Forza Motorsport 2 hits 60fps
Fast in every respect.
Forza Motorsport 2 is now up and running at 60 frames per second on Xbox 360 according to developer Turn 10.
"Turn 10's systems architect Chris Tector checked into the latest build some magic code that now renders the game at 60 frames-per-second with most of the post-processing special effects and car HUD turned on," an update to the game's official website reveals.
What's more, the physics engine "is now running at an even higher refresh rate than the previous Forza".
But Turn 10 is being realistic, and admits that "these features are often trade-offs for other features". "It's still too early to tell what may or may not have to be changed/tweaked in order to maintain 60 fps - hopefully nothing - as far as we're concerned," it notes.
We're with you on that one, chaps. For more on Forza Motorsport 2, check out our preview. The game's due out by the end of June 2007.
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Comments (45) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Although I will agree with Der_tolle_Emil that if it comes at the cost of a lot detail, 30 will do as well. Then again, who looks at detail while trying to touch the apex of a corner at exactly 94.56 mph?
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Without wanting to sound too harsh, how is this a news worthy achievement? I mean, why do we care that they actually got their game running at next-generation rates of frame? Isn't this news story actually an embaressment for them; that in fact all this time before now they had a 'shoddy' frame rate? Is their sloppy coding also responsible for the big delay?
This is like a news story proclaiming EA actually implement decent online multiplayer in a game. Well done and all, but these are game basics surely?
I'd prefer to see the headlines like:
"Forza 2 makes even Yamauchi weep with driving joy"
"Driving game so realistic Hammond scared to play above 50mph"
You know, actual advancements other than game mechanics.
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Why should I cut professional programmers any slack?! It's their job, day in, day out to make games. Why should they be congratulated for achieving 'the basics'
In fact why so much sympathy for devs? Seriously, do people really think this is interesting as say, an article on perhaps what new stuff they've added to online modes, etc.
I've seen you on quite a few forums ManicMinerUK, and you love to make some sort of note you work within game development. I don't, but I am a professional programmer, but that doesn't mean anything in this context- as a *gamer* I want to hear news about the games/gameplay, not piddly technical achievements like 60fps, 1080p that mean very little to the general population of gamers.
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And I'm fairly sure most people on here aren't "the general population of gamers"...
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Take as long you want Turn 10... I have high hopes for Froza 2
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Get me the source code for the first Forza game and I'll tell you.
Yes, I agree to some extent - all these armchair coders get on my tits too. But fact is, when you can play GT4 on the PS2 at a lovely 60fps, and then switch to Forza on the Xbox which runs a fucking dog, you can't blame gamers for asking tough questions. I am perfectly happy with lower frame rates as long they are consistent - but one exception is racing games where the 60fps pretty much has to be a fixed goal from the outset, in my opinion.
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Cut out some fo the eye candy if you have to, just get that 60. IMO GT4 is not as detailed, less um, objects (is that the right word to use) and lower detaield textures.
But having it run at 60fps makes all the difference. Racing games/sims more than another genre need 60fps as it even effects how you control the car.
Don't ask me exactly how though, but I have read that on several sim forums. I think it's to do with the delay between steering with the controler and it happening in game. I'll see if I can find it, if anyone wants to read it. Or perhaps someone knows exactly what im talking about....
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As I said before, no one counts the pixels in a texture when hurtling at 150 mph. Of course higher resolution DOES add to the immersion in the same subtle way as an exta 20 FPS do, but for racing games, framerate is much more crucial.
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Why not make it an in game option then in a similar way to PC games i.e. 30 FPS + high detail or 60FPS + medium detail?
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Some people just want the moon on a stick...
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On a more serious note, the problem is this: No matter how much detail you are able to put in at 60 FPS, you will ALWAYS be able to cram in more detail if you lock the game at 30 FPS. That would be true even if the game is run on a supercomputer. I guess for sim-oriented racing games, 60 FPS is must (e.g. Forza). For arcade racers (like PGR), 30 FPS will do just fine as the market for those sort of games calls for more eye candy.
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In truth, it's only 12 minutes long and you have no credibility whatsoever.
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When company A delivers a great racer that runs at a steady 60fps on lesser hardware, we can't be too surprised when miffed gamers say "why can't you do that?" to company B who barely scrape 30 on a better spec machine. There are no doubt a million reasons why the first Forza ran like shit - and it is likely that none of the reasons were "they didn't work hard enough". No doubt they have plenty of really clever people who tried hard and really put the hours in, but ultimately the end result wasn't quite good enough when you look at the stiff competition out there.
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Certainly, but just because most consumers don't know any better doesn't mean we should shortchange them. Take your average punter, make him switch between Nurburgring on GT4 and Nurburgring on Forza, and he will know instinctively which "feels" better. The general public may not care about framerates specifically, but when it comes to racing games... feel is everything and they WILL notice the difference, even if they don't know exactly why.
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But PC games have done this for years. I'm no games programmer but '50% extra' sounds a bit excessive. Is this because you'd have double the amount of testing to do?
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But kudos for the phrase 'poo-filled eyes', absolutely excellent. A google cofirms it's the first use of this great wordage.
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So is making up nonsense, which is proved to be utter tripe, and never having the guts to come back to the thread where you lied and admit you were talking complete bullshit. You're not only a liar, you're a wimp.
And you lost your credibility for demanding that I provide you a list of games with 30 minute openings when FFXII has an opening that is not even close to being that long. And for your bizarre claims about FF games not actually selling that well, claims that were also easily proven to be nonsense.
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30fps is half the information reaching your eyes, and when you're blatting into a corner at 3 miles a minute, that matters, a lot.
It's right that they prioritise frame rate this time, the horrible AA routine they ran last time purely because they thought having no jaggies smoothness was more important than actual driving smoothness was murder on the feel of the game, whatever the refresh rate of the engine, if you can't see it, you get no benefit at all, despite their claims to the contrary.
In racers frame-rate is King.
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Of course I played a lot of racing games running at 60fps but I seriously never missed the 60fps when playing PGR3. As said, maybe I would like a 60fps PGR3 better with less details, I don't know.
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I played GT4 for a few weeks before Forza was released. Once I started playing Forza though, GT4 never saw another second of screentime. Why not? It certainly wasn't because of the frame rate. It was because Forza was such a dramatically better and *fun* racing game.
In fact, I don't consider GT4 to be a racing game at it, but rather exactly what they marketed it as - a driving simulator. If I want to drive, I'll get step into my garage and drive my actual car out in the real world. If I want to race, I'll play a round or two of Forza.
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You not knowing how important it is does not make it unimportant.
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Give me a fucking great racer with LOADS of depth any day of the week.
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You know, whenever I'm asked why it is that 60fps matter for racing games, I just plug in the VCS, insert my well-worn Night Driver cartridge into the slot and flick on the power switch. They never fucking ask again...
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Oh and no organic tire wear in Forza2 as well, tires wear down permanently not loose all grip (go red) and suddenly go Green again after few seconds rest (see also tire wear in Gt4 for reference)
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But anyway I dont see why we cant be mad at devs when they cant get something running at 60fps. Vectorman on the megadrive run at 60fps, why cant a 360 game? You can say coding is tough, but the reality is that coders have choices. Every single game can run at 60fps, but to many devs making cars more shiny is more important. And why cant we have twenty cars on the grid? Why not rain? The list of things that should be in every racing game on any platform is huge but we never get them because marketing takes over.
Forza2 will be just like every other racer. No damage, compromised driving model, small grid of cars, no weather effects. Poor effort really.
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Reality is smooth so should fast moving games be.
That said, I have noticed a lot of people who seems to not notice the difference between 30- and 60-FPS. I dont get it, set up two screens with different games having 30&60 FPS and you should notice a great difference.
I also want to point out that some games run at for instance 40 FPS. Hydro Thunder on Dreamcast did just that and was rather enjoyable and close to smooth. I still would immediately notice it, but 40FPS can still feel good.
It is the same with fighting games. Virtua Fighter on Dreamcast having less that 60fps just totally put me off. I tried Tekken on PS2 and instantly threw VF away.
Also, as a previous poster said: Ordinary casual gamers probably dont notice the difference, but I am pretty sure that the smoothness of a 60fps racing game will make many of them throw away the low framrate games. It just feels better.