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Natural Born Killer Article

Xbox 360 PC PlayStation 3 Article by Alexander Gambotto-Burke

11 August, 2009

Page 1 of 3. Page 2 ->

Gob hits me. Not literally, of course - he's much too kindhearted for that. But as he runs away, clutching his bleeding head and begging for mercy, I am genuinely struck by a deep, genuine remorse. Here's a Ghoul - not an undead monster in the traditional sense, but one of the residents of the Capital Wasteland whose appearance was deeply disfigured by radiation - who has spent his long, painful life beleaguered by intolerance and various physical ailments. He spends his days mixing drinks at a sleazy bar in Megaton, constantly harassed and mocked for his condition by his boss, Colin Moriarty. And now I've strolled in, dismembered all his friends and coworkers, and am chasing him through the dingy building while he tries - in vain, naturlich - to hide. Gob won't be the last person I mercilessly slaughter in Megaton this day, but his death will stay with me the longest.

Which may seem surprising, as I've already ploughed through old ladies, overworked doctors, and starving beggars with my trusty sledgehammer. (Well, it became my trusty sledgehammer after I clubbed one of Megaton's sledgehammer-wielding citizens to death with a baseball bat.) I'm on a mission - not to praise Jesus or ensure that every child in Namibia has a netbook, but to kill every single living vaguely human-like character in Fallout 3. Kids are off the menu because a) Fallout 3 doesn't let you kill them, and b) I couldn't do it, anyway. But everyone else, no matter how friendly, helpful, or beneficial to my completion of the game, must be put into the ground.

'Natural Born Killer' Screenshot 2

I'm doing this because I want to test the simu-limits of Bethesda's most accomplished softwork. Oblivion left me cold, but I adored Fallout 3 on release, and will quite happily place it on a pedestal next to Interplay's first two instalments in the series. The first time I ran through it, though, I, like most other people, played a hero. I did get to watch Megaton explode, but only because I'd quicksaved just beforehand, and could easily go back and Do The Right Thing. Which, of course, I promptly did. (Videogames 1, Real Life 0.)

The deliciousness of a great open-worlder is not so much in going back and doing it all again differently - because, really, who has the time? - but in knowing that you could, if you wanted. If the game doesn't trigger that sensation at every step, it's a waste of time and money. Thankfully, Fallout 3, like its canonical predecessors, delivered - I was always acutely aware of at least a dozen little ghosts running around my pure-hearted self, doing the whole thing with a more avaricious, hedonistic, or just downright evil bent. Blow up Megaton, turn in the android, request "protection money": I saw it all happen in my mind's eye. A bit like Sliding Doors, but with Super Mutants and exploding craniums.

'Natural Born Killer' Screenshot 3

But this is something else entirely. This isn't even mass-murder. This ain't rock 'n' roll. This is genocide.

Before we go on, I should clarify that my mission has another, slightly more snooty, objective: anti-videogames pundits love to describe games like this as "mass-killing simulators", and whilst I'm reasonably confident that the vast majority of Fallout 3's buyers (and rascally downloaders) wouldn't dream of playing it that way, I want to know if there's any merit to the practice. Is it any fun? Will I feel like I've been missing out on something? Or perhaps Dale Dye's and Eliot Spitzer's doomiest predictions might come to pass: will I end up chasing my wife around the house with the business end of an umbrella? Time will tell.

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Comments: 1-50 of 81 in total | next 50 »

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AphoticCosmos
12/08/09 @ 07:08
#1
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Quality article, I've always wondered what it'd be like to be Lord Douche of the Wasteland, but I can't stomach being evil.
coastal
12/08/09 @ 07:14
#2
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bit grim that leading pic isnt it?
Byzanite
12/08/09 @ 07:28
#3
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Haha Coastal, I was going to say the same thing: Isnt it this that makes Fallout an 18..? :) Eurogamer readers must all be over 18 then :P
DDevil
12/08/09 @ 07:28
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Funnily enough I was going to play through next as the biggest twat possible. I'm not going to kill everyone, but I too want to make them suffer :)
DasBooter
12/08/09 @ 07:42
#5
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Looking forward to part 2
flaming.carrot
12/08/09 @ 07:49
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Great article!
Dizzy
12/08/09 @ 07:50
#7
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Brilliant! Good work, looking forward to the next installment.
Red Moose
12/08/09 @ 07:52
#8
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Great article!
kangarootoo
12/08/09 @ 08:09
#10
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Great closing line.
busboy33
12/08/09 @ 08:15
#11
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I share your pain. I played essentially good, but at one point I tried to steal some guns from the Megaton Armory, not realizing that there was a guard robot in there. I left immediately, but the townsfolk were officially up in arms at that point. I retreated, tried to let them cool off . . . but they chased me into my house and wouldn't let up. They drove me to the edge of death . . . and I snapped. It was officially On like Donkey Kong.
45 minutes later, Megaton was in ruins (including that damn robot outside). While it was extremely cathartic to let go on Moira and her bodyguard and all the other people that pissed me off, I did feel like a complete tool before I re-loaded my last save.
ps3owner
12/08/09 @ 08:18
#12
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did the same in FO1 and FO2 and of course FO3 after I had finished them. it certainly feels worse than playing a FPS. I don't have a problem mowing down and knifing everything in sight in COD... in FO I do regret it usually. it's easier if you don't talk to anyone. just shoot straight away and ask questions later ;)

good article.

EDIT: typo
Edited 1 times, most recently on 12/08/09 @ 09:19
ZuluHero
12/08/09 @ 08:21
#13
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@guernican

What’s not to get? There is an aspect of the game that lets you play as an evil chara, what’s being tested here is just how evil you can be. This isn't the usual follow the designers' scripted evil path fare - this is taking it to the extreme to not only test the game's limits, but to test the mental impact on the player.

I don't think I could ever play fallout 3 in this manner. After spending so long playing it, I've built up too many relationships with the characters to turn serial killer on them. In many cases, it would be like killing someone i know in real life.

I know games are about escapism, but in open world (and very in-depth) games like fallout, it’s hard to just turn the game on and instantly let go of any empathy or morality.

Great article - more like this please!
Edited 3 times, most recently on 12/08/09 @ 09:24
anth2010
12/08/09 @ 08:22
#14
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fall out is more about the little details, played it through as a saint and a sinner the most moving thing is the house in minefield with the dead skeletons in bed holding each other as they died even as a bad guy i was stopped in my tracks but then the devil is in the detail...
thegamesthething
12/08/09 @ 08:23
#15
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Alexander Gambotto-Burke - crazy name, crazy guy :)
Skurmedel
12/08/09 @ 08:35
#16
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Hahhaa... Nice article. I executed that whole bar once too. I didn't mean for Gob to die, I wanted him to survive, but yeah... collateral damage. Loaded my last save though.

I almost let the Ghouls loose in Tenpenny though.
Dop
12/08/09 @ 08:38
#17
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Brilliant! I've often wondered how far you'd get in a game like this if you just went on a complete rampage.
Looking forward to the next instalment.

I'm almost hoping that evil slime-rag Daily Mail gets hold of this, just to watch the explosions of outrage!
_Price_
12/08/09 @ 08:44
#18
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Not Gob; anyone but Gob....

Oh crap! Dogmeat!
Indy
12/08/09 @ 08:46
#19
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Great read! As amusing as the Bastard of the Old Republic series!
TheTingler
12/08/09 @ 08:48
#20
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Yeah, I might just cry when he has to kill Dogmeat.
Von_Adder
12/08/09 @ 08:49
#21
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Nice article and strangely well timed as i have just restarted F3 with exactly the same goals in mind...every rpg/mmo i play on console/pc i tend to lean towards the good side which is slightly odd as all my tabletop characters used to be chaotic evil (old school kids :P) i too have found this style of gameplay actually very liberating i'm also now horribly addicted to every drug in the game and like the crazed addict i spend far too much time scrabbling around looking for drugs n booze and woe betide any mofo that gets in my way, only on a couple of occasions have i felt any remorse one was the destruction of Megaton but by far the biggest twinge came when i battered Dogmeat to death (i nearly started over to play neutral instead of psycho) now what this says about my psyche i dread to think but i'm genuinly beginning to feel like an outcast and loner (ingame folks don't panic) which is credit to bethesda as ive not known the feeling in any other game, wether or not i can continue on this path only time will tell.

Now where did i put that spork mwahahaha.
Edited 1 times, most recently on 12/08/09 @ 09:52
guernican
12/08/09 @ 08:53
#22
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@ZuluHero

I guess my point was that this isn't testing how evil you can be. It's testing how many people you can kill, which isn't necessarily the same thing. It's all very well to turn the android over to the nasty Commonwealth guy, but the moral choice you make it more or less irrelevant if you then go on to kill the android, the Commonwealth guy, and the entire population of Rivet City.

Or maybe I'm just being overly picky.
mikeck
12/08/09 @ 08:55
#23
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I share your pain. I played essentially good, but at one point I tried to steal some guns from the Megaton Armory, not realizing that there was a guard robot in there. I left immediately, but the townsfolk were officially up in arms at that point. I retreated, tried to let them cool off . . . but they chased me into my house and wouldn't let up. They drove me to the edge of death . . . and I snapped. It was officially On like Donkey Kong.
45 minutes later, Megaton was in ruins (including that damn robot outside). While it was extremely cathartic to let go on Moira and her bodyguard and all the other people that pissed me off, I did feel like a complete tool before I re-loaded my last save.


Haha, pretty much the same happened to me, snuck into the armoury, had a manic pissed off robor after me, tried to escape to my house in Megaton, but five townsfolk joined in the fight too...cut to later and inside my little abode in Megaton was a detroyed robot, two piles of ash (thanks alien blaster) and three dead bodies...they stayed there for weeks in fact, so instead of having a nice theme bought from moira I had my own custom made one, bodies and death for decoration...My karma only took a slight dip too, and I'm still practically virtuous at very good level :)
Edited 1 times, most recently on 12/08/09 @ 09:57
Ranger101
12/08/09 @ 08:56
#24
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Hahaha awesome - Suck this Jack Thompson - HAVE YOU SEEN THE MONSTERS YOU HAVE CREATED?!
Hantheman
12/08/09 @ 09:01
#25
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I like the Bowie reference.
schnide
12/08/09 @ 09:03
#26
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Fantastic writing, some of the best I've seen on here. Not only is the style good but I did this exact same thing last week in Fallout, killing everyone in Megaton having previously been on the highest karma rating at level 30.

And out of everyone, Gob was by far the hardest to do that I physically winced when I did to my complete surprise. I think the poiint to be drawn from this is that games, as long as they're setup within certain boundaries, don't change the person you are but allow you to express it.
Darren
12/08/09 @ 09:04
#27
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I completed the Xbox 360 version of the game then went back to a save game just prior to that and did some more quests. However I ended being good. I've now completed the PC version, all the DLC and intend to finish as many of the quests as I can. Try as I might I just cannot senselessly commit acts of violence so I'm again a good character.

I know it's only a game but the thought of mindless killing with no purpose just makes me feel uncomfortable, although that's not to say that I've never earned any bad karma. All of the quests have multiple outcomes and some feel like you're doing the right thing only to have you earn bad karma. The great thing about playing it through a second time is that I have a chance to right those wrongs; I find it very rewarding. :)
Darren
12/08/09 @ 09:09
#29
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P.S. One thing that did bother me on the second playthrough was the Tranquillity Lane quest. First time on the 360 I did everything I was asked albeit reluctantly (because I felt I didn't have a choice). The second time on the PC I solved the failsafe mechanism but was disappointed to discover it resulted in the same outcome i.e. everyone else but the antagonist, me and my father died. Yet I got good karma! Is there actually a way to complete that quest and have everyone survive?
Notez
12/08/09 @ 09:11
#30
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You start this story a bit late and forget some of the failings of the game. How many "important quest characters" have you managed to kill? That's right. Oblivion all over again.

Something like this can only be done in Fallout 1 & 2.
Edited 1 times, most recently on 12/08/09 @ 10:11
jonthepymm
12/08/09 @ 09:11
#31
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@Jon: You did read page 3 didn't you?
PearOfAnguish
12/08/09 @ 09:21
#32
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And what do Eurogamer think would be the most 'fun'? Kill everything. Slaughter the entire population of the game. Just basically 'murder' as many virtual people as you can.

Think you've missed the point, chap, he's not trying to sate his blood lust by virtually slaughtering innocents, he's seeing how the game changes if you play outside the normal rules.
ps3owner
12/08/09 @ 09:26
#33
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also, for some reason I get bored after about a 100 or so killed ghouls and what not. whereas with COD or any other (good) FPS I can continue going on the rampage for hours... my wife doesn't get it. I can't explain it either. It's just fun?!
Setaro
12/08/09 @ 09:33
#35
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I played Fallout 3 like a Saint, because I'm just a nice guy.

However, when it came to Tenpenny Tower, I gladly let the ghouls in to rape and pilliage everyone in there. The bigots didn't deserve any less. And the few that weren't complete racists (that old man with the rifle who liked Ghouls springs to mind) shouldn't be living there surrounded by the others if he had any decency.

You should have seen the hit my karma level took.
ZuluHero
12/08/09 @ 09:38
#36
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@Darren

You got good karma because by doing everything that was asked of you the guy gets his sadistic fun and lets you and your father go, but everyone doesn't actually die (only removing the fail safes can actually kill the people). They can die in numerous ways times and still not really die. The guy even tells you thats he's been doing this for years for his own entertainment.

When you leave, If you 'killed' the people by following his instruction, you will see everyone still sitting in their pods with the simulation still running.

But if you disable the failsafe and initiate the chinese invasion program, then when you leave evry one will be lying dead in their pods.

What you can't actually do (and i guess what you were hoping) is free them. It confused me at first too, because it felt like i was getting karma for 'killing' people.
Edited 2 times, most recently on 12/08/09 @ 10:41
EarlBassett
12/08/09 @ 09:40
#37
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Don't get this article.
Think it should have ran with part 2 at the same time because this is just plain odd.

We've all done it in GTA when we've got a bit bored of the missions, but I wouldn't go off and write a 3 page article about it
kinky_mong
12/08/09 @ 09:45
#38
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We get it Yossarian, you don't like Fallout 3 for some reason. Now can you stop polluting every comments section that's even vaguely related to Fallout with your (extremely backward IMO) opinion and save your energies for circle-jerking over Batman please.
kendoji
12/08/09 @ 09:49
#39
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Fun stuff. My character started out as an opportunistic thief, who only slaughtered innocents when it was convenient. I've increasingly become more evil, though, and now kill NPCs quite randomly. Often in their sleep. It's sort of enjoyable.

/whistles
/taps feet
spekkeh
12/08/09 @ 09:55
#40
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One of the most enjoyable reads on a game site ever. Please continue in this vain. I'd like more psychological and scientific meta-outlooks on games, not reviews of graphics and other uninteresting blabber like that.

By the way, I actually did massacre Tenpenny Tower, even though I played the good guy. The old man was an accident, but when I saw my karma increase, it got the better of me.
Skurmedel
12/08/09 @ 09:59
#41
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I killed the old fart at Tenpenny, I'm a member of that Vigilante group, whatever their name is. So I got some kudos for it.

Did I get -1 for saying that I killed Tenpenny himself?
Edited 1 times, most recently on 12/08/09 @ 11:45
Ranger101
12/08/09 @ 10:07
#42
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I think there's a few people here who have skipped through the text and missed the point completely about the article.

It really is a fascinating look into behaviour with these next-gen Sandboxes that allow you to do anything... It's like staring at that Purple elephant in the middle of the room as its slowly grown bigger and bigger with the tech and coding.
Setaro
12/08/09 @ 10:10
#43
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Well there was Tenpenny himself, who was an absolute cunt, so you get good karma for shooting his head off.

There's 3 or 4 people inside the tower though who aren't bad people per se, which is why you take such a massive karma hit for letting the ghouls in to slaughter them. I only felt bad about the old man with the rifle who tells you stories about his adventures with his ghoul friend. I thought he would leave when the ghouls arrived but he fought them and got molested by the Glowing Ones.
Les
12/08/09 @ 10:10
#44
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Played as the good guy as well. It's the play style the game rewards best. E.g. in the old GTA's I would often run over pedestrians because avoiding them would be too much of a hassle and the downside was negligible. In F3 I once touched a radio that wasn't mine and had to kill the owner, after which all his friends (in this case the vampires) came after me as well.

Personally, I thought his reaction was a bit exaggerated and at least an "I'm sorry"-option would be in place... ;)
Stompy
12/08/09 @ 10:14
#45
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Some with a utilitarian moral philosophy would say, such as Singer, that you are already doing obvious moral harm in your normal life by abusing the privileges of your arbitrary birth to a rich Western country and not spreading the wealth around to others who happened to be born into poverty (if they survived the awful infant mortality rates). To him, it would be obviously more beneficial to donate £30 rather than buy Fallout 3, and to buy Fallout 3 is irredeemably selfish.

Whether or not you can even begin to agree with his antiquated moral system, considering things like this is at least interesting, whereas shooting 'good people' in a game is as amoral and questionable and anti-heroic as pointing a pop gun at Richard and Judy. We've all committed genocide in Space Invaders and it just doesn't matter.
thegamesthething
12/08/09 @ 10:20
#46
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"Whether or not you can even begin to agree with his antiquated moral system, considering things like this is at least interesting, whereas shooting 'good people' in a game is as amoral and questionable and anti-heroic as pointing a pop gun at Richard and Judy."

Really?

/drops pop gun, leaves Didsbury
jonbwfc
12/08/09 @ 10:20
#47
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@jonthepymm

Yep, I read the whole thing. And I appreciate the fact that Alex in the end found it unpleasant. That proves Alex (as an individual) is a pretty decent bloke. The problem is someone at EG thought this would be an interesting topic for a feature article in the first place. It may not have turned out to be fun but the very fact it exists shows that someone @ EG towers thought 'wonder if it'd be fun to kill absolutely everyone in Fallout 3?' Not only that, they thought enough other people would be interested to know if it would be fun too.

D'you really think that gives the word at large a good impression, or not? OK, it's wish fulfillment, it doesn't really matter. But that's the best wish EG could come up with?

I'm not one to say that video games shouldn't be violent. I think they should present the same ranges of entertainment as films & books. I think it's fine to make entertainment that's unsuitable for children but suitable for adults and I think the responsibility of controlling that in your own home should be the responsibility of you as an adult, not the state. That's not what my issue with this is about. The fact is this makes it look like when we play video games the first thing that pops into our heads is mayhem and slaughter. I know that isn't true and you do too, but there are a large number of people out there who have an agenda to suggest that it does and this article plays into their hands.

Jon
Edited 1 times, most recently on 12/08/09 @ 11:21
cock
12/08/09 @ 10:21
#48
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Am I alone in essentially having played the game this way anyway? In fact, every game where I'm given the opportunity. Honestly, what's the point in playing a game if you're just going to be the fairly sensible, helpful person you probably are in real life. It's the apocalypse; every man for himself.
atomised
12/08/09 @ 10:28
#49
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great article and great game, i often play the good guy...and i do wonder about the positional difference of the other tack.
thedaveeyres
12/08/09 @ 10:37
#50
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Brilliantly written - really enjoyed that.

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