there).
I've never really bought the argument that games needed to go to hd in the first place. In standard def games still dont look as good as video - so whats the point in adding more pixels?
Besides give me a game with GAMEPLAY like mario galaxy 2 - than the latest 5 hour long mini game fps... Or something like red dead (which i've completed) which was no more than a series of bad minigames joined together with boring plot sequences and horse riding... But at least it looked "realistic"... (i wont use the word "pretty" there - because it wasnt)
Ooooh controversial..
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"hey, if they managed to squeeze in ps2's performance into psp in its (ps2's) mid-life, miniaturisation goes on, so why not do the same now?"
Well, the difference is that previous console generations (pre-ps3/x360) used A LOT LESS power than pc's at the time. So it wasn't THAT difficult to pack the same processing power to portables.
However when ps3/x360 came out, this has changed- they both used about as much power as a good gaming pc at the time. Never before have game consoles used so much power.
You don't easily pack something with pc's power draw into a handheld.
Even now with die shrinks, ps3/x360 still use A LOT more power than previous generation consoles did.
ps2 slim used about 30watts at load ingame (its power brick had about 45W max, meaning no game ever used that much),
Now second gen ps3slim (after going 40nm with RSX) still use70-80W ingame.
Now go and squeeze in THAT into 3DS. Not gonna happen, mate.
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Or you'll have to blow on that one too, but not for the same reason/purpose
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Hi, first off a better fill rate is to be expected when comparing a 5th generation standard definition console
to a first generation HD console. 720p is brand new tech for consoles 480p is not.
Second screen resolutions used in the 90's in pc games were very clearly better then 480p.
let alone 720p HD!! I have a 32 inch Lcd HDTV and 720p is vastly better then 480p
It is certanly true that Mario Galaxy 1 and 2 have very impressive visuals but this is inspite of the wii's GPU rather then because
of it. the wii can only pull off those visuals because of the extremely basic nature of both games 3d models and terrain 3d.
The fact is that the mario galaxys 1 & 2 visuals are completely underpinned by very low polygon counts freeing up bandwith and GPU resources for some basic improvised shader work mainly Bump mapping that gives the game its visual flare.
The Wii GPU has no programable shader support in its design and could not pull off shaders at all in a more polygon intensive inviroment. it is in other words Nintendo working around the Wii's limitations rather then take advantage of its power.
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My pre-360 desktop downstairs could take on a 360 and play all its games at maxed out settings with a rock-solid 30 FPS. Please stop acting like the 360 was cool and new tech, since it was more than a little archaic when it came out, they just had the newest shaders and such jammed into a generation old GPU. Same case for the PS3, but the Cell processor is something special -- not as special as a quad core, but pretty damn good.
@Dafub
720p is nothing new for PCs, even when the new consoles came out. Console tech is based on inexpensive PC tech, don't forget that.(except the Cell) Also, the point was that Mario Galaxy shreds based on art design, which most games are severely lacking in. For example, Aion has a super-powered engine, excellent character models, and tons of capability to create awesome landscapes. The catch? Doesn't look as good as Guild Wars, or even WoW, due to art design deficiency. Art design is far superior to the newest tech.
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I can't remember saying anything about x360 being so powerfu or new...? I'm just sayin' that "new" consoles drew helluva lot of watts, and that that's a problem with going portable with this tech. And when trying to make this tech more compact- you can have this kind of performance in today's laptops, but these are obviously long ways from becoming pocket-sized, so i don't really see a way you can expect 3DS to be of the same power as ps3/x360, as mentioned by ign's source.
That's what i meant- x360/ps3 isn't gonna fit your pocket under a "3DS" logo.
You're saying you've had a pc better than a 360 before the 360- ok, but five years later you still can't fit in in your pocket now, can you? That's my point, closest you can get is a laptop, and i don't think 3DS will be the size of a laptop
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About time someone said it.
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Best kart racing game ever!
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>Hi,
Why hello!
> first off a better fill rate is to be expected when comparing a 5th generation standard definition console
to a first generation HD console. 720p is brand new tech for consoles 480p is not.
You dont actually know what fill rate means do you? Go away and come back when you do... You'll make yourself look less of a moron...
>Second screen resolutions used in the 90's in pc games were very clearly better then 480p.
let alone 720p HD!! I have a 32 inch Lcd HDTV and 720p is vastly better then 480p
eh?
There's a difference between sitting on your couch 4 metres from your tv, and looking at your monitor 12 inches away. Either way, thinking you can see the differnce beween 480p and 720p on a 2 inch screeen... Well i hope you read the "emperors clothes"
>It is certanly true that Mario Galaxy 1 and 2 have very impressive visuals but this is inspite of the wii's GPU rather then
etc etc... Yawn.. basically your saying that you personally think that a game has to be grey an bown and have normal maps and all that guff to look good... While ignoring the obvious visuals in front of your face ...
But yet some tech-tard like yourself (and the people who promoted you) will never be able to appreciate that graphics CAN look good without boring technology to promote them.
I could go on about stunning 2d disney films as examples, yadda yadda... but you'll never listen. As far as your concerned gaming began in the playstation era and stuff... For you things only look good as long as they're boring grey and brown, have normal maps (not that you know what that is) and look uber realistic..
.. And you miss out on why people might think that "non realistic" stuff is actually more enjoyable to "play".
But then you're a casual gamer arent you? Have fun with your latest "must have" title which you can complete within a week (i know i did) - i'll be enjoying a playing through a proper hard core title like mario galaxy 2.. something you wouldnt stand a chance on beating as you're just a casual gamer who only buys the causal mini-game fps stuff.
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OH NOES!
Okay! I've changed my mind.. you MUST be right! That MUST mean that MG2 is SHIT! Hell i was wrong it doesnt look better than all those dull shitty games you play at ALL!! I mean, how CAN IT? ? It doesnt even have programmable shadres!!!!
IT MUST BE SHIT!
PS: I've never coded for the wii, but i have coded for the cube... And can i just point out you're wrong there anyhow? I wont start giving you technical reasons - because it's clear you dont actually know what is meant by "programmable shaders", i wouldnt want to embarass you...
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So smelly just out of curiosity, exactly how fat and lonely are you?
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...And I'm fat and lonely.
BTW isn't Tiagra a character from Thundercats?
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Going by megapixels/sec, a quick Google search yielded 972MPixels/sec for Wii and 4000 MPixels/sec for X360. Over a 4x advantage for X360. So once again, how do you figure?
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Hi, at no time do I say MG 1 or 2 are "shit" I am not commenting on the game play at all merely the visuals.
while obviously the Wii's GPU can do a small amount shaders as long as the work load on other stuff is low.
The GPU has no dedicated shader hardware in its design no dedicated shader pipeline let alone any SPU's (Stream Processors)
in other words any programmable shaders on the wii or cube are not being run on hardware purposefully designed for the purpose. The Xbox had built in hardware support for programmable shaders Deus EX 2 and the chronicles of riddick cannot be done on the Wii because of the lack of dedicated hardware support for shaders.
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And (going back to my original point - before you all started talking about tech stuff you dont understand) - there's more to a game looking good than tech alone anyhow. As shown by the stunningly beautiful mario galaxy 2 (which *shock* isnt even in hi def!)
And no i wont comment further on the drunken rambling stuff i posted either.