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Metal Gear Online First Impressions

PlayStation 3 First Impressions by Rob Fahey

20 February, 2008

Page 2 of 3. <- Page 1Page 3 ->

That customisation will be a key draw. Each time you create a character, you select four skills for that character from a lengthy list - ranging from weapon proficiencies for each weapon class through to improved CQC abilities, better lock-on, more effective use of distracting items and so on. Each character retains all-round skills, so even if you don't select Sniper Rifle Mastery as a skill, you'll still be able to use sniper rifles, albeit not terribly well. These fixed skills level up as your character progresses, eventually turning him into a fairly distinctive specialist - and there's a wide range of possible skill-sets to create, so players will have a lot of latitude to hone their characters to suit their play styles.

Clothing and accessories, too, are unlocked as you progress. They're not actually relevant to the gameplay, just a way to deck out your character as you see fit - with the implication from Konami being that you'll be able to unlock or download new clothing and accessories as you progress through the game. Weapons, in-game items and equipment, by contrast, are available to all players through the load-out screen (displayed at the start of matches, or when you're waiting to respawn), and we assume that any additions to that screen will come in the form of downloaded content packs.

No Place To Hide

Once you've built your character and dived into a game, first impressions of Metal Gear Online are that it's slick and polished - even with code that's presumably months away from launch. The third-person view slips down into a much closer over-shoulder view when you press L1 to aim your weapon, and for sniping and long range firing you can tap Triangle to go into a first-person mode (although you can't move while in this mode, reflecting the game's emphasis on third-person rather than first-person play).

'Metal Gear Online' Screenshot 3

Close-Quarters Combat (CQC) returns, and it's still great fun - having evolved into a surprisingly comprehensive fighting game within a game.

Where that third-person emphasis becomes important is in your ability to interact with the scenery around you - always a strong point of Metal Gear Solid's game systems. Here, it's simplified into a single button, the Triangle button, which is essentially a context-sensitive action button. Push against a wall and press Triangle, and you'll flatten yourself against it; run up to a lower wall and the same button press will send you diving over it. It's a system that'll be instantly familiar to players of Gears of War, albeit slightly more flexible here - with more context-sensitive actions to be used, and a focus that's shared between stealth and cover in equal portions.

In common with the MGS single-player game, MGO also offers an auto-aim system, which targets foes once they're visible and within a certain radius of you. At first glance, this looks like a strange idea in an online shooter. However, we quickly realised that leaving auto-aiming turned on is actually a total liability. The camera swings around when an enemy comes into range, leaving you entirely disoriented, and your shooting is reduced to spraying bullets in the direction of your foe, rather than being able to target individual body parts or do anything more subtle than firing from the hip.

It's telling that the toggle for auto-aim is right there on the face buttons - Square, to be precise. We suspect that the idea isn't that players will use it constantly, since doing so will turn you into a sitting duck for anyone with a more long-range weapon - even a decent pistol. Instead, it's a rather clever way of allowing players to swing around very quickly to face an oncoming threat; tap auto-aim, target your foe, then tap auto-aim again to turn it off and resume play. It'll also be handy to keep tabs on enemies in CQC encounters, of course.

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Cataferal
20/02/08 @ 07:03
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Pretty good for free. I wonder how big this "Starter Pack" will actually be though.
Edited 1 times, most recently on 20/02/08 @ 07:09
3william56
20/02/08 @ 07:28
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Someone point Konami at the Orange Box, and free it might be.

I hope the long range conventional battles are reigned in (or at least, there's an option to restrict weapon classes) in favour of stealth assasination. There's more than enough standard chaotic machine gun and rocket launcher deathmatching around, with Warhawk, COD and Team Fortress (and the inevitable dozen others which will land in the meantime) doing it more than well enough.

What there isn't is an online stealth/assasination game. MGS mechanics, with just a knife or other sneak weapon, where the skill is in getting close to the victim without being seen, would be a real breath of fresh air in the online deathmatch field, and would make MGSO stand out from the crowd.

I really don't like the sound of the developing skills though. Will put those of us that don't want to devote thousands of hours to the game, or n00bs coming late to the party at too much of a disadvantage. It's hard enough enjoying an online game when you're not as practiced as the hardcore fans or are new to it (WarHawk's getting a bit that way now), without them getting equipment and skill advantages as well.

Ninty have shown that (one of) the keys to success nowadays is accessability. I hope Konami were listening, and are not tempted to jsut serve the hardcore crowd.
disc
20/02/08 @ 08:05
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I want.
Darren
20/02/08 @ 08:12
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So Metal Gear Solid 4 has an online mode... I had no idea until I read this article. Not particularly bothered about it personally as I'll be buying the game for the single player but I'll certain check it out once or twice.
Carlo
20/02/08 @ 08:55
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So is the stealth tactical game now a run-and-gun?

/is confused
Edited 1 times, most recently on 20/02/08 @ 12:48
JediMasterMalik
20/02/08 @ 09:05
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This sounds pretty great, purely from a MP perpective (as opposed to an MGS one). If the character customisation can allow for a lot of variety in online pay, provided it's baalnced well, it would be excellent. Sniper versus CQC experts could be classic, I just hope that kind of differentiation is possible.
Verwandlung
20/02/08 @ 09:06
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So this is a real virtual reality murder simulator?
Moz
20/02/08 @ 09:13
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From what I can make out this is a separate game for a very good reason in the game play bares no resemblance to the main MGS games, but more gives you a chance to partake in the gun battles you'll going on around you in MGS4.

As for reference to Orange box, firstly MGS4 is BIG and has alot more voice acting etc then HL2 plus epis, even if the game isn't as long the content on orange box there is alot more direction and acting which is costly. Secondly HL2 and epi1 are old and already sold in their millions so Value could afford to practically give them away.

As long as MGO and other spin offs of it's kind of other francises are a sensible price then that seems fair enough.

Orange box was the bargin of the year but don't go expecting other companies to follow suit. And don't forget that comparisons can only truely be drawn if half the box content has been previously released at full price.
rotmm
20/02/08 @ 09:23
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I hope it's just because it's the "Online Part", but an awful lot of those environmental textures are particularly low-res and blurry. Not a good look.
Olemak
20/02/08 @ 09:39
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Sounds like good business sense to me to include a "free" online mode with the MGS4 box, but with just a few areas built in. Basically just enough to whet every ones apetite for more after having played through the single player campaign.

Then, about a month after release, start putting out reasonably priced DLC packages, containing more maps, more weapons, mrore gametypes et cetera. Maybe even a campaign mode and so on. Such a franchise can strech out for years and net as much money as the original release + keep the franchise alive.

Seeing as the single player campaign is not really uitable for such mini-expansions (unlike Oblivion, in which it worked bacause the game is pretty much a free form experience allowing the player to access content whenever he or she feels like it), added multiplayer stuff seems the best choise for expensions to MGS. Trying to fit in another 30 hours of gameplay in a DLC addon just don't make sense for MGS4.

PSN already did somwhat similar stuff (DLC strategy) with Motorstorm and Warhawk, so I'm betting this is the route they'll go with this.

This all sounds very nice - possibly the first real killer app (in addition to MGS4 itself, of course) for the PS3.
tonynibbles
20/02/08 @ 09:42
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Aw man, can't wait!

Loved MGS3 online and the PSP version was pretty slick too. This will kick ass!
J.C
20/02/08 @ 10:29
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Visually its not doing anything for me at all. it just looks like everything else out there imo. some of it, looks like that recent turd conflict denied ops. im sure the full game will look fantastic, but at the mo it just looks average.
redlander
20/02/08 @ 10:51
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This is shaping up nicely. Can't wait.

We might have to set-up a little EG clan when this is out.
myiagros
20/02/08 @ 10:52
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i loved MGO on MGS3 subsistence and am looking forward to this almost as much as the MGS4 full game.
mingster
20/02/08 @ 10:53
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looks good ...
Mr_Bison
20/02/08 @ 10:55
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Looks like it is coming on well...Sure this will be awesome
syphaa
20/02/08 @ 11:41
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Looks awesome!
Damn it! Another reason I will have to part money with a PS3.
Think it will be a dedicated MGS/MGO machine though. Which isn't a bad thing!

Looks tasty. Hopefully there will be the same content in MGO as MGS and they don't have to cut to much content/mechanics out.
kelly's_h
20/02/08 @ 12:13
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I have a huge "have to play this game immediately" erection right now...
BobsUncle
20/02/08 @ 12:50
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Meh, I'll stick with Splinter Cell.
GitSomE UK
20/02/08 @ 13:13
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/Gone so giddy I'm about to be sick

Cannot wait!
Milbe
20/02/08 @ 14:18
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damn! now I really have to buy a PS3!
mooseman721
20/02/08 @ 14:57
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It looks ok, I thought that the online SOCOM looked better.
syphaa
20/02/08 @ 16:05
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...^...
Carbon_Altered
20/02/08 @ 16:12
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"Each weapon class is heavily specialised - shotguns for close-up work, assault rifles at longer range, sniper rifles purely for the patient camper "

So like every other online shooter ever then?
agparrot
20/02/08 @ 16:29
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2UP: "I want to be Snake"

1UP: "No, I'M Snake! I'm the Host! You have to be Otacon!"

2UP: "Otacon? WTF? He's no good for stealthing it up! I want to be Snaaaaake!"

3UP: "I've already bagged Meryl, I'm gonna stare at her ass!"

2UP: "I want to be Solidus... he is sort of Snake anyway"

1UP: /kicks 2UP from server.
gohda
20/02/08 @ 21:49
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This will be great fun, and a nice break from single player probably.
Shrike
21/02/08 @ 15:06
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Sounds like it's crying out for a Halo-esque custom game system... that would allow people to make it as stealthy/not as they like. It'd be cool to have a mode where half the players on each team are only allowed tranquilliser weapons, and the rest only melee - or different loadouts for different teams.
mukki
21/02/08 @ 19:44
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still not convinced I should get a ps3...

Mnnn... sad really I loved my ps2
oerhört
25/02/08 @ 09:16
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"As for reference to Orange box, firstly MGS4 is BIG and has alot more voice acting etc then HL2 plus epis, even if the game isn't as long the content on orange box there is alot more direction and acting which is costly."

Yeah, HL2 man. Cheap production.

MGS4 may be BIG (as in, all caps, man!), however, it's obvious that HL2 plus episodes is BIG as well.

It's obvious that The Orange Box is a happy exception to normal game value. MGS4 will probably be perfectly fine value, no need to drag down HL2 to prove that MGS4 is 'better' or 'bigger'.
StealthSquirrel
11/04/08 @ 21:29
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In response to Carlo (and the article in general) is no, the stealth is definitely there. Hiding in boxes, CQC kills, even early footage of MGO in action witnessed some stealth sneaks to apprehend opposing members.

I was disappointed to see a lack of mention of the Link system which offers a comprehensive update on your team's status, right down to their exact location-- not on a HUD, but rather through walls, buildings, anything so you know their position-- something that Meryl's Rat Patrol squad has stated so eloquently in the trailers. Compound that with voice chat and onscreen text, and you've got this makings of something truly special.

This will offer a true team effort never seen before in squad-based online combat. The better you stay connected to your team, the better your chances for overall victory. Try and be a lone wolf on your team without "re-connecting" after respawning from being killed, and you'll find yourself possibly killing one of your own teammates accidentally as well, or worse, surrounded without any idea if backup's in the area to call out to.

There's no shame in getting help. Kind of increases your odds for survival too.

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