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Natural Born Killer Article

Xbox 360 PC PlayStation 3 Article by Alexander Gambotto-Burke

10 September, 2009

Page 1 of 3. Page 2 ->

Spoilers follow! If you haven't played Fallout 3 yet, first of all what are you doing, and second you might want to give this a miss until you have. And even then, it's a bit icky. Check out part one of this series elsewhere on Eurogamer.

Crouching behind a cracked concrete slab, I wait. I'm in Old Olney, the formerly bustling Wasteland town now completely overrun by Deathclaws - gigantic, devastatingly powerful, grotesquely mutated chimeras. I've stumbled into this deathtrap on the way out of Oasis, and am now aiming my Silenced 10mm Pistol at a bottlecap mine I've planted on the patrol route of the Deathclaw who stands between me, moonlight, and freedom. It's all I have left: my shotguns, rifles and minigun are empty. My Tenpenny Combat Armor has so many bulletholes in it that it's about as useful as a latex girdle, and my latest dose of Buffout has worn off, leaving me with two points of health.

I am suffering from three different sets of withdrawal symptoms, making everything a threat. That wandering RoboBrain in the distance, for example: if it sees me, it will liquefy my heart with its long-range laser rifle. The Deathclaws. And then there is the chance I've planted the bottlecap mine too close to my hiding spot, leaving me as collateral damage. When I began this journey, I felt invincible - like Fallout 3 didn't care about the carnage I was inflicting upon its virtual post-apocalyptopolis. Now, the Capital Wasteland has the upper hand.

O Lord, I get down on my knees and start to pray. Wrapped in my mongrel wings, I nearly freeze in the howling wind and the driving rain.

How did it come to this?

'Natural Born Killer' Screenshot 1

My story begins with the Regulators. That ragtag bunch of vigilante dorks I warmly assisted in my saintly incarnation - out of pity, if nothing else - have caught wind of my recent transgressions, and are accosting me at the mouth of Northwest Seneca Station. There they are, three good-hearted, leather-jacketed no-hopers - some of the very few souls actually trying to make the Wasteland a better place - and here I am, my giant, platinum-blond handlebar moustache mercifully covered by a blood-spattered hockey mask. Their leader, a gentleman suffering from the severe ugliness endemic to so many Bethesda Softworks characters, asks me an interesting question before I set to work on disembowelling him and his cohorts: "Do you think you can do all this evil and get away with it?"

Well, actually, I was beginning to wonder. Had Megaton been levelled by the warhead, I could understand some initial confusion - after all, anyone could have set it off, and there were certainly a few Marmite-hearted contenders. Generally, though, it's hard to partake in the shenanigans I got up to there without someone - anyone - noticing. Apparently not: Silver, who lives just outside the now-empty shantytown, was more than happy to invite me inside after I assured her I didn't work for Moriarty (he's dead, I killed him). She was somewhat less chipper when I coated the walls with her viscera.

'Natural Born Killer' Screenshot 2

It was largely the same deal with Tenpenny Tower. As I arrived at the locked gate, the militant ghoul Roy Phillips was pleading with the intercom to let him and his disciples inside. When I finally put Phillips down after a dispiritingly intense firefight, Tenpenny's guards didn't see it as a sign of things to come, but rather an indication that I understood their policy of racial segregation. So in I went.

The tower guards were heavily armed, so I decided to ease myself into it. I took the elevator right up to the penthouse, where Alistair Tenpenny himself - the Howard Hughes-inspired masterfogey behind the conspiracy to blow up Megaton, and the owner of this ostentatious citadel - was taking potshots at molerats from the luxuriance of his balcony. I tried to get his attention - "Prostate time!" - but he told me he was busy. In my angelic Fallout 3 playthrough, I'd helped Tenpenny and Phillips come to a peaceful living arrangement within the tower, only to return and discover that Phillips had slaughtered every non-ghoul inside. I received negative karma when I killed Phillips this time, and was given a curious (and uncomfortable) injection of positive karmic energy when I beheaded Tenpenny and sent him windmilling over the balcony.

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Comments: 1-39 of 39 in total

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Paperghost
10/09/09 @ 07:20
#1
+1
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"This is the last mistake you'll ever make, little bartender."

he's not saying that to you, as you enter the area he's arguing with a barman (who he then splatters all over the walls). entertaining writeup.
Zebula77
10/09/09 @ 07:44
#2
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This article is the best read on Eurogamer in months. Definitely looking forward to the conclusion.
When I first picked up the game, I had the same intentions and mindset as the article author here. I gave up pretty quickly tho. Damn you, Republic of Dave!
Skorms-Boss
10/09/09 @ 07:57
#3
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Entertaining, makes me wish I'd enjoyed the game enough to keep going!
Might have to go back for another go!
Again tip of the hat for the article
M_of_the_sys
10/09/09 @ 08:22
#4
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Great article! I chose the evil path but I might play through it again exactly like this. Sounds like muchos fun.
After completing the oasis quest, I killed everyone and set Harold alight with my flame thrower. He lets off such a chilling howl. Excellent stuff.
Can't wait for the next article.
PearOfAnguish
10/09/09 @ 08:31
#6
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Yet more words of wisdom from donnie.

It is possible for a game to be both an FPS and an RPG, you dimwit.
Genji
10/09/09 @ 08:44
#7
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Sorry, but this series of articles doesn't really compare with the KOTOR evil series. I don't find the story of him simply going around killing everything to be all that interesting.

It's quite well-written, though.
Snakehips76
10/09/09 @ 08:47
#8
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Love this series of articles - keep up the good work!

Makes me want to start a true butcher character in FO3 if only to experience the horror of it all.
M_of_the_sys
10/09/09 @ 08:58
#10
+6
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@donnie080208

It's not supposed to be an FPS. Admittedly, it would be nice if the game had a better FPC side to it but I think they were sticking to the Oblivion route. Obviously there's an FPS element to it but using the VATS helped them stick to the RPG side of things.
Obviously the game is hit and miss with different people but don't dismiss it just because it's not another COD4. It's not trying to be.

...Or maybe it was just too difficult for you.
defdaz
10/09/09 @ 09:00
#11
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I lolled. Thanks AGB!
Hieronymus
10/09/09 @ 09:09
#12
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Brilliantly written, I love this article :)
DrunkandDisorderly
10/09/09 @ 09:14
#13
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A well-written and very entertaining article. I seriously can't wait for the next in the series.
Johnsters
10/09/09 @ 09:17
#14
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hmmm..... Maybe I'll go back to the game.
I only got as far as the first big town, and accidently killed the sheriff. I didn't know what to do then, so gave up (albiet a little too easily for my own standards)



henza
10/09/09 @ 09:40
#15
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Great article. When reading it, it really helps knowing the game inside out. I remember all those points and on my first play through I was saintly. I'm glad the writer did Evil because I don't reckon I could stomach it. I'm a wuss, obviously. Once I found the Oasis, I didn't want to leave. Unfortunately I had to write a walkthrough and had to keep on going :(
guernican
10/09/09 @ 09:44
#16
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Agreed, it's well written, but I guess my reservations from the previous instalment remain reservations.

Still, kudos for the Dylan reference. When you get to Big Town, I guess it's all over now, Baby Red?
ps3owner
10/09/09 @ 10:01
#17
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you should write a book.

great stuff
CptSupermarket
10/09/09 @ 10:03
#19
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Can't torch harold? What? Yes you can. Set fire to him and listen to the scream!
busboy33
10/09/09 @ 10:17
#20
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@Johnsters:

Fallout took far longer to get its hooks into me than other games of the genre (KOTOR, Oblivion), probably not until about 10 hours or so. Until then, it was a real drag.

. . . but once it started to click, man! Couldn't put it down. Just lost one of my regular XBL buddies for almost a month because of this timesink. "I just put it back in to try another quest or two, and I couldn't stop!"

Certainly give it another go, but clear out any social engagements you may have coming up until Haloween. (there's Haloween in Europe, right?)
doragor
10/09/09 @ 10:38
#21
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great read. nice.
M_of_the_sys
10/09/09 @ 10:46
#22
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@CptSupermarket

You can't do it until after the quest though. In the article, he killed everyone before he did the quest so it wouldn't let him set Harold a blaze.
Demiath
10/09/09 @ 10:50
#23
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Reading this is much more fun than playing the actual game. Of course, if the writer in question wasn't this good the true monotony and sheer meaninglessness of the entire experience would come across much more clearly...
Bad Devotions
10/09/09 @ 10:50
#24
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killer article. looking forward to the conclusion!
carlitoswagon
10/09/09 @ 10:56
#25
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"whereas I seem to be wandering aimlessly, looking for my next groin-shot" (one of many great lines).

By far the most entertaining article for a long time. Agree with the rest, am looking forward to reading the conclusion!
elmerfudd
10/09/09 @ 11:04
#26
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Fantastic writing!
guernican
10/09/09 @ 11:42
#27
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"(there's Haloween in Europe, right?)"

There is, but we spell it correctly.
YoungPayters
10/09/09 @ 11:54
#28
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i really gotta play this
schnide
10/09/09 @ 12:08
#29
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Liked the first part, didn't see the point of the second.. oh well, here's to part three.
Dizzy
10/09/09 @ 12:59
#30
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"only to return and discover that Phillips had slaughtered every non-ghoul inside"

WHAT???? Oh f*ck.. I am going to go back tonight and vaporize his undead ass!
mexalen
10/09/09 @ 13:22
#31
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Love this articles!
kopykatt
10/09/09 @ 14:05
#32
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@Dizzy - Phillips killing everyone

I felt the same way. I actually felt angry about it and went back and slaughtered everyone. I'm calling it 'Ghoul rage' and providing therapy for anyone who needs it.
darc
10/09/09 @ 14:51
#33
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This article convinces me you have the best job in the world. :)

It also illustrates that its impossible to appreciate a game like this one in a single playthrough. I had no idea there was sufficient dialog and NPC awareness to respond in kind to different courses of action. In a single run through the main quest, it's easy to assume everything is just scripted according to plan.

Wish I never sold this game back after completing it. And they know they have us hooked with DLC - even used copies are still going for $50.
Pulsar_t
10/09/09 @ 15:14
#34
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I used a trainer to play through Fallout 3. Yes it is an incredible game but the tediousness of the gameplay made me cheat my way through. Devs should include options for less-jaded players!
donnie080208
10/09/09 @ 16:59
#35
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-37 seems my articulate, outspoken views are too controversial for EG these days,with its new "karma system". anyway just thought the game was seriously boring and overrated much like oblivion with most reviewers ignoring its major flaws in their rush to name it a GOY contender
persus-9
10/09/09 @ 19:29
#36
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@ metalangel: I'm not Alexander but since he hasn't answered and I think your question deserves an answer rather then another unhelpful and unjust "-" mark to add to your growing collection, so I'll have a go.

What he's doing is exploring the technical and emotional limits of RPG gaming. One point of the story is that it isn't just juvernile "boom! headshot!" because that isn't what he's been thinking. The story is taking a look at both his emotional reaction to it as player a lot of us can relate to rather than someone who is actually juvernile and doing because they don't relate to the characters in the game and this is their idea of fun.

The other point is that yeah we can all guess he's going to break the game by killing crucial NPCs but most of us don't actually know how the game will break and how exactly the game will break is interesting, these articles are an investigation into how well a came that claims to offer near total freedom actually copes with the player taking one of the less well travelled paths through it.

I find both angles quite interesting myself, I enjoyed John Walker's Bastard of the Old Republic and I'm enjoying this. If you aren't interested in Alexander's emotional story or the current limits of RPG game design then I guess these articles won't be for you but I for one would strongly defend the idea that Alexander is undertaking a worthwhile gaming experiment.
Edited 1 times, most recently on 10/09/09 @ 20:33
metalangel
10/09/09 @ 22:25
#37
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Thank you for your response, persus-9.

Just seeing how the game will break doesn't really need a series of articles so much as one to report the findings after the fact. Or you could just read the Fallout wiki to see which questgivers have the 'essential' tag.

For someone who's not doing the whole 'boom! headshot' thing there's rather a lot of just that. It's not as gratuitous as the first article was but to have all this talk of 'dear god, am I going to turn into a monster in real life too doing this?' mixed in with 'I shot Chief Gustavo's legs off and shot Lydia in the back of the head'. Is this meant to be a picture of his conscience in torment?

I'm very interested by the limits of RPG gaming but I don't think this way of playing really tests it. Certainly a well written and thought-provoking quest (spoilers ahead, the article is filled with them anyway) such as Harold's predicament, Tranquility Lane or the conclusion of The Pitt presents far more emotionally testing and involving situations than just going around killing everyone.

I think of it this way: I'm planning a second, evil playthrough, and yet I already know that despite trying to play an evil character there are certain actions in the game I just won't be able to take. Killing is one thing but to cause suffering and misery is another (such as enslaving people) and it would be an interesting piece to read someone who always plays as a good character in games like this doing a completely evil playthrough where they steal, enslave and otherwise screw over everyone they come across. Indeed, the bit at the end where Alexander is upset by Harold's reaction to him and is forced leave him like that for now was great stuff, far more compelling than a page of graphic killings.

I'm interested to see how it all wraps up.
Nadir
11/09/09 @ 13:27
#38
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Fantastically written. Nothing like an eloquent and amusing tale of merciless mass murder to brighten up the day.
guernican
14/09/09 @ 12:04
#39
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Persus.

Bastard of the Old Republic was interesting because the writer was making moral choices that were completely at odds with how he'd normally play the game.

This is a guy killing everyone. It's similar, but it strikes me that EG is going backwards if they're trying to explore this whole morality issue.

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