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Mass Effect Review

PC Review by Kieron Gillen

27 May, 2008

Page 2 of 3. <- Page 1Page 3 ->

But the problems come around the edge of the system, where things become a little clunkier. While the shooting is improved, despite the Mako handling being apparently tweaked, it's still bloody rubbish. Maybe a Big Trak would have been more controllable. Similarly, the inventory management. You're only able to carry 150 items, after which you have to reduce them to Omni-Gel (which sounds a little unsavoury but is a generalised currency which powers a load of nano-tech abilities, like the hacking bypass). Problem being, you have to do them one by one. Having to stop after a few fights to clear a bit more space in a select-then-confirm way is just a tad tedious when the PC could do a drag-and-drop or multi-select mechanism easily enough.

And since the What Is New is out the way, this review can take a sharp turn to the left.

Despite everything I said earlier about KOTOR and Deus Ex and Gears of War (except I only thought that and didn't write it, as an Easter Egg for Eurogamer's telepathic readers), the game I found myself most wanting to compare Mass Effect to was none other than Shogun: Total War.

No, bear with me.

One of the core pieces of genius in Creative Assembly's design was the integration of the tactical battles and macro-scale strategic nation management. Rather than being lead by your nose through a pre-set campaign story, the battles ended up being more meaningful, more dramatic due to your knowing what they mean on the larger scale. So defending this ford isn't important because a cut-scene told you so; it's important because you know that it's the last point you can stop defenders before they reach your capital. It's using another genre (the turn-based strategy game) to elevate another (the real-time strategy game) without ever truly integrating the pair. They run in parallel with one another, with information passing between the two to enhance the experience of both.

'Mass Effect' Screenshot 2

Dating aliens proves tricky. Don't hold their hand but do bring flowers.

And, basically, that's what Mass Effect does. While the strategy level (the RPG exploring/talking stuff) is clearly more linear than Total War, its point is to provide meaning and elevate the action sections. Kristan got quite a few Mass Effect fans' backs up by reviewing it primarily as a shooter... but after going through the game, I can see his point. That is, there's masses of stuff which isn't actually the action part - but, in terms of the actual progress of the game, it's the action which is paramount and everything else supports and enhances (or, occasionally undermines) that. Those hours of running around space-stations and chatting are to make the actual fight against the enemies dramatic. That you're defending civilisation is a hell of a lot more meaningful when you've seen the civilisation you're defending - compare and contrast to Halo 3, where there's none of that emotional punch. At its best, Mass Effect isn't about popularising the RPG - it's about re-imagining the shooter. It almost doesn't matter that its mechanics aren't quite as pure and polished as its direct competitors - everything around it makes it matter all the more.

It helps that BioWare proves itself deeply talented as a videogame storyteller. The writing is exemplary, mostly highly naturalistic with no desire to caper for your amusement. Making a science fiction epic takes a degree of balls, and BioWare has balls. Doubly so when it's created a universe from a whole cloth, with multiple species with their own traits, fairly sophisticated politics and a cast of memorable - but not cartoonish - freaks and heroes. The story managed a couple of real emotional gut-punches, which I clearly won't spoil. Hell, even the sex-scenes aren't completely embarrassing in context. In fact, the only bit I'd actually actively critique would be a couple of jingoistic excesses towards the close. But that's another piece, y'know? [We'll see. - Ed]

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Comments: 1-50 of 117 in total | next 50 »

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gooners2006
27/05/08 @ 12:56
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woooooo roll on Mass Effect 2....cant wait.......please put more sex in it Bioware just to piss off the politicians lol
Gurgeh
27/05/08 @ 12:59
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Maybe they based the Mako on this:

http://www.youtube.com/watch?v=BEFGw89K_9o

(the "Crusher", DARPA remote controlled tank / vehicle)

penhalion
27/05/08 @ 13:01
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Hopefully Mass effect 2 is more of a find the ancient weapon quest so that you can go explore the galaxy and not feel that it's a meaningless exploration.
Apologie
27/05/08 @ 13:01
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good game... i will buy it for Pc, it looks way better.
JonFE
27/05/08 @ 13:02
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This review inconveniently reminds me that I still haven't unwrapped my x360 original :|
gooners2006
27/05/08 @ 13:04
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@ JonFE- :O
asphaltcowboy
27/05/08 @ 13:08
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Loved Mass Effect - won' be getting it on PC. Can't wait for ME2!
Amajiro
27/05/08 @ 13:09
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Great review, especially the stuff on page two.
Turrican
27/05/08 @ 13:10
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Nice opportunity with the PC review to critique the game once more.

Its brilliant. Get it.
muscleblade
27/05/08 @ 13:14
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Apologie wrote: I will buy it for Pc, it looks way better.

Based on what. They are pretty much identical. Moron.
richardiox
27/05/08 @ 13:15
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Based on him being a PS3 fanboy and using any opportunity possible to have a dig at the 360
lambtron
27/05/08 @ 13:18
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"good game... i will buy it for Pc, it looks way better."

lol.
Xerx3s
27/05/08 @ 13:18
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Funny how some peoples perception of a game will change from "It's t3h suck!" to "good game" the moment it it appears on a platform they own.
skillian
27/05/08 @ 13:20
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As much as I'd love a new RPG to play, there's nothing I've really read about this that makes me think it's worth buying.

Lots of talking and meaningless exploration and slightly shoddy combat seem to be the main things I get from the reviews. The best thing about it seems to be the story, but being a sci-fi video game I can't imagine that'll be enough to hold me...
mikew1985
27/05/08 @ 13:21
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It's pathetic, but, hey thats just some people.
Don't bother listening is my motto.

I loved the original on 360, sure it looks better on PC but i'm just looking forward to number 2 now!
bcolter
27/05/08 @ 13:23
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I truly enjoyed this game... I do recognize the failings, but the story and characters exceeded my expectations and the failings seemed to fade into the background.
Schiraman
27/05/08 @ 13:26
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I don't own a 360, so I've been really looking forward to it coming out on the PC and I have it on pre-order. Some of the negatives mentioned in the review are a bit worrying though, so I hope it lives up to the hype.
Ryuken
27/05/08 @ 13:29
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KotOR had turnbased combat?
Tiel
27/05/08 @ 13:29
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Like GTA4, each component is only 7/10, but together it makes at least a nine for me..one of my top five ever games.

But it all hinges on enjoying the world and the plot.
Katsumoto
27/05/08 @ 13:30
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This will be the perfect post-exam present to myself I believe! Am immensely looking forward to it for some reason. Maybe it's because you said "Kotor", "Deus Ex" and "Gears of War" in one sentence, and that gets me going.
defdaz
27/05/08 @ 13:31
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8/10 my arse. An easy 10/10 or I'm not a monkey singing michael jackson songs!
BremXJones
27/05/08 @ 13:32
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Ryuken: It's running a turn-cycle beneath everything, but not square-based turn-stuff, no. I'll get Tom to tweak.

KG
bad09
27/05/08 @ 13:32
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A great game I've already done on 360, only once though (good boy) couldn't be bothered to go again. Enjoy chatting up aliens PC guys...

/ waits for ME2 on 360
Fwing
27/05/08 @ 13:33
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My favourite game of last year. Can't wait for the sequels. And after reading this I may just play through it again any way.
Kostabi
27/05/08 @ 13:35
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Absolutely loved this on the 360 but not enough to double dip for a few interface and graphical tweaks.
skillian
27/05/08 @ 13:35
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OK, here's a question I never thought I'd ask...

Is it playable with a 360 controller? Maybe it would work better downstairs where I don't necessarily have to give it my absolute full attention.
reality_cheque
27/05/08 @ 13:37
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skillian: This is an awesome game no matter what platform you play it on - not many games have me considering what class I'd like to use on my THIRD playthrough before I've even finished it the first time.
Katsumoto
27/05/08 @ 13:41
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I think he meant is the PC version playable with the 360 pad. And who knows the answer to that one! It is the ultimate question.
Inquisitor [mod]
27/05/08 @ 13:42
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It's a fantastic game, was up there with the best of last year.

The shooting is pretty poor for the first few hours but after you level up there's really not much seperating it from a top quality shooter like gears of war.

The driving was fun too, yes, the spiky mountains were a little...annoying to say the least but just bouncing about in the mako over rough terrain is a blast and I can't see why anyone dislikes it?

It takes a while to get into though, the first planet is graphically a bit underwhelming and after that you're condemned to a few hours of actionless conversations. Like the shooting though, a few hours inthe game really picks up and that's when it really 'clikced' with me.

Deserves a 9 or borderline 10 in my opinion, I can understand if the bugs get in the way though, they were pretty obtrusive at times, the frame rate never really bothered me but the texture pop in is a real immersion killer...oh and the lifts, bloody hell the lifts.
Edited 1 times, most recently on 27/05/08 @ 14:43
skillian
27/05/08 @ 13:46
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Not being funny, and I know there's a three page review above me, but what makes it awesome? Is there lots of loot for me to collect? Can I find random/hidden storylines and quests by just exploring the world? Can I just mess around in the world having fun but not really progressing? These are the sort of things that get me sucked into RPGs, and I haven't really heard much about them.

I don't think the story will be enough, and the shooty bits I've seen on video don't really grab me.

I'm really stuck in two minds about this game. I want it to be great, and I'm glad lots of people seem to think it is, but I'm just not sure what they love about it.
MrED209
27/05/08 @ 13:50
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I was under the impression from actually playing the Xbox version that you can in fact send your team mates forward to take up positions. Have I misunderstood something, or has the reviewer?
Crofto
27/05/08 @ 13:51
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I felt the X-Box version was a 7/10. I dunno if the PC version can improve things dramatically, but if it does I doubt I'd still be inclined to say it deserves an 8/10.

Still, more acceptable than slapping a wholly unworthy 9/10 on it.
Kostabi
27/05/08 @ 13:52
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@skillian

Looting isn't a big part of the game and exploration is slim to none in any meaningful way. It's more of a linear adventure game with shooty sections rather than an out and out RPG, it's basically KOTOR with bigger guns.

I enjoyed it so much because the yarn it sells is engrossing and on a scale we rarely see in games these days and the RPG elements just helped me mould the character to how I like to play. Go into it expecting a hardcore RPG like Baldur's Gate and you'll be disappointed but go into it looking for a well told space faring adventure and you'll leave loving it.

The final segment of the game is still the greatest finale I've seen in a game for a long long time. Epic!
Inquisitor [mod]
27/05/08 @ 13:58
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It deserves a 9 out of 10 because almost everything about it is interesting and fun after the rather lackluster first hour or so.

The graphics are fantastic, the speech and music is great, decent story but it's told in a superb style (for a video game at least) and the gameplay is just good fun.

I don't agree with the general review consensus that the combat is lacking in comparison ti dedicated shooters, I'm more of a shooter fan myself as well so it's not just down to inexperience within the genre. The mako is actually fun to drive about in, I really can't see what grievances people have with it.

The inventory screen is probably the biggest mark against it, it's just incredibly badly designed. You end up with hundreds of items and managing them is a bloody pain.
BremXJones
27/05/08 @ 13:58
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MrEd: I have, it seems. Hadn't a Mass Effect 360 to hand, and previews were talking about it being a new feature. It not being a new feature would explain why I thought it difficult to imagine it without it.

KG
Siberian_Khatru
27/05/08 @ 13:58
#36
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"Those hours of running around space-stations and chatting are to make the actual fight against the enemies dramatic"

It doesn't, and you can't, I won't, and it don't, it hasn't, it isn't, it even ain't, and it shouldn't.

MangoBen
27/05/08 @ 13:59
#37
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Awesome game, the only game since Zelda on the N64 I've completed more than twice.
Lim-Dul
27/05/08 @ 14:01
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Ha, ha - I loved the screenshot captions. =)
anomagnus
27/05/08 @ 14:02
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literally, this game was one of the gaming highlights of my life

it was stunning in every way, i even had a month of work at the time to play it

just perfect for me in every way
DrR0b3rts
27/05/08 @ 14:08
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The Eno/Vangelis type soundrack is fantastic too. Loved the Mako bits, but not the repetitive design of the various hideouts on the planets. Brilliant, but not quite the Oblivion-in-space I was after.
AphoticCosmos
27/05/08 @ 14:27
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I'll get it on PC next time round [hoping that PC version comes out with the 360 one next time] and I think I'll pop down the shops tomorra and get the PC version as well. Improved mechanics? Well the only thing I find wrong with Mass Effect is the lack of helpful interface mechanics at every fricking level, so it would probably be a better game for me on the PC.
skillian
27/05/08 @ 14:33
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Thanks Kostabi for the info.

I don't think it's my sort of game by the sounds of it, though I can't help thinking I'll be missing out when I read how much people truly loved it :/

Maybe it'll be an impulse buy one day if it turns up on Steam or something.

edit: Although if it's true about there only being 3 (!?) activations, that helps make the decision a little easier. I have a PC both upstairs and down, so that's two of those activations gone already...
Edited 1 times, most recently on 27/05/08 @ 15:35
miiiguel
27/05/08 @ 14:38
#43
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Fantastic game, completed it twice already, and I'm going for a 3rd round as soon as I do the 100% @ GTA.

Higher levels of difficulties dramaticaly improves the game as a whole.
themorganator
27/05/08 @ 14:40
#44
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I loved this game on 360. The PC crew should like it!
gallow
27/05/08 @ 14:55
#45
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A 20 hour main story is hardly epic in scale for an RPG.
mingster
27/05/08 @ 15:14
#46
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i always wanted a bigtrak as a kid but my parents couldn't afford one.
/looks on ebay
Bertie [staff]
27/05/08 @ 15:16
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MrEd: I have, it seems. Hadn't a Mass Effect 360 to hand, and previews were talking about it being a new feature. It not being a new feature would explain why I thought it difficult to imagine it without it.

KG


The new feature was being able to order your squaddies individually - so you could send Wrex right into the action and simultaneously keep your sniper out of harm's way.

X360 version only let you clump them together.

Incidentally, those ignoring the side-quests in favour of saving humanity rather than dallying are not missing too much. Few are that exciting, and most just serve to highlight the not-quite combat.

Lovely review, by the way. I heart Mass Effect but still feel it stops just short of a nine. Lots of this piece helped me remember why.

Still would recommend to any unsure - providing you like a lengthy tale.
TheSnotGoblin
27/05/08 @ 15:27
#48
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I was under the impression from actually playing the Xbox version that you can in fact send your team mates forward to take up positions. Have I misunderstood something, or has the reviewer?

In the XBox version you can only do group commands, e.g. "Both you buggers go over there", "Both you buggers attack that other bugger!", "Oi you buggers! Come back here!"; wheras in the PC version you can assign individual commands to individual buggers.

EDIT: And Bertie beats me to it. This is what happens when you wander off for fifteen minutes before hitting post.
Edited 1 times, most recently on 27/05/08 @ 16:27
Niall
27/05/08 @ 15:29
#49
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I think that you have perfectly addressed an issue with immersion present in most games containing 'side quests'. It's like "Quick, theres a giant melon on collision course with the President's daughter!!!!!!! But In your own time, mate, you can go make some tea for that guy first"

The only game in recent memory I can think that has done a great job of combating this is Dead Rising.

I love Dead Rising. Is there nothing it can't do?

It's given me so much.
skillian
27/05/08 @ 15:34
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Yeah it's a shame us PC players never got Dead Rising. It looked all kinds of awesome to me (though I've never played it) and I would have snapped it up in a heartbeat.

edit: in fact, it seems like Dead Rising has more of the stuff I look for in an RPG than Mass Effect does...
Edited 1 times, most recently on 27/05/08 @ 16:36

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