Nintendo defends GTA DS sales
Expects them to pick up in future.
Nintendo of America expects Grand Theft Auto: Chinatown Wars sales to pick up over its lifespan, despite relatively low first-month US sales.
"Chinatown Wars is performing in line with AAA titles that have come to our platform like Spore or LEGO Star Wars," Nintendo's third-party relations man Steve Singer told MTV. "Those games went on to have very different life-to-date sales numbers."
The DS-exclusive action game reviewed extremely well but only notched up around 89,000 US sales in the second half of March following launch, according to NPD figures.
SEGA also ran into problems with MadWorld, which did around 66,000 US sales on the Wii, although the publisher bullishly told VentureBeat that the data was "very encouraging".
Singer pointed out to MTV that DS games often sell in odd patterns, most notably with Brain Training, which has been a continuous success, and that slow early sales are "the result of having only a limited number of M-rated games on the platform". He also brought up Call of Duty 4, which sold poorly in its first month on DS and went on to do over 500,000 units.
"I think strategically, [GTA] is a very important game because it helps send the message that great M-rated content can come to the platform and will find a home," he added.
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Comments (32) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Having said that, not seen it advertised much at all, so maybe that's the problem.
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I'm not saying it isn't innovative, or doesn't look like it when you go deeper. But I don't think people pick up on innovation from some screens.
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don't think anyone is scared of making adult games for the DS.
I suppose your definition of adult is different to mine though. To me DS completely monopolises 5-13 and 30-death.
I didn't say they were I said it may scare off future games and or developers. Re the age thing, which I think you mean in your 5-13 and 30 death statement, not to sure what you are driving at there Mr Lord, my 15 and 24 year old nephews play the ds
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I fully agree with you - the game is the very definition of average. I expected it to sell much better than it has to date and cannot really explain why it hasn't sold so well.
Would it be too much to ask for developers to make mature games for the DS, games that do not need to make use of swearing, astonishing levels of violence and drug dealing? I do not see those activities as things that adults do, more things that idiots do.
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Yes I want to see that!
Oh and it doesn't print money for Rockstar.
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Not saying that's the reason, but wanted to play devil's advocate.
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Great game, deserves much better than it started but I bet it'll be in the DS charts for a while, slowly eating up sales.
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'Kay...
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Why would you say that? I agree with DFawkes, a thoroughly enjoyable game with certain elements (breaking into cars and searching dumpsters) that are extremely clever and could not be done as well without a touchscreen.
I much prefer the DS version to GTA IV on the 360
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The fact that the browser isn't exactly super fast helps draw the thrill out!!
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I have never seen you make a single comment that wasn't a bile-filled tirade about how much whatever's being discussed sucks. I can understand not liking some things, but . . c'mon . . are you really that bitter?
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edit: Never mind, apparantly it is...
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Maybe the timing of the release didnt do the game any favours. There is only so much of one franchise people are going to invest in, particularly when there are so many other fantastic games out there.
Lastly, new DS games are expensive! There are so many slightly older but just as good titles availble in bargain bins at the moment. There isn't a rush, and frankly Nintendo didn't need to defend the sales; they are guaranteed to improve significantly over time.
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"Wasn't this game pirated to fuck before release?, could explin it."
So was EVERY DS game. Doesn't explain shit.
Fact is many GTA players weren't asking for a return to top down and many more are missing the "full" audio/radio experience. A handfull of instrumental tracks doesn't quite cut it imho, at least not with a price tag of around 35 Euros...
However, I'm pretty sure the sales will go up over the summer time.
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"A handfull of instrumental tracks doesn't quite cut it imho, at least not with a price tag of around 35 Euros..."
You are saying the number of songs included in a game should decide its asking price?
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The only DS owners i know of (myself excluded), all play it for the same games....Brain Training, Nintendogs and maybe the god awful version of Guitar Hero ....nothing else seems to take there interest. Even after a year or so of running those games to the ground :S thats all im thinking behind the bad sales.
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Although I agree with Skeletor about the radio stations. They are a big miss imo.
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wouldnt be hard.
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I'd like to see Nintendo do something similar to what Sony have done and start releases games at £24.99 price mark. I know brain trainning and all that are sold at £20 but I don't count them as games in the traditional sense.
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sure, they just don't monopolise that spice.
fixed..
..and there you have it!
..a Dune reference in a GTA thread..