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Neverwinter Nights 2: Mask of the Betrayer Review

PC Review by Kieron Gillen

15 October, 2007

Page 1 of 2. Page 2 ->

I have to give Mask of the Betrayer this: its qualities were enough to make me decide to restart the original Neverwinter Nights 2, so I could go all the way through the game and into the expansion pack in an enormous fantasy quest. This says something. It's a big fantasy PC videogame quest like Grandma used to make.

Assuming your Grandma worked at Black Isle, obviously.

Starting again also offers us a chance to compare the two directly, and, despite the fact the expansion pack picks up directly from the end of NWN2, they're very different beasts. A lot of things which Neverwinter Nights 2 got wrong, Mask of the Betrayer nails precisely. Oddly, some of the things which NWN2 got right are where MoTB goes a little awry. (Did you like that segue from "Neverwinter Nights 2" and "Mask of the Betrayer" to the clunkily acronymatic "NWN2" and "MoTB", by the way? That's how we're going to roll from here on in.)

As far as expansion packs go, MoTB is a hefty one. The centrepiece is the new campaign, where you can import your surviving character from the previous game, make a new level-18 one, or grab a pre-generated alternative. This means you can just jump straight in with no NWN2 experience, but...well, more on that later. The game's also improved in both interface and graphics speed.

'Neverwinter Nights 2: Mask of the Betrayer' Screenshot 1

What do Dark-elves say when you beat them up? DrOW.

Most importantly for the rules lawyers in the audience, there are a load of new classes, prestige classes and Dungeons & Dragons gubbins, which both integrate with the previous game (i.e. you can select one of the new races and classes and go back and play NWN2 with them) and expand it past level 20 into the Epic levels until 30, at the end of which you could punch out Gandalf and piss on his head and he wouldn't say a thing.

Of course, Neverwinter Nights' "thing" is the integrated level-creation system, and an attraction of the content is that you can use all of it in your own adventures. So, for people who just like new content, this add-on pack is attractive even if you never have to play. Also, the manual is much nicer than the one that came with NWN2, which counts for a lot in these lands of lore.

What's it like? Well, the new material's welcome and pretty damn neat. The two new classes are Favoured Soul and Spirit Shaman. The former is basically a Cleric who doesn't do the work - God Just Loves Them - and basically acts like Sorcerer to the Cleric's Mage. Those who don't know what polyhedral dice are will be a little lost by now, but not as lost as they'll be when I say that the Spirit Shamans are a bit like the Favoured Soul to the Druid's Shaman, except with digging spirits instead of trees.

'Neverwinter Nights 2: Mask of the Betrayer' Screenshot 2

The Shadow Realm plays with palettes for impressive atmospheric effects. Yes.

The Prestige classes are a similarly welcome bunch, such as the Stormlord, who comes from Divine magic classes who fancy turning the Call Lightning spell into a career option, or the Sacred Fists, who are Divine users who have been looking enviously at the monk's ability to punch right through people. The others - Arcane Scholar of Candlekeep, Invisible Blade and Red Wizard - specialise in really fancy Metamagic effects, daggers, and wearing red robes and getting ink done respectively. The six new races are Wild Elves (who you may know from the Elves Gone Wild series of videos), Half-Drow (who are half-bastards, however you cut it) and four sort of Gensai who are elemental forces of some kind. Frankly, the game doesn't really explain it particularly well.

Oh - and special mention for the new crafting system, which is considerably less fiddly than the original one, and involves lobbing essences into a bag, casting spells at it and BINGO! magic weapon. None of that messing around with ladies in lakes for you to get that Sword +3 Versus Scarabs you've always wanted.

And, yes, I could clearly go on like this until I hit my word-count. Lots of content, which is pretty nifty. Which leads us onto the add-on pack itself, to see how they put all this to bear.

It's immediately clear that Obsidian is a lot more at home with NWN2 than it was the first time out. Going back to the original campaign confirmed it, but it's a lot prettier than before, which deserves some applause. The developers are also doing, on average, much more imaginative stuff. NWN2's opening seemed like a well-executed slog through a lot of standard fantasy tropes. MoTB has a lot more personality, putting you in fantasy situations a little more interesting than "Orcs are angry!" Not wanting to give anything away, much of the game focuses on Spirits, which as well as introducing the Spirit Shaman (and explaining why they're not just Druids with a double-barrelled alliterative name) gives it a unique dreamlike timbre. Hell, there are bits which bring to mind things like Gaiman's Sandman graphic novels, which is high praise indeed.

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Comments: 1-50 of 68 in total | next 50 »

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UncleLou
15/10/07 @ 13:12
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Good review, but a bit harsh, in my opinion. The setting is a lot more interesting than in NWN2, the dialogues (and story in general) are better written, it looks a lot nicer (they sure have learned how to model some nice landscapes with the engine), and I can't quite agree that the NPCs were better in NWN2 - MotB has the most interesting cast for me since Planescape: Torment. Not as good as PS:T, but a whole lot better than the (admittedly well done) walking clichés of the original campaign.

There's also so much attention to detail that was simply missing in NWN2, like the little comments your party makes, the descriptions of things, the humour (you mentioned the frost giants "gag", admittedly) that relies less on Khelgar making Gimli-like jokes, the more original artstyle, etc.
Pike
15/10/07 @ 13:20
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Good campaign versus my loathing of the Aurora Engine and it's off spring.
Decisions, decisions.
UncleLou
15/10/07 @ 13:23
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Good campaign versus my loathing of the Aurora Engine and it's off spring

It's come a long way - not only is it better to use now (which you can benefit from in NWN2 as well with the patches, without having to buy MotB), like the review (and I) says, it also looks a lot nicer. Still not ideal, but siginificant improvements in both regards.
Quine
15/10/07 @ 13:27
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I'm liking it so far. It's a lot darker than the original, and there's some excellent use of creepy sound.

Combat has tended to turn into a riotous confusion of spells, though. I'd like to try it on multiplayer.
bcolter
15/10/07 @ 13:31
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Picked up the expansion on Saturday. I really enjoyed NWN2, so I'm looking forward to firing this up.... Although I don't know when I'll find the time??? I guess I'll have to make time... :)
UncleLou
15/10/07 @ 13:31
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I'm liking it so far. It's a lot darker than the original, and there's some excellent use of creepy sound.

Good point, yes, the ambient sound is often excellent - something Bioware and Black Isle had always excelled at in the old Infinity Engine times, but had been shamefully negelcted by Bioware and Obsidian in NWN 1+2. It's back here, and it does wonders for the atmosphere.
Edited 1 times, most recently on 15/10/07 @ 14:33
BremXJones
15/10/07 @ 14:12
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UncleLou: I didn't mean they were bad - I probably shouldn't have grouped it with a load of more serious criticisms. They're just a bit po-faced. I was trying to say that while it's arguable the followers in the last one were too wacky, these go the other way. There's a happy medium.

(I did consider slagging off the homulculus, who is actively *bad*, to the level where I didn't realise I could talk to him until Walker told me you could, as I had never clicked on the fella.)

KG
BremXJones
15/10/07 @ 14:13
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Quine: Agreed on that one, but that's High Level D&D all over.

KG
dolphan
15/10/07 @ 14:14
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Hmm, reads more like an 8. I'll get it at some point. Need to go back and restart the original though - damn hard drive died on me half way through.
Pike
15/10/07 @ 14:17
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UL, I will get it. I just won't bother with it right now, with all other great games out at the moment.

Hell, I haven't even finished WiC single player yet.
BremXJones
15/10/07 @ 14:18
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The mix of that bug - FFS, Obsidian! - and the fact i'd only recommend it to a niche audience kept it on the 7. Marks are Buying guides, after all.

KG
TheSnotGoblin
15/10/07 @ 14:32
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It's worth noting that Dungeon Master client still isn't finished. It was just as responsible as the level editor for making the first game shine in multi-player (NWN1 is #14 in Gamespy's most popular, compared to #36 for NWN2). NWN2 certainly had a better single-player experience than NWN1 (Not as good as XP2: Hordes of the Underdark though) but they really, really dropped the ball on the multi-player side of things (Which was pretty much the whole point of the first game; they nearly didn't include a single-player campaign at all).


So what's the deal with the companions in this expansion? Can you happily tell them to take a hike? I lost all patience with them in NWN2 game; especially when they sprung the horribly sign-posted betrayal bits on you and with characters that given the option would never be in my party anyway and would be in no position to stab me in the back.


And whilst I'm on a grumpy-roll how is the influence system handled this time? In both KotOR2 and NWN2 I thought it was a clunky system. Coupled with the fact that the game wouldn't let you leave companions behind it meant you spend the whole time trying to impress party members and get them to like you, which IMO is ass backwards. I'm running the show; if they want in they should have to impress me. The mechanism puts a certain skew on the writing that makes it seem like you're playing second fiddle to the NPCs.
Edited 1 times, most recently on 15/10/07 @ 15:34
JG
15/10/07 @ 16:30
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Are you serious?

"So where does that leave us? A mass of excellent content - any add-on pack good enough to make you start the original has more than a certain something - with a few problems. It really isn't for anyone other than the devoted western-RPG head. Which is fine; the devoted western-RPG head has had a particularly weak year, and will lap this up. As they should. But if you're not in their ranks there's little here for you."

So now we're scoring games lower because some people don't like the genre (in this case traditional western RPG)? I don't like sports games, and a lot of people feel the same way. Does that mean that we should deduct 20 points from every sports game? Absolutely fucking not. You have to take the target demographic into consideration. To score a game lower for being in a particular genre is idiotic and wrong, no matter how obscure that genre is.

What you did is like deducting two stars from Citizen Kane because it's unwatchable to most people -- Absolutely fucking retarded any way you slice it.
Edited 1 times, most recently on 15/10/07 @ 17:49
decibel
15/10/07 @ 16:32
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Oh dear, this doesn't sound that exciting at all. Beh :/
Edited 1 times, most recently on 15/10/07 @ 17:32
Obit
15/10/07 @ 17:01
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Shame that this expansion got such a relatively low score, it should be at least an 8 in my opinion, probably a 9.
Obsidian finally shows that yes, they still got the talent they had in Black Isle, and they should be recognized as such, and maybe the powers that be might allow them to continue in the same vein, and not spit out easy quick (as in not having to bother good dialogue and story) crappy campaigns (compared to MotB) like the official NWN2 one, which I couldn't even finish despite loving "western RPGs".

Nevertheless, it's a shame about the bugs. The install thing is a killer, but equally annoying to me (as you can easily fix the install one, though it takes time to reinstall and patch etc)is the freakin' camera. For some reason, the lowest setting for camera turning with the mouse in strategy mode is set to 11 of 30, so the slightest whirl of the mouse will send it flying in a circle around the character once or twice, to fix that you have to go into the nwn2.ini file and change that setting to 1. Also, you can't zoom out as far as I'd like, and there's no easy setting that I found to change that, which bothers me quite a bit.

Nevertheless, certainly above a 7.
Orange
15/10/07 @ 18:25
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I agree with Obit. It should get more than a 7, it's a very well written expansion and enjoyable for any of the millions of people who loved the Baldur's Gate series.

The curse is a nice twist, something I would normally find really frustrating in a game for forcing me out of my slow and steady comfort zone, but which I actually ended up appreciating a great deal.

Shame on you for your 7 Gillen. Shame on you.
Azazel
15/10/07 @ 18:29
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A minor problem is that while you're enormously powerful you don't exactly feel like it. You're an Epic-level adventurer, and you're still being treated as if you're a kid from the Swamp. People should be impressed by you while you're messing around with Gods and similar, but they're not.

You'd think that after Throne of Bhaal so absolutely nailed this, someone would be able to reproduce the effect 8 years later... (ToB remains the best ever RPG expansion btw). It made you feel like one bad-ass mofo. And lets face it, after ploughing hundreds of hours into it's predecesors to get to Level Ridiculous, that seems only just.

Anyway, I have not played NWN2 - mainly because my PC at the time sucked - but this review makes me want to give it a go. It stirs my nostalgia for Black Isles all conquering days.
Edited 1 times, most recently on 15/10/07 @ 19:35
BremXJones
15/10/07 @ 18:37
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An Add-on pack you can only recommend to fans of the original? That's 7 all the way through.

KG
RexRunti
15/10/07 @ 18:40
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I think the expansion is good just not as good as the original campaign (though those added classes do make things more interesting). In NWN2 you really get attached to the characters and find yourself choosing parties based on who like personally or from a role play perspective rather than just for balancing purposes. Also I was a little dissapointed that some of the sub-plots weren't really brough forward (there was definetly a lot more to Neeshka than met the eye, and the devils and demons were keen to point out the chances of you meeting again).

Also in NWN2 you go from swamp dwelling farmer to kick arse knight of the realm slapping around dragons and fighting ancient beasts that not even the greatest civilisation could best. Then you get to MotB and everyone treats you like you couldn't win the harvest cup. You can't really increase you standing with factions and the rest of the world seems like another planet (as opposed to the obvious threat from Lusken despite their war on a seperate front).

In some ways MotB felt more like a seperate game using the same engine and rules as opposed to an actual expansion.

That's not to say I didn't enjoy it, I really did. I guess when the quality is so high the niggles just annoy you even more (I went to all the trouble of picking a god that I worship can you please bring it up at some point and FFS Khelgar look at the horns on my head before slagging off Neeshka (OK that last one was NWN2 but I was hoping they'd bring in more racism in the expansion)).
BigJonno
15/10/07 @ 18:50
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"What you did is like deducting two stars from Citizen Kane because it's unwatchable to most people -- Absolutely fucking retarded any way you slice it."

No, marking Citizen Kane down because most find it unwatchable makes sense, that's like marking down a game for a shoddy UI. Marking down an expansion because the genre itself doesn't have a wide appeal, or because it's not wildly different is nonsensical and not the sort of thing I'd expect from KG.
JG
15/10/07 @ 18:53
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"An Add-on pack you can only recommend to fans of the original? That's 7 all the way through.

KG"

For some reason I don't think your average consumer would even consider buying an expansion pack if they didn't like the original game. That much should be common sense.
Azazel
15/10/07 @ 18:55
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Arn't we straying stupidly close to the 'omg anything less than an 8 is shit' sensibility here?
JG
15/10/07 @ 18:57
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"No, marking Citizen Kane down because most find it unwatchable makes sense, that's like marking down a game for a shoddy UI."

Not really. A shoddy UI is a universally negative thing. Try comparing apples to apples.

"Marking down an expansion because the genre itself doesn't have a wide appeal, or because it's not wildly different is nonsensical and not the sort of thing I'd expect from KG."

Can you read?

"It really isn't for anyone other than the devoted western-RPG head. Which is fine; the devoted western-RPG head has had a particularly weak year, and will lap this up. As they should. But if you're not in their ranks there's little here for you."

"the fact i'd only recommend it to a niche audience kept it on the 7. Marks are Buying guides, after all.

KG"



Edited 1 times, most recently on 15/10/07 @ 19:58
Verwandlung
15/10/07 @ 19:07
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Another one?! Good for the people who like the style/series.
UncleLou
15/10/07 @ 19:40
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Got to admit, I also don't quite understand the logic why an addon that is only suitable for fans of the original (and I'd even doubt that, because if you found NWN2 too generic, you still might like MotB) can only get a lower score.

Arn't we straying stupidly close to the 'omg anything less than an 8 is shit' sensibility here?

The thing is, NWN2 got an 8 - Mask of the Betrayer is superior, even significantly so, in almost every respect.

Anyway, bottom line: if you're looking for something that's a bit closer to Planescape: Torment in its mood and writing than to Baldur's Gate, give MotB a chance.

TedMoseby
15/10/07 @ 19:52
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It's a nice set of additions to a game that has always been frustratingly marred by poor quality control.

This continues with the release of MotB, with an installation bug whose workaround reads like a set of instructions for Twister; reinstalling and patching the game wouldn't be too bad if it didn't take forever and a day....

Annoyingly, it resets the NWN.ini file, so if you've played the original and tweaked some settings, you'll have to sort it all out again (from disabling the intro movies - why all games don't just default to playing them once and then disabling them all is beyond me), to trying to work out how to play the game again with a totally screwed-around-with camera.

Spoilers lurk below: -

Plot-wise, it does seem more interesting than the original, but Obsidian have fallen into the Alien 3 trap of "Ha Ha, you worked your way all the way through NWN2/watching Aliens, and now for the sequel, we've just killed off everyone you cared about in the previous game/film in the first 5 minutes - go us, we rock..."

Overall, it seems to me that the value is there, but there's a certain amount of teeth-pulling to be had before you can get your enjoyment out of it. And it is stupidly hard in places.

A cautious recommendation....
garren
15/10/07 @ 19:57
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I agree with the citizen kane thing. Why should a good game get a lower score because some people wouldn't like it? Hey, lets do the same thing in literature and movies too! So great movies and books would get a low score and some mass-appealing bland and generic action movie would get high scores. Great logic.
JG
15/10/07 @ 20:09
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Exactly. If you want to mention consumer value do it in a separate piece. Using a single number to rate both gameplay and user value (two *completely* different things) is unwieldy, confusing, and stupid.
dustrat
15/10/07 @ 20:17
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Coooool. Caves!
BigJonno
15/10/07 @ 21:00
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JG, the first quote that you posted from Kieron is one in which he states that MotB only has niche appeal. The second one states that this kept the score at a seven. I was commenting on the fact that he'd marked it down because it only had niche appeal. I fail to see how this would suggest to you that I can't read.

As for the unwatchable movie/bad UI in game comment, they're both elements that can prevent people from fully enjoying the respective media. Citizen Kane has made a huge contribution to cinema, but is hard to access for many. Similarly, a poor UI can prevent people access what may be an otherwise great game. People often forget that apples and oranges are both round fruit.
captain_cupcake
15/10/07 @ 21:05
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There's been some excellent expansion packs this year for PC gamers - Beyond The Sword, Opposing Fronts, Kingdoms, Shivering Isles... This is one of them too - and with a nice big manual like the old days :)

We've been given good value.

I must admit I can't quite see the logic behind marking an expansion pack down because it only appeals to fans of the original though. You'd think that was the point...

/edit: sorry UL, I just realised you'd already said this. Guess I agree then ;)
Edited 1 times, most recently on 15/10/07 @ 22:15
JG
15/10/07 @ 21:20
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"JG, the first quote that you posted from Kieron is one in which he states that MotB only has niche appeal. The second one states that this kept the score at a seven."

He claims that it has niche appeal because it's a traditional western RPG (a genre that isn't as popular as of late) so he is in fact marking the game down based on genre.

As for your second paragraph, an 'unwatchable movie' *isn't* an element, it's a result of various elements. You're still comparing apples to oranges. And claiming that it doesn't matter because they are both 'round' is idiotic for obvious reasons.


P.S. Apples aren't round.
captain_cupcake
15/10/07 @ 21:45
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Marking down an expansion because the genre itself doesn't have a wide appeal, or because it's not wildly different is nonsensical and not the sort of thing I'd expect from KG.

For some reason I don't think your average consumer would even consider buying an expansion pack if they didn't like the original game. That much should be common sense.

JG, BigJonno: I was thinking you were in agreement (apart from the fruit thing)
JG
15/10/07 @ 22:18
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Not really. Although admitting that it is wrong, he doesn't seem to think that genre discrimination is happening in the review -- despite quotes from the author pointing to exactly that.
Edited 1 times, most recently on 15/10/07 @ 23:19
zendragon
15/10/07 @ 22:26
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This gets 7 and halo gets 10!?
Eurogamer is not what it used to be.
Lurks
15/10/07 @ 23:06
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I reckon I just about defy any actual gamer to play Neverwinter Nights 2: Mask of the Betrayer and not pack it in shortly after the whole spirit eater mechanic kicks in. If you persist, you've a lot more patience than I and I'm a massive fan of the whole series.

I think the core problem is that that mechanics wise, much of the characters options end up out the window because magic owns all. You essentially do go up against proper hard fights, compared to NWN before, which is good. But generally the solution is to load up on casters and smack down loads of level 9 area effect spells. And that's a bit dull, really. Where's your room for an archer or a melee guy?

This, I think, motivated them to do the spirit eater thing to stop you from resting all the time, recharging your casters and carrying on. With this spirit eater mechanic how many spells you can cast ends up being a real issue for the first time in any NWN game. How useful is your wizard when the only spells they've got left is melf's acid arrow or something?

Unfortunately I just don't think the spirit eater mechanic works. Oh, have I actually sucked enough by using a suppress or will I die at the end of the day (which I can't rest through) - no way to find out by go ahead. So just drain everything, oh no wait now my bar thing is ticking down massively fast and I end up dying just because I reached a bit of a drought of spirit things. Joy.

Frustrating, annoying, pointless and straight onto ebay. My only fear is this mediocre effort will end up being the nail in the coffin of the whole NWN franchise.

Still, maybe Bioware can be enticed back to Baldur's Gate...
TheRealBadabing
15/10/07 @ 23:07
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In fairness, KG seems to mark appropriately every time.

For example, EDF 2017 deserved a 9 because it gave the gamer braces-breaking-grin fun. Production values were crap but by odin's raven the game was great.

This is obviously well produced but quite po-faced. Clearly didn't get the reviewer excited but, like me with Halo3, could see the appeal to fans. I'll probably pick this up as a gold edition or similar but I'm not going to rush out to get it as a RPG essential.

Doesn't even have weaponized bukkake ffs...
UncleLou
15/10/07 @ 23:27
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Entirely disagree. My player character is a weapon master (in other words, a pure melee character), and he's pretty much the most useful character in the party, landing critical hit after critical hit.

As for the spirit eater mechanics, I have no problem with them. I can see how you can find them annoying, but to call the game a "mediocre effort" smacks of frustration with elements you don't get along with to me, ignoring that the setting and writing are amongst the best we've seen in that genre in years, and far superior to the rest of the whole NWN and Knights of the Old Republic series, or Jade Empire.

I also (as a general comment) don't think it's more difficult than NWN2 at all - I don't know the first thing about D&D (to a point where I hardly ever know if a piece of equipment is better or worse than something I just found), but plough through this much more effortlessly than I did through the original campaign (at least Act III). I have admittedly not quite finished it yet, but so far it has almost been too easy (on "normal").


This is obviously well produced but quite po-faced.

It's darker, but I am not sure "po-faced" is the right word. Personally, I find it a lot funnier than the original campaign. Less Gimli-humour, but wittier, more subtle writing. And for all its darker mood, it doesn't take itself as seriously as the original campaign did.

Anyway, sorry, rambled enough about this one. A clear 8 for me, so I am obviously not far from the review anyway, and only just not a 9 because the NWN2 engine is still, despite its improvements, a pain in the backside. Wasn't here to complain anyway, but to spread the word because I am pretty enhusiastic about it. :)

edit:

More typos and stuff.
Edited 3 times, most recently on 16/10/07 @ 00:36
dryden555
16/10/07 @ 02:41
#39
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I didnt like NW2 at all, but so far the add-on gets an 8/10 from me. I like the darker themes and the game engine runs a lot better than before (still a but kludgy though) . If you know DandD, the game is way too easy at default difficulty but that is fixed by raising the difficulty level.
RickHard
16/10/07 @ 07:26
#40
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Is it more stable than NWN2 : I mean it kept crashing all the time, very annoying. Was that sorted out in the expansion pack ?
Lurks
16/10/07 @ 09:13
#41
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"Entirely disagree. My player character is a weapon master (in other words, a pure melee character), and he's pretty much the most useful character in the party, landing critical hit after critical hit."

Well, NWN2:MotB has more critical immune mob than any NWN game previously... And still, even if it did, if that's your most useful party member then you can't have much of a caster. They can basically pump out more damage to every mob on screen than a melee can normally do with one. Let alone all the other things they do...
jonnyreb
16/10/07 @ 09:20
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Both NWN2 and the expansion are outstanding games in the genre (not saying much nowadays as the genre is almost dead) - I think (for me) the real issue I have with Obsidian is that the games are just soooo full of bugs and badly optimised.

The expansion makes things much better - but let's face it, NWN2 is not exactly the best looking game in the world, so how come my rather powerful PC struggles with the engine when I can run any other modern game on absolutely highest settings.

And the bugs are so *weird* too - for example, if I boot up the game I can't zoom the camera, so I have to relaunch the game 2 or 3 times when it suddenly starts working fine.

I've had about 4 crashes to desktop after 8 hours of playing and the AI of your allies is, frankly, appalling for the majority of the time.

Where they really screwed up the most is the multi-player....I can't even count the 100's of hours I spent playing NWN1 online.

Apparently the new toolset is an absolute nightmare to use, hence most of the 'hardcore' online NWN'ers have gone back to NWN1 and the online presence of NWN2 is pathetic (usually between 200 - 450 people online globally).

It's definitely worth buying for the SP, but anyone expecting a return to the 'golden online experience' of NWN1 will be dissapointed.

For that reason, I would also personally give it a 7 too - great SP, rubbish MP.
UncleLou
16/10/07 @ 09:37
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Well, NWN2:MotB has more critical immune mob than any NWN game previously... And still, even if it did, if that's your most useful party member then you can't have much of a caster. They can basically pump out more damage to every mob on screen than a melee can normally do with one. Let alone all the other things they do...


Well, I have the casters that the game provides as NPC party members. I am not sure what your point is - casters always deal more damage. That doesn't mean melee characters aren't useful - my character is a walking tank with the added bonus of critting a lot. If he dies, the rest of the rather squishy party doesn't stand much of a chance.
BremXJones
16/10/07 @ 11:13
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It odd: in retrospect, I wish I gave NWN2 a 7/10. I suspect I was a little overgenerous with it in its original incarnation (i.e. Pre-patches). But that's kind of beyond the current discussion.

How can I put this? As an add-on pack, it's got a learning curve like a brick wall for anyone other than people who've finished the first game (and recently, at that). It would have to be something utterly exemplary to recommend it strongly when people have to climb over that to get playing. And - really - it isn't a Citizen Kane. There's a difference between "Niche" and "Inaccessible". The former doesn't hurt the mark, the latter often does.

(Yes, it's screwed itself by being a High Level AD&D expansion so automatically involving this kind of stuff. But - hey - so what? Doesn't make it any more approachable.)

And, of course, the fact Obsidian have released a game which comes with a really incredibly chunky game-breaking bug in it which happens when you just *install the game, then the expansion pack*. In other words, if you don't have the game currently on your system in a fully patched state, you're going to break your original NWN2 campaign.

I like it a lot. 7/10 isn't an insult from me or Eurogamer in any means. But I'm not recommending it without reservations.

KG
Kylun
16/10/07 @ 11:45
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So - if you like this sort of game, you'll like this sort of game. And if you don't like this sort of game, then you won't like this sort of game.

Thats sorted then. *phew*
Orange
16/10/07 @ 11:59
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There is no steep learning curve in this. The high level spells and abilities really don't make as big a difference, as when you get level 9 spells thats it. You only get to take a few more of them.

All you need to do is follow the basics - which is that casters buff part members and summon, not just fill their spellbook with nukes. Then always have a tank and someone who can heal if you are in a tight spot.

In some ways it was almost too easy, as my sorcerer could fire out a Wail of Banshee and kill 80% of the enemies in one go. Maximised Disentegration and Maximised Chain Lightnings were other favourites. Anything which could avoid them tended to be either vulnerable to knockdown melee or an undead which could be sun bursted.

BremXJones
16/10/07 @ 14:05
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Kylun: God knows I was trying to avoid THAT wording.

KG
JG
16/10/07 @ 17:37
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IRT KG:

I don't have a problem with the 7/10 score, as that isn't a bad score or anything, but I do have a problem with you lowering the score because you think that traditional western RPGs are inaccessible, which is nothing less than blatant genre discrimination -- and even if it wasn't, you would still be wrong.

The fact of the matter is that the game is an expansion pack. No one is going to buy this game unless they have the original. Hence, they already know what they are getting into. Lowering the score to try to warn people about how accessible you think the game is is stupid. People who don't like western RPGs *won't buy the game*, just as people who don't like sports games or any other genre also won't buy those games. So, in short, you're giving a warning where none is needed.

Lastly, trying to put user value into a rating is just plain wrong under any circumstance. Gamespot used to do what you guys do, recognized their error, and changed the way they rated games. Game reviews aren't fucking buying guides, they are *REVIEWS*. You need to review a game on it's own merits and based on your experience with the game; not on how you think other people will play it.
Edited 1 times, most recently on 16/10/07 @ 18:38
JG
16/10/07 @ 19:32
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I'm also tired of people saying that games have learning curves like "brick walls" when really, they don't. Anyone who says that about an AD&D game like MoTB has obviously never played a game like Star Fleet 2: Krellan Commander which, compared to other supposedly "brick wall" games makes them look like Reader Rabbit.
Skywise
16/10/07 @ 22:30
#50
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*patents the name Fantasty Adventure: Noun of the Noun*

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