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Metal Slug 3 Review

Xbox 360 Retro Review by Spanner Spencer

6 January, 2008

I hadn't noticed how much Xbox Live Arcade was populated by short, uneventful, casual games. True enough, that's a significant part of its charm and an aspect that broadens the 360's horizons in a way that would be difficult to achieve with commercial, off-the-shelf releases. But now Metal Slug 3's arrived we've found the sturdy middle ground 'twixt hard and fast gameplay and involved console devotion.

Metal Slug 3 is neither a short nor a complex game, but a massively detailed epic in the classic arcade style - a vision of what the coin-op's silver age could have looked like had it come along ten years later. The fourth game in SNK's much-lauded series (following on from 1, 2 and X), it was a bold move from the start when the developers pushed ahead into the new millennium with a 2D hand-drawn platform shooter. Fortunately for SNK, the sheer weight of high-octane passion that permeates every jagged pixel of this NeoGeo classic ensured it stood proud amidst the sea of 3D games it was born into.

And this hasn't changed - Metal Slug 3 once again gets the dust blown off its noble cartoon graphics and emerges as an unforeseen champion of another gaming realm. This time it's reminded us that a Live Arcade game doesn't have to be a two-minute retro-revival; it can be a lengthy, wonderfully gruelling adventure of non-stop violence and mature, yet cartoony circus of balletic destruction.

'Metal Slug 3' Screenshot 1

Vomin' up blood as a zombie to kill a bunch of baddies is just too much fun to describe.

But what's really fascinating here is the fact that a vaguely ageing title appears to have found its niche market on a modern console - this is Metal Slug 3's ideal home, and you'd be a fool not to make it welcome in yours.

800 Microsoft Points isn't a huge amount by any means (a mere drop in the ocean for those wise enough to have given Christmas a wide berth), though it does initially sound a tad weighty for a game that's so difficult to pigeonhole. From a cursory glance at the simplistic run 'n' gun game mechanics, there's no reason to think Metal Slug 3 would find appeal with any demographic other than the ex-arcade creeper or teenage ADD sufferer, but that's not the entire story. While it certainly does appeal to the quick-gaming-fix fraternity, it also highlights a void in the 360's catalogue that any dedicated follower of Microsoft doctrine should be excited to fill.

It might be an incredibly simple case of button-bashing and bullet-dodging on the surface, but Metal Slug 3 just keeps going - and continually evolves the play mechanics to keep even the most apathetic gamer teetering on the edge of their seat, exhausted by the action one second and energised by the change in incredible scenery the next.

The premise is equally simple, yet perfectly adequate to establish the protracted adventures of the four well 'ard heroes - Marco Rossi, Tarma Roving, Eri Kasamoto and Fiolina Germi. With the nefarious General Morden's rebellion long since crushed, the super-soldiers' special talents are called upon once again when rumours of his reappearance are whispered in the darkest corners of the globe. But another, indiscernible menace is also looming - kidnapping farm animals, interfering with government officials, raising the dead and doing naughty things to inquisitive scientists.

'Metal Slug 3' Screenshot 2

The machines of Metal Slug 3 are each a work of art in their own right. This game's as good to watch as it is to play.

Quite how these two troublesome circumstances merge is what the game's all about, and although it doesn't make any particular difference in the long run, it's a premise that provides an incredible wealth of colourful adversaries and environments as the characters attempt to track down the mastermind behind the evil plot. Travelling across the globe from the Middle-Eastern desert to the bottom of the sea and the bowels of the pyramids, the wildly outrageous antagonists that teem throughout every inch of the game are awe-inspiring.

But if we're talking about jaw-dropping stimulation with Metal Slug 3, the graphics take the entire bakery. Two-dimensional graphics have rarely, if ever, been so lavishly represented as in this game. In the year 2000, when Metal Slug 3 first appeared on the NeoGeo, games storage and system capabilities had finally reached a level which fully unlocked the potential of this sadly dwindling style. Where graphics previously had to be reduced in size, colour and frequency on-screen, there was no longer any restriction other than the developer's imagination and dedication.

Unfortunately, these were the two elements lacking in most new game developments - where it had become easier to create a single 3D model than animate every frame of every sprite that ran across the screen. If anything, SNK went utterly overboard bringing this game to life, and the sheer, unimaginable number of pencil miles that have gone into Metal Slug 3 is enough to make your eyes bleed and your creativity gland haemorrhage.

From enormous, lumbering crustaceans with a fortress of cannons mounted on their serrated shells to a cloud of miniature spores dancing on the invisible breeze, there's nothing that was too much work for the graphic artists to pour their souls into - a living, animated canvas of sheer entertainment that's a thrill to behold and dwarfs even the most advance 3D worlds modern games now sport. This aspect alone is enough to keep gamers white hot throughout the long and winding levels.

'Metal Slug 3' Screenshot 3

The HD graphics are a simple use of upscaling filters that are completely unnecessary. Watch it as it was meant to be seen - that's my advice.

This was also the first game in the celebrated series which introduced branching pathways. Each of these branches provides a superbly divergent twist in the level, and although they ultimately lead to the same conclusion, such intriguing diversions add substantial replay value to a game that would otherwise feel forced and linear.

Naturally, many of these diversions begin with a new Slug - the mechanical wonderments from which the game takes its name. These armoured vehicles are every bit as imaginative as the rest of the game's features, and add not only a different method of gunning down a score of zombies, mummies or mutated seabass but instil a subtle feeling of inclusion in the weird and wonderful worlds as player's steal a micro-helicopter, mount an elephant or sink to the briny depths in a personal submarine.

Elsewhere, foremost among the XBLA version's features is surely the online multiplayer facility. Being a two-player game added a lot of dynamism to the original, and SNK has had the good sense to take advantage of the fact that this game is being hosted on a public network, and allowed for an online, co-operative multiplayer mode. And this doesn't feel at all like an afterthought or semi-functional bolt-on; no noticeable network lag or slowdown occurs to hamper the majesty of the blazing action.

'Metal Slug 3' Screenshot 4

It wouldn't be Metal Slug without such salacious tongue-in-cheek humour.

The obligatory HD version is also included, but to be honest I barely looked at it. Metal Slug 3 looks so incredible in its native resolution, the upscaling filter effectively robs it of a degree of pixelated splendour for little in return. I'd like to have seen it in widescreen, but as with most XBLA games, this doesn't seem to happen so it wasn't a massive disappointment to find it bordered in the centre of the TV.

It's initially tempting to reduce the score slightly for the sake of the credit system, but without a coin-box add-on to the Xbox controller it's difficult to see quite how else SNK might address this inherent flaw in arcade-to-home console conversions. Although the Achievements have been actively linked to scores gathered within a certain number of credits, it's really a matter of self-discipline for the gamer to ensure Metal Slug 3 is played "properly". That said, a few extra credits at your discretion are no bad thing when you want to sample the delights that latter levels might bring, so in this case I'm happy to agree with SNK's decision to leave credit allocation to the prudence of the punter.

9/10

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Comments: 1-45 of 45 in total

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Benno
06/01/08 @ 11:29
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sold!
smoothpete
06/01/08 @ 11:33
#2
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Can you clarify the credits thing? You can give yourself as many as you like?
DB2k
06/01/08 @ 11:43
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maybe its the hd version that drops frames then.. reviewer should note you can't review a game and pick and chose which bits you review and then give it 9.. you should really review both parts and comment on them both.
beastmaster
06/01/08 @ 11:45
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Yes, this looks good. Downloaded the demo and will get the full thing having read the review.
Owen-B
06/01/08 @ 11:50
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I'm rubbish at it and both the stick and the D-pad do not lend themselves well to the perfect control that is required to simultaneously dodge bullets, shoot bombs descending vertically, shoot soldiers approaching horizontally and jump put of the way of explosions, therefore MEH.

Looks lovely though. And 800 points is WAY too much.

And 'Spanner Spencer'? WTFAY?
Edited 1 times, most recently on 06/01/08 @ 11:51
Razz
06/01/08 @ 11:54
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I hope not!
sabreman [mod]
06/01/08 @ 11:55
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Check out the Retro section and you will find Spanner's writing with abundance, and before you ask, yes that is his real name.... :-)
Skeletor
06/01/08 @ 12:07
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Why is this censored (white blood)? And why can't they finally come up with some proper scanline solution?
Metal Slug 3 in Mame not only does look miles better, you can also switch the blood back to "red"!
thebuzzard
06/01/08 @ 12:13
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Change language to Japanese and the blood goes red.
brainbird
06/01/08 @ 12:49
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A great game this is. But I've got it twice already... Online co-op might be the selling point then.
Tidus
06/01/08 @ 13:05
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*is hoping this will be the free arcade game they offer for their recent diabolical Xbox Live service*
Spanner
06/01/08 @ 13:27
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Tidus: "...is hoping this will be the free arcade game they offer for their recent diabolical Xbox Live service"

Now that would be a VERY tasty little sausage in XBL's distincly vegetarian Christmas show. I hadn't thought of that!
I've already got it, but that would indeed be a top gesture and would earn forgivness for sure. Good point well made.
Max_Powers
06/01/08 @ 13:36
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Metal Slug would indeed be the ideal free game.

For a gamer that grew up in the eighties the sprite based graphics in this game are just bloody fantastic.
wobbly_Bob
06/01/08 @ 13:48
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While I do, and always have, respected the amazing artistry that goes into metal slug games I can't like them. Overly hard and repetitive game play drain any fun for me. I'll slap the "not for me" sticker on it :-)
urban
06/01/08 @ 13:53
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w00t
Lexx87
06/01/08 @ 14:05
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"Now that would be a VERY tasty little sausage in XBL's distincly vegetarian Christmas show."

You are now my favourite EG reviewer
neilka
06/01/08 @ 14:22
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My Xbox is set to UK and the blood is red...?
Nithron
06/01/08 @ 14:32
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I know a girl called Spanner.
Only, she spells it Spanna, to make it look more girly.



She's a goth.

Oh, and her second name is "Scoones", hilariously
Edited 1 times, most recently on 06/01/08 @ 14:34
sonsonate
06/01/08 @ 15:17
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Free, please? Paying for this game is just silly since, you could simply get an emulator, get the rom and play, with about 10 different filter settings at any resolution, "high res" or low.

Nonsensical to have this for sale.

@Owen-B

Played this with a keyboard. It's not the most challenging game in the universe, especially with infinite credits.
Metalfish
06/01/08 @ 15:36
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Why do people called "Nick" on EG have to be[have like] twats?
lemonfist
06/01/08 @ 15:40
#21
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OMG BEST GAME EVER
Lexx87
06/01/08 @ 15:41
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Yeah NickNack what the fuck is the anger all about?

Espeically as your comment makes no sense. He didn't make out to be a veggie...he was commenting about the crappy xbox live experience over christmas (a veggie experience...no meat on it. ya see?) and so giving this game away free would add a little meat onto the bones we were all given.

So shut the fuck up next time :)
defdaz
06/01/08 @ 15:47
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This game's as good to watch as it is to play.

Must be extremely shit to play then! FFS.

WTF is going on here, is it suddenly trendy to get excited about old shitty looking games?
SuperBas
06/01/08 @ 15:55
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I have this on my original Xbox (modded). With infinite credits. So BOOYAH.
bcolter
06/01/08 @ 15:56
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(insert random number) points is too much! Waaaaaa... Politics.... Religious views..... Waaaaaa... Get a fucking grip.
Skywise
06/01/08 @ 16:00
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What I'd like to know is whether it has offline drop in co-op play (unlike Streets of Rage 2 which is missing this great feature)?

With drop in co-op play I mean that you start a 1 player game and during that a 2nd player joins in (I'm not sure if 'drop in' is the right term for this)
disjoost
06/01/08 @ 16:44
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With a name like Spanner Spencer, you can write absolutely anything, and I would still love it! :D
Kazzahdrane
06/01/08 @ 17:16
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Never played a Metal Slug game before though in my limited experience they are beautiful games when in motion.

If MS let us pick our free XBLA game then I suspect this will be my pick, since Exit is apparently not as good as I'd hoped.
c0dy
06/01/08 @ 17:17
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Can't wait for my 360 to be back from the dead, I've been wanting Metal Slug with online features for a long time.

I fucking hate the fact that Microsoft UK doesn't even bother sending you a bloody box for your broken 360. Anyone knows where to get a good packaging box from?
Apostle
06/01/08 @ 17:45
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Probably choose this as my free game when MS give 'em out for the Live downtime. Not that it affected me much, only yesterday the first time.
smoothpete
06/01/08 @ 18:46
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Can people seriously finish this with only a few continues? I think I used about 60 today (I am admittedly shit at it, but still...)
chischis
06/01/08 @ 18:57
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@defdaz re: Metal Slug 3 (because what else could you refer to?)

>old shitty looking games?

You need some glasses. Or a kick up the arse. Or both.
bloodflowers
06/01/08 @ 19:28
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chischis: it's the standard response of many new gamers now. 2D=shit. Doesn't matter if it's incredibly well drawn and animated.

You just have to learn to ignore them.
stoic
06/01/08 @ 20:54
#34
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@sonsonate

Sure, why pay for the game when you can steal it for free? That would be pretty stupid.
Dizzy
06/01/08 @ 21:31
#35
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People with white blood are probably German. Seriously. Mine is red.
Skeletor
06/01/08 @ 22:51
#36
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@Dizzy
MS3 has been rated 16 in Germany WITH BLOOD countless times (Xbox, PS2, PSP, Wii...).
Machetazo
07/01/08 @ 04:17
#37
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Because I've got Metal Slug Anthology on PSP, and due to the 360 apathy that's set in, no MSlug 3 for me.
SirClive
07/01/08 @ 07:30
#38
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Nice review Spanner, this looks like a definate purchase for me when I finally buy some points. With SWOS out too its a good time to be a next-gen retro fan.
Darren
07/01/08 @ 10:28
#39
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Looks and plays OK, nothing more in my IMO. But the question I ask is should old games like this be sold for nearly £7? Surely a sub-£4 price tag would be more attractive considering how dated the game is? When you can buy games like Psychonauts for just over £10, Metal Slug 3 appears grossly overpriced to me. :?
mrtrevelyan
07/01/08 @ 12:36
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Anyone else experiencing problems with the Xbox Live multiplayer element of the purchased version of this game? Local multiplayer's fine but I can't see to connect to Live to either play over Live or upload my (admittedly unimpressive) high scores. (Live works fine outside the game btw).

Just worried that there's a SWOS-like Live problem with this game that's as yet unreported...
sabreman [mod]
07/01/08 @ 13:01
#41
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XBOX Live is knackered at the moment.....
defdaz
07/01/08 @ 13:14
#42
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chischis spouted:

You need some glasses. Or a kick up the arse. Or both.

Are you for real? This is a (reissued!) 2D game retailing at £7 and people are frothing at the mouth over it. Not trying to be a troll, I just really don't get it. I've never played it but from how it looks I'm just not interested at all. Back when I had an Atari ST maybe, but now? Forget it.
kangarootoo
07/01/08 @ 13:17
#43
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I#m with wobbly_Bob on this one.

Metal Slug clearly has way to many fans for me to find issue with it, I've just personally never really "got it" (i.e. I just never found it that much fun to play for more than a couple of minutes).
Vermillion3000
07/01/08 @ 14:04
#44
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"maybe its the hd version that drops frames then.. reviewer should note you can't review a game and pick and chose which bits you review and then give it 9.. you should really review both parts and comment on them both."

^^^^^^^
Very very funny post!

:D
GuitarWolf
07/01/08 @ 18:06
#45
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"Anyone else experiencing problems with the Xbox Live multiplayer"

I have the same problem. The game disconnects from xbl every time I start it. >=(

Comments: 1-45 of 45 in total

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