Metro 2033 Review
No picnic.
Version tested: Xbox 360
Ah, time to roll out one of my "meanwhile in capitalist Russia" anecdotes... A couple of years ago I was lucky enough to be out in Moscow visiting a developers' fair. While I was there I met up with one of the 1C Company bosses, and we had a chat about the apocalyptic theme that runs through Russian and Ukrainian gaming.
It was, he said, partly something to do with the psyche of the people of the region, but also, perhaps, because Fallout had been so popular. "All our developers just want to make another Fallout," he said, laughing.
It was only later that I realised quite what he meant. It wasn't that they all wanted to make intricate role-playing games, but that the classic apocalyptic scenario had become one with the region's own dystopian fictions. Some of the games we're now seeing come out of the region - S.T.A.L.K.E.R., Cryostasis, Metro 2033 - are an expression of that collision of ideas.
The quality of the fiction is clearly a big deal to Ukrainian developers. S.T.A.L.K.E.R. developer GSC based its game partly on the real Chernobyl zone and partly on the incredible novel "Roadside Picnic", and now Metro 2033 leans on the apocalyptic scribblings of handsome young Russian author, Dmitry Glukhovski.
Metro 2033, which first appeared as a series of online works and then later as a novel, describes Moscow after a nuclear war, with the human survivors living in the impressive underground rail system beneath the city. This provides the backdrop for the game, which sees you take on the role of the protagonist, Artyom, as he makes a journey through the underground to try and save his station (which equal settlements in his underground world) from ultimate destruction.

The surface world is extremely hostile, but it has to be traversed.
Needless to say, this involves lots and lots of violence, because Metro 2033 is set in a network of tunnels, and this is a tunnel shooter of the kind we are all familiar with. As ever in these games, a series of linear events propels you forward, and while there are places in which you wander around in and explore, this is definitely not S.T.A.L.K.E.R., and has none of the same sandbox ambitions.
Metro 2033 is filled with cinematic sequences, and even moments when control is pulled from your hands and the game takes over Artyom's viewpoint. More intriguingly still, there are quasi-cut-scene hallucinations, which are partly FMV and partly interactive - something like certain scenes from the FEAR games.
Metro 2033 is a traditional shooter in many ways, and a game that looks to Half-Life 2 or the Call of Duty games for its inspiration, but it's in the details that these games live or die. Fortunately for us the development team, 4A Games, is pretty competent in this regard, and has thrown down plenty of variety along the way.
Combat takes place in all kinds of situations, sometimes with allies and companions at your side, and sometimes solo, in the murky depths of the Metro. There are extensive non-combat sequences too, such as when you visit various stations and other underground bases.

You regularly find yourself with company as you travel the tunnels.
Many of these can be wandered around, and are filled with ambient goings-on: people are chatting, trading, keeping pigs, drinking booze. It adds a swathe of life and character to the game world that most other games lack. You begin to see a little of how this endangered human community might survive.
Your visits to these places are only temporary respite, however, because most of the game is in the journey, and Moscow is a brutal and nightmarish place. Not only because the people are hard and spiteful, but because the world is now the home of various hideous mutants.
And did I mention it's murky? Curling smoke and dust, down to strata of poisonous gas. While there are occasional visits to the brightly-lit and blasted landscape of the surface, most of the action takes place in the tunnels.
Wherever you are it's atmospheric. This is a world that is heaving with apocalyptic detail, but also submerged in its own gaseous horrors. Both on the surface, and in certain areas of the Metro, you'll require a gas mask, which uses filters like a gun uses ammunition. The first time you die because of exposure to gases, you begin to realise that this is a shooter that is as much about survival as about the story, or the combat.
The gas-mask gives a claustrophobic feeling, even when you're outside in bright snowy ruins on the surface. You're stuck behind the cracked and condensation-ringed goggles, and you can hear yourself breathing, with that breath getting steadily more ragged as the filter breaks down.
Combat too feels the repercussions of the survivalist design decisions, because ammunition is limited. So limited, in fact, that it's actually the currency, which you'll spend on equipment when you visit the various stations throughout the Metro.
The problem is that the limited ammo impairs your combat fun. You want to be scooting about shooting the mutants and human enemies that populate the world, but instead you're forced to take things slowly and carefully. I couldn't help wondering if this was the game's PC heritage showing itself on our Xbox 360 review copy, because I could imagine being a lot more accurate in placing my shots with a mouse and keyboard.
While Metro's pace is easily adjusted to with a pad, it didn't feel tuned for playing on my sofa: I wanted to be leaning forward to peer into the gloom, and I cursed every time I ran out of ammo - something that wouldn't have been such an issue if I'd been more accurate.

Armoured enemies can be a genuine annoyance when you are using weaker weapons.
There are a handful of other things that also make combat an annoyance. The first and most obvious is that many of the mutants are stooped down and run along the ground. Consequently you're shooting down around your feet, or losing track of them entirely as they run off camera, under your field of vision.
It's a little niggle, but it's consistent, and could have been fixed with the creatures just being bigger or slightly further away when they attacked. Another more serious complaint is the amount of damage armoured human enemies take towards the end of the game. You're pounding them over and over before they go down, and it just doesn't make for interesting gunplay.
The most frustrating and least forgivable of the combat design decisions is the inclusion of instant-death traps in many of the environments. While the tripwires are generally fairly obvious, being blown up by one because you were diving around a corner in the midst of a firefight will result in a gamepad being hurled across the room. Worse, the explosives can't be blown up with a grenade, as you might expect.
So it's a bunch of minor things about the core game that tarnish what is otherwise an excellent shooter. I should stress just how inventive and beautiful this game is: the action is expertly punctuated with unexpected experiences, such as collapsing into a hallucination, or manning a giant flamethrower, or struggling to find your way on a collapsed Moscow street while being hunted by flying demon creatures, or smuggling yourself aboard a train full of nazis, or helping guide a lost child home...

The timer on your wrist will tell you just how much filter time your mask has left.
I could go on. There are also some serious options for stealth. Some segments of the game promised to be impassable firefights, but to my surprise I was actually able to sneak my way through with a few throwing knives and a silenced SMG. It's not abundantly clear from the game itself that this is an option, but it seems to allow you to play like that, at least in some places.
Metro 2033 doesn't always feel polished, and there are those horrible moments that occasionally let linear games down, where you lose the thread of where you're meant to be heading and end up circling round - which is basically just down to bad level design.
Nevertheless Metro 2033 is far busier and far more accomplished than I expected it to be, and it's also one of the best-looking games - at least in a few very special scenes - on the Xbox 360.
Combine these technical achievements with a game that has been carefully written, and lavishly imagined, and you start to get close to a sort of negative image of BioShock. While everything in Rapture is lurid and fantastical, here there is only grit, and blood, and suffocation.
Whether that's what you're looking for, well, that's up to you.
8 / 10
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Comments (143) Latest comment 10 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Anyway I thought this game was only announced like 3 months ago.
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One man's negative is another man's positive.
Anyway totally sold.
Edit: Too much to expect a PC review?
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Seems ace but I hate frustrating shit as well.
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Reminds me of my thoughts on The Darkness.
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Proof, if ever needed, that this sort of game demands a mouse and keyboard.
/dons flameproof pantaloons and wanders off
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No value? 8 hours of entertainment, sounds like good value to me. Not enough time in the day to finish all good games, anyhow.
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it's back to that thing of "is it fun?". for me, no - for someone else, i guess it must be mana from heaven to have to curb your shooting in a shooter game in order to conserve an artificially precious resource. hey ho.
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I completely agree. Even so IGN exaggerate the shortness of time it takes to complete a game. The Gamereactor reviewer took 18 hours through the game the first time.
Jim how long did it take you aprroximately? 8 or 18 hours?
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I dunno my all time fav Resi had you really thinking about how you use the small amount of ammo you had.
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Maybe later.
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I love the Xbox360, I don't own one but most game engines are built with the 360 in mind which means games run lovely on my aging PC ... hopefully this will too.
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But isn't that what this is a bit, survival horror? Limited ammo creeping through tunnels I get a survival horror vibe more than straight out shooter on Metro.
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This seems strangely at odds with reports of people playing the game already. Do you have a link? I can't find the respective Gamesreactor article.
edit: Not doubting you, btw., to make that clear, I just can't find that damn article!
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Also, thanks EG. I shall buy.
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Sure. Its in swedish mind.
http://ww w.gamereactor.se/recensioner/21...
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Translation: While Petter have cursed at the badly optimized PC version of Metro 2033 i have enjoyed the amazingly polished Xbox 360 version of 4A Games suggestive game.
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Well that sucks, this was going to be a PC purchase for me (part of the reason I was getting excited for it - not interested in much else).
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Cheers!
Its in swedish mind.
Damn!
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No wonder games have padding and tacked on multiplayer when people hold back due to an supposed value for money.
The industry conditioned us to this.
Why bother paying full price when it will be cheap in 1-2 months max?
If you HAVE to HAVE it NOW then you pay full price.
The one that can wait will pay bargain price.
I didn't make these rules but hey I save a shit ton of money sticking to them.
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We have games like Halo, MAG, MW2, Bad company 2 for MP. Multiplayer in BS2 was a mistake imo.
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Very interested in giving this a go.
And playthrough time never means anything to me tbh, I never pick up a a game and play through it as fast as possible
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Wow, this has come out of nowhere (not the game the scores).
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@muscleblade "Superior"?
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Shooting and weapons switching mechanics are awful, the way-pointing is questionable at times (literally having you run around for 20 minutes trying to figure out what you are supposed to do) and some of the difficulty spikes are ridiculous (because of the bad combat mechanics I already switched it down to 'easy' but I am stuck at the moment at a particularly nasty section that had me or my NPC-bud die for about 20 times already without the game so much as giving me one clue of how to get through this annoying part).
I am all for games being 'realistic', but sometimes it seems this game is throwing stuff at you just to piss you off: not only do you miss your targets most of the time, they are also bullet sponges and since you run out of ammo constantly you have to reload often, which leads you to having to collect ammo while 3 mutants chow on your leg at the same time. Oh, you also have to mind trip-wires, ditches you can fall into, your gas mask not breaking, you not running out of air filters, and – sometimes – that your NPC buddies mustn't die.
Bottom line: this game is work rather than fun. I still don't regret getting it at full price. It's just so damn beautiful to look at (most of the times).
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I've got this game on pre-order, sounds quite intriguing from the review although it again highlights that the combat isn't that great, something which was also pointed out in two other reviews I've read. They were the 360 version though so maybe the PC version is better in that regard because of the mouse and keyboard controls?
@Uncle Lou - The performance issues mentioned in that GameReactor review were disputed by some other sites that claimed the game runs fine on a Q6600 + GeForce GTX 260 setup but PC Games Hardware seem to have some benchmarks that suggest the game is a bit of a resource hog here:
[link url=http://www.pcgameshardware.de/aid,706590/M etro-2033-Grafikkarten-Benchmarks-mit-DirectX-11-und-GPU-Phy sX/Action-Spiel/Test/?page=2
]http://ww w.pcgameshardware.de/aid,706590...[/link]
It looks like I'll have to wait until I get my GTX 480 before I can play the game at a decent framerate. Seems typical of Russian developed games though that tend to demand high system specs for merely good looking rather than spectacular graphics, e.g. Cryostatis, S.T.A.L.K.E.R., etc.
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Have you played it yet? As Jim pointed out, it's not really a problem of the monster design, but more of the botched shooting mechanics (on the 360 at least)
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+1 for that.
The question who started this and imo it started with suits massively investing in the games industry.
With this they also demanded and got a big say in how things are done.
Older gamers like me played and loved games that 1 person did do mainly for his / her own pleasure back then.
Sure sometimes this lead to financial success (Elite, Ultima) but this was not the foremost goal of those people and those games showed / show it.
I refuse to pony up for a "product" that is "designed" for me while spending my scare free time on it.
I'm not a drone but a mature adult that votes with his hard earned money.
It will be hard / impossible to break this circle I fear.
Maybe a 2nd videogame crash is needed to flood out the trash and start over new. I don't know.
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I think i read somewhere that there is an option to have the dialogue in Russian with sub-titles? Can anyone confirm? Hope this is true.
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The problem is that this is a "PC game" on 360...not dumbed down...if you are fine with that,you will like this game
Yes,you can have Russian voices,English subtitles.
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Also - Thank you reviewer for including the back-story about the inspiration for the game - Ive now gone & bought the book its based on.
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Thanks for the info, I'll have to live without DX11
I'll definately be picking this up once I've completed Bioshock 2 I love survival horror, FPSs and atmospheric games with a good story.
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No gamertag on your EG profile.
They don't automatically link them up, I only recently added my PSN and Steam tags by your logic I didn't own a PS3 or PC before I did.
Such unnecessary aggression.
Edit: Actually he doesn't have any aliases on his so I guess he doesn't own any games consoles or a PC. Or, you know, he either doesn't know about or care about that part of EG.
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Yeah, extremist defence of consoles aside, I dare say a DirectX 10 or 11 game will look better than an Xbox 360 game in some way, even if it's only the resolution and frame rate improvement.
Also DirectX 11 will show depth of field effects and full tessellation on character models... whatever that means, it does sound impressive.
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The 360 can do 1080p you know. Not all games support it though.
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PC version is cheaper & should look nicer, but i can play the 360 version on a mahoosive screen in the dark with 5.1 sound. By comparison, my 19" monitor & shitty stereo desktop speakers don't really stack up, especially on a game that oozes atmosphere like this seems to.
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I thouth they did as they did it to me. Im talking about Live and not PSN or PC as that is a little different form what i understand.
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Get with the time man! Hook that PC up to the mahoosive screen and 5.1 sound
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Even standard console ports look much better on the PC, due to the increased resolution, and Metro 2033 promises a very large list of PC-specific enhancements as well:
"Most of the textures are 2048^2 (consoles use 1024^2).
The shadow-map resolution is up to 9.43 Mpix.
The shadow filtering is much, much better.
The parallax mapping is enabled on all surfaces, some with occlusion-mapping (optional).
We've utilised a lot of "true" volumetric stuff, which is very important in dusty environments.
From DX10 upwards we use correct "local motion blur", sometimes called "object blur".
The light-material response is nearly "physically-correct" on the PC on higher quality presets.
The ambient occlusion is greatly improved (especially on higher-quality presets).
Sub-surface scattering makes a lot of difference on human faces, hands, etc.
The geometric detail is somewhat better, because of different LOD selection, not even counting DX11 tessellation.
We are considering enabling global illumination (as an option) which really enhances the lighting model. However, that comes with some performance hit, because of literally tens of thousands of secondary light sources. "
[link url=http://www.eurogamer.net/articl es/digitalfoundry-tech-interview-metro-2033?page=4
]http://ww w.eurogamer.net/articles/digita...[/link]
So this is the *one* game I would bet will look much better on the PC. When you factor in the added accuracy of a mouse and keyboard setup - and the fact that the reviewer himself thinks the game suffers in its absence, the PC version looks like the best choice.
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Totally sold.
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How is the English voice acting, though? Good, or worth switching to Russian + subs?
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http://bit.ly/dzcftz
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Maybe thats the reason it has so many graphical glitches even though the 360 version has none?
I asked the reviewers at Gamereactor about the differences and they where very confident that the 360 version did run much smoother and wasnt as buggy as the PC version. All i know is that i have the 360 version in my hand right now and looking forward to play it when im finished at work.
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Having a PC in the living room is not for everyone.
How do you use the mouse and keyboard when lying on the couch. I dont get it.
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I know, i really should, but there's an extreme lack of space around the tv, my internet connection is right next to the pc... plus (& this is by far the main reason) i'm lazy as fuck!
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-you have a 'stealth gauge' on your watch
-you have silenced weapons
-you have throwing knives
-you can shoot out lights and blow out oil lamps (including the enemies torches!)
-the game is largely set in complete darkness in a tunnel system
Apart from a flashing neon sign saying 'please be quiet and use stealth you fool' it seems pretty clear
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Does it have the depth of the stalker games or is it more of a FPS that you run though once with no side missions or choices at all like the review suggests.
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Well it's not like your PC takes up that much room
/ hugs modern technology and Steam
@ MrE26
Gotta do it man, I LOVE gaming on the big screen, tried the demo of Napoleon: Total War last night WICKED on a 42" and I normally don't do RTS
/ starts saving for 60"
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Maybe thats the reason it has so many graphical glitches even though the 360 version has none?
I asked the reviewers at Gamereactor about the differences and they where very confident that the 360 version did run much smoother and wasnt as buggy as the PC version. All i know is that i have the 360 version in my hand right now and looking forward to play it when im finished at work.
It could easily have run better on the 360 depending on whatever kind of PC hardware they were using (not being able to speak Swedish I don't know what their PC was like), 3DJuegos on the other hand said they got very good performance on the PC version.
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No. there's not the depth of the Stalker games. It's pretty linear and there's not really any RPG elements like the inventory and exploration.
edit: apparently there's a patch coming for the 360 today/tomorrow to help some of the shooting/control problems: http://xb oxevolved.e-mpire.com/article/M...
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The Way Its Meant To Be Played is just a bit of marketing similar to Nintendo's own stamp of approval back in the NES and SNES days and doesn't guarantee that the game will play better on nVidia hardware, in fact a lot of the TWIMTBP titles perform solidly better on cheaper ATI hardware.
Also the previews of the Fermi core (the 480) show it to be no better than ATI's 4870 so personally I'd wait until the hardware reviews are out as ATI are in a comfortable position to under-cut nVidia and nVidia have had huge issues and delays with the release of Fermi (it was meant to have been released last year).
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No need. I wouldnt dream on playing games on my PC. I have always prefered consoles for gaming. Thats me though. Im not alone btw.
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"I'd rather play a flawed game with class than a flawless game with none."
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PC + games = lol.
I use mouse and keyboard at work. I love playing FPS with a controller. It demands more skill for sure but that what makes it fun.
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Im getting a bit bored of the sandboxy saboteur / ballad of gay / darksiders malarky. I wantses a nice cinematic scary time.
Yay.
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The game is much more spectacular on a good PC. Always.
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I'm really surprised by this. I saw a commercial for this game on TV last night, and thought the graphics/art direction looked terrible. Maybe they didn't choose very flattering sequences. In any case, glad to hear it.
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You mean the HD5870, right? Of course, you do because I'd be gutted if the GTX 480 cannot outperform a two year old graphics card!
As for previews, there have been no conclusive previews of the GTX 470 or GTX 480 yet due to a non-disclosure agreement which doesn't end until the 26th March 2010. All we've had so far are a few leaked benchmarks from tech demos such as Heaven and a whole lot of rumours which may or may not be true. In ten short days time we'll know how good (or disappointing) these new NVIDIA cards are.
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F*ck you, Eurogamer. All those games are made in UKRAINE. And Ukraine IS NOT Russia.
2 author: You shouldn't get paid for this article, because you don't know what are you talking about.
Thanks.
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Thought the grammar was a little shoddy in the review. Don't get slack now, EG.
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It's true. For every factual error contained in an article I recommend EG docks 100% of the pay of the journo responsible.
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This is personally my type of game!
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but will buy 2nd hand later...
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Will wait for the stream sale.
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Come on we've had it for years (YEARS games developers!!!!), call it the "windows" controller, mind you it's hard to get out of your mind!
Oh and er...."go buy a 360, a mouse user can KILL YOU!!!!!"...or some other idiotic rubbish.
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While Metro's pace is easily adjusted to with a pad, it didn't feel tuned for playing on my sofa: I wanted to be leaning forward to peer into the gloom, and I cursed every time I ran out of ammo - something that wouldn't have been such an issue if I'd been more accurate."
This is why FPS's belong on PC's! When are you console battys going to fucking understand this?!
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There is the reason I don't play FPS online on PC.
What interests me is with this console generation set to be longer the gap between PC and console is going to grow quite large.
I must say I can see the argument for mouse when it comes to aiming, but you can move better with a pad, each to there own.
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But yeah, to each their own.
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Amen, one mans poison is another mans tea.
You're right about the gap this gen, it's gonna be interesting over the next few years as I doubt MS will announce anything soon with Natal coming and Sony are only just really hitting their stride. With consoles obviously the main focus these days I wonder if PC will be held back by the longer gap. People seem to cry poor port a lot now!
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Well according to ATIFanboi.com it is the 4870....can you do me a favour and hire me a JCB please, this spade just ain't digging a hole fast enough.
By Heaven are you referring to Driverheaven.net? (I refuse to call it HardwareHeaven) that's pretty where I get all my news and reviews from. I'll be honest thought that nVidia aren't really instilling me with hope for Fermi, there's been lots of delays and reported issues with the manufacturing process so this could be a paper launch and also nVidia's rebranding/packaging antics as of late have made me wary of them as a company.
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I wonder how those special scenes look at the PC. Not as good i presume. Im not trolling i just believe in what other reviewers have told me. This game is better on the 360. Live with it.
Its nothing new. AC2 is also better on consoles and particularly the 360.
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The only annoying thing is that there are no "advanced" options, just general settings that show you very detailed which specific things they change, but there's no way to change these specific options individually. I am sure I could find a better middle-ground between framerate and quality. One for the experts to come up with a solution, I guess.
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LOL. No need to get angry. Lets let Digital Foundry do the job eh.
I wish i was 15. Good times. I have a 8 year old daughter so im sure i cant be that young.
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Glol.
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The best FPS games of all time is actually console exclusives. Perfect Dark, Golden Eye, Halo ( yes it came out on the PC but just wasnt as good). I hate using keyboard and mouse so its all about personal preferences. I love the 360 controller for FPS. The PS3 controller sucks though.
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The only modern multiformat games I can think of that actually look worse on PC are the FIFA series, as for some reason EA port the PS2 version across (badly, as it happens).
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I believe it looks and runs smotther based on the Gamereactor review. And saying that PC games looks and plays better is just a stupid statment. How do you explain AC2 then???? Dragon Age looks and plays better on a PC no doubt. It has nothing to do with what i wish just what ive heard.
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What the fuck is the point of the annoying popups in the link eh?
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Seriously, just get a PC, might help you to get over your issues that you're not playing the best-looking version, if you care that much.
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I own both a stationary and a laptop. I just like Xbox Live and all that goes with it. Maybe gamereactor was wrong i dont know but it seems strange. I really dont care as i think Metro looks great on my HD TV and plays great with the 360 controller. There was a patch when i first started the game. Maybe that fixed some issues with the controls?
Anyway even if the game looks considerably better on a PC i would still play it on my 360.
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Bully for you. Now stop trolling
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Your right - its just not a fact that all games looks and plays better on a PC as some people on this comments section says.
I deleted a couple of my comments as i could see they where a little bastant and not very objective.
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Just got an answer from the Gamreactor guys. It looks better in screenshots sure but it runs poorly. The screenshots doesnt tell the whole story. Sorry to say.
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Good. It also looks and plays great on my 360 so we both win.
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The reviews seem to want a simple aim & shoot like COD MW; but this is much better once you adapt, bringing more to the experience.
Vandal Online 92/100
Game Informer 90/100
Cynamite 90/100
Xbox World 360 Magazine UK 90/100
GamerRadar 90/100
3DJuegos 86/100
Eurogamer 80/100
Meristation 80/100
GameZone 80/100
IGN UK 76/100
GamingTrend 71/100
GamePro 70/100
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I agree. The shooting could have been better though as you can shoot the enemy right in the face but still miss. Its a little off sometimes and that can be a little frustrating. I play at the hardest difficulty mind. The atmosphere is the best ive seen though. Much better than the original Bioshock imo and certaintly better than the sequel.
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whats up with the spoilers again???
"Unexpected and probably fun to encounter unexpectedly" - whats up with that? Even though what the reviewer described aren't major plot spoilers it still has put the image of that encounter into your mind and you're sometimes sat there wondering when that will hapen, and when it happens you will be like "oh thats the scene eurogamer was mentioning"... goddamit stop the spoiler shit. You could just have written that the game has some nice unexpected scenes... stupid reviewer.
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But my rig eats this game up with ease on very high setting and the visuals are breathtaking, also 7.1 surround sound works wonders with this game.
My rig.
i7 965 oc 4.2ghz
Asus pt2
6GB ram
x2 Gtx 295 quad sli
Windows 7 64bit
My rig is pretty much better than 3 360's put together, and better then the next gen console. Someone saying that a PC game that has been ported to 360 looks better is absurd! I understand that Muscaleblade you got your opinion from gamereactor, but those guys are retarded. If you got a good rig this game will run fine and look amazing, however there's some hardware issues, unlike 360 where there's one set of hardware PC got thousands of different hardware's so making a game that works on all of them can be difficult for a developer, thus why gamereactor said what it said.
I own a 360 and a PS3, by no means I am a PC elites, I am just saying the truth.
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I've not heard this thing about AC2 looking worse on PC, I must investigate.
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Its mostly about the controls and DRM issues. Almost every review of the PC version recommend you buy it on a console.
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You know, I think you're making this stuff up.
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Having said that, regardless of which platform you buy it on, it's a great game.
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Excellent game. Traps are frustrating in spots, but the atmosphere this game generates is palpable. Not necessarily unique, but full of imagination. Beats Doom 3 to hell, ba-dum-tsh.
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Read and learn. As i said many reviews actually mention that you should buy the console version if you have the choice. And it scored 10% higher on average on the 360. Funny eh.
http://ww w.metacritic.com/games/platform...
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Beautiful looking game - even on dx 9. One of the most stunning to date.
Forced Vysinc through Nvidia CP to fix tearing & works like a charm! Runs great too.
I'm using a 360 controller on PC because of repetitive strain injury due to mouse use.
Sure makes combat more challenging (which is OK as I'm perhaps the greatest player ever to have fired a mouse!)
No really, the controller adds a real challenge to shooters now that I'm gibbled - you should try it.
It's like giving yourself a handicap - & the force feedback is cool.
I don't think the combat is too bad at all; & that's why i play these games.
A definate must buy. Wish I had 3D.
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I kind of hoped for a "roleplaying shooter" because of the Stalker connection, without bothering to actually check before ordering. My mistake. The player makes no story decisions (so far), and there are no consequences. This is a corridor shooter with a story, where shooting well enough is rewarded by watching the next cut scene. Well, such is life.
It's a good looking game. Runs well on my PC. Good engine.
There's atmosphere, certainly. It's all a bit blunt and in your face, though. It doesn't leave things to the imagination like Stalker, where walking through sunny countryside would just make you nervous about what's behind the bushes. A bit of subtlety wouldn't have hurt.
I'm fine with the limited ammo. Challenge + adversity -> satisfaction. And the need for compulsive scavenging is one of the more effective ways of building the post-apocalyptic mood, I find.
Why am I posting this now? Because I think I might stop. It's good but not excellent, I really only want to play excellent.
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You make moral decisions throughout and the game has two very different endings depending on your choises. They arent as obvious as in many other games but that makes them more likely and better imo.There are tons of them though. Did you give a coin to the poor, medicine for the sick or a coin to the kid? Did you accept ammo from the mother when rescuing the child etc. Its not an RPG but its very storydriven.
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I find it very hard to forgive a developer for creating a game like this and having it play as bad as iti does. surely the first thing they should work on is how the game handles? It's just a shame this didn't end up in the hands of a high quality developer that could give such a game the work it deserved.
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A well crafted experience start to finish but it is definitely not for everyone. Just like Russian movies (Stalker, Solaris etc.) aren't for everyone's taste. This game DEMANDS a slow playing style. Many monsters are at your feet, but this isn't a problem when you crouch (though you will get surrounded more easily by them then).
Can't wait for the sequel and it is by far one of the best looking games on Xbox 360. Played it with Russian language track since the English voice acting is too sterile. The military base is a piece of design that I haven't seen in games since valve made half life 2, nothing over the top, but utterly creative and beautiful in it's own right.
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Escort missions are rubbish at the best of times (except for Ground Control, where you can control the escorted unit) but an escort mission, of a moron, who doesn't follow his own advice? ("Don't stop for a second", you will be instructed, as the supposedly savant commando stops to admire the folliage), megabeasts that take entire clips to kill, that just run straight towards you, poor level design, and whichever idiot thought that it was a good idea to have instasave of your only savepoint (a factor I am usually in favour of as it ramps up the tension) occur after a fatal injury deserves nothing less than death by stomach cramp.
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Then again, I do speak russian, maybe it's different for those who don't...
Play it on PC, the highest difficulty setting (no magazine ammo counter, no crosshair) and if you really hate the added stress the limited resources provide - just give yourself some ammo and filters. Headshots aren't a problem with a mouse though.
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BY THE WAY STEALTH IN THE GAME DOES NOT WORK SO WELL