Niko speaks out on voice actors' pay
Blames union for lack of GTA royalties.
Michael Hollick, the voice actor who portrayed Niko Bellic in Grand Theft Auto IV, has had a pop at his union for failing to protect voice acting talent in games - or getting him more money, reports GamesIndustry.biz.
According to a New York Times article, Hollick was paid roughly USD 100,000 over 15 months for his voice acting and motion-capture work on GTA IV. He takes issue with the fact that he will not receive royalties or residuals as he would for work on television programmes, films, radio shows or albums.
"The first GTA IV trailer generated something like 40 million hits online, and that's my voice all over it, and I get nothing," Hollick said. "If that were a radio spot, I would have. Same thing for the TV ads."
Contracts between the actors' union and the entertainment industry make little or no provision for electronic media like videogames and the Internet.
"Obviously I'm incredibly thankful to Rockstar for the opportunity to be in this game when I was just a nobody, an unknown quantity," said Hollick.
"But it's tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they're making hundreds of millions of dollars, and we don't see any of it.
"I don't blame Rockstar. I blame our union for not having the agreements in place to protect the creative people who drive the sales of these games."
Hollick said that it is the human performances within the games that people really connect to, and he hopes actors will get more respect for the work they do within those technologies.
"What drives videogames is not Tracy and Hepburn; what drives it is the conception of the creative director," said Ezra J. Doner - a former Hollywood executive who is now an entertainment lawyer.
"The actor whose appearance or voice is used is more analogous to a session musician for a band. The session musicians don't get residuals on the sales of the CD. They get paid a session fee," he told the New York Times.
"It's not like the star quality of Tom Cruise that's getting people to buy that videogame."
Ryan Johnston, the voice actor who portrayed Irish hood Patrick McReary in Grand Theft Auto IV - at a pay rate of USD 1,050 a day, about 50 per cent higher than the general guild-negotiated rate - said he believed it was just a matter of time before actors' financial participation in games caught up with their popularity.
The discrepancy between payment for traditional entertainment media and electronic media is expected to dominate negotiations between Hollywood and the actors' guild this summer, with many predicting an actors' strike to parallel the writers' strike last year. That strike revolved around similar issues.
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Comments (58) Latest comment 4 years ago
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Sod 'em Rockstar, if you pay that for a year of piss easy work I'll do the next one for ya and won't care one bit about royalties!
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If I don't get royalties for the games I work on (I'm a programmer) then the actors can bollocks. This is one hell of an issue for me. The hours of work and the blood and sweat that development teams put in FAR outweighs that of any actor!
/Rant over.
EDIT: I would like to point out at this point that I didn't work on GTA IV and I also acknowledge that it's Rockstar the company that are getting copious amount of moolah for this game anyway. What I'm getting at is that if externals should get royalties from Rockstar than the internal dev team should too. Ok, they'll probably have gotten a bonus but that's pretty static and will also pale in comparison to the amount of profit Rockstar have made.
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He gets paid a set fee for a set job. He knew the deal when he started.
Have you heard the musicians who recorded the theme tune to The Simpsons moaning? No, they were paid a flat fee when they recorded it.
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If I was him I'd shut up pretty sharpish.
If rockstar want a brummie in the next one I'll quite happily do it for that money and I won't bleat about royalties afterwards.
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its not a movie or radio add, the hard work is down by programmers over years. all he did was provide the voice work, and he got a handsome from it.
now, if i were him, would i be feeling bitter, of course i would, but if i was a voice actor with my knowledge of video games, i would have known how much GTA would sell and asked for more.
still, 100k is good work, for simply SPEAKING. I speak all day, no one listens to me, and i do it for free.
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"The actor whose appearance or voice is used is more analogous to a session musician for a band. The session musicians don't get residuals on the sales of the CD. They get paid a session fee," he told the New York Times.
"It's not like the star quality of Tom Cruise that's getting people to buy that videogame."
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GTA: Birmingham? A 10/10 game in the making there sickpuppysoftware
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If you don't get royalties on the games you work on then you're getting screwed. Theres a few companies out there that pass on profits to the core dev team.
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although he's not a big name and the game wont be sold on his name alone - he is niko bellic so you could argue that he deserves more than a flat cheque.
as for the writers and actors wanting more money, thats to do with studios making money from different distribution platforms and not sharing the love - in a fair world all the people involved would take a share of the profits made - which happened iirc with the 'full monty' film
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The Brummy guy in VCS was cool.
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Apparently the guy who played the trumpet on the Coronation Street theme got paid about £40. And no royalties.
On the one hand, Hollick got steady work fairly paid (that works out to £40,000 p.a.) and has a high-profile thing on his CV (far more valuable than the $100K). On the other hand, why should acting work on games be any different contractually to acting in films or TV or radio or, in fact, any popular media ? I think he has a point, but it appears to be a bit crass complaining because of the game's success (which has little to do with his acting ability).
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Don't underestimate the difference a good voice actor makes. Bioshock is another great example, for a bad example try any Sonic game or badly voiced JRGP.
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Well ofcourse the game has to sell, thats kinda the point of royalties. Having said that, I've known people to get anything from nothing to a few months salary, to far more.
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Being a Serb myself, I have to say that Niko's accent is pretty obviously Russian and that I had a lot of laughs hearing Serbian (or Croatian, or Bosnian, or Montenegrin, whatever) phrases spoken with a thick Russian accent. Now, it could be that Rockstar didn't really give a shit about authenticity and just said 'fuck'em, all eastern Europeans are the same anyway' or that this is a metamedial comment in the vein of 'to westerners all the eastern Europeans are the same so we'll laugh at our audience by giving them a guy with a stereotypical Russian accent, playing the role of an ex-Yugoslav immigrant'.
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And besides, he's not complaining that the amount he was paid wasn't enough. His complaint is that actors get royalties for working in movies, TV and radio - but not for videogames. The industry can't keep crowing about how it makes more money than Hollywood and not expect these issues to rear up.
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edit: just read what you wrote DanWhitehead, and agree totally.
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Also, to my knowledge, Niko is NOT explicitly identified as Serbian (however I haven't yet completed the game) so he could well be Croatian or whatever other ex-Yugoslav nationality, but I see that the general consensus is that he is Serbian: Yahtzee used the serbian national anthem as soundtrack for his GTA IV review and even our press had two major write-ups in two days speaking about the videogame Serb that goes around fake New York putting caps in people... At last the youth of my country has a role model that is internationally known.
Also, sorry for going off-topic. As already stated in the article, the issues is with the Union, not with the employer, which is fair game. The time when voice actors will be recognised as major contributors to the games' success is probably somewhere in the rather distant future but again, how is it different than voicing a cartoon? And you can be damn sure that Sharon Stones, Woody Allens, Sly Stallones and other voice actors of the last decade or so don't work for a flat rate fee, but absolutely sign up for some of those sweet royalties later down the line... If games (at least some games) manage to develop the medium in the direction of even more cinematic presentation and feel, this is going to be an inevitable change in the business model.
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Its all down to this deal done 3 years ago
[link url=http://www.wired.com/techbiz/media/news/2005/06/67803 ]http://ww w.wired.com/techbiz/media/news/...[/link]
Which expires in 7 months time, so expect a strike some time soon and lots of games next year with a lack of talking
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But, as has been said, that opens a whole Pandora's Box with regards to the actual developers getting paid more! redneon's edit pretty much covers it!
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"I think he has a point, but it appears to be a bit crass complaining because of the game's success (which has little to do with his acting ability)."
I think you kind of self answered at the end there. The games success is based primarily on the creative talents of the dev team, not him. I don't have a problem with royalties going to people based on the contribution to the success. As such he should maybe get an extra .50c.
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I think the industry should stick to getting no-hopers glad for the work, or collecting samples from the dev team in silly voices, and fuck the moneygrabbing, unionised actor cunts.
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I would be very surprised if the Rock* devs aren't getting paid royalties from GTAIV.
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In games they don't.
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So how mon capitan would the story be told, do tell.
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But he isn't though. The dvs; programmers, artists, and scriptwriters are niko bellic, and I would say the script is what makes niko, niko. The voice could've been done by any other unknown, and we would've been non the wiser.
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That's quite sad and does make me re-evaluate my views.
However, the composer of the theme should get the royalty, not the guy who played the trumpet. The composer was/is the actual creator and solely responsible for a memorable theme, the musician just played it out.
Likely the creators of niko should get royalties, and the creators are composed of many people.
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Ok, you've convinced me. I've changed my mind.
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But he isn't though. The dvs; programmers, artists, and scriptwriters are niko bellic, and I would say the script is what makes niko, niko. The voice could've been done by any other unknown, and we would've been non the wiser.
thats true but if he was a shit actor then the quality of the script wouldn't come through - my point was that those who give creative/technical input should share as much in the success as those who publish/market - that includes all the folks you mentioned
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i know voice acting cant be as hard as actualy programming ect. but still they made so much, would have atleast expected £150 000 for the leading man. greedy bastards.
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However My Lawyerman also makes a sound point in that the total environment of a game is the star of the show, not the session players.
An interesting article.
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Or, he could join the 95% of the professional acting community that have to supplement their income through other means of employment.
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This is one major reason why I no longer work for a traditional games company and I probably never will again. Co-ops/indie dev is the only way I am going in future. Its not helped when the owners of the company you work for spend their time bragging about how much money they are making, while you are slogging your guts out for less than industry average pay and almost no chance of royalties. As for completion bonuses, you have to fight for them a lot of the time too, and the biggest I ever had was £2k, the average one £500.
As other people have said though, in games the voice talent is not what sell the games, unlike films, radio, music etc. Also, I believe we live in a free market - if he wasn't happy with the deal, he shouldn't have signed it. Thats roughly what I have decided to do - sick of being worked to death for average money while others get rich - so I got out and plan to stay out. I know get paid a good wage, in much less stressful conditions and much better working hours. C'est La Vie.
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On another note, i think the royalty situation is getting silly, everyone wants the money from the success, but remember someone has to take the risk... if the voice actor gets royalty then surely the programmers, designers, writers, testers, people who box the product etc etc should, its only fair. This will only make more expensive games even more prohibitive... and will make high budget games even more unlikely. Games production will not get any cheaper.
I also think complaining about something after its been successful is pants, I guess if the game had sold 0 copies, he wouldnt be complaining.
Shut up or put up and take the cheque, no arms were up his back to do the work!
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Actors are largely incidental to videogames.
@Negotiator
So how mon capitan would the story be told, do tell.
Have you played Zelda: Twilight Princess?
If the Screen Actors Guild is going to get pissy about royalties, we can always got back to text.
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I see nothing to justify paying residuals to video game voice actors, it's a minimal creative role. Certainly for a voice actor to be paid royalties while programmers and the like are not would be a disgrace.
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I'd read that Sam Houser felt that when playing Vice City, he wasn't sure if he was playing as Tommy Vercetti, or Ray Liotta, and so the switch to lesser known voice actors for the lead/player characters as early San Andreas, and continuing into Liberty City Stories and Vice City Stories, and now with GTaIV (and of course Bully), was so that you might make a better connection with your in-game avatar, and the celebrity voices would be kept to side characters and cameos.
I'm not disputing the fact that Liotta did mouth off, just that the reason for the change, as I understand it, is different.
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Because what about designers, graphic-people, programmers etc.etc.etc....? You would open Pandora's Can of Worms with this kind of system.
A trailer is not an ad! Ads generate revenue when aired and therefore you can get something on a per-view-basis but not with trailers or video games.